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Okay Class: Make me a Fighter.


Enforcer84

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One of the preeminent abilities of HERO is that it is felxible and customizable.

If you ask 5 different people to make you a combat specialist, or a "Fighter" you could very well get 5 completely different characters. D&D has tried over the years to offer customization but I think we can do better.

So here's your homework assignement: you 50 pts for skills, attribute increases, Talents, and perks; do my work for me-er, make me a fighter!

 

 

 

Here's Mine:

 

The Greatswordsman

 

5 Strong: +5 STR

6 Tough: +3 CON

 

2 WF: Common Melee Weapons

3 +1 Level with Blades

6 +3 Levels with Greatswords

 

2 NO WAY CAN HE LIFT THAT! (+5 STR; only for STR MIN on large weapons; -1)

 

15 Whirlwind Attack: Hole In The Middle (+1/4), Area Of Effect (up to 3" Radius; +1) for up to 30 Active Points of HKA (37 Active Points); OIF (Greatsword of Opporotunity; -1/2), Concentration (0 DCV; -1/2), Extra Time (Full Phase, -1/2)

 

7 Gigantic Sword Defense: Missile Deflection (Thrown Objects) (OIF Greatsword of Opporotunity)

 

3 Eager to Fight: Lighting Reflexes (Readying his sword) +3 DEX only to act first.

 

 

Total: 49 pts

 

This is the guy from video games who weilds a sword half and again his height and wider than a foot. They are often skinnier or smaller than could be realistically expected (yeah Cloud, we're looking at you.).

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Re: Okay Class: Make me a Fighter.

 

5 Strong: +5 STR

10 Fit: +5 CON

2 Tough: +2 PD

4 WF: Common Melee, Common Missile

16 Skilled: +2 w/All Combat

4 Skilled: +2 w/Weapon of Choice

3 Shield Expert: +1 w/Shields

3 Tactics

3 Analyze Combat

 

 

I'm always kind of irked when I see "fighter" characters who can't use bows, or are no better with them than the average town guard. The levels with shields are a favorite of mine, as my GM allows me to put them into DCV (with shields) or OCV (with shield bashes and blocks)

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Re: Okay Class: Make me a Fighter.

 

Zee Mousketeer!

 

Nimble: DEX: +5 (15)

 

WF:Common Melee (2)

WF:Black Powder Guns (1)

The Fine Art of Swordsmanship: +3 w/Melee (15)

My Next Shot Won't Miss!: +1 w/Black Powder Weapons (3)

Clashing Blades: Martial Block w/Light Swords (4)

I've Got your Back: Teamwork (3)

I Meant to do That!: Breakfall (3)

Ride for France!: Riding (Horses)(3)

For the King!: PS: Musketeer (2)

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Re: Okay Class: Make me a Fighter.

 

One of my favorite form of "fighter" is the light swashbuckler-type. At last count, I had three D&D characters with the idea, in different directions: a sailor fighter/duelist, a swashbuckler with the option to also take duelist, and a fighter/lasher (people, can you say "twin whip-daggers?" Ow.) I love playing with ideas, and seeing if the mechanics work.

 

That being said... lemme see if I can't re-do William Steelpike, the Lasher into HERO terms at 125+25 points...

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Re: Okay Class: Make me a Fighter.

 

8 Mighty +8 STR

9 Nimble +3 DEX

6 Tough +3 CON

 

4 WF: Common Missile Weapons, Common Melee Weapons

 

8 Proficient +1 with all Combat

5 Proficient +1 with all Melee Weapons

5 Proficient +1 with all Ranged Weapons

 

4 Fast +2" Running

1 Good Swimmer +1" Swimming

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Re: Okay Class: Make me a Fighter.

 

I went ahead and threw together Will--I think he could stand to have a few more tweaks, especially since I don't have my UMA on hand. Still, mirroring the D&D version of the Whip Daggers allows me to mess with the Whip Tricks multipower by making the inherent spines work only when I'm grabbing things with it, and only if I'm using a whip dagger... :D I'll post him up once I'm comforable with his build.

 

In any case...

 

    	The Lasher Package Deal -- 50 pts   	
9   	1) +3 DEX  	
2   	2) +2 INT  	
4   	3) +4 PRE  	
6   	4) The Whip's Luck: Combat Luck (3 PD/3 ED), Requires An Acrobatics Roll (No Active Point penalty to Skill Roll; +0)  	
3   	5) +3 CSL with any single attack with whips  	
8   	6) Combat Targeting: Combat Archery  	
3   	7) Fast Lash: Lightning Reflexes: +3 DEX to act first with Single Action  	
6   	8) +3 with Acrobatics  	
1   	9) WF: Whips  	

  	Whip Martial Arts -- add to Package Deal 
4   	1) Trip: 1/2 Phase, -1 OCV, -1 DCV, Range +2, v/5, Target Falls 
4   	2) Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC 

 

Keep in mind that it doesn't have anything fancy in it; that's up to the player if he wants to expand on this. This setup assumes the player is using normal whips as statted out in the book; the D&D version would be a STUN Only 1d6 version. Also, the INT is useful once you add in a Find Weakness with a Perception skill roll; it'll make the whips work more effectively. (Lashers tend to know when not to fight, anyways; this is more fun if you're also a rogue-type. )

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Re: Okay Class: Make me a Fighter.

 

The Grizzled Veteran

 

Years of difficult campaigning: +4 CON

I've had worse: +3 EGO

Been there, done that: +5 PRE

A thousand little tricks: 4 levels with all combat

Voice of experience: Oratory

Command decisions: Tactics +3 levels

Riding, familiarity with common melee and missile weapons, etc.

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Re: Okay Class: Make me a Fighter.

 

The Grizzled Veteran

 

Years of difficult campaigning: +4 CON

I've had worse: +3 EGO

Been there, done that: +5 PRE

A thousand little tricks: 4 levels with all combat

Voice of experience: Oratory

Command decisions: Tactics +3 levels

Riding, familiarity with common melee and missile weapons, etc.

I like it. Fitting that you should post it.

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Fighter Mark I

 

I generally do not like to put Characteristics in templates. Just a preference thing.

 

Now then, the over-simplified template. It seems to me that by definition, a fighter should be one capable of...well...fighting.

 

+3 with All Combat

+3 with DCV

Fast Draw 11-

WF: Common Melee Weapons, Common Missile Weapons

 

Total Cost: 46

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Re: Okay Class: Make me a Fighter.

 

template bah!

 

here is a fighter I put together for a 125 pt game as a starter charater for new players

 

thing is the fighter turned out to be female, who knew? it wild when they take a life of there own.

 

this was done in a couple of hours and needs tweaking

 

Name:

Player:

 

--------------------------------------------------------------------------------

Val Char Base Cost

17 STR 10 7

14 DEX 10 12

13 CON 10 6

11 BODY 10 2

13 INT 10 3

11 EGO 10 2

15 PRE 10 5

13 COM 10 2

7 PD 3 0

7 ED 3 0

3 SPD 2.4 6

6 REC 6 0

26 END 26 0

27 STUN 27 0

7" RUN 6" 2

3" SWIM 2" 1

3 1/2" LEAP 4" 0

 

--------------------------------------------------------------------------------

STR Roll: 12- Run: 7"

DEX Roll: 12- Swim: 3"

CON Roll: 12- Leap: 3 1/2"

INT Roll: 12-

EGO Roll: 11-

Perception Roll: 12-

 

--------------------------------------------------------------------------------

Disadvantages Pts

Normal Characteristic Maxima: No Age Restriction 0

Distinctive Features: Monster Hunter, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses 5

Rivalry: with orther monster hunters, Professional, Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 10

 

XP

0 Base Points : 75

Disads Total + 15

Experience Spent + 35

Total Cost = 125

 

 

--------------------------------------------------------------------------------

Pts. Skill/Perk/Talent/Power END

2 Increased Arc Of Perception (240-Degree) (Normal Sight)

3 MEDIALLION OF PROTECTION: Force Field (4 PD / 4 ED / 3 Mental Defense / 3 Power Defense / 3 Flash Defense: Sight Group) (17 Active Points); Independent (-2), IIF Expendable (Extremely Difficult to obtain new Focus; -1 1/4), 2 Continuing Charges lasting 5 Minutes each (-1/2), Side Effects (-1/4) (added to Primary Value)

 

 

3 Riding 12-

3 Climbing 12-

3 Stealth 12-

3 Paramedics 12-

10 +1 Overall

10 +2 with HTH Combat

8 +4 with any single attack - sweep

3 Fast Draw - Dagger 12-

1 Survival (Temperate/Subtropical) 8-

1 Forensic Medicine - out sdie only (3 Active Points); Limited Power (Power loses about half of its effectiveness; -1) 12-

3 KS: Weapon and Armour repair (INT-based) 12-

1 KS: Traps < pit falls - snares - dead falls 8-

1 KS: weapons - types (INT-based) 8-

3 PS: Monster hunter (INT-based) 12-

3 KS: land monsters (INT-based) 12-

3 KS: spirt monsters (INT-based) 12-

10 WF: Common Melee Weapons, Common Missile Weapons, Flails, Homemade Weapons, Lances, Off Hand, Staffs

 

2 Reputation (A large group, 11-) +1/+1d6

1 Custom Perk - Monster Hunter Guild member

 

 

 

5 : Powers Cost

72 + Skills Cost

48 + Characteristics Cost

125 = Total Cost Base OCV: 5 Base DCV: 5

Adjustment+ Adjustment+

Final OCV: Final DCV:

 

Levels: +1 Overall,+2 with HTH Combat,+4 with any single attack - sweep

 

--------------------------------------------------------------------------------

Combat Maneuvers

Name Phase OCV DCV Effect

Block 1/2 +0 +0 Block, Abort

Brace 0 +2 1/2 +2 vs. Range Mod.

Disarm 1/2 -2 +0 Can disarm

Dodge 1/2 --- +3 Abort, vs. all attacks

Grab 1/2 -1 -2 Grab two limbs

Grab By 1/2 -3 -4 Move and Grab

Haymaker 1/2* +0 -5 +4DC to attack

Move By 1/2 -2 -2 STR/2 + v/5

Move Through 1/2 -v/5 -3 STR + v/3

Set 1 +1 +0 Ranged attacks only

Strike 1/2 +0 +0 STR or weapon

 

--------------------------------------------------------------------------------

Range 0-4 5-8 9-16 17-32 33-64 65-128

RMod 0 -2 -4 -6 -8 -10

 

--------------------------------------------------------------------------------

DEX: 14 SPD: 3 ECV: 4

Phases: 4, 8, 12

7 PD (4 rPD) 7 ED (4 rED) MD: 3

END: 26 STUN: 27 BODY: 11

 

--------------------------------------------------------------------------------

Roll Location STUNx NSTUN BODYx To Hit

3-5 Head x5 x2 x2 -8

6 Hands x1 x1/2 x1/2 -6

7-8 Arms x2 x1/2 x1/2 -5

9 Shoulders x3 x1 x1 -5

10-11 Chest x3 x1 x1 -3

12 Stomach x4 x1.5 x1 -7

13 Vitals x4 x1.5 x2 -8

14 Thighs x2 x1 x1 -4

15-16 Legs x2 x1/2 x1/2 -6

17-18 Feet x1 x1/2 x1/2 -8

 

--------------------------------------------------------------------------------

Height: 6' 6" Hair: Brown

Weight: 220 lbs Eyes: Brown

Appearance:

Background:

 

Lord Ghee

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Re: Okay Class: Make me a Fighter.

 

wow she big . . . need to change that and the medallion is a focus that is paid for mainly with side effects - if broken large Demon is released which will attack player - this is a desendent of Eric of lester monster hunter from a campain of 15 years ago, his medallion was broken during HTH combat (villian percived it and had the skill to know what it was) the party was really unhappy. (had to fight a large unexpected demon)

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