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Susano's Song-Based DC NPCs


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Re: Susano's Song-Based DC NPCs

 

A Boy named sue was made famous by Johnnie Cash, but according to the IMDB, it was written by Shel Silverstein.

 

Shel wrote lots of fun stuff, Cover of the Rolling Stone for Dr Hook, the Unicorn for the Irish Rovers. just to name a couple, and some great childrens books too

 

 

 

There is a website with his lyrics.

 

He wrote a "sequel" of sorts to "Boy Named Sue" Lets just say that the Father tells a different story, and that I nearly gagged. :nonp::help::hush::idjit:

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Re: Susano's Song-Based DC NPCs

 

As I drove home last night, one occurred to me.

 

Camou:thumbup: flage, by Stan Ridgeway.

 

http://www.songlyrics.com/song-lyrics/Ridgway_Stan/Songs_Than_Made_This_Country_Great/Camouflage/87940.html

 

This Character Sheet is Incomplete

 

 

[b]Val	CHA	Cost	Roll	Notes[/b]
30	STR	20	15-	Lift 1600 kg; 6d6 HTH Damage [3]
15	DEX	15	12-	OCV:  5/DCV:  5
18	CON	16	13-
10	BODY	0	11-
10	INT	0	11-	PER Roll 11-
10	EGO	0	11-	ECV:  3
10	PRE	0	11-	PRE Attack:  2d6
10	COM	0	11-

6	PD	0		Total:  6 PD (0 rPD)
4	ED	0		Total:  4 ED (0 rED)
3	SPD	5		Phases:  4, 8, 12
10	REC	0
36	END	0
34	STUN	0		[b]Total Characteristic Cost:  56

Movement:[/b]	Running:	7"/14"
Leaping:	6"/12"
Swimming:	2"/4"

[b]Cost	Powers & Skills[/b]
5	[b]"Don't Worry, Son, I'm Here":[/b]  +10 PRE; Only To Defend Against Presence 
Attacks (-1)
110	[b]"Bullets... Seemed To Go Right Through Him":[/b]  Desolidification  (affected by magic), 
Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible to Sight, 
and Touch Groups, SFX Only (+1/2)
90	[b]"Pullin' A Big Palm Tree... Out Of The Ground":[/b]  Affects Physical World (+2) for up to 
30 Active Points of STR, Reduced Endurance (0 END; +1/2)
22	[b]"Bullet... Came Buzzin' ... He Just Swat It With His Hand":[/b]  Missile Deflection (Bullets & 
Shrapnel), Adjacent Hex (+1/2)
2	[b]"Took A Chance And Ran":[/b]  Running +1" (7" total)	1

[b]Perks[/b]
2	Fringe Benefit:  Sergeant

[b]Skills[/b]
3	Climbing 12-
16	[b]"We Took Our Battle Stance":[/b]  +2 with All Combat
3	[b]"The Boys Just Call Me Camouflage.":[/b]  Concealment 11-
0	Language:  English (idiomatic; literate)
2	[b]"He Led Me Out Of Danger":[/b]  Navigation (Land) 11-
3	Paramedics 11-
2	[b]"This Big Marine":[/b]  PS: Soldier 11-
3	[b]"I Heard A Twig Snap":[/b]  Stealth 12-
2	[b]"The Jungle Wars":[/b]  Survival (Tropical) 11-
3	[b]"If Charlie Wants To Tangle Now He'll Have Two To Dodge.":[/b]  Tactics 11-
4	TF:  Common Motorized Ground Vehicles, Tracked Military Vehicles, Wheeled Military 
Vehicles
6	WF:  Small Arms, Clubs, General Purpose/Heavy Machine Guns, Grenade Launchers, 
Knives, Shoulder-Fired Weapons
[b]Total Powers & Skills Cost
Total Character Cost

200+	Disadvantages[/b]
Accidental Change:  
Age:  
Dependence:  
Distinctive Features:  
DNPC:  
Enraged:  
Hunted:  
20	Normal Characteristic Maxima
Physical Limitation:  
Psychological Limitation:  
Reputation:  
Rivalry:  
Social Limitation:  
Susceptibility:  
Unluck:  
Vulnerability:  
[b]Experience
Total Disadvantage Points[/b]

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Re: Susano's Song-Based DC NPCs

 

There is a website with his lyrics.

 

He wrote a "sequel" of sorts to "Boy Named Sue" Lets just say that the Father tells a different story, and that I nearly gagged. :nonp::help::hush::idjit:

 

 

**Susano finds the lyrics to "The Father Of A Boy Named Sue."**

 

:sick:

 

Okay, that was very, very wrong.

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Re: Susano's Song-Based DC NPCs

 

God of Thunder

KISS

 

 

Youve got something about you

Youve got something I need

Daughter of aphrodite

Hear my words and take heed

I was born on olympus

To my father a son

I was raised by the demons

Trained to reign as the one

 

God of thunder and rock and roll

The spell youre under

Will slowly rob you of your virgin soul

 

Im the lord of the wastelands

A modern day man of steel

I gather darkness to please me

And I command you to kneel

Before the

 

God of thunder and rock and roll

The spell youre under

Will slowly rob you of your virgin soul

 

I am the lord of the wastelands

A modern day man of steel

I gather darkness to please me

And I command thee to kneel

Before the

 

God of thunder and rock and roll

The spell youre under

Will slowly rob you of your virgin soul

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Re: Susano's Song-Based DC NPCs

 

THE ICEMAN

 

[b]Val	CHA	Cost	Roll	Notes[/b]
13	STR	3	12-	Lift 151.6 kg; 2 1/2d6 HTH Damage [3]
13	DEX	9	12-	OCV:  4/DCV:  4
13	CON	6	12-
10	BODY	0	11-
11	INT	1	11-	PER Roll 11-
11	EGO	2	11-	ECV:  4
15	PRE	5	12-	PRE Attack:  3d6
16	COM	3	12-

4	PD	1		Total:  4 PD (0 rPD)
3	ED	0		Total:  3 ED (0 rED)
3	SPD	7		Phases:  4, 8, 12
6	REC	0
26	END	0
24	STUN	0		[b]Total Characteristic Cost:  37

Movement:[/b]	Running:	6"/12"
Leaping:	2"/4"
Swimming:	2"/4"

[b]Cost	Powers & Skills
Perks[/b]
5	[b]"Big Long White Eldorado":[/b]  Money:  Well Off
2	[b]"The Iceman Has Come To Town":[/b]  Reputation:  "And If He Ain't There, Man There's 
No Place To Go" (A small to medium sized group) 11-, +2/+2d6
0	[b]"Big Long White Eldorado":[/b]  Vehicle

[b]Skills[/b]
2	AK: California 11-
0	Climbing 8-
3	Concealment 11-
0	Conversation 8-
0	Deduction 8-
2	[b]"He's So Careful What He Eats":[/b]  KS: Nutrition 11-
2	[b]"Got A Teaspoon, Hangin' From His Neck":[/b]  KS: Illicit Drugs and Drug Culture 11-
0	Language:  English (idiomatic; literate)
0	Paramedics 8-
2	[b]"You Ain't Seen Nuthin', Til You've Seen Him Flex": [/b] PS: Bodybuilding 11-
3	[b]"The Way He Moves His Feet":[/b]  PS: Dancing 12-
2	[b]"If You Put It Up, He'll Put 'em Down":[/b]  PS: Drug Dealer 11-
3	[b]"This Man Is Pure Sex":[/b]  Seduction 12-
0	Shadowing 8-
0	Stealth 8-
3	[b]"He's Got The Best Life In Town":[/b]  Streetwise 12-
0	[b]"Drivin' Down The Road":[/b]  TF:  Small Motorized Ground Vehicles
2[b]9	Total Powers & Skills Cost
66	Total Character Cost

25+	Disadvantages[/b]
5	Distinctive Features:  "White On White, From His Head To His Toes; Always On The 
Thin Side" (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used 
Senses)
15	Psychological Limitation:  "He's So Careful What He Eats" (Common, Strong)
5	Reputation:  "(Oh) You Better Grab Your Woman Boy, The Iceman Has Come To 
Town", 11- (Known Only To A Small Group)
16	[b]Experience
66	Total Disadvantage Points[/b]

 

Description:

Based on the lyrics, the Iceman comes across as an ultra-cool, ultra-hip fixture of the California party scene. He's the man in the know, who can get you what you want (drugs) for the right price. When he's in town, the nightlife is hopping, when he's not, what's the point of going out? He also seems to be in excellent physical shape, if a bit on the thin side, and although he wears a teaspoon around is neck, he doesn't seem to partake himself, as he's careful about what he eats and apparently works out regularly.

 

Of average height, the Iceman has an athletic build, but isn't overly muscled. He tends to dress in all white and owns a white Caddilac Eldorado.

 

Iceman makes an excellent street-level pusher/supplier of drugs for Dark Champions games. As he's only 66 points, he's pretty much a pushover for DC PC. I suggest giving him Well Connected and adding a series of Contacts (his clients, other drug suppliers, the local mob, and so on), as well as a WF for handguns. Even so, I doubt he'll be more than 100 points or so.

 

(The Iceman created by Sammy Hagar, character sheet created by Michael Surbrook)

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Re: Susano's Song-Based DC NPCs

 

I have a request:

 

David Watts -- The Kinks

 

Fa-fa-fa-fa-fa-fa-fa-fa

Fa-fa-fa-fa-fa-fa-fa-fa

 

I am a dull and simple lad

Can not tell water from champagne

And I have never met the queen

And I wish I could have all that he has got

I wish I could be like David Watts

 

Fa-fa-fa-fa-fa-fa-fa-fa

Fa-fa-fa-fa-fa-fa-fa-fa

 

And when I lie on my pillow at night

I dream I could fight like David Watts

Lead the school team to victory

And take my exams and pass the lot

 

(Wish I could be)

Wish I could be like David Watts

(Wish I could be)

Wish I could be like David Watts

(Wish I could be)

Conduct my life like David Watts

(Wish I could be)

I wish I could be like David Watts

 

Fa-fa-fa-fa-fa-fa-fa-fa

Fa-fa-fa-fa-fa-fa-fa-fa

 

He is the head boy at the school

He is the captain of the team

He is so gay and fancy free

And I wish all his money belonged to me

I wish I could be like David Watts

 

Fa-fa-fa-fa-fa-fa-fa-fa

Fa-fa-fa-fa-fa-fa-fa-fa

 

And all the girls in the neighborhood

Try to go out with David Watts

They try their best but can't succeed

For he is of pure and noble breed

 

Wish I could be like

Wish I could be like

Wish I could be like

 

Fa-fa-fa-fa-fa-fa-fa-fa

Fa-fa-fa-fa-fa-fa-fa-fa

[Repeat]

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Re: Susano's Song-Based DC NPCs

 

CAMOUFLAGE

 

[b]Val	CHA	Cost	Roll	Notes[/b]
40	STR	30	17-	Lift 6400 kg; 8d6 HTH Damage [4]
15	DEX	15	12-	OCV:  5/DCV:  5
18	CON	16	13-
10	BODY	0	11-
13	INT	3	12-	PER Roll 12-
10	EGO	0	11-	ECV:  3
15	PRE	5	12-	PRE Attack:  3d6
10	COM	0	11-

8	PD	0		Total:  8 PD (0 rPD)
6	ED	2		Total:  6 ED (0 rED)
4	SPD	15		Phases:  3, 6, 9, 12
12	REC	0
36	END	0
40	STUN	1		[b]Total Characteristic Cost:  87

Movement:[/b]	Running:	7"/14"
Leaping:	8"/16"
Swimming:	2"/4"

[b]Cost	Powers & Skills[/b]
110	[b]"Bullets... Seemed To Go Right Through Him":[/b]  Desolidification  (affected by magic), 
Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible to Sight, 
and Touch Groups, SFX Only (+1/2)
120	[b]"Pullin' A Big Palm Tree... Out Of The Ground":[/b]  Affects Physical World (+2) for up to 
40 Active Points of STR, Reduced Endurance (0 END; +1/2)
5	[b]"Don't Worry, Son, I'm Here":[/b]  +10 PRE; Only To Defend Against Presence 
Attacks (-1)
56	[b]M-16:[/b]  RKA 2d6, Autofire (5 shots; +1/2), 4 clips of 30 Charges (+1/2), Affects Physical 
World (+2); OAF (-1), Real Weapon (-1/4) plus +1 with OCV; OAF (-1), Real 
Weapon (-1/4) plus Penalty Skill Levels:  +1 vs. Range Modifier with All Attacks; 
OAF (-1), Real Weapon (-1/4), [30 x 4]
22	[b]"Bullet... Came Buzzin' ... He Just Swat It With His Hand":[/b]  Missile Deflection (Bullets & 
Shrapnel), Adjacent Hex (+1/2)
2	[b]"Took A Chance And Ran":[/b]  Running +1" (7" total), END 1

[b]Perks[/b]
4	Contact:  (assorted contacts) 8-
2	Fringe Benefit:  Sergeant

[b]Skills[/b]
16	[b]"We Took Our Battle Stance":[/b]  +2 with All Combat

3	Climbing 12-
3	[b]"The Boys Just Call Me Camouflage.":[/b]  Concealment 12-
2	KS: Military/Mercenary/Terrorist World 11-
2	KS: United States Marine Corp History and Customs 11-
0	Language:  English (idiomatic; literate)
2	[b]"He Led Me Out Of Danger":[/b]  Navigation (Land) 12-
3	Paramedics 12-
2	[b]"This Big Marine":[/b]  PS: Soldier 11-
3	[b]"I Heard A Twig Snap":[/b]  Stealth 12-
2	[b]"The Jungle Wars":[/b]  Survival (Tropical) 12-
3	[b]"If Charlie Wants To Tangle Now He'll Have Two To Dodge.":[/b]  Tactics 12-
4	TF:  Common Motorized Ground Vehicles, Tracked Military Vehicles, Wheeled Military 
Vehicles
6	WF:  Small Arms, Clubs, General Purpose/Heavy Machine Guns, Grenade Launchers, 
Knives, Shoulder-Fired Weapons
[b]372	Total Powers & Skills Cost
459	Total Character Cost

200+	Disadvantages[/b]
5	Distinctive Features:  Uniform (Easily Concealed; Noticed and Recognizable; Detectable 	
By Commonly-Used Senses)
15	Hunted:  "Charlie" 8- (Mo Pow, Harshly Punish)
10	Hunted:  USMC 8- (Mo Pow, NCI, Watching)
25	Psychological Limitation:  "Semper Fi" (Very Common, Total)
20	Social Limitation:  Subject To Orders (Very Frequently, Major)
184	[b]Experience
459	Total Disadvantage Points[/b]

 

Description:

Camouflage is the name given to a US Marine fighting in the jungles of Vietnam in 1965. He's a big man, described at one point as "a giant with a pair of friendly eyes." He's also a skilled soldier, leading at least one fellow Marine out of an ambush and back to the safety of his lines. Of course, it also happens that he's dead. Bullets pass right through him, unless he decides to swat them out of the air, and he's strong enough to rip up a large tree and use it on the enemy. After rescuing one Marine, he vanished back into the bush, possible to help out others, or to simply take the fight directly to the Viet Cong.

 

Camouflage comes from the Stan Ridgway song of the same name. The song states the bullets passed through him, while stating he "fought all night", mean he could affect the physical world in his ghost state. Naturally, this makes for an expensive character, and his Missile Deflection might need "Affects Physical World" as well, even though Hero Designer wouldn't let me put the Advantage on it. Although built as a Dark Champions character, he's more of a Champions character, what being dead and all. Although you could use him in just about any setting that has a strong dose of the supernatural.

 

(Camouflage created by Stan Ridgway, character sheet created by Michael Surbrook)

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Re: Susano's Song-Based DC NPCs

 

ROLAND THE HEADLESS THOMPSON GUNNER

 

[b]Val	CHA	Cost	Roll	Notes[/b]
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [1]
18	DEX	24	13-	OCV:  6/DCV:  6
20	CON	20	13-
11	BODY	2	11-
10	INT	0	11-	PER Roll 11-
20	EGO	20	13-	ECV:  7
20	PRE	10	13-	PRE Attack:  4d6
4	COM	-3	10-

7	PD	4		Total:  7 PD (3 rPD)
7	ED	3		Total:  7 ED (3 rED)
4	SPD	12		Phases:  3, 6, 9, 12
7	REC	0
40	END	0
30	STUN	1		[b]Total Characteristic Cost:  98

Movement:[/b]	Running:	7"/14"
Leaping:	3"/6"
Swimming:	2"/4"

[b]Cost	Powers & Skills[/b]
5	[b]"Norway's Bravest Son":[/b]  +10 PRE; Only To Protect Against Presence Attacks (-1)
27	[b]Thompson M1-A1:[/b]  RKA 2d6-1, +1 Increased STUN Multiplier (+1/4), Autofire 
(5 shots; +1/2), 4 clips of 50 Charges (+3/4); OAF (-1), Real Weapon (-1/4), [50 x 4]
3	[b]"Time Stands Still For Roland":[/b]  Damage Resistance (3 PD/3 ED)
20	[b]"Time Stands Still For Roland":[/b]  Physical Damage Reduction, Resistant, 25%; STUN 
Only (-1/2) plus Energy Damage Reduction, Resistant, 25%; STUN Only (-1/2)
16	[b]"Time Stands Still For Roland 'til He Evens Up The Score":[/b]  Mental Defense (20 points 
total)
2	[b]Move Soldier!:[/b]  Running +1" (7" total), END 1
50	[b]"The Eternal Thompson Gunner":[/b]  LS  (Eating: Character does not eat; Immunity All 
terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and 
biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; 
Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained 	
Breathing; Sleeping: Character does not sleep)
37	[b]"Headless Body Stalking Through The Night":[/b]  Spatial Awareness (Unusual Group), 
Discriminatory, Increased Arc Of Perception (360 Degrees), Tracking

[b]Talents[/b]
8	[b]"Fingers On Their Triggers":[/b]  Combat Shooting

[b]Skills[/b]
12	[b]"Roland Was The Best":[/b]  +4 with Thompson M1-A1
10	[b]"Blew Van Owen's Body From There To Johannesburg":[/b]  +4 OCV with Autofire 
Firearms; Cannot Use Targeting (-1/2), Only When Using Autofire Against A Single 
Target (-1/4), Must Use Maximum Number Of Shots (-1/4)

5	[b]"Roland Was The Best":[/b]  Accurate Sprayfire
3	Climbing 13-
3	Concealment 11-
5	[b]"Roland Was The Best":[/b]  Concentrated Sprayfire
2	KS: Mercenary History and Customs 11-
2	KS: The Military/Mercenary/Terrorist World 11-
0	[b]"Norway's Bravest Son":[/b]  Language:  Norwegian (idiomatic; literate)
3	Language:  English (completely fluent; literate)
2	[b]"They Killed To Earn Their Living":[/b]  PS: Mercenary 11-
5	[b]"Roland Was The Best":[/b]  Rapid Autofire
3	[b]"Stalking Through The Night":[/b]  Stealth 13-
2	[b]"They Fought The Congo War":[/b]  Survival (Tropical) 11-
3	[b]"Roland Searched The Continent":[/b]  Tracking 11-
5	[b]"They Fought The Congo War":[/b]  WF:  Small Arms, General Purpose/Heavy Machine 
Guns, Grenade Launchers, Knives
3	Traveler
1	1)  [b]"Roland Searched The Continent":[/b]  AK: Africa 11-
1	2)  [b]"He Set Out For Biafra":[/b]  AK: Biafra 11-
1	3)  [b]"They Fought The Congo War":[/b]  AK: The Congo 11-
1	4)  AK: Ireland 11-
1	5)  AK: Lebanon 11-
1	6)  AK: Palestine 11-
1	7)  [b]"Norway's Bravest Son":[/b]  AK: Norway 11-
1	8)  CK: Berkeley, California 11-
1	9)  [b]"He Found Him In Mombassa":[/b]  CK: Mombassa, Kenya 11-
1	10)  [b]"Battled The Bantu":[/b]  CuK: Bantu 11-
[b]246	Total Powers & Skills Cost
344	Total Character Cost

200+	Disadvantages[/b]
20	Distinctive Features:  Headless (Not Concealable; Always Noticed and Causes Major 
Reaction; Detectable By Commonly-Used Senses)
20	Hunted:  "The CIA Decided They Wanted Roland Dead" 8- (Mo Pow, NCI, Harshly 
Punish)
20	Psychological Limitation:  Code Of Vengeance (Common, Total)
10	Psychological Limitation:  "It's Ten Years Later But He Still Keeps Up The Fight" 
(Common, Moderate)
20	Social Limitation:  Subject To Orders (Very Frequently, Major)
54	[b]Experience
344	Total Disadvantage Points[/b]

 

Description:

Originally from Norway, Roland traveled to Denmark to sign a recruiting contract to fight in the Congo Wars. He then traveled to Biafra, where he and his Thompson submachine gun slugged it out with the Bantu over who'd control the Congo. While a skilled soldier and the best Thompson gunner of them all, the CIA decided he had to go, and bribed one of Roland's fellow soldiers, a man named Van Owen to kill him. Van Owen did so, blowing Roland's head clean off. Roland, however, wasn't one to let death stop him, and rose back up, head missing, and searched the length and breadth of Africa before finally finding Van Own in a Mombassa bar. After blasting Van Own into bloody bits, Roland continued what he knew best, and wanders the world as a mercenary, selling his skills and gun to anyone who can pay. The CIA, for their part, and still trying to figure out how to put Roland to rest for good.

 

In some ways similar to the character of Camouflage (in that he's an undead soldier), Roland is the hero of Warren Zevon's Roland the Headless Thompson Gunner. I built him as a fairly normal, but fit individual, and added in some powers to simulate his undead status (not to mention his willingness to come back from the dead to avenge his own murder). As with Camouflage, Roland is written as a Dark Champions character, but is more suited for supernaturally-influenced Champions games or things like Horror Hero. Interestingly, since he's a Thompson gunner, there's nothing stopping you from using Roland in a Pulp Hero game. You don't even need to change his name!

 

(Roland the Headless Thompson Gunner created by Warren Zevon, character sheet created by Michael Surbrook)

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Re: Susano's Song-Based DC NPCs

 

Death On Two Legs Queen; "Night At the Opera"

 

Aah

You suck my blood like a leech

You break the law and you preach

Screw my brain till it hurts

You've taken all my money - and you want more

 

Misguided old mule

With your pigheaded rules

With your narrow-minded cronies who are fools

Of the first division

 

Death on two legs

You're tearing me apart

Death on two legs

You never had a heart of your own

 

Kill joy, bad guy

Big talking, small fry

You're just an old barrow-boy

Have you found a new toy to replace me

Can you face me

 

But now you can kiss my ass goodbye

 

Feel good, are you satisfied ?

Do you feel like suicide (I think you should)

Is your conscience all right

Does it plague you at night

Do you feel good - feel good

 

Aah

Talk like a big business tycoon

But you're just a hot-air balloon

So no one gives you a damn

You're just an overgrown school-boy

Let me tan your hide

 

A dog with disease

You're the king of the 'sleaze'

Put your money where your mouth is Mr. know all

Was the fin on your back part of the deal...(a shark!)

 

Death on two legs

Tearing me apart

Death on two legs

You've never had a heart of your own

(You never did, right from the start)

 

Insane, you should be put inside

You're a sewer-rat decaying in a cesspool of pride

Should be made unemployed

Make yourself null-and-void

Make me feel good

I feel good

 

Sounds rather like an English version of the Kingpin to me...and the narrator of the song could be a close associate -- maybe even protegé -- preparing to stage a very final break with his old mentor.

 

Hmm, didn't Wilton Fisk -- the Kingpin -- have a rival named the Rose who was, unknown to him, his own son Richard Fisk bent on destroying the old man's criminal empire? The singer could almost be Richard -- taking to or about his father not long after he's discovered where his father's money actually came from.

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Re: Susano's Song-Based DC NPCs

 

I have some notes... but all he did was two tours in 'Nam.... There's not a whole lot to go on there.

 

Don't forget the part where he "Came home with a brand new plan" and "bought some seed from Colombia and Mexico, and planted it at the holler (sp?) down copperhead road" (i.e. he started growing weed) "Now the DEA's got a chopper in the air" (The DEA is after him for cultivating an illegal drug) "Makes me wake up screaming like I'm back over there" (Post-traumatic stress disorder)

 

Also:

 

"I learned a thing or two from Charlie, don't you know?" (i.e. dealing with the VCs taught him alot about booby traps and other "unconventional warfare tactics")

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Re: Susano's Song-Based DC NPCs

 

The problem is (in my mind) is that unlike, say, Big Jim Walker, the song doesn't give us any solid details, just a lot of suggestions for what the character could do. So I could build a character, but I feel a lot of it would be made up whole cloth or only tenuously linked to the song.

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Re: Susano's Song-Based DC NPCs

 

DEACON BLUES

 

Val	CHA	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage [2]
13	DEX	9	12-	OCV:  4/DCV:  4
10	CON	0	11-
10	BODY	0	11-
11	INT	1	11-	PER Roll 11-
11	EGO	2	11-	ECV:  4
13	PRE	3	12-	PRE Attack:  2 1/2d6
14	COM	2	12-

2	PD	0		Total:  2 PD (0 rPD)
2	ED	0		Total:  2 ED (0 rED)
2	SPD	0		Phases:  6, 12
4	REC	0
20	END	0
20	STUN	0		[b]Total Characteristic Cost:  17

Movement:[/b]	Running:	6"/12"
Leaping:	2"/4"
Swimming:	2"/4"

Cost	Powers & Skills
Skills
0	CK: [home city] 8-
0	Concealment 8-
0	Conversation 8-
0	Deduction 8-
6	[b]"Cover Every Game In Town":[/b]  Gambling (Card Games, Dice Games, 
Sports Betting) 11-
2	[b]"I'll Play Just What I Feel":[/b]  KS: Music 11-
2	[b]"A World Of My Own":[/b]  KS: [home city] Underworld 11-
0	Language:  English (idiomatic; literate)
3	[b]"I'll Learn To Work The Saxophone":[/b]  PS: Play Saxophone 12-
2	[b]"I Wrote This Song":[/b]  PS: Songwriter 11-
3	[b]"Make Love To These Women":[/b]  Seduction 12-
0	Shadowing 8-
0	Stealth 8-
3	[b]"I Crawl... Through These Suburban Streets":[/b]  Streetwise 12-
2	[b]"I Crawl... Through These Suburban Streets":[/b]  Survival (Urban) 11-
0	[b]"I'll... Die Behind The Wheel":[/b]  TF:  Small Motorized Ground Vehicles
[b]23	Total Powers & Skills Cost
40	Total Character Cost

25+	Disadvantages[/b]
10	Psychological Limitation:  "This Brother Is Free, I'll Be What I Want To Be" (Common, 
Moderate)
5	Unluck: 1d6
40	Total Disadvantage Points

 

Description:

A fixture of the city nightlife, Deacon Blue is a musician, songwriter, and nightclub performer. He gets up after sundown, plays his sax, drinks Scotch whiskey, dallies with his female acquaintances, and generally lives his life his own way. Apparently, he turned to this lifestyle after failing at a more conventional forms of making a living, taking the name "Deacon Blues" in response to such nicknames as "Crimson Tide" for "the winners in the world." While seemingly content with his life, Deacon Blues also fully expects it to be the death of his, as he figures one too many nights of drinking will result in his death in a car accident.

 

The "star" of Steely Dan's song Deacon Blues, the otherwise unnamed protagonist of the song could be used in both Dark Champions or Pulp Hero games as a small-time musician, playing jazz, R&B, or even rock clubs. While not a major mover or shaker he does know a little bit about the city's nightlife and might be able to point PCs in the right direction -- depending on what they need. To make Deacon Blues more powerful/useful, give him some additional Knowledge Skills (such as local music scene and the like), and a few Contacts (club owners and other musicians).

 

(Deacon Blues created by Steely Dan, character sheet created by Michael Surbrook)

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Re: Susano's Song-Based DC NPCs

 

KID CHARLEMAGNE

 

[b]Val	CHA	Cost	Roll	Notes[/b]
9	STR	-1	11-	Lift 87.1 kg; 1 1/2d6 HTH Damage [2]
11	DEX	3	11-	OCV:  4/DCV:  4
10	CON	0	11-
10	BODY	0	11-
16	INT	6	12-	PER Roll 12-
13	EGO	6	12-	ECV:  4
13	PRE	3	12-	PRE Attack:  2 1/2d6
10	COM	0	11-

2	PD	0		Total:  2 PD (0 rPD)
2	ED	0		Total:  2 ED (0 rED)
2	SPD	0		Phases:  6, 12
4	REC	0
20	END	0
20	STUN	0		[b]Total Characteristic Cost:  17

Movement:[/b]	Running:	6"/12"
Leaping:	1"/2"
Swimming:	2"/4"

[b]Cost	Powers & Skills
Perks[/b]
1	[b]"You Were The Best In Town":[/b]  Reputation:  clean/best drugs in town (San Francisco 
drug culture) 14-, +1/+1d6

[b]Skills[/b]
3	[b]"Those San Francisco Nights":[/b]  CK: San Francisco 12-
2	[b]"You'd Go To L.A. On A Dare":[/b]  CK: Los Angeles 11-
0	Concealment 8-
0	Conversation 8-
0	Deduction 8-
3	[b]"Every A-Frame Had Your Number":[/b]  KS: San Francisco Drug Culture 12-
0	Language:  English (idiomatic; literate)
2	[b]"Test Tubes And The Scale":[/b]  PS: Chemist 11-
0	Shadowing 8-
3	[b]"You Crossed The Diamond With The Pearl":[/b]  SS:  Chemistry 12-
0	Stealth 8-
3	[b]"You Turned It On The World":[/b]  Streetwise 12-
3	[b]"Every A-Frame Had Your Number On The Wall":[/b]  Trading 12-
0	[b]"There's Gas In The Car":[/b]  TF:  Small Motorized Ground Vehicles
[b]20	Total Powers & Skills Cost
37	Total Character Cost

25+	Disadvantages[/b]
15	Hunted:  "The Man Is Wise" (San Francisco Police Department 8- (Mo Pow, NCI, Limited Geographical Area, Capture)
5	Money:  Poor
5	Reputation:  "The People Down The Hall Know Who You Are" (drug dealer), 8-
[b]50	Total Disadvantage Points[/b]

 

Description:

During the late 1960s and the early 1970s, Kid Charlemagne supplied the best drugs in San Francisco (I presume Heroin, but in more modern games it could be cocaine or crystal-meth). He gained a reputation as an honest supplier and made quite a deal of cash, feeling himself almost on top of the world and able to do anything. But as time passed and things changed, his former customers began to default on payments and his friends died. Finally, Kid Charlemagne was forced to leave San Francisco when his neighbors began to suspect his activities and the police moved in to arrest him.

 

Need a former drug-supplier (and possible ex-junkie)? Kid Charlemagne is your man. A skilled chemist, he's the sort of low-end street-level contact every Dark Champions vigilante needs to identify new drugs or to press for information about what's happening on the street. To make him more powerful (he has 13 points to spend), up his INT, give him a few more Science skills, and maybe WF: Handguns.

 

Kid Charlemagne can be found in the Steely Dan song, Kid Charlemagne.

 

(Kid Charlemagne created by Steely Dan, character sheet created by Michael Surbrook)

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Re: Susano's Song-Based DC NPCs

 

how about characters from musicals or operas?

 

Sweeney Todd, the demon barber of fleet street comes to mind

Professor Harold Hill from the Music Man

Doctor Doolittle, the Rex Harrison version!!! Eddie Murphy was just awful

 

I understand Tim Burton is going to direct a movie version of Sweeney Todd, with Johnny Depp as the barber...

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Re: Susano's Song-Based DC NPCs

 

How about the Eagles' Disco Strangler?

 

Lookin’ for the good life

Dressed to kill

She don’t have to worry ’cause

There’s always someone else who will

Loose and loaded every night

Dancin’ underneath the flashin’ light

Sayin, ’look at me, baby, look at me.

I’m beautiful, I’m beautiful, I’m somebody.’

Just slip into the arms of the disco strangler

 

He’s been around here all along, baby,

Been waiting for his time to come.

You lookin’ for attention, darlin’

He will surely give you some

 

He’s the crimson in your face du jour,

The fiddler in your darkest night.

He’s the melody without a cure and

Rome is burning, but that’s all right.

Just slip into the arms of the disco strangler

Just slip into the arms of the disco strangler

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  • 2 weeks later...

Re: Susano's Song-Based DC NPCs

 

I'm surprised this one hasn't been posted yet.

 

Dr. Feelgood

 

Yeah yeah

Rat-tailed Jimmy he's a second hand hood

Deals out in Hollywood

Got a '65 Chevy, primered flames

Traded for some powdered goods

Jigsaw Jimmy he's runnin' a gang

But I hear he's doin' o.k.

Got a cozy little job through the Mexican mob

Packages the candycaine

 

He's the one they call Dr. Feelgood

He's the one that makes ya feel all right

He's the one they call Dr. Feelgood

 

Cops on the corner always ignore

Somebody's getting paid

Jimmy's got it wired, law's for hire

Got it made in the shade

Got a little hideaway, does business all day

But at night he'll always be found

Sellin' sugar to the sweet

People on the street

Call this Jimmy's town

 

He's the one they call Dr. Feelgood

He's the one that makes ya feel all right

He's the one they call Dr. Feelgood

He's gonna be your Frankenstein

I've got one thing you'll understand

(Dr. Feelgood)

He's not what you'd call a glamorous man

(Dr. Feelgood)

Got one thing that's easily understood

(Dr. Feelgood)

He's the one they call Dr. Feelgood

Oh yeah

 

He'll tell you he's the king

Of these barrio streets

Moving up to shangri-la

Came by his wealth as a matter of luck

Says he never broke no law

Two time loser running out of juice

Time to move out quick

Heard a rumour going round

Jimmy's going down

This time it's gonna stick

 

He's the one they call Dr. Feelgood

He's the one that makes ya feel all right

He's the one they call Dr. Feelgood

He's gonna be your Frankenstein

 

Let him soothe your soul, just take his hand

(Dr. Feelgood)

Some people call him an evil man

(Dr. Feelgood)

Let him introduce himself real good

(Dr. Feelgood)

He's the only one they call Feelgood

 

Guitar!

 

I've got one thing you'll understand

(Dr. Feelgood)

He's not what you'd call a glamorous man

(Dr. Feelgood)

Got one thing that's easily understood

(Dr. Feelgood)

He's the one they call Dr. Feelgood

 

Dr. Feelgood (Dr. Feelgood)

Dr. Feelgood (Dr. Feelgood)

Dr. Feelgood (Dr. Feelgood)

 

I figure he's at least got a lot of Streetwise, as well as a Wanted disadvantage as well, and some Contacts, and decent resources. I'm afraid I'm new to Hero System (I literally got Hero Fifth and Dark Champions yesterday), so I'm not sure how you would (if you even should) write up Jimmy's bribes to the local cops.

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Re: Susano's Song-Based DC NPCs

 

First of all, welcome to the boards.

 

Having a portion of the police force in your pocket could be several different things in terms of writeups. Since Jimmy's connections to the Mexican cartels are the source of much of his influence, I'd make this part of a Perk: Made Man. Or I could simply have Owns the Cops as a Perk in itself, depending on whether the police are simply looking the other way when he acts illegally or will act to protect him against a private investigation or an outside agency such as the FBI or DEA. He could take a Contact within the LAPD who tips him off when threats from outside their influence emerge.

 

The Tijuana and Juarez cartels would be Hunteds for him; although they are in theory only Watching they could turn on him at any moment, leading to much bloodshed, so I would put them at full value.

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Re: Susano's Song-Based DC NPCs

 

Here's one with plenty of fodder!

 

Mr. Bad Example

 

(Warren Zevon & Jorge Calderon)

 

I started as an alter boy, working at the church

Learning all my holy moves, doing some research

Which led me to a cash box, labeled "Children's Fund"

I'd leave the change, and tuck the bills inside my cummerbund

 

I got a part-time job at my father's carpet store

Laying tackless stripping, and housewives by the score

I loaded up their furniture, and took it to Spokane

And auctioned off every last naugahyde divan

 

I'm very well aquainted with the seven deadly sins

I keep a busy schedule trying to fit them in

I'm proud to be a glutton, and I don't have time for sloth

I'm greedy, and I'm angry, and I don't care who I cross

 

I'm Mr. Bad Example, intruder in the dirt

I like to have a good time, and I don't care who gets hurt

I'm Mr. Bad Example, take a look at me

I'll live to be a hundred, and go down in infamy

 

Of course I went to law school and took a law degree

And counseled all my clients to plead insanity

Then worked in hair replacement, swindling the bald

Where very few are chosen, and fewer still are called

 

Then on to Monte Carlo to play chemin de fer

I threw away the fortune I made transplanting hair

I put my last few francs down on a prostitute

Who took me up to her room to perform the flag salute

 

Whereupon I stole her passport and her wig

And headed for the airport and the midnight flight, you dig?

And fourteen hours later I was down in Adelaide

Looking through the want ads sipping Fosters in the shade

 

I opened up an agency somewhere down the line

To hire aboriginals to work the opal mines

But I attached their wages and took a whopping cut

And whisked away their workman's comp and pauperized the lot

 

I'm Mr. Bad Example, intruder in the dirt

I like to have a good time, and I don't care who gets hurt

I'm Mr. Bad Example, take a look at me

I'll live to be a hundred and go down in infamy

 

I bought a first class ticket on Malaysian Air

And landed in Sri Lanka none the worse for wear

I'm thinking of retiring from all my dirty deals

I'll see you in the next life, wake me up for meals

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Re: Susano's Song-Based DC NPCs

 

Warren Zevon's a veritable goldmine of inspiration for DC NPCs. I expect he's tossing back a few with Hunter S. Thompson right about now...

 

Excitable Boy

(Warren Zevon & LeRoy P. Marinell)

 

Well, he went down to dinner in his Sunday best

Excitable boy, they all said

And he rubbed the pot roast all over his chest

Excitable boy, they all said

 

He took in the four a.m. show at the Clark

Excitable boy, they all said

And he bit the usherette's leg in the dark

Excitable boy, they all said

Well, he's just an excitable boy

 

He took little Suzie to the Junior Prom

Excitable boy, they all said

And he raped her and killed her, then he took her home

Excitable boy, they all said

Well, he's just an excitable boy

After ten long years they let him out of the home

Excitable boy, they all said

And he dug up her grave and built a cage with her bones

Excitable boy, they all said

Well, he's just an excitable boy

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