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Susano's Song-Based DC NPCs


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Re: Susano's Song-Based DC NPCs

 

If you're considering Pink, you might also want to consider The Schoolmaster -- the somewhat sinister figure who shows up every so often in The Wall to plant his prejudices and hatred into the minds of people like Pink, who he then uses to spread them further.

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Re: Susano's Song-Based DC NPCs

 

Heh... I'd been considering Pink for some time. But I'd really need to get the lyrics to all of the The Wall first. I have also debated Tommy.

 

Tommy? Prolly doesn't need a discreet write up.

start with an Incompetent Normal, Max out the physical Limitations, add Spatial Awareness or a custom assembed Enhanced Sense built from Detect,a massive PS: Pinball skill, a Reputation, and maybe some Followers.

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Re: Susano's Song-Based DC NPCs

 

Actually' date=' his "deaf, dumb, and blind" is all psychological.[/quote']

 

And, when he regains his senses, he trades them in for a completely different set of Psych Lims.

 

He has several Charisma-based abilities (high PRE, high skill levels in oratory and Persuasion) but they are counterbalanced by a Total commitment to Megalomania (his God Complex). Tommy is, above all else, a tragedy, and the character only gets his redemption at the end when he realizes that his experiences in the "Quiet Vibration Land" did not lead him to wisdom at all, and that he was even more blind than when he couldn't allow himself to see at all.

 

Which gives him even more in common with Pink than being the hero of a rock opera. Pink is a man who has been betrayed by authority almost from the day he was born, and even his attempts to build his own identity by rebelling were building on what that authority wanted him to do, leading into territory that gets darker and darker -- culminating into his achieving fame as singer in a Nazi-rock band.

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Re: Susano's Song-Based DC NPCs

 

'Iron Man' in the Dark Champions' context might be a man returned from war. He's got metal in every limb, in his back and in his head as result of repairs from war wounds. He sits listless for years, until one day; he goes berserk...

 

'God of Thunder' might be the sign in name for a internet stalker...

 

Just bouncing ideas around.

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Re: Susano's Song-Based DC NPCs

 

'Iron Man' in the Dark Champions' context might be a man returned from war. He's got metal in every limb, in his back and in his head as result of repairs from war wounds. He sits listless for years, until one day; he goes berserk...

 

'God of Thunder' might be the sign in name for a internet stalker...

 

Just bouncing ideas around.

 

Sure, the songs can be used to build such characters, but my intent is to try and build the "exact" character the song is about. Hence the use of song lyrics as the SFX for so many powers and skills. I realize some people may not see the difference, but if I don't "see" a character in the lyrics, I'm not going to [be able to] create something. If you think you can build a character around the song, go right ahead.

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Re: Susano's Song-Based DC NPCs

 

Sure' date=' the songs can be used to build such characters, but my intent is to try and build the "exact" character the song is about. Hence the use of song lyrics as the SFX for so many powers and skills. I realize some people may not see the difference, but if I don't "see" a character in the lyrics, I'm not going to [be able to'] create something. If you think you can build a character around the song, go right ahead.

Ok, I see.

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  • 2 weeks later...

Re: Susano's Song-Based DC NPCs

 

I don't know if this has been suggested or not, but how about Red Right Hand by Nick Cave and the Bad Seeds:

 

Take a litle walk to the edge of town

Go across the tracks

Where the viaduct looms,

like a bird of doom

As it shifts and cracks

Where secrets lie in the border fires,

in the humming wires

Hey man, you know

you're never coming back

Past the square, past the bridge,

past the mills, past the stacks

On a gathering storm comes

a tall handsome man

In a dusty black coat with

a red right hand

 

He'll wrap you in his arms,

tell you that you've been a good boy

He'll rekindle all the dreams

it took you a lifetime to destroy

He'll reach deep into the hole,

heal your shrinking soul

Hey buddy, you know you're

never ever coming back

He's a god, he's a man,

he's a ghost, he's a guru

They're whispering his name

through this disappearing land

But hidden in his coat

is a red right hand

 

You ain't got no money?

He'll get you some

You ain't got no car? He'll get you one

You ain't got no self-respect,

you feel like an insect

Well don't you worry buddy,

cause here he comes

Through the ghettos and the barrio

and the bowery and the slum

A shadow is cast wherever he stands

Stacks of green paper in his

red right hand

 

[Organ solo]

 

You'll see him in your nightmares,

you'll see him in your dreams

He'll appear out of nowhere but

he ain't what he seems

You'll see him in your head,

on the TV screen

And hey buddy, I'm warning

you to turn it off

He's a ghost, he's a god,

he's a man, he's a guru

You're one microscopic cog

in his catastrophic plan

Designed and directed by

his red right hand

 

[Organ solo]

 

 

I don't really know if you can work a character out of that or not, but it's still a kick-ass song.

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Re: Susano's Song-Based DC NPCs

 

All the following characters are from "self-titled" songs:

 

Aqualung and Cross-eyed Mary (by Jethro Tull)

 

Louisiana Hannah and Voodoo Witch (by Webb Wilder)

 

Panama Red (by The Grateful Dead)

 

Richard Cory (by Simon and Garfunkel)

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  • 9 months later...

Re: Susano's Song-Based DC NPCs

 

JOHN LEE PETTIMORE III

 

[b]Val	CHA	Cost	Roll	Notes[/b]
13	STR	3	12-	Lift 151.6 kg; 2 1/2d6 HTH Damage [3]
14	DEX	12	12-	OCV:  5/DCV:  5
13	CON	6	12-
10	BODY	0	11-
13	INT	3	12-	PER Roll 12-
9	EGO	-2	11-	ECV:  3
15	PRE	5	12-	PRE Attack:  3d6
10	COM	0	11-

4	PD	1		Total:  4 PD (0 rPD)
4	ED	1		Total:  4 ED (0 rED)
3	SPD	6		Phases:  4, 8, 12
6	REC	0
26	END	0
25	STUN	1		[b]Total Characteristics Cost:  36

Movement:[/b]	Running:	7"/14"
Leaping:	2"/4"
Swimming:	2"/4"

[b]Cost	Powers & Skills[/b]
2	[b]Movie Soldier!:[/b]  Running +1" (7" total)	1

[b]Perks[/b]
15	[b]"I Take The Seed From Colombia And Mexico":[/b]  Contact:  Assorted 
people involved in the drug trade (Contact has very useful Skills or 
resources, Good relationship with Contact), Organization 
Contact (x3) 11-
0	Fringe Benefit:  (Discharged)

[b]Skills[/b]
2	[b]"You Better Stay Away From Copperhead Road":[/b]  AK: Copperhead 
Road 11-
3	Climbing 12-
7	[b]"I Learned A Thing Or Two From Ol' Charlie":[/b]  Concealment 14-
2	[b]"Its Before My Time But I've Been Told":[/b]  KS: History Of The Pettimore 
Family 11-
1	KS: The Military/Mercenary/Terrorist World 8-
2	[b]"I Done Two Tours Of Duty":[/b]  KS: US Army History And Customs 11-
2	[b]"I Done Two Tours... In Vietnam":[/b]  KS: Vietnam And The Vietnam 
War 11-
5	Language:  English (idiomatic; literate)
1	Language:  Vietnamese (basic conversation)
1	Navigation (Land) 8-
2	[b]"I Take The Seed... I Plant It Up The Holler":[/b]  PS: "Farming" 11-
1	[b]"I Volunteered For The Army":[/b]  PS: Soldier 8-
7	[b]"I Learned A Thing Or Two From Ol' Charlie":[/b]  Security Systems 14-
3	Stealth 12-
3	Streetwise 12-
2	[b]"I Done Two Tours... In Vietnam":[/b]  Survival (Tropical Forests) 12-
3	[b]"A Brand New Plan":[/b]  Trading 12-
5	[b]"I Done Two Tours Of Duty":[/b]  WF:  Small Arms, Blades, General 
Purpose/Heavy Machine Guns, Grenade Launchers

[b]Total Powers & Skill Cost:  69
Total Cost:  105

75+	Disadvantages[/b]
20	Hunted:  The DEA's Got A Chopper In The Air 8- (Mo Pow, NCI, 
Harshly Punish)
0	Normal Characteristic Maxima
5	Physical Limitation:  "I Wake Up Screaming Like I'm Back Over 
There" (Infrequently, Slightly Impairing)
15	Psychological Limitation:  "You Better Stay Away From Copperhead 
Road" (Common, Strong)
10	Reputation:  "White Trash", 11-
125	Total Disadvantage Points

Description: John Lee Pettimore is the third to bear the name, and like his father and grandfather, is engaged in the illicit drug trade. However, unlike his predecessors, Pettimore III doesn’t run ‘shine, he grows marijuana, having seeded “The Holler Down Copperhead Road.”

 

The Pettimores apparently have quite a history. John Lee Pettimore I made moonshine out on Copperhead Road (located in Tennessee), and if the stories are true, filled a US Government revenue agent who came to raid the place. John Lee Pettimore II and his brother tore down a “Big Block Dodge” (apparently an ex-county sheriff's car) and made weekly whiskey runs down to Knoxville until he died in a car wreck. John Lee Pettimore III joined the Army when he was 18 and ended up serving two tours in Vietnam. Once he returned, he decided on a new plan -- he’d get seeds from south of the border, plant them, and start growing grass. Oh, and in case you’re thinking of snooping around Copperhead Road, you’d better beware, John Lee Pettimore III fought the North Vietnamese in the jungle and brought more than a few of their tricks and traps back with him.

 

John Lee Pettimore III appears in the Steve Earle song Copperhead Road from the album of the same name. Built using the Military Package Deal from Dark Champions, he’s perfect as a Dark Champions character and servers as a low-level target for PCs just starting out. He can be used in campaigns set in the mid-70s to mid-80s or so, while his father and grandfather can be used in Pulp Hero games. In fact, you could even link Pettimore II to Rapid Roy the Stock Car boy, since the latter character also ran ‘shine (although in his case it was down in Alabama).

 

To make John Lee Pettimore III more powerful, give him a better STR, DEX, CON, SPD, and some Combat Levels with guns. You could also combine him with his father and grandfather, and add in a souped-up car, Combat Driving, Mechanics, and similar skills.

 

(John Lee Pettimore III created by Steve Earle, character sheet created by Michael Surbrook)

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Re: Susano's Song-Based DC NPCs

 

LONG COOL WOMAN

 

[b]Val	CHA	Cost	Roll	Notes[/b]
8	STR	-2	11-	Lift 75.8 kg; 1 1/2d6 HTH Damage [2]
11	DEX	3	11-	OCV:  4/DCV:  4
8	CON	-4	11-
8	BODY	-4	11-
13	INT	3	12-	PER Roll 12-
12	EGO	4	11-	ECV:  4
13	PRE	3	12-	PRE Attack:  2 1/2d6
18	COM	4	13-

2	PD	0		Total:  2 PD (0 rPD)
2	ED	0		Total:  2 ED (0 rED)
2	SPD	0		Phases:  6, 12
4	REC	0
16	END	0
16	STUN	0		[b]Total Characteristic Cost:  7

Movement:[/b]	Running:	6"/12"
Leaping:	1"/2"
Swimming:	2"/4"

[b]Cost	Powers & Skills
Perks[/b]
4	[b]"She Knows Where It's At":[/b]  Contact:  [choice] (Contact has useful 
Skills or resources, Good relationship with Contact) 11-
1	[b]"That Long Cool Woman Had It All":[/b]  Reputation:  excellent singer 
("On The West Side ") 11-, +1/+1d6

[b]Skills[/b]
10	[b]"With Just One Look I Was A Bad Mess":[/b]  +2 with Interaction Skills

2	[b]"Downtown... On The West Side":[/b]  CK: [campaign city] 11-
3	Conversation 12-
2	[b]"She Knows Where It's At":[/b]  KS: [campaign city] Underworld 11-
2	KS: Music and Singing 11-
0	Language:  English (idiomatic; literate)
3	High Society 12-
4	[b]"I Heard This Woman Singing A Song":[/b]  PS: Singing 13-
3	[b]"Just A 5'9, Beautiful Tall":[/b]  Seduction 12-
3	[b]"She Knows Where It's At":[/b]  Streetwise 12-

[b]Total Powers & Skill Cost:  37
Total Cost:  44

25+	Disadvantages[/b]
20	Distinctive Features:  "That Long Cool Woman Had It All" (Concealable; 
Extreme Reaction (lust); Detectable By Commonly-Used Senses)
0	Normal Characteristic Maxima
[b]45	Total Disadvantage Points

 

Description:[/b] We don’t know the Long Cool Woman’s name, in fact we don’t know much about her at all, other than she’s a singer in a “ Bootlegging Boozer On The West Side/Full Of People Who Are Doing Wrong.” She catches the eye of the song’s protagonist, who describes her as “a long cool woman in a black dress.” True to her name, she stands 5’9” (“Beautiful Tall”), and is said to be a “tall walking big black cat.” Needless to say, our hero is promptly smitten, and manages to save his long cool woman from being arrested when the police arrive to raid the place.

 

Long Cool Woman In A Black Dress was the Hollies most successful American single, reaching number 2 on the charts. The character was built around the Jazz Musician package from Pulp Hero with the addition of “Getta Aload Of Her!”. She could easily fit into either a Dark Champions or Pulp Hero setting with ease. She makes a good Contact for those into the musical scene, and might make a good DNPC for a Masked Avenger-type crimefighter.

 

To make the Long Cool Woman more powerful, give her more contacts, a better handle on the city’s underworld, and WF: Handguns.

 

(Long Cool Woman created by The Hollies, character sheet created by Michael Surbrook)

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Re: Susano's Song-Based DC NPCs

 

TINY DANCER

 

Val	CHA	Cost	Roll	Notes
8	STR	-2	11-	Lift 75.8 kg; 1 1/2d6 HTH Damage [2]
12	DEX	6	11-	OCV:  4/DCV:  4
9	CON	-2	11-
8	BODY	-4	11-
12	INT	2	11-	PER Roll 11-
10	EGO	0	11-	ECV:  3
12	PRE	2	11-	PRE Attack:  2d6
14	COM	2	12-

2	PD	0		Total:  2 PD (0 rPD)
2	ED	0		Total:  2 ED (0 rED)
2	SPD	0		Phases:  6, 12
4	REC	0
18	END	0
17	STUN	0		[b]Total Characteristic Cost:  4

Movement:[/b]	Running:	6"/12"
Leaping:	1"/2"
Swimming:	2"/4"

[b]Cost	Powers & Skills
Skills[/b]
5	[b]"Pretty Eyed, Pirate Smile":[/b]  +1 with Interaction Skills

2	[b]"L.A. Lady":[/b]  CK: Los Angelus 11-
2	[b]"The Boulevard Is Not That Bad":[/b]  CuK: LA Street Culture 11-
2	[b]"The Words She Knows":[/b]  KS: Song Lyrics 11-
0	Language:  English (idiomatic; literate)
3	[b]"Seamstress For The Band":[/b]  PS: Sewing 12-
3	[b]"Dancing In The Sand":[/b]  PS: Dancing 12-
2	[b]"She Sings The Songs":[/b]  PS: Singing 11-

[b]Total Powers & Skill Cost:  19
Total Cost:  23

0+	Disadvantages[/b]
0	Normal Characteristic Maxima
23	[b]Experience Points
23	Total Disadvantage Points

 

Description:[/b] The Tiny Dancer is an otherwise unnamed woman who is heavily involved in the Los Angelus music scene. She sews the band’s costumes and clothes, can sing, and dance (and is described at one point as a ‘ballerina’). She also knows the lyrics to all of the “Piano Man’s” songs.

 

Derived from the song Tiny Dancer, the Tiny Dancer of the song is actually based on Maxine Feibelman, a dancer Elton John’s (a.k.a. “the Piano Man”) tour. She ended up marrying Bernie Taupin, the song’s writer, for a time. As written, Tiny Dancer could be used in a Champions or Dark Champions game as a Contact in the music industry or a possible DNPC.

 

(Tiny Dancer created by Elton John and Bernie Taupin, character sheet created by Michael Surbrook)

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Re: Susano's Song-Based DC NPCs

 

How about Amos Moses by Jerry Reed?

 

 

 

Well Amos Moses was a Cajun,

He lived by himself in the swamp.

He hunted alligators for a livin,

He just knocked 'em in the head with a stump.

The Louisiana law gonna get ya Amos

It ain't legal hunting alligators down in the swamp, boy

 

Well everybody blames his old man,

For makin' him mean as a snake,

When Amos Moses was a boy

His daddy would use him for alligator bait.

Tie a rope around his neck, and throw him in the swamp,

Alligator bait in a Louisiana bayou

 

About 45 minutes southeast of Thibodeaux, Louisiana

Lived a man named Doc Milsap and his pretty wife Hanna

hey raised up a son who could eat up his weight in groceries,

Named him after a man of the cloth,

Called him Amos Moses

 

Well, the folks around south Louisiana

Said Amos was a hell of a man

He could trap the biggest, the meanest alligator

And just use one hand

That's all he's got left cause an alligator bit him

Left arm gone clean up to the elbow

 

Well the sheriff caught wind that Amos

Was in the swamp huntin' alligator skins

So he snuck in the swamp, gonna getcha boy,

But he never come out again.

Well, I wonder where the Louisiana sheriff went to?

You can sure get lost in a Louisiana bayou!

 

About 45 minutes southeast of Thibodeaux, Louisiana

Lived a man named Doc Milsap and his pretty wife Hanna

They raised a son who could eat up his weight in groceries,

Named him after a man of the cloth,

Called him Amos Moses

 

 

Or Guitar Man also by Jerry Reed.

 

Well I quit my job down at the carwash I left my mama a goodbye note

By sundown I'd left Kingston with my guitar under my coat

I hitchhiked all the way down to Memphis got a room at the YMCA

For the next three weeks I went a hountin' them night clubs

Lookin' for a place to play

Well I thought my pickin' would set 'em on fire

But nobody wanted to hire a guitar man

Well I nearly bout starved to death down in Memphis I run out of money and luck

So I bummed me a ride down to Macon Georgia on a overloaded poultry truck

I thumbed on down to Panama City started checkin' out some of them all night bars

Hopin' I can make myself a dollar makin' music on my guitar

Got the same old story at them all night piers

There ain't no room around here for a guitar man we don't need a guitar man son

So I slept in the hobo jungles I bummed a thousand miles of track

Till I found myself in Mobile Alabama in a club they call Big Jack's

A little four piece band was jammin' so I took my guitar and I sat in

I showed 'em what a band would sound like

With a swingin' little guitar man show 'em son

[ ac.guitar ]

So if you ever take a trip down to the ocean find yourself down round Mobile

Well make it on out to the club called Jack's if you got a little time to kill

Just follow that crowd of people you'll wind up out on his dance floor

Diggin' the finest little five piece group up and down the Gulf of Mexico

And guess who's leadin' that five piece band

Why wouldn't you know it's that swingin' little guitar man yeah

[ ac.guitar ]

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Re: Susano's Song-Based DC NPCs

 

Here's a good pipied piper of Hamlin homage:

Rainmaker by Michael Nesmith

First day in August

Last rain was in May

When the rainmaker came to Kansas

In the middle of a dusty day

 

The rainmaker said to the people

"Tell me what you are prepared to pay"

The rainmaker said to the people

"Well, I'll conjure up a rain today"

 

Ninety degrees 'neath the trees where it's shady

Hundred and ten in the hot sun

Heat from the street burned the feet of the ladies

See how they run

 

Called down the lightning

By a mystical name

Then the rainmaker called on the thunder

And suddenly it began to rain

Then the rainmaker passed his hat to the people

But the people all turned away

Then the rainmaker's eyes

And the Kansas skies

Both became a darker grey

 

First day in August

Last rain was in May

When the rainmaker came to Kansas

In the middle of a dusty day

The rainmaker smiled as he hitched up his wagon

And without a word he rode way

Then the people of the town heard the sound of his laughter

And they knew the rain had come to stay

 

Rain rain go away

Come again another day

Rain rain go away

Come again another day

Rain

Rain

Rain

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Re: Susano's Song-Based DC NPCs

 

Edan Harper

 

Player: NPC

 

Val Char Cost

12 STR 2

12 DEX 6

11 CON 2

10 BODY 0

10 INT 0

12 EGO 4

13 PRE 3

10 COM 0

 

3 PD 1

3 ED 1

3 SPD 8

4 REC 0

22 END 0

25 STUN 3

 

6" RUN 0

2" SWIM 0

2" LEAP 0

Characteristics Cost: 30

 

Cost Power

1 "I can hear the dogs a howlin'": +1 PER with Normal Hearing

Powers Cost: 1

 

 

Cost Skill

2 AK: Kentucky 11-

2 AK: Tennessee 11-

3 CK: Bristol, Tennessee 12-

3 Combat Driving 11-

3 +1 with Small Arms

3 Concealment 11-

5 Demolitions 12-

4 KS: Warped Christian dogma 13-

3 PS: Arsonist 12-

2 PS: Farmer 11-

3 Survival 11-

3 Tracking 11-

3 Trading 12-

2 TF: Common Motorized Ground Vehicles, Agricultural & Construction Vehicles

2 WF: Small Arms

Skills Cost: 43

 

Cost Perk

4 Contact: Black market weapons dealer (Contact has useful Skills or resources, Good relationship with Contact) 11-

Perks Cost: 4

 

 

Total Character Cost: 78

 

Pts. Disadvantage

15 Hunted: Local Police 8- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish)

15 Psychological Limitation: "I am a Soldier of the Lord" Believes he is doing the will of God (Common, Strong)

20 Psychological Limitation: "Suffer the little children" Protective of children (Common, Total)

10 Reputation: "They say I'm nothing but a killer", 8- (Extreme)

Disadvantage Points: 60

Base Points: 100

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

 

APPEARANCE

Hair Color: Auburn

Eye Color: Reddish Brown

Height: 1.84 m

Weight: 82.00 kg

Description:

Edan is probably in his mid to late twenties, a clean-shaven, close-cropped man with a hard face. He wears normal "farmer" clothing, switching to hunting gear when out on a mission.

 

BACKGROUND

Edan (Celtic for "flame/firey") Harper was raised in a strict religious home in Bristol, Tennessee. From an early age, Edan was convinced that God had a special purpose for him. After long nights of prayer, Edan heard what he believed to be the voice of God telling him "suffer the little children." As a result, Edan set out to kill those he perceived to be preying on children, such as pedophiles, child pornographers and abortion clinics.

 

The "Soldier of the Lord" bomber has become somewhat notorious in his home state, and the police are considering calling in the Feds, or at least the player characters.

 

PERSONALITY

Edan is a fanatic who has twisted his Christian faith to justify killing those he perceives as the enemies of children. He prefers using fire to cleanse the earth of these vile predators, but will resort to more conventional means if necessary. Even in his civilian identity, Edan has a fondness for flame metaphors and a scarily unforgiving psueudo-Christian rhetoric. The neighbors are starting to talk.

 

Edan doesn't have any children of his own, and is unlikely to get any. Despite this, he will go out of his way to protect and help children.

 

QUOTE

"Let me be his flamin’ arrow

Let me wield his fiery sword

I am the angel of his vengeance

I am a soldier of the Lord"

 

POWERS/TACTICS

Edan is a reasonably fit man with some knowledge of firearms and explosive devices.

 

His preferred modus operandi is to blow up or burn buildings with his intended victims inside, using a pistol or rifle to pick off anyone who escapes immediately. He won't stick around, being smart enough to know that will get him caught. In a personal combat situation, Edan will seek cover and try to snipe opponents. If capture seems inevitable, he will attempt suicide--he believes God will forgive this small sin given his prior services.

 

Edan's normal carried equipment is a pistol; he may have a rifle or shotgun if he's actively hunting someone. His incendiary and explosive devices are designed for use against buildings, and are unsuitable for combat.

 

CAMPAIGN USE

Edan is an example of the "well-intentioned fanatic" who believes that the rightness of his cause trumps the illegality or possible immorality of his actions. Anyone who protects Edan's intended victims is clearly deluded or actually just as guilty of harming children. He can be used to bring up social issues, and serve as an example of what vigilantes shouldn't turn into. Edan will Hunt characters who he believes are harming children.

 

Edan doesn't really need to be any weaker; to make him stronger, give him better weaponry, maybe a protective vest, and perhaps some fanaticism-related superskills. (Making him effectively immune to fire would be thematically appropriate.) For larger player character groups, consider giving Edan a group of like-minded fanatic followers.

 

Edan Harper was created by Stuart Adamson for the song "Soldier of the Lord", available from Big Country.

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