Jump to content

Cool Guns for your Games


Remjin

Recommended Posts

Re: Cool Guns for your Games

 

Not a gun by what i would like to carry in a fire fight introducting the switchblade.

 

https://www.youtube.com/watch?feature=player_embedded&v=ddi-IandlBE

 

Lord Ghee

 

 

not technically a stealth aircraft, though its size and construction would make it very difficult to detect. I like the idea, but think a lot of these advanced tech weapons and tools are going to be expensive... Give them a year or three to put a dual IR/optical camera on it and targets should be easier to spot. ;)

Link to comment
Share on other sites

Re: Cool Guns for your Games

 

Not a gun by what i would like to carry in a fire fight introducting the switchblade.

 

https://www.youtube.com/watch?feature=player_embedded&v=ddi-IandlBE

 

Lord Ghee

 

not technically a stealth aircraft' date=' though its size and construction would make it very difficult to detect. I like the idea, but think a lot of these advanced tech weapons and tools are going to be expensive... Give them a year or three to put a dual IR/optical camera on it and targets should be easier to spot. ;)[/quote']

 

These kind of weapons will be a lot less effective against a enemy that has any kind of real tech base. Electronic warfare specialist on both sides will have their hands full.

Link to comment
Share on other sites

Re: Cool Guns for your Games

 

These kind of weapons will be a lot less effective against a enemy that has any kind of real tech base. Electronic warfare specialist on both sides will have their hands full.

 

 

that is true. However, blanket jamming is not the most effective tactic. I doubt anyone will be jamming all the time. Though these current ones are probably using a very limited bandwidth, sooner or later they will use broadband transmissions, and that should be tougher to jam. For both good and bad.

Link to comment
Share on other sites

Re: Cool Guns for your Games

 

For something that should be rather jam-resistant...

 

http://technojunkyard.blogspot.com/2011/04/rail-gun-round-punches-thru-steel-plate.html

 

note that this projectile was launched about the same speed as a Tank fired APFSDS. It is far shorter than modern penetrators, so would have far less basic penetration.

Link to comment
Share on other sites

Re: Cool Guns for your Games

 

For something that should be rather jam-resistant...

 

http://technojunkyard.blogspot.com/2011/04/rail-gun-round-punches-thru-steel-plate.html

 

note that this projectile was launched about the same speed as a Tank fired APFSDS. It is far shorter than modern penetrators, so would have far less basic penetration.

 

Why would want to fire Hugo Awards at someone?:D

Link to comment
Share on other sites

Re: Cool Guns for your Games

 

that is true. However' date=' blanket jamming is not the most effective tactic. I doubt anyone will be jamming all the time. Though these current ones are probably using a very limited bandwidth, sooner or later they will use broadband transmissions, and that should be tougher to jam. For both good and bad.[/quote']

 

Jammers, by their very nature, are impossible to hide. An anti-radiation missile makes short work of a jammer.

Link to comment
Share on other sites

Re: Cool Guns for your Games

 

Jammers' date=' by their very nature, are impossible to hide. An anti-radiation missile makes short work of a jammer.[/quote']

 

 

true. The Air Force is trying to put an Anti-radiation capability better than a current HARM into the next rendition of the AMRAAM, as I understand it. I also saw something about AIM9x being able to use the helmet sight cueing to attack ground targets without reprogramming...

Link to comment
Share on other sites

Re: Cool Guns for your Games

 

true. The Air Force is trying to put an Anti-radiation capability better than a current HARM into the next rendition of the AMRAAM' date=' as I understand it. I also saw something about AIM9x being able to use the helmet sight cueing to attack ground targets without reprogramming...[/quote']

 

That's probable, but I have to wonder how effective a Sidewinder would be in that situation. They don't have a very big warhead (given their usual targets, they don't need one).

Link to comment
Share on other sites

Re: Cool Guns for your Games

 

That's probable' date=' but I have to wonder how effective a Sidewinder would be in that situation. They don't have a very big warhead (given their usual targets, they don't need one).[/quote']

 

Besides, wouldn't using the cannon be just as effective and much cheaper to boot?

Link to comment
Share on other sites

Re: Cool Guns for your Games

 

true. The Air Force is trying to put an Anti-radiation capability better than a current HARM into the next rendition of the AMRAAM' date=' as I understand it. I also saw something about AIM9x being able to use the helmet sight cueing to attack ground targets without reprogramming... [/quote']

That's probable' date=' but I have to wonder how effective a Sidewinder would be in that situation. They don't have a very big warhead (given their usual targets, they don't need one).[/quote']

Besides' date=' wouldn't using the cannon be just as effective and much cheaper to boot?[/quote']

 

Sidewinders are cheaper, & I expect faster, than most of the planes likely to carry them.

 

They also don't require more pilots to be trained when fail to return from their "missions".

 

And not having enough warhead to be useful for anti-armour might actually be a plus against soft targets in urban areas, limitation of collateral damage & all.

Link to comment
Share on other sites

Re: Cool Guns for your Games

 

...not having enough warhead to be useful for anti-armour might actually be a plus against soft targets in urban areas' date=' limitation of collateral damage & all.[/quote']

 

Note that armoring an antenna is likely to degrade both it's utility as an antenna and the site's ability to relocate in a hurry. Antennas are what the harm missile destroys. If it's powerful enough to damage the trailer the antenna is attached to, that's fine also. Once the antenna's gone, a radar site is pretty-much a bunch of guys maintaining expensive, complex equipment that does nothing.

Link to comment
Share on other sites

Re: Cool Guns for your Games

 

Being able to quickly replace the antenna would mitigate the effects of a Sidewinder sized missile. It would also warrant the use of heavier artillery to knock out the jammer, and it takes no time at all to get a good fix on a transmitter these days. There's no way to run and no way to hide.

Link to comment
Share on other sites

Re: Cool Guns for your Games

 

Being able to quickly replace the antenna would mitigate the effects of a Sidewinder sized missile. It would also warrant the use of heavier artillery to knock out the jammer' date=' and it takes no time at all to get a good fix on a transmitter these days. There's no way to run and no way to hide.[/quote']

 

And there is, no doubt, another missile being held ready for when transmission resumes.

Link to comment
Share on other sites

Re: Cool Guns for your Games

 

All this is undoubtedly true if you actually score a direct hit. However, most missiles have a circular probability error radius in the meters (more like tens of meters for long range shots). You can mitigate that by using JDAM systems or keeping a human in the loop, but Sidewinders are fire-and-forget. Will that small warhead kill the antenna if it lands three meters to the left of the target?

Link to comment
Share on other sites

Re: Cool Guns for your Games

 

All a.r.missiles by definition are fire and forget weapons. US/Nato weapons (HARM, RAF'S ALARM) use fragmentation to shred antennas/vehicles/launchers; Russian arms use 220+pound warheads to crater said sites. ymmv.

Link to comment
Share on other sites

Re: Cool Guns for your Games

 

That's probable' date=' but I have to wonder how effective a Sidewinder would be in that situation. They don't have a very big warhead (given their usual targets, they don't need one).[/quote']

 

 

 

blast fragmentation, pretty nasty to anything short of a tank nearby.

Link to comment
Share on other sites

Re: Cool Guns for your Games

 

All this is undoubtedly true if you actually score a direct hit. However' date=' most missiles have a circular probability error radius in the meters (more like tens of meters for long range shots). You can mitigate that by using JDAM systems or keeping a human in the loop, but Sidewinders are fire-and-forget. Will that small warhead kill the antenna if it lands three meters to the left of the target?[/quote']

 

 

they may not be perfect, but better than nothing. Particularly because they will be able to lock on off axis or even after launch, and sidewinders iirc are mach 2.5 or so. At the ranges they would probably be firing they are likely to still be under thrust.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...