BNakagawa Posted September 8, 2007 Report Share Posted September 8, 2007 Re: Damage for lightsabers My take on lightsabers: However much damage as you like. Plus extra dice that only affect the limb: severed calculation. Reason: Nobody ever gets hit in a limb by a lightsaber without losing a few pounds if you know what I mean. Not even Vader. Also: combat luck does not apply when you get hit with a lightsaber - see above. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted September 8, 2007 Report Share Posted September 8, 2007 Re: Damage for lightsabers My issue is that Combat Luck is ARMOR, not a valid form of AVLD or NND defense (okay, it could conceivably be an NND, but then you just take NO damage). That's the problem. Quote Link to comment Share on other sites More sharing options...
Rick Posted September 8, 2007 Report Share Posted September 8, 2007 Re: Damage for lightsabers My take on lightsabers: However much damage as you like. Plus extra dice that only affect the limb: severed calculation. Reason: Nobody ever gets hit in a limb by a lightsaber without losing a few pounds if you know what I mean. Not even Vader. Also: combat luck does not apply when you get hit with a lightsaber - see above. Obi Wan Kenobi gets hit twice in limbs and doesn't lose either limb. Ep II Dooku hits him twice. Quote Link to comment Share on other sites More sharing options...
Rick Posted September 8, 2007 Report Share Posted September 8, 2007 Re: Damage for lightsabers Armor isn't armor either. Armor is just Resistant Defense. Heheh... of course. Quote Link to comment Share on other sites More sharing options...
Rick Posted September 8, 2007 Report Share Posted September 8, 2007 Re: Damage for lightsabers My issue is that Combat Luck is ARMOR' date=' not a valid form of AVLD or NND defense (okay, it could conceivably be an NND, but then you just take NO damage). That's the problem.[/quote'] I can appreciate that critique. I see how that could be a problem. However this is an occasion where the effect of the Defense I think makes it appropriate. Limiting the defense to Combat Luck (I should rename it to something like combat savy or something for this cause) is simpy limiting it to the defense to this specific instance. I've probably created an exception to the rules as they stand. This exception works though. Trust me I'm not trying to thrust my write up on you or anyone else. I'm using it as an example of a write up that works quite well (even with the exception, or maybe because of it). Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted September 8, 2007 Report Share Posted September 8, 2007 Re: Damage for lightsabers I agree with Rick that it's very possible his build works just fine. He has obviously controlled Combat Luck in the context of his game making it a rare form of Defense to encounter. Unlike Pulp for instance where every other strong jawed hero has Combat Luck. Quote Link to comment Share on other sites More sharing options...
Rick Posted September 8, 2007 Report Share Posted September 8, 2007 Re: Damage for lightsabers I agree with Rick that it's very possible his build works just fine. He has obviously controlled Combat Luck in the context of his game making it a rare form of Defense to encounter. Unlike Pulp for instance where every other strong jawed hero has Combat Luck. Thank you, as you said in JmOZ's pulp game I think that using the force field for the AVLD works better. Especially since it will be a "Laser sword", a pulp interpertation of the Lightsaber. Quote Link to comment Share on other sites More sharing options...
JmOz Posted September 8, 2007 Author Report Share Posted September 8, 2007 Re: Damage for lightsabers My issue is that Combat Luck is ARMOR' date=' not a valid form of AVLD or NND defense (okay, it could conceivably be an NND, but then you just take NO damage). That's the problem.[/quote'] umm, ok, now I see why you've had a problem with the build, however I'm basing the build on the following, I've added the emphasis ...Furthermore, AVLD only costs +3/4 if the defense against it is extraordinary common (Moreso than the defense against the power) or is simply a limited form of the power's standard defense Now if someone with revised could for my own sake double check that it is still there, I would apreciate it Quote Link to comment Share on other sites More sharing options...
Rick Posted September 8, 2007 Report Share Posted September 8, 2007 Re: Damage for lightsabers Now if someone with revised could for my own sake double check that it is still there, I would apreciate it I just checked it out. That is what it says. So I should redo the cost. I missed that before. I've been playing fore 15 years or so, sometimes I forget to read up on things. So it should be a +3/4 advantage on my build I'll look into fixing that. Good catch, thanks for the edification. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted September 8, 2007 Report Share Posted September 8, 2007 Re: Damage for lightsabers For the record the reference is 5ER p251. Both Mechanics and Special Effects are valid choices for AVLD & NND. Quote Link to comment Share on other sites More sharing options...
BNakagawa Posted September 14, 2007 Report Share Posted September 14, 2007 Re: Damage for lightsabers Obi Wan Kenobi gets hit twice in limbs and doesn't lose either limb. Ep II Dooku hits him twice. I try to avoid thinking about those three movies as much as possible. Quote Link to comment Share on other sites More sharing options...
Rick Posted September 14, 2007 Report Share Posted September 14, 2007 Re: Damage for lightsabers I try to avoid thinking about those three movies as much as possible. Alright then... Quote Link to comment Share on other sites More sharing options...
palaskar Posted September 14, 2007 Report Share Posted September 14, 2007 Re: Damage for lightsabers IIRC, lightsabers can't cut through Mandalorian Iron/Steel, which is what Boba Fett (sp?) used. Also, CU blasters are rated 9d6 ranged EB, so you might want to use 3d6 HKAs. Quote Link to comment Share on other sites More sharing options...
Rick Posted September 15, 2007 Report Share Posted September 15, 2007 Re: Damage for lightsabers IIRC' date=' lightsabers can't cut through Mandalorian Iron/Steel, which is what Boba Fett (sp?) used. Also, CU blasters are rated 9d6 ranged EB, so you might want to use 3d6 HKAs.[/quote'] That is all EU stuff, erroneous in terms of the Films, not a source I use. Quote Link to comment Share on other sites More sharing options...
eternal_sage Posted September 15, 2007 Report Share Posted September 15, 2007 Re: Damage for lightsabers for my Star Wars setting, i also ditched mandalorian iron, cortosis weave, and personal energy shields (KotOR was, after all, a video game, which requires certain mechanics to be incorperated). that fixed a lot of the EU bs. also fixed the chronology of the saber, as it only coming into existance half-way through the 25000 year long history of the Republic, when they had plasma cutters back during the Rakatan Empire (300(0?) years before the Republic. just sillyness, imho. Quote Link to comment Share on other sites More sharing options...
Bygoneyrs Posted September 15, 2007 Report Share Posted September 15, 2007 Re: Damage for lightsabers The Light Sabre is a pretty nasty weapon, even to those that might use it themselves. One mistake and you could have a major issue. I have always like Vibro Blades myself, much more realistic to me and one could handle them much the same way. I will not allow lightsabers in my Traveller hero game. Penn Quote Link to comment Share on other sites More sharing options...
JmOz Posted September 15, 2007 Author Report Share Posted September 15, 2007 Re: Damage for lightsabers wishing I had not called this thread lightsabers, but oh well, in response to the last post, I agree with you except that I think there is something wonderfully pulpish about laser swords (Even though they were really something added to pulpish style tales instead of true pulp tales). It definatly is something to consider when working on flavor Quote Link to comment Share on other sites More sharing options...
Rick Posted September 15, 2007 Report Share Posted September 15, 2007 Re: Damage for lightsabers wishing I had not called this thread lightsabers' date=' but oh well, in response to the last post, I agree with you except that I think there is something wonderfully pulpish about laser swords (Even though they were really something added to pulpish style tales instead of true pulp tales). It definatly is something to consider when working on flavor[/quote'] Plus, Lightsaber is wonderfully Space Opera, where as Laser Sword sounds like something out a two fisted tail of pulp fiction. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted September 15, 2007 Report Share Posted September 15, 2007 Re: Damage for lightsabers Here's how I would build one from scratch: (I'm sure it is similar to the published version but I haven't cracked open my copy of Star Hero in over 2 years). edit 45 Lightsaber: (Total: 138 Active Cost, 45 Real Cost) Killing Attack - Ranged 1d6, Reduced Endurance (0 END; +1/2), No Normal Defense (Force Fields and other Lightsabers; +1), Does BODY (+1) (52 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), No Range (-1/2), No Knockback (-1/4) (Real Cost: 14) plus Killing Attack - Ranged 1d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (Offensive; Only vs. targets touching the blade; +3/4), No Normal Defense (Force Fields and other Lightsabers; +1), Does BODY (+1), Continuous (+1) (86 Active Points); OAF (-1), Linked (Killing Attack - Ranged; -1/4), No Knockback (-1/4), Limited Power Power loses about a fourth of its effectiveness (Only vs. objects touching the blade; -1/4) (Real Cost: 31) - END=0 edit 22 Lightsaber Deflection: Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target (50 Active Points); OAF (-1), Linked (Sensitivity to the Force; Lesser Instant Power can be used in any Phase in which greater Constant Power is in use; -1/4) I didn't use the Independent Limitation since a Jedi (if that's the character type using it) would know how to construct a replacement if lost. And in a universe where such weapons exist Jedi would probably need the following abilities just to stay alive: 10 Defense Maneuver I-IV 12 +4 with Lightsabers 8 Penalty Skill Levels: +4 vs. Hit Location modifiers with with Lightsabers 5 Rapid Attack (HTH) 42 Sensitivity to the Force: Danger Sense (any area, any danger, Analyze, Discriminatory, Function as a Sense) (52 Active Points); Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; This is to reflect how a powerful Force user can mask himself (The Emperor/Chancelor); -1/4) 11- When used against a non-Jedi the Lightsaber functions as a 2d6 NND HKA that only Martial Maneuvers can add damage to. It can cut through virtually any physical substance (1d6 Damage Shield) given time. The ability to block or deflect nearly any type of attack with such a weapon would seem to dictate a defense first philosophy (delay, block/deflect) when used. Luck doesn't fit into the picture. If a Jedi is fighting vs. another Lightsaber/Force skilled opponent he should be completely in control of how open to counterattack he is via use of CSL's. Quote Link to comment Share on other sites More sharing options...
BNakagawa Posted September 19, 2007 Report Share Posted September 19, 2007 Re: Damage for lightsabers I'm thinking that a lightsaber ought to have a RSR component to represent the 'in the hands of a master' aspect that keeps them from being quite as nasty in the hands of 'just' martial arts masters. Also, the STR min may be a bit high. It's a freaking glorified flashlight. Quote Link to comment Share on other sites More sharing options...
pinecone Posted September 19, 2007 Report Share Posted September 19, 2007 Re: Damage for lightsabers I'm thinking that a lightsaber ought to have a RSR component to represent the 'in the hands of a master' aspect that keeps them from being quite as nasty in the hands of 'just' martial arts masters. Also, the STR min may be a bit high. It's a freaking glorified flashlight. But the Spartan version weights 15 kilos! Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted September 19, 2007 Report Share Posted September 19, 2007 Re: Damage for lightsabers I didn't build the Energy Sword at 15 KG! Whachootalkin'bout Willis? Quote Link to comment Share on other sites More sharing options...
JmOz Posted September 19, 2007 Author Report Share Posted September 19, 2007 Re: Damage for lightsabers I'm thinking that a lightsaber ought to have a RSR component to represent the 'in the hands of a master' aspect that keeps them from being quite as nasty in the hands of 'just' martial arts masters. Also, the STR min may be a bit high. It's a freaking glorified flashlight. "in the hands of a master" could also be buying skill levels & or Damage Classes or a power bought by the master to add to it +1d6 (all normal modifiers for lightsaber except -1/2 OIF Lightsaber of oppertunity instead of OAF) Quote Link to comment Share on other sites More sharing options...
Comic Posted September 19, 2007 Report Share Posted September 19, 2007 Re: Damage for lightsabers Also' date=' the STR min may be a bit high. It's a freaking glorified flashlight.[/quote'] Not the weight, the unweildiness. When it's turned off, it weighs like a flashlight. When it's turned on, it's got the kick of a jet engine. That is, if you believe George Lucas. Quote Link to comment Share on other sites More sharing options...
Wyrm Ouroboros Posted October 17, 2007 Report Share Posted October 17, 2007 Re: Damage for lightsabers Lightsaber: Elemental Control, 72-point powers, (36 Active Points); all slots OAF Durable (-1), EGO Minimum 18 (CV penalties as though STR Minimum) (-1), No Knockback (-1/4), No Bleeding (-1/4), Untunable (Always Max Dice) (-1/4), -1 Decreased STUN Multiplier (-1/4): Real Cost 9. 1) Lightsaber: Killing Attack - Hand-To-Hand 2d6-1 (vs. ED), Reduced Endurance (0 END; +1/2), AVLD vs. Combat Luck, Dodge-Based Defense, or Energy-Based ED Force Field/Wall (+3/4), Does BODY (+1) (81 Active Points); OAF Durable (-1), No STR Bonus (Adds Martial DCs at 4:1) (-1/2), No Knockback (-1/4): Real Cost 16. 2) Active Lightsaber: Killing Attack - Ranged 1d6 (vs. ED), Reduced Endurance (0 END; +1/2), Damage Shield (+1/2), AVLD vs. Dodge-Based Defense (e.g. Combat Luck) or Energy-Based Force Field/Wall (+3/4), Continuous (+1), Does BODY (+1) (71 Active Points); OAF Durable (-1), Specific Beam Only (Only With Block / Missile Deflection / Beam Touched) (-1/4), No Knockback (-1/4): Real Cost 14. Just to throw out another version of it, y'know? I created the 'EGO Minimum' variation on STR Min to indicate that unless you had a strong will -- and those with the Force pretty much invariably have a high EGO -- would have the self-control necessary to be able to wield a lightsaber without issues to start out with. Low-line apprentice blades most likely do not have that issue. Untunable, of course, is a variation on 'Beam' that can be removed with XP at a later time -- when the character rebuilds the saber, of course. And I kept the weird metals out of the AVLD, mainly because they're so rare that it practically isn't worth putting in. I'd instead buy those armors/weapons with an advantage to indicate that they stop the lightsaber AVLD... Quote Link to comment Share on other sites More sharing options...
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