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Unworkable Premises for a Campaign


Clonus

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The X-Wives Club: Sentinel was Earth's most powerful hero since the year 1939, when he began his career. He fell in love with that spunky girl-reporter but there was a problem. Earth women were so...breakable. It was a problem his alien technology could fix. They got married and lived happily for a good six years. Then came a bad three years, and a divorce. After her there was the heiress, the athlete, the cop, the mermaid, the model, even the burglar. Each of them married him for years or months, and each of them eventually was left by him. Although they didn't have his dizzying array of powers and cosmic powerlevels, they had enough durability and muscle that they wouldn't be injured by a careless motion in the throes of passion. That they also gained some incidental powers expressing their interests was a nice side-effect. That they gathered together in a kind of club with the only women they could talk to freely about their past and present was only natural. And when he dropped out of sight...well someone had to fill the gap...

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Re: Unworkable Premises for a Campaign

 

Awesome But Impractical How do you get an entire play group all of whom are willing and able to play women with a common origin?

 

I've done it. Granted it was a D&D module entitled "Attack of the Beautiful Princesses" that I ran at conventions, but all of the PCs are female and I ran it successfully over and over for quite a long while.

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Re: Unworkable Premises for a Campaign

 

The X-Wives Club: Sentinel was Earth's most powerful hero since the year 1939' date=' when he began his career. He fell in love with that spunky girl-reporter but there was a problem. Earth women were so...breakable. It was a problem his alien technology could fix. They got married and lived happily for a good six years. Then came a bad three years, and a divorce. After her there was the heiress, the athlete, the cop, the mermaid, the model, even the burglar. Each of them married him for years or months, and each of them eventually was left by him. Although they didn't have his dizzying array of powers and cosmic powerlevels, they had enough durability and muscle that they wouldn't be injured by a careless motion in the throes of passion. That they also gained some incidental powers expressing their interests was a nice side-effect. That they gathered together in a kind of club with the only women they could talk to freely about their past and present was only natural. And when he dropped out of sight...well someone had to fill the gap...[/quote']

 

Actually, I have two female players who would LOVE this.

 

I need to rep you and rip it off..

 

err.. be inspired.

 

EDIT: Alas, I must spread some rep around yadda

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Re: Unworkable Premises for a Campaign

 

interestingly it sounds a lot like the premise for an Image comic calledDynamo 5.

 

in that series the heroes are the illigitimate offspring of a superman analouge assembled by his widow following his death to continue defending the city he protected. intreastingly each of the five children has one of his many superpowers.

 

the story revolves around the disparate characters being forced together all at once and the sudden discovery that they have multiple half siblings and that the person you believed to be your father isn't.

 

a premise like that might make for a more playable game as you can mix up the genders etc.

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Re: Unworkable Premises for a Campaign

 

maybe one of the after effects of being with Sentinel is that some LS vs aging might be common amongst them

 

my design is going to be that one night during their courtship

she broke into his house and crawled into bed with him(he did not wake up and she just cuddled with him) after Sentinel had been in a fight where he got hit with various chemicals and radiation and had not gone through a proper decontamination(he just showered and went to bed,she climbs into bed with him and is contaminated and mutates gaining super powers(character would look something like the Black Cat from Spider-man

they never marry but are together for a few yrs before he catches on and tosses her in jail she is now out and realizes that she was wrong and has reformed

 

How many points where you thinking of having the characters be

along with active pts and DC caps

 

AGREED!

 

I'd take the spunky (but now aging) "girl" reporter.

 

Others who commented:

McCoy; the cop

Assault; the mermaid

Beast; the burglar

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Re: Unworkable Premises for a Campaign

 

I'm egging him on for a game

hopefully on Hero central

the basis was he liked the premsis but did not think anybody would go for it

I'm one of a few that has said we'ed love to play in that kind of game

 

 

So.. Did I miss where Clonus agreed to GM for you all?
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Re: Unworkable Premises for a Campaign

 

maybe one of the after effects of being with Sentinel is that some LS vs aging might be common amongst them

 

I've mentioned this at least once before in another thread somewhere, but the website http://velorian.org/auow/index.htm contains some very strange superhero fanfic (with photoshopped images, no less) based on the DC Universe. Mostly the Superman & Batman characters.

 

In this very strange alternate universe, simply being around a Kryptonian for any length of time causes some tiny fraction of their power (and longevity) to rub off on people. And we're talking Kryptonians who can juggle asteroids and endure nuclear explosions and whatnot.

 

So Lois, who's been married to Clark for many years, is "only" mostly bulletproof and "merely" about as strong as your average vampire.... Ditto for other characters, including Wonder Woman (as if she weren't powerful enough already).

 

So this concept, that the X-Wives have all acquired some limited degree of superpowers isn't entirely unprecedented.

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