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Cygnia

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Babel Fish- Nigel Wyatt Johnson 's favorite book was "The Hitch Hiker's guide to the Galaxy", so when the group figured out what had happened, he was surprised he didn't end up with a towel. Instead, he appeared to gain powers far beyond the average babel fish! He could speak in any language, and be understood by anyone. He could understand them in turn. He can breathe in both water, and (presumably as he's afraid to test it) ear wax. He can also reverse translation abilities, rendering his foes incapable of speaking ANY language, or even having bombarding them with random talking noises that no one else can hear. Nigel's linguistic translations also apply to body language, allowing him to read every 'tell' of an opponent. This allows him to dodge blows even before they're finished. He has actually become quite proficient at hand to hand.

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Ap-peale is Branda Parry, whose favorite book is How to Win Friends and Influence People by Norman Vincent Peale.  She uses the power of positive thinking to convince people to be their better selves.  It works best on normal individuals, but she can also calm mobs and find the nobility in demons.

 

Next team:

 

The Daytimers:  This diurnal team's six members all can only operate from sunrise to sunset for differing reasons.  They partner with nocturnal heroes to make sure that evil has no chance to rest.

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Apolla is the great-great-grand-daughter of an Ancient Greek sun god and the star known to humans as 'Alpha Centauri' (not an avatar but the star itself). She was raised in a loving household with her normal mother and her equally normal step-father (who she has just thought of as dad ever since he married her mother when Apolla was eight). As she hit puberty, she began to realise that she felt exceptionally good in the sunlight. Soon, she started to realise that her body was recieving the power of her great-great-grandfather during the day, literally swelling with excess energy. It appears to manifest as though she were growing, like a very slow She-Hulk transformation making her incredibly grateful for the flexible molecular structure of her team's costumes. As the day goes on, especially if she spends more time in the sun (but not in other UV lights or under any other star except Alpha Centauri), she grows more and more, getting more and more powerful. At the dawn, she is a tough regenerator of about average size, by sunset, she is a much tougher, stronger brick with quicker regeneration that can fly, shoot lasers, and heal people's wounds. As soon as the sun is no longer overhead, whether visible or not, she begins to feel sleepy and quickly nods off, slowly losing the energy she had absorbed, leaking out like a mystical beacon, undetected except by magic-users, till sunrise wakes her, whether visible or not.

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Tony Graham was bitten by a werewolf while on a camping trip with several college friends.  However, the alcohol and recreational drugs in his system caused  unusual changes in his lycanthropy:  Tony turns into a wolf at sunrise, any day, and returns to human form at sunset.  (The only exception to that is a full eclipse, when he turns human for the duration of the eclipse.)  Luckily for Tony, he retains his intelligence in wolf form.  Unluckily for him, he only has animal intelligence in his human form. 

 

As Sunwolf, he aids the Daytimers as their close-combat specialist.  He's taken classes in Tae Kwan Do and is a pretty good martial artist.  (And even he has to admit it's amusing to see a bipedal wolf in a martial arts gi practicing the tiger stance.)

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Ezra Tick is a Daytimer that operates at the edges of the day. At 6 am, he is up and about following lines of premonitions to save to people to the best of his ability as a master of time. His ability works like a clock until 6 pm. Then it shuts off, and he is on his own. That won't stop Tick from being the Clock Watcher if he sees something he can do.

CES   

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Dawn

During one particularly rainy week a couple of teenagers wanted tans and sun all day long.  As the forecast predicted another week of rain and gloom; they decided to have some fun with magic.  Unbeknownst to them, one of the members, a girl named Dawn, had true magic in her, but didn't really have a clue of what she was doing.  So, she channeled the sun into her, which was almost impossible on such rainy weather.  But the sun didn't have to show itself.

 

So, Dawn was able to fill herself with sunlight and was able to cast away the clouds and get a great tan.  But there was a cost for her commitment to the sun.  Dawn literally ceases to exist after the final rays of dusk go away.  She just blinks out of existence and  blinks back in again when the first rays of the sun hit the area she was last seen.  Dawn is scared now, and is still learning about her powers. She has considered continuously following the sun around the world, but she has a life!  I mean what if Brad asks her to the prom? 

 

Dawn is all teenager, and scared to death what happens to her body between dusk and dawn.  She made a silly costume, and follows the other daytimers, but she's really just wants to understand her powers and not to blink out of existence at dusk.  Once she figures out how to do that, she may just drop the group.  (I mean, she is a teenager after all)

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Some villains like films too much. Ask Kelly Briant, she'll tell you. The villain who got to her turned her into a moth during the hours of darkness. Not a big human sized moth. A small one. Prey to Owls, birds, swatters and lightbulbs. A spell to return her to normal did not work and instead gave her superpowers. She has energy powers with the one exception. No flight. Shine is the name she uses.

She has a major phobia about going out close to sundown as she might be killed. And don't mention an eclipse to her.

And under no circumstances mention Rutger Hauer, Michelle Pfeiffer or Mathew Broderick to her. Their film is what gave the bad guy the idea.

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Dr Abraham V Hallsinger is a man on the run.

 

5 years ago he accidentally killed an ancient vampire head of a secret order of vampire assassins,and well they have been after him ever since. now he has to hide away at dusk in a specially warded panic room that will stop the vampires from finding him during the day he hunts them and tries to evade there renfields.

 

he's taken up with the daytimers as extra protection and acts as the teams scholar linguist and he has acquired a pretty good grasp of combat  and weaponry after 5 years being chased.

 

obviously the next team should be The Night Shift 6 heros who only work after sunset

Edited by freakboy6117
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Night Mind enjoyed chatting with Steven Spaulding, the Night Shift's liaison with the Daytimers.  Though a normal (unpowered) person, Spaulding understood the complexities of superhero life since his mother had been a solo superheroine in Los Angeles before Steven's birth. 

 

"So, I heard you have a theory on why your psionics don't work during the daytime," Spaulding said.

 

"Neutrinos," Night Mind replied.  "The sun emits neutrinos constantly.  They're subatomic particles that pass through normal matter unimpeded.  I think the psionic energy I project somehow reacts negatively with neutrinos, kind of like shining a light through heavy rain.  And since neutrinos pass through buildings and the ground like they're not even there, they disperse my psionic energy and disrupt my powers even when I'm not in direct sunlight."

 

Spaulding considered what the mentalist had said.  "But if neutrinos pass through matter easily, wouldn't you still have problems with the neutrinos passing through the earth from wherever the sun is shining?"

 

Night Mind nodded.  "I thought of that too.  Perhaps the amount of mass being passed through can cause a very, very minor but significant enough change to the neutrinos to keep them from interfering with my powers.  The more mass, the less interference I get.  It would explain why the strength of my powers fades as sunrise approaches, and grows after sunset."  He shrugged.  "The exact cause is pretty much academic anyway.  Regardless of the exact reason why, during the daytime my mental blasts only cause headaches, my mental illusions are ghostly images, and my mind-lock barely makes someone hesitate."

 

"Yeah, Doc, but during the night you can rock someone's world.  I loved how you mind-controlled Foxbat to do the whole 'I'm a Little Teacup' thing while the rest of Night Shift took out Exoskeleton Man and the others."

 

Night Mind laughed along with the liaison, then checked his watch.  "Well, Steve, it's getting about time for us to get briefed by Hallsinger on what the Daytimers have been up to before he climbs into his hidey-hole.  Let's get the rest of the Night Shift moving."

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Frank Caan has an affinity for time. He is able to change the future by changing the present. The problem is that Frank is bombarded by the noise of a daylit world and the conflicting lines of travel that they present. The effect is lessened at night when there are few people moving around causing his awareness to tremble.

 

What Frank hasn't mentioned is he can journey back along someone's timeline and change that timeline to something better which changes his present.

 

He doesn't know why he is called Stein by his friends.

CES 

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When the Crimson Cosmonaut tried to mind control the United States from his lunar base back in the late 1970s, he might have succeeded if not for the quick actions of the newly-formed hero team Near Earth Orbit.  However, while CC's lunar base and most of his lunar satellites were destroyed by the heroes, one satellite was damaged but survived.  It housed a device that broadcast a special empowering energy, keyed to CC's physiology.  The NEO heroes were never able to figure out why the Cosmonaut grew in power during the night; they simply locked him in a special cell and didn't think much about it.

 

The chance that someone else would share a close enough physiology to be affected by his Empowering Beam is pretty slim:  about one in a few billion.  Stacy Keenan is that lucky individual.  As soon as the lunar satellite rises over the horizon, she becomes much stronger, agile, faster, and tougher than normal. It also affects the brain in odd ways, making her very happy-go-lucky and fun-loving. (She's like a manic brick-speedster.)  As soon as the satellite's beam is blocked, however, the effect fades and Stacy is soon back to normal.

 

The satellite is orbiting the moon in such a way that the Earth is in the Empowering Beam's path from about midnight to 9 am, so that is pretty much Stacy's window of operation.  She decided to become a superheroine after one of the Daytimers saved her from a burning building.  Taking the name Luna-Tic, she joined the Night Shift to get training and experience in becoming a superheroine before she eventually strikes out on her own.

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By day, Lindsey Macdonald is a ruthless businessman who thinks nothing of putting orphans out on the street to acquire a piece of property. At night, the other personality implanted in his brain by his father comes to the fore as the Hand who thinks nothing of saving those same orphans, or anyone else, with his telekinetic power.

CES

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Glenda the Good

 

The resident vampire of the team, Glenda can only operate in the hours of darkness. Despite what the Twilight books say and despite what happened in the Buffy the Vampire Slayer and Angel TV series. The latter two have made life easier for her to operate..  Glenda deflects all questions about how she became a vampire and how long she has been a vampire. She uses her abilities to fight not only the undead but others who are predators. As she is not protected by the law she usually has one of the others give evidence in court that she has gathered or asks the DayTimers to do it. As a traditional vampire Glenda is vunerable to sunlight, being staked through the heart, garlic and holy symbols. Her abilities include enhanced strength, invunerabilty to some damage, some mind control/persuasion and being able to turn into mist/fog.

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William Wilson's grandfather (a very wealthy and selfish man) was cursed by a gypsy long ago -- "May you and all your descendants face woes and misery all the day long."  The family soon became poor, with accidents and illness befalling each of them.  It wasn't until William Wilson's father, Reginald, that anybody figured out that difficulties only happened from sunrise to sunset (yes, even gypsies have to be careful how they word curses).  So he worked only at night, inventing things that he turned over to his in-laws to sell during the day (giving Reginald a cut of the profits).  It took decades, but Reginald slowly but surely rebuilt his family's fortunes.

 

William inherited his father's technical expertise and continues as his father did, working at night.  However, William also traveled to Europe (flying at night) and consulted gypsies to find a way to break the curse.  Eventually, one proposed that William might do so by positive action -- she said that selflessness and heroic deeds might make up for the wrongs his grandfather did, and the original gypsy's spirit might approve of this and free his family. So he built a battlesuit with which to fight crime and do good. However, to keep his curse from causing accidents with his battlesuit that might hurt innocent bystanders, Goodwill only works at night.

 

 

He doesn't realize that the curse has been lessening in severity since the day he became a hero. Goodwill could become a full-time, day-or-night hero if he wanted to.  Eventually, he may discover this, but for now he works only at night.

 

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New Team:  We've had groups in the Villain Theme Team thread that provide services to villain groups -- but what about on the heroic side?  The not-for-profit group Hero Support trains and provides agents, weapons, armor, equipment, vehicles, base construction, legal aid, financial and other services to hero groups across the world.  Who are the four heroes who formed this organization?

 

(Since this isn't in the Villain Theme Team thread, I'd prefer that they not have villainous intent, though members may have selfish reasons for doing what they do, if the poster so desires.)

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Robert Morton used to fight crime as the brilliant tactician and skill mimic TacMaster, until an errant SWAT team's sniper bullet left him paralyzed from the waist down.  He now works from a wheelchair, studying superpowered individuals (both hero and villain) and organizations (both government and criminal) so he can train teams of agents to work better with a client hero or team's tactics and exploit their more frequent foes' weaknesses.  In addition to his ability to analyze an individual's fighting style, TacMaster can psionically imprint skills he has learned onto others on a somewhat temporary basis.  (Transferred skills last about a month before fading, unless the recipient spends time training [aka spends points] to make the skill permanent.)  Thus, he can quickly ramp an agent team up to a client's specifications, while having those agents start on a training regimen to keep those skills long-term.

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Sebastian Quan, Esq. started his professional career as a hero-hater.  He was convinced that these "masked hoodlums" were reckless lawbreakers that needed to be taken down, and used his considerable legal skills to that end.  He didn't notice, though his friends and family did, that he was becoming steadily more irrational on the subject.

 

Then came the night when he was kidnapped by a villainous group that wanted to gain access to the extensive database his office had created of dirt on superheroes.    When the Champions attacked the baddies, Mr. Quan disregarded his own safety and strode into the middle of the battle to harangue the heroes.  A mishap involving magical probability bolts, radioactive waste and an exploding Malvan hyperdrive component put the lawyer into the hospital.

 

When he awoke several days later, Sebastian found his mind clearer than it had been for years.  He now remembered meeting with a man who later became notorious as a mind-controlling supervillain, and being subjected to brainwashing.  This same villain had repeated the process several times to keep him enthralled.  That villain visited Mr. Quan in the hospital, but this time his powers had no effect, and the villain was captured.

 

Under the circumstances, Sebastian Quan felt obligated to undo some of the damage he had caused, and his law firm now aids superheroes with legal issues.  You accidentally blew up the mayor's car?  Your trademarked catchphrase is being used without payment?  You need zoning clearance for your hero base?  You don't understand the difference between a felony and a misdemeanor, and the other heroes laugh at you?  Angels' Advocate will help you out.

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Being the second child and having the firstborn be an overachiever marked Kevin Barrett. His brother enjoyed the best of everything and this left Kevin rankled. Everything came easy to his brother and it got up Kevin's nose. So much so that when he hit 16 he left home. He was to his immense chagrin brought home shortly thereafter when he was informed in no small way that his parents were 'disappointed in him'. Kevin stewed for a further two years and then joined the military after finishing school. He pointed out to his parents that 'as they considered him a failure, they could not have an objection to seeing him serve instead'. Kevin joined the navy and although he was not outstanding he finally found somewhere he could forge his own destiny. After 10 years he finally returned home following not only his brother's death but that of his parents as well. To his great surprise he found out that hsi brother had been a superhero risking his life to protect people. He had been killed by his enemies and then they tried to take the money his parents had and also kill him. His brother's friends and allies had stopped them.

It took Kevin a while to digest all of this and then to decide what to do. He was no Bruce Wayne but now he knew people who were. His brother had died for a cause. Now it was his turn to do something. He founded Hero Support and is the money behind it. He has no hero ID and is seen as a philanthropist. He has however managed to stay clear of The Dreamstealers and The Corruption whom he is aware of.

 

New Team: They fight crime but they look really good doing it. In fact they look fabulous. Their clothing would look good on the catwalks of Milan, London, Paris and New York.

You don't have to look like a tramp to fight crime, you can look awesome. Villains are so astounded they forget their melodramatic speech to ask 'Who is your tailor ?' and 'Where can I get an outfit like that ?'

Nicknamed 'Team Fabulous' by the media your task is to detail the members of the group and just how good they look and how they can afford it.

For woman members no bikini or Las Vegas showgirl outfits, please. Minimum 4 members.

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Anton Avarius was always a bit more than a little vain and greedy. The vain part was good as it led him to becoming one of the world's formost male fashion models. The greedy part wasn't so good because male models get paid peanuts next to female models. So he tried augmenting his income. First by staring in a few forgettable cheap action flicks. Then by licencing his image to romance novel cover art. He was disappointed that the exposure hadn't led to more lucrative deals. But it was about to lead him to an unexpected deal.

 

A group of teenage witches had developed a major crush on him, and one night playing his action movie and surrounded by the cover art they tried to cast a spell. The spell was supposed to give him a compulsion to come see them. It didn't work as they planned. Anton didn't feel any urge to see anyone, but he did feel a sudden surge of power. Now his modeling moves began affecting people physically His come hither smile could be made so bright people had trouble seeing. His sexy pose slowed people to a crawl as they tried to fight the urge to stare. And his dramatic pointing could cause things to reel as if hit by a hard heavy object. All of this was fine. The annoying thing is he had a sudden desire to fight crime and spout the cheesey lines from his films. So having a fashion desiger friend make a 10k form fitting action ensemble Anton has begun breaking hearts and crime rings as Model Man

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Armani.  The name says it all, or maybe not in this case.

 

Georgino Alaman was a mild-mannered man once; a bank teller that all the women stood in line to do their banking needs, which he was completely oblivious to.  A dashing figure, at 6'1" and 185#, he has broad shoulders and a slim waist, giving him that classic upside down V shape.  His black wavy hair, clean cut and chiseled chin, with huge dimple in the middle, made him the envy of all the men, and the center of attention of all the women.  He was also blessed with loads of charm, which he again was oblivious to the effects it had on others.

 

Problem was, Georgino had no aspirations.  None.  He was happy, living his solitary life, focusing on his house plants and immaculately cared for lawn.  He had no room in his perfect life, for anyone or anything else.

 

Everything changed when the Wild Bunch (supervillain team) decided to rob his bank.  Georgino has OCD to the extreme, and he couldn't stand the chaos the robbery was causing, so he stepped up; right into the line of fire of a villain's transmutation ray...

 

Suddenly, the mild-mannered Georgino, wearing one of his close-to name-sake's suits, was transformed.  He could not remove the suit, it was grafted to his body, but the suit also suddenly provided him protection, speed, strength and stamina.  Suddenly, Armani was born.

 

His OCD still makes him insufferable (especially to his team mates), but his inability to allow any evil doer's plans to cause chaos or upset his world view (akin to a Zen garden), focuses him, and he leads the team to foil any such plans.

 

Think 007, with a clean/neat fixation, and you're getting close.

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Carolyn Cara is a nice looking woman maintained by her shapeshifting power to a small degree. When pushed into action, she becomes Carol Caress, the world's most beautiful woman with her shapeshifting enhancing her physical form and charisma. Men and women are stunned into submission by her appearance.

CES     

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We interrupt this thread to bring you this bulletin !

 

Are we running out of ideas ? I think not ! The following potentail ideas have been added to the Create Hero/Villain thread.

 

The 4 seasons

Three coins in a fountain

Seven Samurai

Two Fat Ladies

Legs 11

Two Gentlemen of Verona

Two Guns

Three Blind Mice

Three Kings

Three Little Pigs

Three Little Birds

Three Musketeers

Three Wise Men

Three Wise Monkeys

Four corners

Four Elements

Four Eyes

Four Feathers

Four Gospels

Four Walls

Five a Day

Six Degrees of Seperation

Six Day War

Six Flags

Six Pack

Seven Pillars of Islam

Seven Wonders of the World

Seven Dwarfs

Seven Ages of Man

Seven Brides for Seven Brothers

Seven Dials

Seven Hills of Rome

Seven Nation Army

Seven Oaks

Seven Sisters

The Magnificent Seven

Nine Circles of Hell

Ten Commandments

The Ten Plagues of Egypt

Ten Green Bottles

Ten Little Indians

Twelve Days of Christmas

Twelve Apostles

Twelve Angry Men

Lucky 13

A team based on the Tarot

Quadrilatril

Pentagram

Hexagon

Octogon

Decagon

Dodecagon

Twin Cities/Twin towns

 

We now return you to the mayhem

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Alison Carlington is not the best fighter or hero you will ever meet. But she is one of the best dressed. She grew up with wealth but also had a social conscious that shamed her peers. While she had little time for fools, she was able to talk happily with all factions and stay on their good sides.

 

So when she got superpowers at a charity event that was being raided it was obvious that she would not take the easy path of being a crook. She went out and got trained and then got a costume. One that was bulletproof and could absorb damage. Also one that was practical No displaying the midriff. Oh no ! That is one of the first places an intelligent foe might aim for. Alison also accessorised with items that Batman himself might have added to his utility belt.

 

Alison is not a person who will just give a soundbite; she will actually spend time with people and is genuinely interested in their welfare. She has worked with veteran groups and been trained with the US Marine Corps, the Navy and the Air Force. This although dismissed by some as self aggrandisment has won her the respect of those she helps. She has also won admirers by helping the poor and disadvantaged none more so than when a crippled child threw up on her and she laughed the incident off saying 'that clothes could be cleaned'. Her nom de guerre is Fashionista and she has a range of different costumes for different needs. And yes they are all in wonderful colours except the ones where stealth is required and then the colours are muted tastefully.

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Some heroes have super-vehicles to get from point A to point B quickly, or carry their spare weapons, criminology equipment, or what have you.  As a speedster, Quickchange can typically run faster than his vehicle can travel, and he doesn't have extra weapons or exotic equipment to be lugged around.  What he does have, however, is clothing.  Hundreds of outfits, all of them designer originals.  Plus accessories.  And a half-dozen camera drones to record all the combinations and poses -- oh, and the crimefighting action as well, if you're into that sort of thing -- and show it on his own online marketing channel.

 

Quickchange was a failed male model who leveraged his mutant speed powers into a nominal crimefighting career that is much more a sponsorship bonanza.  He typically switches outfits several times each fight, and obviously plays to the cameras.  (According to his critics, often at the expense of whatever investigation Team Fabulous is pursuing).

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