Mister Trent Posted February 28, 2014 Report Share Posted February 28, 2014 Just what the title says: how much stuff gets trashed, how much does it cost to repair and/or replace it, and who usually gets stuck with the bill for it all? Quote Link to comment Share on other sites More sharing options...
Spence Posted February 28, 2014 Report Share Posted February 28, 2014 That really depends on the type of campaign and if your players like being stuck in the weeds. In my supers games that will be covered under plot device and between-session narration. The same way we usually handle paying rent, mundane jobs and going to the bathroom. Quote Link to comment Share on other sites More sharing options...
Balabanto Posted March 1, 2014 Report Share Posted March 1, 2014 According to the rules, misses don't do anything. I got rid of this. be careful where you point that energy bolt. Quote Link to comment Share on other sites More sharing options...
Greywind Posted March 1, 2014 Report Share Posted March 1, 2014 I vaguely recall a rule for incidental damage if your attack missed. I think it was in an AC. Quote Link to comment Share on other sites More sharing options...
Spence Posted March 1, 2014 Report Share Posted March 1, 2014 If we are talking about in session damage and not after the battle is over repercussions. I blow up things. If a super misses that bolt will go somewhere. I don't go overboard with it, but I do let secondary damage happen. Quote Link to comment Share on other sites More sharing options...
Beast Posted March 1, 2014 Report Share Posted March 1, 2014 I'd say only worry about collateral damage if the story calls for it or somebody is stupid to shoot the gas station w/ an rpg and was told as much Quote Link to comment Share on other sites More sharing options...
bluesguy Posted March 1, 2014 Report Share Posted March 1, 2014 Property damage is part and parcel for my Champions games. If the villains aren't trying to destroy something the players generally trash something around. The brick likes using manhole covers, dumpsters, and occasionally a parked vehicle. The character with telekinetic powers likes to find chain link fences or chains to use as a way to entangle her opponents (that is the special effect of her entangle). She also likes picking up big things and dropping them on the bad guys. Insurance covers most of the damage - that is why they work for Primus. Quote Link to comment Share on other sites More sharing options...
Spence Posted March 1, 2014 Report Share Posted March 1, 2014 The thing is the OP had nothing to do with it actually happening. He was asking about the aftermath as in who fixes it and who pays for it. Lawsuits and insurance. Quote Link to comment Share on other sites More sharing options...
drunkonduty Posted March 2, 2014 Report Share Posted March 2, 2014 The fight I ran for my group on Friday evening had an abandoned factory pretty much destroyed. This was mostly Oculon's fault. Near the end of the battle he opened up with his massive AoE energy blasts and took out one wall of the place. Who will pay for it? Insurance I suppose. It does make me think that the place could in fact be owned by one of VIPER's many shell companies. This way they can re-coup losses from having it destroyed when the heroes show up. In fact, I really like this idea. It could be an standard operational procedure for the snakes. Quote Link to comment Share on other sites More sharing options...
bubba smith Posted March 2, 2014 Report Share Posted March 2, 2014 VIPER using the heroes to do their dirty work huh? Quote Link to comment Share on other sites More sharing options...
Badger Posted March 3, 2014 Report Share Posted March 3, 2014 Who pays for it? Hero: If you want me to stop the next bad guy, it wont be me. Quote Link to comment Share on other sites More sharing options...
Greywind Posted March 3, 2014 Report Share Posted March 3, 2014 All heroes become illegal. Haven't you seen The Incredibles? Quote Link to comment Share on other sites More sharing options...
drunkonduty Posted March 3, 2014 Report Share Posted March 3, 2014 Not so much using the heroes for the dirty work. Just bowing to the inevitable (interference from heroes) and being prepared to profit from it. Insurance scam as a side-project. Quote Link to comment Share on other sites More sharing options...
lemming Posted March 3, 2014 Report Share Posted March 3, 2014 You know that John Byrne comic with Gladiator fighting the FF? something like that Quote Link to comment Share on other sites More sharing options...
Doctor Agenda Posted March 3, 2014 Report Share Posted March 3, 2014 In my game, there's likely to be some damage to nearby walls and vehicles. Between games, the characters have to help fix all that stuff as a show of goodwill and to keep the city's premiums down; so they try to move fights to locations where the collateral damage will be minimized. They operate out of Albuquerque, so that usually isn't difficult. An unusual feature of this setting is that a lot of cities allow beefs between superpowered folks to be settled in 'combat zones' and put the battles on PPV, provided all parties agree to the rules. It helps avoid damage to property and bystanders, and makes the city money. The participants also get a cut. Quote Link to comment Share on other sites More sharing options...
bubba smith Posted March 3, 2014 Report Share Posted March 3, 2014 sounds good Quote Link to comment Share on other sites More sharing options...
Boll Weevil Posted March 4, 2014 Report Share Posted March 4, 2014 Depends on the campaign but in our old Abnormals campaign, property damage was as much a part of the story as the characters. For them, every encounter was like the hotel scene from Ghostbusters. Quote Link to comment Share on other sites More sharing options...
BhelliomRahl Posted March 4, 2014 Report Share Posted March 4, 2014 It all depends on the Type of game I am running. In a Dark Champions game I run actions had consequences, this included property damage from any attack they used. Even hits could potentially cause collateral depending on its specific effect. I left it up to the Player on what action they took and what actions they took was reflected in Public Opinion. Also years ago I run a Dragonball Z game (Champions 4/ Fuzion) and in that game the landscape was altered. As a rule of thumb characters are harder than the environment and if they collide with it the environment is destroyed. They even managed to blow an entire planet up in a battle. That was a fun game and I really did not put much repercussion into them and they always had the option of the Dragonballs undo deaths and destruction. Quote Link to comment Share on other sites More sharing options...
Christopher Posted March 4, 2014 Report Share Posted March 4, 2014 As it happens the Superhero Webcomic Grrl Power just had a Comic about this issue: http://www.grrlpowercomic.com/archives/1223 One of the commentors had this idea: "In all the talk of collateral damage and such, no one mentions …. Power Rangers. Are we not going to mention that half the time a villian shows up they are suddenly in the middle of a wooded area? or abandoned industrial complex? Instant vorping, A city can have that spell, it will instantly teleport away any ‘supers’ that start to fight within city limits. Where they teleport to…. well it’s the same area, all set up with remote cameras to catch the fight and post it on the internet. YES! That’s what we need, and instant battle arena, subscribe to the website or tv station and all monies goes toward rebuilding the orphanages and bunny rehabs that are totaled in the first shot of the fight." Like Dr. Agendas Idea, just automatic. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.