steriaca Posted June 25, 2015 Report Share Posted June 25, 2015 Don't forget El Mantodor's brick henchwoman, La Tora. SteelCold 1 Quote Link to comment Share on other sites More sharing options...
SteelCold Posted June 25, 2015 Report Share Posted June 25, 2015 Ay caramba! Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted June 26, 2015 Author Report Share Posted June 26, 2015 She gives the term "cowgirl" new meaning Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted June 26, 2015 Report Share Posted June 26, 2015 Floodgate Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6 [2] 24 DEX 28 14- OCV: 8/DCV: 8 20 CON 10 13- 13 INT 3 12- PER Roll 12- 10 EGO 0 11- ECV: 3 - 3 15 PRE 5 12- PRE Attack: 3d6 8 OCV 25 8 DCV 25 3 OMCV 0 3 DMCV 0 5 SPD 30 Phases: 3, 5, 8, 10, 12 24 PD 10 Total: 24 PD (12 rPD) 24 ED 10 Total: 24 ED (12 rED) 8 REC 4 40 END 4 10 BODY 0 36 STUN 8 Total Characteristic Cost: 172 Movement: Running: 12m/24m END 1 Leaping: 4m/8m END 1 Swimming: 80m/640m END 1 Cost Powers 100 Water Powers: Multipower, 100-point reserve 10f 1) Water Blast I: Blast 8d6, Reduced Endurance (½ END; +¼), Double Knockback (+½), Area Of Effect (30m Cone; +¾) (100 Active Points) END 4 9f 2) Water Blast II: Killing Attack - Ranged 2d6, Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +1), Does BODY (+1) (90 Active Points) END 9 5f 3) Water Manipulation: Telekinesis (60 STR), Affects Porous (100 Active Points); Only Works on Water (-1) END 10 36 Water Form: Resistant Protection (12 PD/12 ED) 30 Water Form: Physical Damage Reduction, Resistant, 50% 15 Water Form: Mental Damage Reduction, 25% 13 Aquatic Adaptation: Life Support (Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing) 25 Delphine Sonar: Active Sonar (Hearing Group), Increased Arc Of Perception (360 Degrees), Tracking 27 Liquid Intangibility: Desolidification (affected by affected by cold or fire) (40 Active Points); Cannot Pass Through Solid Objects (-½) END 4 72 Superb Swimmer: Swimming +76m (80m total) (x8 Noncombat), Reduced Endurance (0 END; +½) (72 Active Points) Talents 3 Bump Of Direction 4 Environmental Movement (no penalties in water) Skills 25 +5 with Water Powers 3 Acrobatics 14- 2 AK: The Netherlands 11- 3 Breakfall 14- 3 KS: Environmental Groups 12- 3 KS: Olympics 12- 5 KS: Water Pollution 14- 0 Language: Dutch (idiomatic) (4 Active Points) 2 Language: English (fluent conversation) 5 Science Skill: Botany 14- 4 Science Skill: Environmental Science 13- Total Powers & Skill Cost: 404 Total Cost: 576 Pts Complications 30 Enraged: Berserk when she sees water pollution; (Common), go 11-, recover 11- 20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture) 20 Hunted: Dutchess Industries; Infrequently (Mo Pow; NCI; Capture/Kill) 15 Negative Reputation: Destructive Eco-Terrorist, Frequently (Extreme) 20 Psychological Complication: Hates Polluters; (Common; Total) 15 Social Complication: Secret ID; Frequently, Major 10 Vulnerability: 2 x STUN from Ice/Cold Attacks (Uncommon) 10 Vulnerability: 2 x BODY from Ice/Cold Attacks (Uncommon) 140 Total Complications Total Experience Points: 576 SteelCold and Acroyear II 2 Quote Link to comment Share on other sites More sharing options...
SteelCold Posted June 26, 2015 Report Share Posted June 26, 2015 Someone should tell Floodgate that Black Widow wants her suit back. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted June 26, 2015 Author Report Share Posted June 26, 2015 I noticed that too when I was coloring her. I went with the blues from dutch porceline and orange from their national color as represented by dutch cuties at the world cup. But that belt and the blue really are reminiscent of Black Widow. Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted June 27, 2015 Report Share Posted June 27, 2015 Someone should tell Floodgate that Black Widow wants her suit back. Totally different power set and boots though. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted June 27, 2015 Report Share Posted June 27, 2015 Ay caramba! She gives the term "cowgirl" new meaninggot milk? Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted June 27, 2015 Report Share Posted June 27, 2015 Hoarfrost Val Char Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 20 DEX 20 13- OCV: 8/DCV: 8 25 CON 15 14- 20 INT 10 13- PER Roll 13- 18 EGO 8 13- ECV: 3 - 6 20 PRE 10 13- PRE Attack: 4d6 8 OCV 25 8 DCV 25 3 OMCV 0 6 DMCV 9 5 SPD 30 Phases: 3, 5, 8, 10, 12 28 PD 8 Total: 28 PD (18 rPD) 28 ED 8 Total: 28 ED (18 rED) 14 REC 10 60 END 8 15 BODY 5 50 STUN 15 Total Characteristic Cost: 206 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 3m/6m Cost Powers END 70 Freezing Fog: Drain BODY and STUN 4d6, Persistent (+¼), Personal Immunity (+¼), Expanded Effect (x2 Characteristics or Powers simultaneously) (+½), Area Of Effect (8m Radius; +½), Reduced Endurance (0 END; +½), Constant (+½) (140 Active Points); Always On (-½), No Range (-½) 0 40 Freezing Fog: Darkness to Sight Group 8m radius, Persistent (+¼), Personal Immunity (+¼), Reduced Endurance (0 END; +½) (80 Active Points); Always On (-½), No Range (-½) 0 30 Freezing Fog: Change Environment (-8 Temperature Level Adjustment), Personal Immunity (+¼), Persistent (+¼), Area Of Effect (8m Radius; +½), Reduced Endurance (0 END; +½) (60 Active Points); Always On (-½), No Range (-½) 0 131 Blast of Cold Wind: Blast 15d6, Armor Piercing (+¼), Double Knockback (+½) (131 Active Points) 13 5 Sense Body Heat: Infrared Perception (Sight Group) 0 43 Frost Armor: Resistant Protection (18 PD/18 ED) (54 Active Points); Perceivable (-¼) 0 22 Cryogenically-altered Body: Life Support (Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Safe in Intense Cold; Self-Contained Breathing) 0 Talents 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 4 +2 OCV with Blast of Cold Wind 3 Bureaucratics 13- 3 Computer Programming 13- 3 Electronics 13- 3 Inventor 13- 3 KS: The Military World 13- 3 PS: Scientist 13- 3 Science Skill: Cryogenics 13- 3 Science Skill: Physics 13- 3 Science Skill: Chemistry 13- 3 Systems Operation Total Powers & Skill Cost: 379 Total Cost: 584 Pts Complications 25 Distinctive Features: Glowing blue eyes, blue-skin, frost armor, and freezing winds surround her (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 15 Dependence: Must feed off Others' Body Heat or suffer Takes 3d6 Damage (Easy To Obtain; 1 Hour) 10 Psychological Complication: In love with Midnight Sun (Uncommon; Strong) 10 Hunted: Midnight Sun Infrequently (As Pow; Harshly Punish) 20 Hunted: UNTIL Infrequently (Mo Pow; NCI; Capture) 15 Negative Reputation: Murderous Supervillainess, Frequently (Extreme) 15 Social Complication: Secret ID: Siiri Korhonen Frequently, Major 20 Vulnerability: 2 x BODY Heat/Fire Attacks (Common) 20 Vulnerability: 2 x STUN Heat/Fire Attacks (Common) 150 Total Complications Total Experience Points: 584 Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted June 27, 2015 Report Share Posted June 27, 2015 She seems like an homage to DC's Killer Frost. She'd be tough to fight with AE attacks or some kind of enhanced senses. If I can make a suggestion I'd give her Freezing Fog powers Unified Power (or would it still be Linked?) since I get the impression they're a collective effect of a single ability. Do they affect beings that are immune to extreme cold and/or non living or inorganic things? I guess she doesn't get much use out of her Striking Appearance being constantly surrounded by a blinding, deadly fog. Quote Link to comment Share on other sites More sharing options...
Kharis2000 Posted June 28, 2015 Report Share Posted June 28, 2015 At the very least, for her sake I'm hoping that Midnight Sun will have enough defenses to interact with her in some way to make her complications seem reasonable..... Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted June 28, 2015 Report Share Posted June 28, 2015 She seems like an homage to DC's Killer Frost. She'd be tough to fight with AE attacks or some kind of enhanced senses. If I can make a suggestion I'd give her Freezing Fog powers Unified Power (or would it still be Linked?) since I get the impression they're a collective effect of a single ability. Do they affect beings that are immune to extreme cold and/or non living or inorganic things? I guess she doesn't get much use out of her Striking Appearance being constantly surrounded by a blinding, deadly fog. Yeah, she's very similar to Killer Frost- and Midnight Sun has a bit of Firestorm going for him. Immunity to Extreme Cold and non-living/organic beings would be immune to the temperature level effect, although not the BODY drain. Yeah, I'll get rid of the Always On and Persistent modifers so she could use her Striking Appearance. That said, I'll post an altered version with your suggestions. Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted June 28, 2015 Report Share Posted June 28, 2015 Looks like Midnight Sun is trying to kill her but she's in love with him which can lead to all sorts of problems so so Disads seem reasonable even if he can't really get close to her. Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted June 28, 2015 Report Share Posted June 28, 2015 Hoarfrost 2.0 Val Char Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 20 DEX 20 13- OCV: 7/DCV: 7 23 CON 13 14- 20 INT 10 13- PER Roll 13- 18 EGO 8 13- ECV: 3 - 6 20 PRE 10 13- PRE Attack: 4d6 7 OCV 20 7 DCV 20 3 OMCV 0 6 DMCV 9 5 SPD 30 Phases: 3, 5, 8, 10, 12 24 PD 4 Total: 24 PD (18 rPD) 18 ED 4 Total: 18 ED (12 rED) 10 REC 6 60 END 8 15 BODY 5 50 STUN 15 Total Characteristic Cost: 182 Movement: Running: 40m/80m Leaping: 4m/8m Swimming: 4m/8m Cost Powers END 80 Freezing Fog: Darkness to Sight Group 16m radius, Personal Immunity (+¼), Reduced Endurance (0 END; +½) (140 Active Points); No Range (-½), Unified Power (-¼) 0 70 Freezing Fog: Drain BODY 4d6, Personal Immunity (+¼), Expanded Effect (x2 Characteristics or Powers simultaneously) (+½), Reduced Endurance (0 END; +½), Area Of Effect (16m Radius; +1 ¼), Mobile (1m per Phase; +½) (140 Active Points); No Range (-½), Unified Power (-¼), Does Not Work Versus Targets with LS: Safe in Intense Cold (-¼) 0 23 Freezing Fog: Change Environment (-6 Temperature Level Adjustment), Reduced Endurance (0 END; +½), Area Of Effect (16m Radius; +¾) (40 Active Points); No Range (-½), Unified Power (-¼) 0 112 Cold Winds: Blast 15d6, Double Knockback (+½) (112 Active Points) 11 94 Ice Darts: Killing Attack - Ranged 5d6, Armor Piercing (+¼) (94 Active Points) 9 45 Ice Armor: Resistant Protection (18 PD/12 ED) 0 2 Doesn’t Feel The Cold: Life Support (Safe in Intense Cold) 0 28 Ice Slides: Running +28m (40m total), Usable As Flight (+¼) (35 Active Points); Physical Manifestation (-¼), Leaves A Trail of Ice (-0) 3 Talents 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 6 +2 with Ice Darts and Cold Winds 3 Bureaucratics 13- 3 Computer Programming 13- 3 Electronics 13- 3 Inventor 13- 0 Language: Finnish (Suomi) (idiomatic) (4 Active Points) 3 Language: Swedish (completely fluent) 2 Language: English (fluent conversation) 5 Science Skill: Cyrogenics 15- 3 Stealth 13- 3 Systems Operation 13- Total Powers & Skill Cost: 491 Total Cost: 673 Pts Complications 15 Distinctive Features: ice and frost covered body (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Hunted: Midnight Sun; Frequently (As Pow; Capture) 20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture) 15 Negative Reputation: Murderous killer, Frequently (Extreme) 15 Psychological Complication: Loves Midnight Sun; (Common; Strong) 30 Vulnerability: 2 x BODY fire and heat attacks (Very Common) 30 Vulnerability: 2 x STUN fire and heat attacks (Very Common) 140 Total Complications Total Experience Points: 673 Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted June 28, 2015 Report Share Posted June 28, 2015 Yeah, she's very similar to Killer Frost- and Midnight Sun has a bit of Firestorm going for him. Immunity to Extreme Cold and non-living/organic beings would be immune to the temperature level effect, although not the BODY drain. Yeah, I'll get rid of the Always On and Persistent modifers so she could use her Striking Appearance. That said, I'll post an altered version with your suggestions. I apologize if I came across as nitpicking. It just some questions that came up. I like the job you're doing with these characters. Great write ups Edit: The comment on her Striking Appearance was intended as something of a joke. I didn't have a problem with her having it as she was. Its a character detail that might come up at some point and as a NPC efficiency isn't a major concern. Quote Link to comment Share on other sites More sharing options...
Armitage Posted June 29, 2015 Report Share Posted June 29, 2015 At the very least, for her sake I'm hoping that Midnight Sun will have enough defenses to interact with her in some way to make her complications seem reasonable..... In the original 4e write-ups, Hoarfrost and Midnight Sun were actually Susceptible to each other (1d6/Turn). They used to be engaged, but he thinks she's dead and the one time they met after they gained their powers, he couldn't see through her mist before he flew away. Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted June 30, 2015 Report Share Posted June 30, 2015 In the original 4e write-ups, Hoarfrost and Midnight Sun were actually Susceptible to each other (1d6/Turn). They used to be engaged, but he thinks she's dead and the one time they met after they gained their powers, he couldn't see through her mist before he flew away. Right. I dropped complications that I felt were excessive, not actually complicating, or silly. This fit the definition of both excessive and silly. I'll be posting Midnight Sun later. Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted June 30, 2015 Report Share Posted June 30, 2015 Huntsman of the Black Forest Val Char Cost Roll Notes 50 STR 40 19- Lift 25.6tons; 10d6 [5] 30 DEX 40 15- OCV: 10/DCV: 10 40 CON 30 17- 10 INT 0 11- PER Roll 16- 20 EGO 10 13- ECV: 7 - 7 40 PRE 30 17- PRE Attack: 8d6 10 OCV 35 10 DCV 35 7 OMCV 12 7 DMCV 12 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 30 PD 3 Total: 30 PD (25 rPD) 30 ED 3 Total: 30 ED (25 rED) 18 REC 14 80 END 12 25 BODY 15 70 STUN 25 Total Characteristic Cost: 356 Movement: Running: 12m/24m Flight: 40m/160m Leaping: 4m/8m Swimming: 4m/8m Cost Powers 15 Sword: Killing Attack - Hand-To-Hand 2d6 (5d6+1 w/STR) (30 Active Points); OAF (-1) END 3 40 Bow: Killing Attack - Ranged 2 ½d6, Double Knockback (+½), Affects Desolidified Any form of Desolidification (+½) (80 Active Points); OAF (-1) END 8 22 Corrupt Antlers: Killing Attack - Hand-To-Hand 1d6 (4d6+1 w/STR), Reduced Endurance (0 END; +½) (22 Active Points) 50 Find Prey: Mind Scan 10d6 (Human class of minds) END 5 45 Demonic Levitation: Flight 40m, x4 Noncombat END 4 40 Demonic Spirit Form: Desolidification (affected by Magic) END 4 20 Infernal Escape: Extra-Dimensional Movement (to a single location in Hell) END 2 10 Demonic Mind: Mental Defense (10 points total) 75 Demon Toughness: Resistant Protection (25 PD/25 ED) 40 Demonic Toughness: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 15 Demonic Senses: +5 PER with all Sense Groups 25 Demonic Senses: Increased Arc Of Perception (360 Degrees) with all Sense Groups 5 Demonic Senses: Infrared Perception (Sight Group) 10 Demonic Senses: Targeting with Normal Smell 5 Demonic Senses: Tracking with Normal Smell Perks 67 Four Demon Hounds: 6 Followers built on 265 Pts Each (Pg 98 HERO System Beastiary 6E) Talents 20 Universal Translator 11- Skills 30 +3 with All Attacks 18 +18 OMCV with Mind Scan 2 Animal Handler (Canines) 17- 3 Analyze: Combat 11- 3 Breakfall 15- 3 Interrogation 17- 0 Language: Demonic (idiomatic) (4 Active Points) 4 Language: German (idiomatic) 3 Stealth 15- 13 Tracking 16- Total Powers & Skill Cost: 583 Total Cost: 939 Pts Complications 25 Distinctive Features: Aura of Evil (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 40 Enraged: Berserk when he locates his prey (Common), go 14-, recover 8- 20 Negative Reputation: killer of superhumans, Very Frequently (Extreme) 20 Psychological Complication: Only Cares About Tracking Down And Killing Prey; (Common; Total) 15 Psychological Complication: Overconfident; (Common; Strong) 15 Susceptibility: takes 2d6 damage instantly when exposed to Holy items or attacks 2d6 damage Instant (Common) 5 Vulnerability: 1 ½ x BODY Holy Attacks (Uncommon) 10 Vulnerability: 2 x STUN Holy Attacks (Uncommon) 150 Complications Total Experience Points: 939 phoenix240 1 Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted June 30, 2015 Report Share Posted June 30, 2015 Right. I dropped complications that I felt were excessive, not actually complicating, or silly. This fit the definition of both excessive and silly. I'll be posting Midnight Sun later. I wouldn't call it silly but more overdoing the "Star crossed romance" aspect of the characters. That's pretty solidly implemented by their power sets and morality. The Susceptibility makes it sort of an anvil. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted June 30, 2015 Author Report Share Posted June 30, 2015 I think the idea of a pair of lovers who literally kill each other by being together is pretty interesting, personally. Quote Link to comment Share on other sites More sharing options...
Armitage Posted June 30, 2015 Report Share Posted June 30, 2015 I think the idea of a pair of lovers who literally kill each other by being together is pretty interesting, personally. It's a good plot element, but being Susceptible to one single person on the entire planet goes far enough beyond "Uncommon" that it shouldn't be worth points. It would still work fine as something that comes up in game play, like Radium's explosion hazard in 5e and 6e. If he's reduced to 0 BODY, he might explode in a massive burst of lethal radiation. It's not in his Powers or Complications; it's just a plot device in his character description. Christopher R Taylor 1 Quote Link to comment Share on other sites More sharing options...
Oruncrest Posted July 1, 2015 Report Share Posted July 1, 2015 To be fair to the writer of EE, DC had a pair of supervillians (Coldsnap & Heatstroke of the Masters of Disaster) who had similar problems; Whenever CS got within a foot of HS steam erupted between them. They joined the group to get money to cure their condition. IIRC, at one point HS was thrown into CS, and the resulting steam bath knocked them both out. Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted July 2, 2015 Report Share Posted July 2, 2015 To be fair to the writer of EE, DC had a pair of supervillians (Coldsnap & Heatstroke of the Masters of Disaster) who had similar problems; Whenever CS got within a foot of HS steam erupted between them. They joined the group to get money to cure their condition. IIRC, at one point HS was thrown into CS, and the resulting steam bath knocked them both out. Interesting. Good to know. I just felt it was redundant given their vulnerabilities. Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted July 2, 2015 Report Share Posted July 2, 2015 I think the idea of a pair of lovers who literally kill each other by being together is pretty interesting, personally. I think its interesting just a little redundant with their other Disadvantage and it felt like laying them theme on a little too thick, but that's just my opinion. Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted July 2, 2015 Report Share Posted July 2, 2015 Marathon Val Char Cost Roll Notes 30 STR 20 15- Lift 1600.0kg; 6d6 [END 3] 30 DEX 40 15- OCV: 10/DCV: 10 25 CON 15 14- 10 INT 0 11- PER Roll 11- 15 EGO 5 12- ECV: 3 - 5 15 PRE 5 12- PRE Attack: 3d6 10 OCV 35 10 DCV 35 3 OMCV 0 5 DMCV 6 7 SPD 50 Phases: 2, 4, 6, 7, 9, 11, 12 16 PD 8 Total: 16 PD (6 rPD) 16 ED 8 Total: 16 ED (6 rED) 12 REC 8 60 END 8 15 BODY 5 44 STUN 12 Total Characteristic Cost: 260 Movement: Running: 24m/48m Leaping: 4m/40m/8m/80m Swimming: 4m/8m Cost Powers 30 Olympic-Style Weaponry: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1) 2f 1) Radar Guided Javelin: Killing Attack - Hand-To-Hand 2d6 (3d6 w/STR), Ranged (+½), No Range Modifier (+½) (60 Active Points); 1 Recoverable Charge (-1 ¼), OAF (-1) [1 rc] 2f 2) Exploding Discus: Killing Attack - Ranged 2 ½d6, Area Of Effect (8m Radius; +½) (60 Active Points); 3 Charges (-1 ¼), OAF (-1), Range Based On Strength (-¼) [3] 2f 3) Concussion Discus: Blast 8d6, Area Of Effect (8m Radius; +½) (60 Active Points); 4 Charges (-1), OAF (-1), Range Based On Strength (-¼) [4] 1f 4) Pole Vault: Leaping +36m (4m/40m forward, 2m/20m upward), Reduced Endurance (0 END; +½) (27 Active Points); OAF (-1) 12 Swift: Running +12m (24m total) END 2 24 Can Take a Blast: Energy Damage Reduction, Resistant, 50% (30 Active Points); Only Versus Targets He's Aware Of (-¼) 24 Can Take a Punch: Physical Damage Reduction, Resistant, 50% (30 Active Points); Only Versus Targets He's Aware Of (-¼) 5 Cyber-Eye: Nightvision 5 Cyber-Eye: Ultraviolet Perception (Sight Group) 6 Cyber-Eye: +4 versus Range Modifier for Sight Group 7 Protective Mask: Sight Group Flash Defense (10 points) (10 Active Points); OIF (-½) Athletic Training Maneuver OCV DCV Notes 5 Flying Kick +1 -2 12d6 Strike 5 Hurdle Kick +1 +3 8d6 Strike 5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove 3 Legsweep +2 -1 9d6 Strike, Target Falls 5 Passing Throw +0 +0 8d6 +v/10; Target Falls; FMove 8 +2 HTH Damage Class(es) Talents 12 Combat Luck (6 PD/6 ED) Skills 20 +2 with All Attacks 3 Acrobatics 15- 2 AK: Greece 11- 3 Breakfall 15- 3 Climbing 15- 3 Concealment 11- 3 Contortionist 15- 10 Defense Maneuver I-IV 3 Demolitions 11- 3 Fast Draw 15- 2 KS: The Olympics 11- 2 KS: The Professional Sports World 11- 2 KS: European Politics 11- 0 Language: Greek (idiomatic) (4 Active Points) 2 Language: Russian (fluent conversation) 2 Language: English (fluent conversation) 3 PS: Decathlete 15- 3 Sleight Of Hand 15- 3 Stealth 15- 3 Teamwork 15- 2 WF: Javelins and Thrown Spears, Thrown Grenades Total Powers & Skill Cost: 240 Total Cost: 500 Pts Complications 5 Dependence: Must Use Steroids Incompetence: -1 to Skill Rolls and related rolls per time increment (Difficult To Obtain; 1 Day; Addiction) 25 Enraged: when insulted; (Common), go 11-, recover 8- 25 Hunted: New Guard Frequently (Mo Pow; NCI; Capture;) 10 Negative Reputation: Bitter Olympic Athlete, Frequently 15 Psychological Complication: Arrogant Bully; (Common; Strong) 15 Psychological Complication: Hates Americans; (Common; Strong) 10 Psychological Complication: Sexist, dislikes women; (Common; Moderate) 5 Rivalry: Professional, with other Athletes, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 15 Social Complication: Secret Identity; Frequently, Major 125 Total Complications Total Experience Points: 500 phoenix240 1 Quote Link to comment Share on other sites More sharing options...
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