phoenix240 Posted July 13, 2015 Report Share Posted July 13, 2015 In the original write-up, it was specifically mutant powers. He was a mutant-hating bigot with dissociative identity disorder. His alternate personality manifested mutant powers and began hunting mutant "sinners". He was the aide to the Archbishop of Spain until a mutant attack killed the Archbishop and left him trapped in the rubble with the corpse overnight. The experience is what turned him against mutants and the trauma is what triggered his breakdown. Okay that fits what I recall. Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted July 13, 2015 Report Share Posted July 13, 2015 Pretty much. This build is designed for any campaign, rather than a mutant-themed one. Is there an Advantage needed for that in 6e? Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted July 13, 2015 Report Share Posted July 13, 2015 Is there an Advantage needed for that in 6e? What do you mean? Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted July 13, 2015 Report Share Posted July 13, 2015 The Despoiler Val Char Cost Roll Notes 50 STR 40 19- Lift 25.6tons; 10d6 [5] 25 DEX 30 14- OCV: 8/DCV: 8 28 CON 18 15- 21 INT 11 13- PER Roll 13- 30 EGO 20 15- ECV: 3 - 10 30 PRE 20 15- PRE Attack: 6d6 8 OCV 25 8 DCV 25 3 OMCV 0 10 DMCV 21 5 SPD 30 Phases: 3, 5, 8, 10, 12 42 PD 10 Total: 42 PD (30 rPD) 40 ED 8 Total: 40 ED (30 rED) 16 REC 12 70 END 10 30 BODY 20 70 STUN 25 Total Characteristic Cost: 325 Movement: Running: 12m/24m Leaping: 40m/80m Swimming: 4m/8m Cost Powers END 112 Destructive Powers: Multipower, 112-point reserve 10f 1) Destructive Blast: Blast 14d6, Area Of Effect (8m Radius; +½) (105 Active Points) 10 9f 2) Phased Blast: Blast 12d6, Affects Desolidified Any form of Desolidification (+½) (90 Active Points) 9 9f 3) The Despoiler Effect: Killing Attack - Ranged 3d6+1, Armor Piercing (+¼), Constant (+½), Uncontrolled (+½) (112 Active Points); No Knockback (-¼) 11 110 Destructive Energy Field: Blast 12d6, Personal Immunity (+¼), Area Of Effect (8m Radius; +½), Constant (+½), Reduced Endurance (0 END; +½) (165 Active Points); No Range (-½) 0 112 Destructive Energy Field: Resistant Protection (30 PD/30 ED), Hardened (+¼) (112 Active Points) 0 40 Super-Dense Body: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 0 10 Super-Dense Body: Knockback Resistance -10m 0 10 Super-Dense Body: Power Defense (10 points) 0 25 Despoiler Senses: Increased Arc Of Perception (360 Degrees) with all Sense Groups 0 5 Despoiler Senses: Infrared Perception (Sight Group) 0 3 Despoiler Senses: Ultrasonic Perception (Hearing Group) 0 5 Despoiler Senses: Ultraviolet Perception (Sight Group) 0 23 Super-Leaping: Leaping +36m (40m forward, 20m upward) (Accurate) 2 Skills 40 +4 with All Attacks 3 Demolitions 13- 3 KS: Artifacts Of Destruction 13- 3 KS: Farming 13- 3 KS: Structural Integrity 13- 3 Linguist 0 1) Language: Czech (idiomatic) (4 Active Points) 2 2) Language: English (completely fluent) (3 Active Points) 2 3) Language: German (completely fluent) (3 Active Points) 2 4) Language: Italian (completely fluent) (3 Active Points) 2 5) Language: Polish (completely fluent) (3 Active Points) 2 6) Language: Russian (completely fluent) (3 Active Points) 1 7) Language: Slovak (fluent conversation) (2 Active Points) 3 PS: Farmer 13- Total Powers & Skill Cost: 552 Total Cost: 877 Pts Matching Complications 25 Distinctive Features: humanoid of black matter, surrounded by field of destructive energy; (Not Concealable; Extreme Reaction fear); Detectable By Commonly-Used Senses) 25 Enraged: Berserk when wounded (takes BODY) (Uncommon), go 11-, recover 11- 20 Enraged: if attacked; (Very Common), go 11-, recover 14- 20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture) 10 Physical Complication: Weighty (weighs 400 kg); (Infrequently; Slightly Impairing) 25 Psychological Complication: Determined To Destroy Everything; (Very Common; Total) 15 Psychological Complication: Overconfident; (Common; Strong) 10 Psychological Complication: Vengeful; (Common; Moderate) 150 Total Complications Total Experience Points: 877 Enforcer84 1 Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted July 14, 2015 Report Share Posted July 14, 2015 According to this page: "Fredd Gorham is a comic book and games illustrator who, for the past 24 years has worked for a wide variety of companies. His work has appeared in publications from Marvel, DC Comics, Steve Jackson Games, Caliber Press, White Wolf, Hero Games, Silver Gryphon, Viceroy Cards, Breygent and Albino Dragon Games to name a few. He has worked on the licenses for Red Sonja, Vampirella, Witchblade, Cry For Dawn, John Carter, Deadworld and Star Wars." I can't find a list of specific credits. EDIT: He was also one of the illustrators for 4e Ultimate Mentalist. Some of the pictures are in his DeviantArt gallery. EDIT2: I just happened to be checking "An Eye for an Eye" for an unrelated reason and he and Storn did all of the interior art. I know he did some work on Enemies for Hire as well. Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted July 14, 2015 Report Share Posted July 14, 2015 Sir Gawain Val Char Cost Roll Notes 25 STR 15 14- Lift 800.0kg; 5d6 [2] 30 DEX 40 15- OCV: 10/DCV: 10 23 CON 13 14- 13 INT 3 12- PER Roll 12- 18 EGO 8 13- ECV: 3 - 6 30 PRE 20 15- PRE Attack: 6d6 10 OCV 35 10 DCV 35 3 OMCV 0 6 DMCV 9 7 SPD 50 Phases: 2, 4, 6, 7, 9, 11, 12 24 PD 8 Total: 24 PD (14 rPD) 24 ED 8 Total: 24 ED (14 rED) 10 REC 6 50 END 6 12 BODY 2 38 STUN 9 Total Characteristic Cost: 267 Movement: Running: 18m/36m Leaping: 4m/8m Swimming: 4m/8m Cost Powers END 66 Sir Gawain's Curse: Multiform (585 Character Points in the most expensive form) (Instant Change, x4 Number Of Forms) (132 Active Points); No Conscious Control (Only Circumstance of Transformation) (-1) 20 Sword: Killing Attack - Hand-To-Hand 2 ½d6 (4d6+1 w/STR) (40 Active Points); OAF (-1) 4 16 Sword: Detect Enemies 12- (no Sense Group), Discriminatory, Range, Sense, Targeting (32 Active Points); OAF (-1) 35 Mystic Armor: Resistant Protection (14 PD/14 ED), Hardened (+¼) (52 Active Points); OIF (-½) 7 Mystic Armor: Mental Defense (10 points total) (10 Active Points); OIF (-½) 7 Mystic Armor: Power Defense (10 points) (10 Active Points); OIF (-½) 6 Swift-Limbed: Running +6m (18m total) 1 Martial Arts: Swordfighting Maneuver OCV DCV Notes 4 Counterstrike +2 +2 Weapon +2 DC Strike, Must Follow Block 4 Disarm -1 +1 Disarm; 35 STR to Disarm 4 Parry +2 +2 Block, Abort 5 Plunging Strike -2 +1 Weapon +4 DC Strike 4 Slash +0 +2 Weapon +2 DC Strike 5 Thrust +1 +3 Weapon Strike Talents 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 24 +3 with HTH Combat 3 AK: United Kingdom 12- 3 High Society 15- 4 KS: Heraldry 13- 3 KS: Medieval Culture 12- 3 KS: Medieval History 12- 0 Language: Old English (idiomatic) (4 Active Points) 4 Language: Welsh (idiomatic) 2 Language: English (fluent conversation) 3 Oratory 15- 3 Riding 15- 2 Survival (Temperate/Subtropical) 12- 3 Tactics 12- 2 WF: Common Melee Weapons Total Powers & Skill Cost: 245 Total Cost: 512 Pts Complications 10 Distinctive Features: Mystic Aura; (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) 20 Enraged: if code of honor is insulted; (Common), go 11-, recover 11- 20 Hunted: Black Paladin; Infrequently (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture/Kill) 20 Psychological Complication: Code of Chivalry; (Common; Total) 15 Psychological Complication: Vengeful; (Common; Strong) 15 Social Complication: Public ID; Frequently, Major 10 Unluck: 2d6 20 Vulnerability: 2 x STUN from Magic (Common) 20 Vulnerability: 2 x BODY from Magic (Common) 150 Total Complications Total Experience Points: 512 Multi-Form Notes: 9 AM-3 PM: Same as Above 3-8 AM/4-9 PM: STR 40, DEX 26, CON 28, PD/ED 29/28 (r17/r16), SPD 6, REC 14, END 60, BODY 15, STUN 50 8-11 AM/1-4 PM: STR 65, DEX 23, CON 33, PD/ED 34/32 (r22/r20), SPD 5, REC 20, END 70, BODY 18, STUN 68 11 AM-1 PM: STR 80, DEX 20, CON 38, PD/ED 38/36 (r26/r24), SPD 4, REC 24, END 80, BODY 21, STUN 80 SteelCold 1 Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted July 15, 2015 Report Share Posted July 15, 2015 Glacier Val Char Cost Roll Notes 75 STR 65 24- Lift 819.2tons; 15d6 [7] 15 DEX 10 12- OCV: 6/DCV: 6 50 CON 40 19- 5 INT -5 10- PER Roll 10- 10 EGO 20 11- ECV: 3 - 3 40 PRE 30 17- PRE Attack: 8d6 6 OCV 15 6 DCV 15 3 OMCV 9 3 DMCV 9 4 SPD 20 Phases: 3, 6, 9, 12 30 PD 27 Total: 30 PD (20 rPD) 30 ED 27 Total: 30 ED (20 rED) 25 REC 21 100 END 16 36 BODY 26 Total Characteristic Cost: 345 Movement: Running: 24m/48m Leaping: 4m/8m Swimming: 4m/8m Cost Powers 19 Immense Fists: Area Of Effect (1m Radius; +¼) for up to 75 Active Points of STR (19 Active Points) END 2 17 Body Of Ice: Blast 2d6, Area Of Effect Personal Surface Damage Shield (1m Surface; +¼), Persistent (+¼), Reduced Endurance (0 END; +½), Constant (+½), Attack Versus Alternate Defense (Life Support (Safe Environment [intense Cold]); All Or Nothing; +1) (35 Active Points); No Range (-½), Always On (-½) 53 Freezing Blast: Killing Attack - Ranged 3d6, Area Of Effect (20m Cone; +¾) (79 Active Points); No Range (-½) END 8 32 Freezing Blast: Killing Attack - Ranged 3d6, Area Of Effect (20m Cone; +¾) (79 Active Points); Linked (Freezing Blast; -½), Only Versus Non-Living Objects (-½), No Range (-½) END 8 40 Aura Of Freezing Cold: Change Environment (+3 Points of Damage, -4 Temperature Level Adjustment), Persistent (+¼), Reduced Endurance (0 END; +½), Area Of Effect (64m Radius; +1 ¼) (81 Active Points); No Range (-½), Always On (-½) 48 Body Of Ice: Regeneration (3 BODY per Turn) 4 Long Arms: Stretching 4m, Reduced Endurance (0 END; +½) (6 Active Points); Always Direct (-¼), no Noncombat Stretching (-¼) 12 Long Stride: Running +12m (24m total) 1 180 Body Of Ice: Resistant Protection (20 PD/20 ED) 30 Body Of Ice: Sight Group Flash Defense (10 points) 30 Body Of Ice: Hearing Group Flash Defense (10 points) 60 Body of Ice: Takes No STUN 31 Body of Ice: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing) 10 Body Of Ice: No Hit Locations 72 Immense Weight: Knockback Resistance -24m Skills 16 +2 with HTH Combat Total Powers & Skill Cost: 654 Total Cost: 999 Pts Complications 25 Distinctive Features: Hulking Ice Monster; (Not Concealable; Extreme Reaction (fear); Detectable By Commonly-Used Senses) 30 Enraged: Berserk if hit with a Fire/Heat attack (Common), go 11-, recover 11- 30 Hunted: UNTIL; Very Frequently (Mo Pow; NCI; Harshly Punish) 10 Physical Complication: Large (12 feet tall; +2 OCV for others to hit, +2 to PER Rolls for others to perceive); (Infrequently; Slightly Impairing) 25 Psychological Complication: Lives To Ravage And Destroy, Particularly Sources Of Warmth; (Very Common; Total) 20 Vulnerability: 2 x BODY from Fire/Heat (Common) 140 Total Complications Total Experience Points: 999 Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted July 15, 2015 Report Share Posted July 15, 2015 One of these things doesn't belong here 60 Body of Ice: Takes No STUN 20 Vulnerability: 2 x STUN from Fire/Heat (Common) Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted July 15, 2015 Report Share Posted July 15, 2015 "Takes Stun from Fire." Quote Link to comment Share on other sites More sharing options...
Burrito Boy Posted July 15, 2015 Report Share Posted July 15, 2015 Wouldn't that be a limitation on the Takes No Stun Power? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted July 16, 2015 Report Share Posted July 16, 2015 Wouldn't that be a limitation on the Takes No Stun Power? How? That Power means the absence of the STUN Characteristic. Quote Link to comment Share on other sites More sharing options...
Burrito Boy Posted July 16, 2015 Report Share Posted July 16, 2015 How? That Power means the absence of the STUN Characteristic.Oh. Never used it before. Guess it helps to read the rules. Hyper-Man 1 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted July 16, 2015 Report Share Posted July 16, 2015 How? That Power means the absence of the STUN Characteristic. Well just give him a stun stat back which you only worry about with fire attacks. Just an idea. Quote Link to comment Share on other sites More sharing options...
SteelCold Posted July 16, 2015 Report Share Posted July 16, 2015 Sir Gawain Val Char Cost Roll Notes 25 STR 15 14- Lift 800.0kg; 5d6 [2] 30 DEX 40 15- OCV: 10/DCV: 10 23 CON 13 14- 13 INT 3 12- PER Roll 12- 18 EGO 8 13- ECV: 3 - 6 30 PRE 20 15- PRE Attack: 6d6 10 OCV 35 10 DCV 35 3 OMCV 0 6 DMCV 9 7 SPD 50 Phases: 2, 4, 6, 7, 9, 11, 12 24 PD 8 Total: 24 PD (14 rPD) 24 ED 8 Total: 24 ED (14 rED) 10 REC 6 50 END 6 12 BODY 2 38 STUN 9 Total Characteristic Cost: 267 Movement: Running: 18m/36m Leaping: 4m/8m Swimming: 4m/8m Cost Powers END 66 Sir Gawain: Multiform (585 Character Points in the most expensive form) (Instant Change, x4 Number Of Forms) (132 Active Points); No Conscious Control (Only Circumstance of Transformation) (-1) 20 Sword: Killing Attack - Hand-To-Hand 2 ½d6 (4d6+1 w/STR) (40 Active Points); OAF (-1) 4 16 Sword: Detect Enemies 12- (no Sense Group), Discriminatory, Range, Sense, Targeting (32 Active Points); OAF (-1) 35 Mystic Armor: Resistant Protection (14 PD/14 ED), Hardened (+¼) (52 Active Points); OIF (-½) 7 Mystic Armor: Mental Defense (10 points total) (10 Active Points); OIF (-½) 7 Mystic Armor: Power Defense (10 points) (10 Active Points); OIF (-½) 6 Swift-Limbed: Running +6m (18m total) 1 Martial Arts: Swordfighting Maneuver OCV DCV Notes 4 Counterstrike +2 +2 Weapon +2 DC Strike, Must Follow Block 4 Disarm -1 +1 Disarm; 35 STR to Disarm 4 Parry +2 +2 Block, Abort 5 Plunging Strike -2 +1 Weapon +4 DC Strike 4 Slash +0 +2 Weapon +2 DC Strike 5 Thrust +1 +3 Weapon Strike Talents3 +1/+1d6 Striking Appearance (vs. all characters) Skills 24 +3 with HTH Combat 3 AK: United Kingdom 12- 3 High Society 15- 4 KS: Heraldry 13- 3 KS: Medieval Culture 12- 3 KS: Medieval History 12- 0 Language: Old English (idiomatic) (4 Active Points) 4 Language: Welsh (idiomatic) 2 Language: English (fluent conversation) 3 Oratory 15- 3 Riding 15- 2 Survival (Temperate/Subtropical) 12- 3 Tactics 12- 2 WF: Common Melee Weapons Total Powers & Skill Cost: 245 Total Cost: 512 Pts Complications 10 Distinctive Features: Mystic Aura; (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) 20 Enraged: if code of honor is insulted; (Common), go 11-, recover 11- 20 Hunted: Black Paladin; Infrequently (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture/Kill) 20 Psychological Complication: Code of Chivalry; (Common; Total) 15 Psychological Complication: Vengeful; (Common; Strong) 15 Social Complication: Public ID; Frequently, Major 10 Unluck: 2d6 20 Vulnerability: 2 x STUN from Magic (Common) 20 Vulnerability: 2 x BODY from Magic (Common) 150 Total Complications Total Experience Points: 512 Multi-Form Notes: 9 AM-3 PM: Same as Above 3-8 AM/4-9 PM: STR 40, DEX 26, CON 28, PD/ED 29/28 (r17/r16), SPD 6, REC 14, END 60, BODY 15, STUN 50 8-11 AM/1-4 PM: STR 65, DEX 23, CON 33, PD/ED 34/32 (r22/r20), SPD 5, REC 20, END 70, BODY 18, STUN 68 11 AM-1 PM: STR 80, DEX 20, CON 38, PD/ED 38/36 (r26/r24), SPD 4, REC 24, END 80, BODY 21, STUN 80 Great, an NPC that gets paid by the hour. Christopher R Taylor 1 Quote Link to comment Share on other sites More sharing options...
SteelCold Posted July 16, 2015 Report Share Posted July 16, 2015 One of these things doesn't belong here Takes no stun from physical attacks? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted July 16, 2015 Report Share Posted July 16, 2015 Takes no stun from physical attacks? It's an all-or-nothing ability. Excerpt from 6e1 page 293: TAKES NO STUNType: Automaton Power Duration: Persistent Target: Self Only Range: Self Costs END: No Cost: 45 Character Points to take only BODY and to lose abilities each time an attack does BODY; 60 Character Points to only take BODY An Automaton with this power ignores the STUN damage from any attack: it only takes the BODY. This is the most important Automaton Power; you can use it to simulate robots, zombies, and skeletons — any mindless being that continues fighting until it’s completely destroyed. The base cost for this Power is 45 points. An Automaton which buys this Power has no Stun Characteristic. It doesn’t get any points for this, and cannot sell back its STUN. Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted July 16, 2015 Report Share Posted July 16, 2015 One of these things doesn't belong here Yeah, it should say BODY. Silly me. Glacier is actually in the Champions 6e Villains books, in the Solo Villains book more precisely. He's pretty much the only character from European Enemies to appear in later editions, I think. I like the build for him far better there. Hyper-Man 1 Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted July 16, 2015 Report Share Posted July 16, 2015 The Napoleon of Crime Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 23 DEX 26 14- OCV: 8/DCV: 8 20 CON 10 13- 20 INT 10 13- PER Roll 13- 23 EGO 13 14- ECV: 8 - 8 30 PRE 20 15- PRE Attack: 6d6 8 OCV 25 8 DCV 25 8 OMCV 15 8 DMCV 15 5 SPD 30 Phases: 3, 5, 8, 10, 12 6+10 PD 4 Total: 6/16 PD (0/10 rPD) 6+10 ED 4 Total: 6/16 ED (0/10 rED) 8 REC 4 45 END 5 10 BODY 0 30 STUN 5 Total Characteristic Cost: 216 Movement: Running: 18m/36m Leaping: 4m/8m Swimming: 4m/8m Cost Powers 75 Mental Powers: Multipower, 75-point reserve 5f 1) Mind Blast: Mental Blast 5d6 (Human class of minds) (50 Active Points) END 5 7f 2) Mental Control: Mind Control 10d6 (Human class of minds), Telepathic (+¼), Reduced Endurance (½ END; +¼) (75 Active Points) END 3 5f 3) Read Minds: Telepathy 10d6 (Human class of minds) (50 Active Points) END 5 12 Electrified Saber: Killing Attack - Hand-To-Hand 1 ½d6 (2 ½d6 w/STR) (25 Active Points); OAF (-1) END 2 18 Electrified Saber: Blast 5d6, Attack Versus Alternate Defense (insulated Resistant ED or rED defined as force-field; All Or Nothing; +1) (50 Active Points); OAF (-1), No Range (-½), Linked (Electrified Saber; -¼), 16 Charges (-0) [16] 24 Mental Force-Field: Resistant Protection (10 PD/10 ED) (30 Active Points); Costs Half Endurance (-¼) END 1 15 Mental Shields: Mental Defense (15 points total) 6 Fast on his Feet: Running +6m (18m total) END 2 Martial Arts: Fencing Maneuver OCV DCV Notes 4 Counterstrike +2 +2 Weapon +2 DC Strike, Must Follow Block 4 Disarm -1 +1 Disarm; 25 STR to Disarm 4 Parry +2 +2 Block, Abort 5 Plunging Strike -2 +1 Weapon +4 DC Strike 4 Slash +0 +2 Weapon +2 DC Strike 5 Thrust +1 +3 Weapon Strike 1 Weapon Element: Blades Perks 1 Fringe Benefit: Passport 3 Fringe Benefit: Federal/National Police Powers 15 Money: Filthy Rich Talents 3 Absolute Time Sense 15 Danger Sense (self only, in combat) 13- 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 6 +3 OCV with Saber 3 Acting 15- 3 AK: France 13- 3 Bureaucratics 15- 3 Conversation 15- 10 Defense Maneuver I-IV 3 Fast Draw: Blades 14- 3 High Society 15- 3 Scholar 2 1) KS: European Politics (3 Active Points) 13- 2 2) KS: European Underworld (3 Active Points) 13- 2 3) KS: Fencing (3 Active Points) 13- 2 4) KS: History (3 Active Points) 13- 2 5) KS: Military Strategy (3 Active Points) 13- 2 6) KS: The Law Enforcement World (3 Active Points) 13- 2 7) KS: The Military/Mercenary/Terrorist World (3 Active Points) 13- 0 Language: French (idiomatic) (4 Active Points) 1 Language: English (basic conversation) 3 Oratory 15- 3 Persuasion 15- 3 Riding 14- 7 Tactics 15- 0 TF: Equines 5 WF: Early Firearms, Small Arms, Blades Total Powers & Skill Cost: 307 Total Cost: 523 Pts Complications 5 Dependent NPC: Twin Brother: Andre Kloseau (French Detective) Frequently (As powerful as the PC) 30 Enraged: if mocked or insulted; (Common), go 14-, recover 8- 20 Hunted: French Government; Infrequently (Mo Pow; NCI; Capture) 20 Psychological Complication: Megalomaniac; (Common; Total) 20 Psychological Complication: Code of Honor; (Common; Total) 20 Psychological Complication: Thinks He's Napoleon Bonaparte; (Common; Total) 15 Social Complication: Secret ID; Frequently, Major 130 Total Complications Total Experience Points: 523 SteelCold 1 Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted July 18, 2015 Report Share Posted July 18, 2015 Vlad the Impaler Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6 [2] 20 DEX 20 13- OCV: 7/DCV: 7 25 CON 15 14- 15 INT 5 12- PER Roll 12- 20 EGO 10 13- ECV: 7 - 7 25 PRE 15 14- PRE Attack: 5d6 7 OCV 20 7 DCV 20 7 OMCV 12 7 DMCV 12 5 SPD 30 Phases: 3, 5, 8, 10, 12 24 PD 10 Total: 24 PD (12 rPD) 24 ED 10 Total: 24 ED (12 rED) 10 REC 6 50 END 6 20 BODY 10 44 STUN 12 Total Characteristic Cost: 223 Movement: Running: 18m/36m Leaping: 4m/8m Swimming: 4m/8m Cost Powers 40 Energy Absorption: Absorption 20 BODY (energy, STR, PD, ED and END), Delayed Return Rate (points return at the rate of 5 per Minute; +1), Expanded Effect (x4 Characteristics or Powers simultaneously) (+1 ½) (70 Active Points); Only Works at Night (-½), Does Not Work Against Light-Based Attacks (-¼) 47 Kinetic Absorption: Absorption 20 BODY (physical, STR, PD, ED and END), Delayed Return Rate (points return at the rate of 5 per Minute; +1), Expanded Effect (x4 Characteristics or Powers simultaneously) (+1 ½) (70 Active Points); Only Works at Night (-½) 36 Inhuman Toughness: Resistant Protection (12 PD/12 ED) 0 5 Darkvision: Nightvision 6 Swift: Running +6m (18m total) END 2 48 Unusual Vitality: Regeneration (3 BODY per Turn) 55 Vampiric Touch: Drain CON, BODY, STUN 4d6, Reduced Endurance (½ END; +¼), Variable Effect (+½), Expanded Effect (x3 Characteristics or Powers simultaneously) (+1) (110 Active Points); No Range (-½), Only Works at Night (-½) END 5 36 Vampiric Touch: Aid CON, BODY and STUN 4d6, Reduced Endurance (½ END; +¼), Variable Effect (+½), Expanded Effect (x3 Characteristics or Powers simultaneously) (+1), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1) (90 Active Points); Only to Aid Self (-1), Only Works At Night (-½) END 4 Talents 15 Combat Sense 12- 3 Simulate Death 6 +2/+2d6 Striking Appearance (vs. all characters) Skills 16 +2 with HTH Combat 5 AK: Carpathian mountains 14- 3 Breakfall 13- 3 Charm 14- 3 Climbing 13- 3 Concealment 12- 3 Conversation 14- 3 High Society 14- 3 Linguist 1 1) Language: Bulgarian (fluent conversation) (2 Active Points) 1 2) Language: English (fluent conversation) (2 Active Points) 1 3) Language: German (fluent conversation) (2 Active Points) 1 4) Language: Hungarian (fluent conversation) (2 Active Points) 0 5) Language: Romanian (idiomatic) (4 Active Points) 1 6) Language: Russian (fluent conversation) (2 Active Points) 3 Shadowing 12- 3 Stealth 13- Total Powers & Skill Cost: 350 Total Cost: 573 Pts Complications 10 Distinctive Features: Mutant; (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) 15 Hunted: Dracula (Actual Vampires); Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching) 25 Hunted: Romanian Government; Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture/Kill) 15 Negative Reputation: Vampire, Frequently (Extreme) 10 Hunted: Vampire Hunters; Infrequently (As Pow; Kill) 25 Psychological Complication: Believes He Is A Vampire; (Very Common; Total) 15 Psychological Complication: Repelled by Mirrors; (Common; Strong) 15 Social Complication: Public ID; Frequently, Major 5 Unluck: 1d6 135 Total Complications Total Experience Points: 573 Quote Link to comment Share on other sites More sharing options...
steriaca Posted July 18, 2015 Report Share Posted July 18, 2015 Ya ya. Shure shure. Pierre, we got another one. The Napoleon of Crime Ya ya, shure shure. Quote Link to comment Share on other sites More sharing options...
wcw43921 Posted July 19, 2015 Report Share Posted July 19, 2015 I always thought the Napoleon Of Crime was a cat. Quote Link to comment Share on other sites More sharing options...
SteelCold Posted July 19, 2015 Report Share Posted July 19, 2015 Ya ya. Shure shure. Pierre, we got another one. Holy Pink Panther, Batman! Quote Link to comment Share on other sites More sharing options...
Dr. MID-Nite Posted July 20, 2015 Report Share Posted July 20, 2015 Yeah, it should say BODY. Silly me. Glacier is actually in the Champions 6e Villains books, in the Solo Villains book more precisely. He's pretty much the only character from European Enemies to appear in later editions, I think. I like the build for him far better there. Steve Long claims up and down that it ISN'T the same character from European Enemies....even though they are nearly identical. "shrugs" Quote Link to comment Share on other sites More sharing options...
steriaca Posted July 22, 2015 Report Share Posted July 22, 2015 Ya ya. Shure shure. Pierre, we got another one. Anyone get the reference? It originally came from a Buggs Bunny cartoon (where he bothers what appears to be at first the real Napoleon, till the nice men in the white coats comes to take him away, using that exact quote above). Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted August 2, 2015 Report Share Posted August 2, 2015 Steve Long claims up and down that it ISN'T the same character from European Enemies....even though they are nearly identical. "shrugs" Interesting. There are differences in backstory and design, but yeah they're rather similar. I had a hard drive crash recently so I'm borrowing my friend's computer to finish the conversions. Quote Link to comment Share on other sites More sharing options...
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