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6th Edition Conversions


Christopher R Taylor

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In the original write-up, it was specifically mutant powers.  He was a mutant-hating bigot with dissociative identity disorder.  His alternate personality manifested mutant powers and began hunting mutant "sinners".

He was the aide to the Archbishop of Spain until a mutant attack killed the Archbishop and left him trapped in the rubble with the corpse overnight.  The experience is what turned him against mutants and the trauma is what triggered his breakdown.

 

 

Okay that fits what I recall.

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The Despoiler

 

Val   Char   Cost    Roll     Notes

  50    STR      40      19-       Lift 25.6tons; 10d6 [5]

  25    DEX      30      14-       OCV:  8/DCV:  8

  28    CON     18      15-

  21    INT       11      13-       PER Roll 13-

  30    EGO      20      15-       ECV:  3 - 10

  30    PRE       20      15-       PRE Attack:  6d6

 

   8     OCV      25     

   8     DCV      25     

   3     OMCV   0      

  10    DMCV  21     

   5     SPD      30                  Phases:  3, 5, 8, 10, 12

 

  42    PD         10                  Total:  42 PD (30 rPD)

  40    ED          8                   Total:  40 ED (30 rED)

  16    REC      12

  70    END      10

  30    BODY   20

  70    STUN   25      Total Characteristic Cost:  325

 

Movement:     Running:  12m/24m

                         Leaping:  40m/80m

                         Swimming:  4m/8m

 

Cost   Powers                                                                                   END

112     Destructive Powers:  Multipower, 112-point reserve            

10f      1)  Destructive Blast:  Blast 14d6, Area Of Effect (8m Radius; +½) (105 Active Points)               10

9f        2)  Phased Blast:  Blast 12d6, Affects Desolidified Any form of Desolidification (+½) (90 Active Points)               9

9f        3)  The Despoiler Effect:  Killing Attack - Ranged 3d6+1, Armor Piercing (+¼), Constant (+½), Uncontrolled (+½) (112 Active Points); No Knockback (-¼)                                      11

                                                                                                                   

110     Destructive Energy Field:  Blast 12d6, Personal Immunity (+¼), Area Of Effect (8m Radius; +½), Constant (+½), Reduced Endurance (0 END; +½) (165 Active Points); No Range (-½)            0

112     Destructive Energy Field:  Resistant Protection (30 PD/30 ED), Hardened (+¼) (112 Active Points)       0

40       Super-Dense Body:  Life Support  (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 0

10       Super-Dense Body:  Knockback Resistance -10m                 0

10       Super-Dense Body:  Power Defense (10 points)                    0

25       Despoiler Senses:  Increased Arc Of Perception (360 Degrees) with all Sense Groups                0

5         Despoiler Senses:  Infrared Perception (Sight Group)          0

3         Despoiler Senses:  Ultrasonic Perception (Hearing Group) 0

5         Despoiler Senses:  Ultraviolet Perception (Sight Group)     0

23       Super-Leaping:  Leaping +36m (40m forward, 20m upward) (Accurate)         2

 

           Skills

40       +4 with All Attacks

 

3         Demolitions 13-

3         KS: Artifacts Of Destruction  13-

3         KS: Farming 13-

3         KS: Structural Integrity 13-

3         Linguist

0         1)  Language:  Czech (idiomatic) (4 Active Points)

2         2)  Language:  English (completely fluent) (3 Active Points)

2         3)  Language:  German (completely fluent) (3 Active Points)

2         4)  Language:  Italian (completely fluent) (3 Active Points)

2         5)  Language:  Polish (completely fluent) (3 Active Points)

2         6)  Language:  Russian (completely fluent) (3 Active Points)

1         7)  Language:  Slovak (fluent conversation) (2 Active Points)

3         PS: Farmer 13-

 

Total Powers & Skill Cost:  552

Total Cost:  877

 

Pts      Matching Complications

25       Distinctive Features:  humanoid of black matter, surrounded by field of destructive energy; (Not Concealable; Extreme Reaction fear);  Detectable By Commonly-Used Senses)

25       Enraged:  Berserk when wounded (takes BODY) (Uncommon), go 11-, recover 11-

20       Enraged:  if attacked; (Very Common), go 11-, recover 14-

20       Hunted:  UNTIL; Infrequently (Mo Pow; NCI; Capture)

10       Physical Complication:  Weighty (weighs 400 kg); (Infrequently; Slightly Impairing)

25       Psychological Complication:  Determined To Destroy Everything; (Very Common; Total)

15       Psychological Complication:  Overconfident; (Common; Strong)

10       Psychological Complication:  Vengeful; (Common; Moderate)

150     Total Complications

 

Total Experience Points:  877

 

34i68o8.jpg

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According to this page:

 

"Fredd Gorham is a comic book and games illustrator who, for the past 24 years has worked for a wide variety of companies. His work has appeared in publications from Marvel, DC Comics, Steve Jackson Games, Caliber Press, White Wolf, Hero Games, Silver Gryphon, Viceroy Cards, Breygent and Albino Dragon Games to name a few. He has worked on the licenses for Red Sonja, Vampirella, Witchblade, Cry For Dawn, John Carter, Deadworld and Star Wars."

 

I can't find a list of specific credits. 

 

EDIT: He was also one of the illustrators for 4e Ultimate Mentalist.  Some of the pictures are in his DeviantArt gallery.

EDIT2: I just happened to be checking "An Eye for an Eye" for an unrelated reason and he and Storn did all of the interior art.

I know he did some work on Enemies for Hire as well. 

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Sir Gawain

 

Val   Char   Cost    Roll     Notes

  25    STR      15      14-       Lift 800.0kg; 5d6 [2]

  30    DEX      40      15-       OCV:  10/DCV:  10

  23    CON     13      14-

  13    INT        3       12-       PER Roll 12-

  18    EGO       8       13-       ECV:  3 - 6

  30    PRE       20      15-       PRE Attack:  6d6

 

  10    OCV      35     

  10    DCV      35     

   3     OMCV   0      

   6     DMCV   9      

   7     SPD      50                  Phases:  2, 4, 6, 7, 9, 11, 12

 

  24    PD          8                   Total:  24 PD (14 rPD)

  24    ED          8                   Total:  24 ED (14 rED)

  10    REC       6

  50    END       6

  12    BODY    2

  38    STUN    9       Total Characteristic Cost:  267

 

Movement:     Running:  18m/36m

                         Leaping:  4m/8m

                         Swimming:  4m/8m

 

Cost   Powers                                                                                   END

66       Sir Gawain's Curse:  Multiform (585 Character Points in the most expensive form) (Instant Change, x4 Number Of Forms) (132 Active Points); No Conscious Control (Only Circumstance of Transformation) (-1) 

                                                                                                                   

20       Sword:  Killing Attack - Hand-To-Hand 2 ½d6 (4d6+1 w/STR) (40 Active Points); OAF (-1)     4

16       Sword:  Detect Enemies 12- (no Sense Group), Discriminatory, Range, Sense, Targeting (32 Active Points); OAF (-1)       

35       Mystic Armor:  Resistant Protection (14 PD/14 ED), Hardened (+¼) (52 Active Points); OIF (-½)            

7         Mystic Armor:  Mental Defense (10 points total) (10 Active Points); OIF (-½)             

7         Mystic Armor:  Power Defense (10 points) (10 Active Points); OIF (-½)       

6         Swift-Limbed:  Running +6m (18m total)                                 1

 

           Martial Arts: Swordfighting

           Maneuver        OCV   DCV    Notes

4         Counterstrike   +2       +2      Weapon +2 DC Strike, Must Follow Block

4         Disarm               -1       +1      Disarm; 35 STR to Disarm

4         Parry                  +2       +2      Block, Abort

5         Plunging Strike -2       +1      Weapon +4 DC Strike

4         Slash                 +0       +2      Weapon +2 DC Strike

5         Thrust               +1       +3      Weapon  Strike

 

           Talents

3         +1/+1d6 Striking Appearance (vs. all characters)

 

           Skills

24       +3 with HTH Combat

 

3         AK: United Kingdom 12-

3         High Society 15-

4         KS: Heraldry 13-

3         KS: Medieval Culture 12-

3         KS: Medieval History 12-

0         Language:  Old English (idiomatic) (4 Active Points)

4         Language:  Welsh (idiomatic)

2         Language:  English (fluent conversation)

3         Oratory 15-

3         Riding 15-

2         Survival (Temperate/Subtropical) 12-

3         Tactics 12-

 

2         WF:  Common Melee Weapons

 

Total Powers & Skill Cost:  245

Total Cost:  512

 

Pts      Complications

10       Distinctive Features:  Mystic Aura; (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)

20       Enraged:  if code of honor is insulted; (Common), go 11-, recover 11-

20       Hunted:  Black Paladin; Infrequently (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture/Kill)

20       Psychological Complication:  Code of Chivalry; (Common; Total)

15       Psychological Complication:  Vengeful; (Common; Strong)

15       Social Complication:  Public ID; Frequently, Major

10       Unluck: 2d6

20       Vulnerability:  2 x STUN from Magic (Common)

20       Vulnerability:  2 x BODY from Magic (Common)

150     Total Complications

 

Total Experience Points:  512

 

Multi-Form Notes:

9 AM-3 PM: Same as Above

3-8 AM/4-9 PM: STR 40, DEX 26, CON 28, PD/ED 29/28 (r17/r16), SPD 6, REC 14, END 60, BODY 15, STUN 50

8-11 AM/1-4 PM: STR 65, DEX 23, CON 33, PD/ED 34/32 (r22/r20), SPD 5, REC 20, END 70, BODY 18, STUN 68

11 AM-1 PM: STR 80, DEX 20, CON 38, PD/ED 38/36 (r26/r24), SPD 4, REC 24, END 80, BODY 21, STUN 80

 

20troeo.jpg

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Glacier

 

Val   Char   Cost    Roll     Notes

  75    STR      65      24-       Lift 819.2tons; 15d6 [7]

  15    DEX      10      12-       OCV:  6/DCV:  6

  50    CON     40      19-

   5     INT       -5      10-       PER Roll 10-

  10    EGO      20      11-       ECV:  3 - 3

  40    PRE       30      17-       PRE Attack:  8d6

 

   6     OCV      15     

   6     DCV      15     

   3     OMCV   9      

   3     DMCV   9      

   4     SPD      20                  Phases:  3, 6, 9, 12

 

  30    PD         27                  Total:  30 PD (20 rPD)

  30    ED         27                  Total:  30 ED (20 rED)

  25    REC      21

100   END      16

  36    BODY   26

          Total Characteristic Cost:  345

 

Movement:     Running:  24m/48m

                         Leaping:  4m/8m

                         Swimming:  4m/8m

 

Cost   Powers                                                                                  

19       Immense Fists:  Area Of Effect (1m Radius; +¼) for up to 75 Active Points of STR (19 Active Points)   END 2

17       Body Of Ice:  Blast 2d6, Area Of Effect Personal Surface Damage Shield (1m Surface; +¼), Persistent (+¼), Reduced Endurance (0 END; +½), Constant (+½), Attack Versus Alternate Defense (Life Support (Safe Environment [intense Cold]); All Or Nothing; +1) (35 Active Points); No Range (-½), Always On (-½)         

53       Freezing Blast:  Killing Attack - Ranged 3d6, Area Of Effect (20m Cone; +¾) (79 Active Points); No Range (-½) END 8

32       Freezing Blast:  Killing Attack - Ranged 3d6, Area Of Effect (20m Cone; +¾) (79 Active Points); Linked (Freezing Blast; -½), Only Versus Non-Living Objects (-½), No Range (-½)  END 8

40       Aura Of Freezing Cold:  Change Environment (+3 Points of Damage, -4 Temperature Level Adjustment), Persistent (+¼), Reduced Endurance (0 END; +½), Area Of Effect (64m Radius; +1 ¼) (81 Active Points); No Range (-½), Always On (-½)

48       Body Of Ice:  Regeneration (3 BODY per Turn)                    

4         Long Arms:  Stretching 4m, Reduced Endurance (0 END; +½) (6 Active Points); Always Direct (-¼), no Noncombat Stretching (-¼)                                                                           

12       Long Stride:  Running +12m (24m total)                                 1

                                                                                                                   

180     Body Of Ice:  Resistant Protection (20 PD/20 ED)                

30       Body Of Ice:  Sight Group Flash Defense (10 points)          

30       Body Of Ice:  Hearing Group Flash Defense (10 points)      

60       Body of Ice:  Takes No STUN                                                  

31       Body of Ice:  Life Support  (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing)

10       Body Of Ice:  No Hit Locations                                                

72       Immense Weight:  Knockback Resistance -24m                    

 

           Skills

16       +2 with HTH Combat

 

Total Powers & Skill Cost:  654

Total Cost:  999

 

Pts      Complications

25       Distinctive Features:  Hulking Ice Monster; (Not Concealable; Extreme Reaction (fear); Detectable By Commonly-Used Senses)

30       Enraged:  Berserk if hit with a Fire/Heat attack (Common), go 11-, recover 11-

30       Hunted:  UNTIL; Very Frequently (Mo Pow; NCI; Harshly Punish)

10       Physical Complication:  Large (12 feet tall; +2 OCV for others to hit, +2 to PER Rolls for others to perceive); (Infrequently; Slightly Impairing)

25       Psychological Complication:  Lives To Ravage And Destroy, Particularly Sources Of Warmth; (Very Common; Total)

20       Vulnerability:  2 x BODY from Fire/Heat (Common)

140     Total Complications

 

Total Experience Points:  999

 

2qaick2.jpg

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Sir Gawain

 

 

 

 

 

 

Val   Char   Cost    Roll     Notes

  25    STR      15      14-       Lift 800.0kg; 5d6 [2]

  30    DEX      40      15-       OCV:  10/DCV:  10

  23    CON     13      14-

  13    INT        3       12-       PER Roll 12-

  18    EGO       8       13-       ECV:  3 - 6

  30    PRE       20      15-       PRE Attack:  6d6

 

  10    OCV      35     

  10    DCV      35     

   3     OMCV   0      

   6     DMCV   9      

   7     SPD      50                  Phases:  2, 4, 6, 7, 9, 11, 12

 

  24    PD          8                   Total:  24 PD (14 rPD)

  24    ED          8                   Total:  24 ED (14 rED)

  10    REC       6

  50    END       6

  12    BODY    2

  38    STUN    9       Total Characteristic Cost:  267

 

Movement:     Running:  18m/36m

                         Leaping:  4m/8m

                         Swimming:  4m/8m

 

Cost   Powers                                                                                   END

66       Sir Gawain:  Multiform (585 Character Points in the most expensive form) (Instant Change, x4 Number Of Forms) (132 Active Points); No Conscious Control (Only Circumstance of Transformation) (-1) 

                                                                                                                   

20       Sword:  Killing Attack - Hand-To-Hand 2 ½d6 (4d6+1 w/STR) (40 Active Points); OAF (-1)     4

16       Sword:  Detect Enemies 12- (no Sense Group), Discriminatory, Range, Sense, Targeting (32 Active Points); OAF (-1)       

35       Mystic Armor:  Resistant Protection (14 PD/14 ED), Hardened (+¼) (52 Active Points); OIF (-½)            

7         Mystic Armor:  Mental Defense (10 points total) (10 Active Points); OIF (-½)             

7         Mystic Armor:  Power Defense (10 points) (10 Active Points); OIF (-½)       

6         Swift-Limbed:  Running +6m (18m total)                                 1

 

           Martial Arts: Swordfighting

 

 

           Maneuver        OCV   DCV    Notes

4         Counterstrike   +2       +2      Weapon +2 DC Strike, Must Follow Block

4         Disarm               -1       +1      Disarm; 35 STR to Disarm

4         Parry                  +2       +2      Block, Abort

5         Plunging Strike -2       +1      Weapon +4 DC Strike

4         Slash                 +0       +2      Weapon +2 DC Strike

5         Thrust               +1       +3      Weapon  Strike

 

           Talents

3         +1/+1d6 Striking Appearance (vs. all characters)

 

           Skills

24       +3 with HTH Combat

 

3         AK: United Kingdom 12-

3         High Society 15-

4         KS: Heraldry 13-

3         KS: Medieval Culture 12-

3         KS: Medieval History 12-

0         Language:  Old English (idiomatic) (4 Active Points)

4         Language:  Welsh (idiomatic)

2         Language:  English (fluent conversation)

3         Oratory 15-

3         Riding 15-

2         Survival (Temperate/Subtropical) 12-

3         Tactics 12-

 

2         WF:  Common Melee Weapons

 

Total Powers & Skill Cost:  245

Total Cost:  512

 

Pts      Complications

10       Distinctive Features:  Mystic Aura; (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)

20       Enraged:  if code of honor is insulted; (Common), go 11-, recover 11-

20       Hunted:  Black Paladin; Infrequently (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture/Kill)

20       Psychological Complication:  Code of Chivalry; (Common; Total)

15       Psychological Complication:  Vengeful; (Common; Strong)

15       Social Complication:  Public ID; Frequently, Major

10       Unluck: 2d6

20       Vulnerability:  2 x STUN from Magic (Common)

20       Vulnerability:  2 x BODY from Magic (Common)

150     Total Complications

 

Total Experience Points:  512

 

Multi-Form Notes:

9 AM-3 PM: Same as Above

3-8 AM/4-9 PM: STR 40, DEX 26, CON 28, PD/ED 29/28 (r17/r16), SPD 6, REC 14, END 60, BODY 15, STUN 50

8-11 AM/1-4 PM: STR 65, DEX 23, CON 33, PD/ED 34/32 (r22/r20), SPD 5, REC 20, END 70, BODY 18, STUN 68

11 AM-1 PM: STR 80, DEX 20, CON 38, PD/ED 38/36 (r26/r24), SPD 4, REC 24, END 80, BODY 21, STUN 80

 

20troeo.jpg

Great, an NPC that gets paid by the hour.
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Takes no stun from physical attacks?

 

It's an all-or-nothing ability.

 

Excerpt from 6e1 page 293:

 

TAKES NO STUN

Type: Automaton Power

Duration: Persistent

Target: Self Only

Range: Self

Costs END: No

Cost: 45 Character Points to take only BODY and to lose abilities each time an attack does BODY; 60 Character Points to only take BODY

 

An Automaton with this power ignores the STUN damage from any attack: it only takes the BODY. This is the most important Automaton Power; you can use it to simulate robots, zombies, and skeletons — any mindless being that continues fighting until it’s completely destroyed. The base cost for this Power is 45 points.

 

An Automaton which buys this Power has no Stun Characteristic. It doesn’t get any points for this, and cannot sell back its STUN.

 

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One of these things doesn't belong here :)

 

 

 

Yeah, it should say BODY.  Silly me.

 

Glacier is actually in the Champions 6e Villains books, in the Solo Villains book more precisely.  He's pretty much the only character from European Enemies to appear in later editions, I think.  I like the build for him far better there.

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The Napoleon of Crime

 

Val   Char   Cost    Roll     Notes

  15    STR       5       12-       Lift 200.0kg; 3d6 [1]

  23    DEX      26      14-       OCV:  8/DCV:  8

  20    CON     10      13-

  20    INT       10      13-       PER Roll 13-

  23    EGO      13      14-       ECV:  8 - 8

  30    PRE       20      15-       PRE Attack:  6d6

 

   8     OCV      25     

   8     DCV      25     

   8     OMCV  15     

   8     DMCV  15     

   5     SPD      30                  Phases:  3, 5, 8, 10, 12

 

6+10  PD          4                   Total:  6/16 PD (0/10 rPD)

6+10  ED          4                   Total:  6/16 ED (0/10 rED)

   8     REC       4

  45    END       5

  10    BODY    0

  30    STUN    5       Total Characteristic Cost:  216

 

Movement:     Running:  18m/36m

                         Leaping:  4m/8m

                         Swimming:  4m/8m

 

Cost   Powers                                                                                 

75       Mental Powers:  Multipower, 75-point reserve                      

5f        1)  Mind Blast:  Mental Blast 5d6 (Human class of minds) (50 Active Points)       END        5

7f        2)  Mental Control:  Mind Control 10d6 (Human class of minds), Telepathic (+¼), Reduced Endurance (½ END; +¼) (75 Active Points)      END  3

5f        3)  Read Minds:  Telepathy 10d6 (Human class of minds) (50 Active Points)  END    5

                                                                                                                   

12       Electrified Saber:  Killing Attack - Hand-To-Hand 1 ½d6 (2 ½d6 w/STR) (25 Active Points); OAF (-1) END 2

18       Electrified Saber:  Blast 5d6, Attack Versus Alternate Defense (insulated Resistant ED or rED defined as force-field; All Or Nothing; +1) (50 Active Points); OAF (-1), No Range (-½), Linked (Electrified Saber; -¼), 16 Charges (-0)        [16]

                                                                                                                   

24       Mental Force-Field:  Resistant Protection (10 PD/10 ED) (30 Active Points); Costs Half Endurance (-¼)   END   1

15       Mental Shields:  Mental Defense (15 points total)              

6         Fast on his Feet:  Running +6m (18m total)                  END         2

          

                   Martial Arts: Fencing

           Maneuver        OCV   DCV    Notes

4         Counterstrike   +2       +2      Weapon +2 DC Strike, Must Follow Block

4         Disarm               -1       +1      Disarm; 25 STR to Disarm

4         Parry                  +2       +2      Block, Abort

5         Plunging Strike -2       +1      Weapon +4 DC Strike

4         Slash                 +0       +2      Weapon +2 DC Strike

5         Thrust               +1       +3      Weapon  Strike

1         Weapon Element:  Blades

 

           Perks

1         Fringe Benefit:  Passport

3         Fringe Benefit:  Federal/National Police Powers

15       Money:  Filthy Rich

 

           Talents

3         Absolute Time Sense

15       Danger Sense (self only, in combat) 13-

3         +1/+1d6 Striking Appearance (vs. all characters)

 

           Skills

6         +3 OCV with Saber

 

3         Acting 15-

3         AK: France 13-

3         Bureaucratics 15-

3         Conversation 15-

10       Defense Maneuver I-IV

3         Fast Draw:  Blades 14-

3         High Society 15-

3         Scholar

2         1)  KS: European Politics (3 Active Points) 13-

2         2)  KS: European Underworld (3 Active Points) 13-

2         3)  KS: Fencing (3 Active Points) 13-

2         4)  KS: History (3 Active Points) 13-

2         5)  KS: Military Strategy (3 Active Points) 13-

2         6)  KS: The Law Enforcement World (3 Active Points) 13-

2         7)  KS: The Military/Mercenary/Terrorist World (3 Active Points) 13-

0         Language:  French (idiomatic) (4 Active Points)

1         Language:  English (basic conversation)

3         Oratory 15-

3         Persuasion 15-

3         Riding 14-

7         Tactics 15-

 

0         TF:  Equines

5         WF:  Early Firearms, Small Arms, Blades

 

Total Powers & Skill Cost:  307

Total Cost:  523

 

Pts      Complications

5         Dependent NPC:  Twin Brother: Andre Kloseau (French Detective) Frequently (As powerful as the PC)

30       Enraged:  if mocked or insulted; (Common), go 14-, recover 8-

20       Hunted:  French Government; Infrequently (Mo Pow; NCI; Capture)

20       Psychological Complication:  Megalomaniac; (Common; Total)

20       Psychological Complication:  Code of Honor; (Common; Total)

20       Psychological Complication:  Thinks He's Napoleon Bonaparte; (Common; Total)

15       Social Complication:  Secret ID; Frequently, Major

130     Total Complications

 

Total Experience Points:  523

 

243na76.jpg

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Vlad the Impaler

 

Val   Char   Cost    Roll     Notes

  20    STR      10      13-      Lift 400.0kg; 4d6 [2]

  20    DEX     20      13-      OCV:  7/DCV:  7

  25    CON     15      14-

  15    INT        5       12-      PER Roll 12-

  20    EGO     10      13-      ECV:  7 - 7

  25    PRE      15      14-      PRE Attack:  5d6

 

   7     OCV     20     

   7     DCV     20     

   7     OMCV 12     

   7     DMCV 12     

   5     SPD      30                  Phases:  3, 5, 8, 10, 12

 

  24    PD        10                  Total:  24 PD (12 rPD)

  24    ED        10                  Total:  24 ED (12 rED)

  10    REC      6

  50    END      6

  20    BODY  10

  44    STUN   12      Total Characteristic Cost:  223

 

Movement:    Running:  18m/36m

                         Leaping:  4m/8m

                         Swimming:  4m/8m

 

Cost   Powers                                                                                  

40      Energy Absorption:  Absorption 20 BODY  (energy, STR, PD, ED and END), Delayed Return Rate (points return at the rate of 5 per Minute; +1), Expanded Effect (x4 Characteristics or Powers simultaneously) (+1 ½) (70 Active Points); Only Works at Night (-½), Does Not Work Against Light-Based Attacks (-¼)      

47      Kinetic Absorption:  Absorption 20 BODY  (physical, STR, PD, ED and END), Delayed Return Rate (points return at the rate of 5 per Minute; +1), Expanded Effect (x4 Characteristics or Powers simultaneously) (+1 ½) (70 Active Points); Only Works at Night (-½)                                                                  

36      Inhuman Toughness:  Resistant Protection (12 PD/12 ED) 0

5         Darkvision:  Nightvision                                                          

6         Swift:  Running +6m (18m total)      END      2

48      Unusual Vitality:  Regeneration (3 BODY per Turn)         

                                                                                                                   

55      Vampiric Touch:  Drain CON, BODY, STUN 4d6, Reduced Endurance (½ END; +¼), Variable Effect (+½), Expanded Effect (x3 Characteristics or Powers simultaneously) (+1) (110 Active Points); No Range (-½), Only Works at Night (-½)  END   5

36      Vampiric Touch:  Aid  CON, BODY and STUN 4d6, Reduced Endurance (½ END; +¼), Variable Effect (+½), Expanded Effect (x3 Characteristics or Powers simultaneously) (+1), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1) (90 Active Points); Only to Aid Self (-1), Only Works At Night (-½)     END   4

 

           Talents

15      Combat Sense 12-

3         Simulate Death

6         +2/+2d6 Striking Appearance (vs. all characters)

 

           Skills

16      +2 with HTH Combat

 

5         AK: Carpathian mountains 14-

3         Breakfall 13-

3         Charm 14-

3         Climbing 13-

3         Concealment 12-

3         Conversation 14-

3         High Society 14-

3         Linguist

1         1)  Language:  Bulgarian (fluent conversation) (2 Active Points)

1         2)  Language:  English (fluent conversation) (2 Active Points)

1         3)  Language:  German (fluent conversation) (2 Active Points)

1         4)  Language:  Hungarian (fluent conversation) (2 Active Points)

0         5)  Language:  Romanian (idiomatic) (4 Active Points)

1         6)  Language:  Russian (fluent conversation) (2 Active Points)

3         Shadowing 12-

3         Stealth 13-

 

Total Powers & Skill Cost:  350

Total Cost:  573

 

Pts     Complications

10      Distinctive Features:  Mutant; (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)

15      Hunted:  Dracula (Actual Vampires); Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)

25      Hunted:  Romanian Government; Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture/Kill)

15      Negative Reputation:  Vampire, Frequently (Extreme)

10      Hunted:  Vampire Hunters; Infrequently (As Pow; Kill)

25      Psychological Complication:  Believes He Is A Vampire; (Very Common; Total)

15      Psychological Complication:  Repelled by Mirrors; (Common; Strong)

15      Social Complication:  Public ID; Frequently, Major

5        Unluck: 1d6

135    Total Complications

 

Total Experience Points:  573

 

5be6ox.jpg

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Yeah, it should say BODY.  Silly me.

 

Glacier is actually in the Champions 6e Villains books, in the Solo Villains book more precisely.  He's pretty much the only character from European Enemies to appear in later editions, I think.  I like the build for him far better there.

Steve Long claims up and down that it ISN'T the same character from European Enemies....even though they are nearly identical.  "shrugs"

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Ya ya. Shure shure. Pierre, we got another one.

Anyone get the reference? It originally came from a Buggs Bunny cartoon (where he bothers what appears to be at first the real Napoleon, till the nice men in the white coats comes to take him away, using that exact quote above).

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  • 2 weeks later...

Steve Long claims up and down that it ISN'T the same character from European Enemies....even though they are nearly identical.  "shrugs"

 

Interesting. There are differences in backstory and design, but yeah they're rather similar.

 

I had a hard drive crash recently so I'm borrowing my friend's computer to finish the conversions.

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