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6th Edition Conversions


Christopher R Taylor

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Marathon was one I used quite a bit. He was a rival for an Olympic Athlete themed PC: Olympiad. It was a perfect match as they were almost polar opposites. Olympiad was all about fair play, hard work, something of a lady's man but courteous, respectful and a bit chivalrous towards women and he was an honored American athlete. Its like they wrote Marathon for the job. :)

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Marathon was one I used quite a bit. He was a rival for an Olympic Athlete themed PC: Olympiad. It was a perfect match as they were almost polar opposites. Olympiad was all about fair play, hard work, something of a lady's man but courteous, respectful and a bit chivalrous towards women and he was an honored American athlete. Its like they wrote Marathon for the job. :)

 

That's awesome. 

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Midnight Sun

 

Val   Char   Cost    Roll     Notes

  25    STR      15      14-       Lift 800.0kg; 5d6 [2]

  21    DEX      22      13-       OCV:  7/DCV:  7

  25    CON     15      14-

  13    INT        3       12-       PER Roll 12-

  15    EGO       5       12-       ECV:  3 - 5

  18    PRE        8       13-       PRE Attack:  3 ½d6

 

   7     OCV      20     

   7     DCV      20     

   3     OMCV   0      

   5     DMCV   6      

   5     SPD      30                  Phases:  3, 5, 8, 10, 12

 

  22    PD         10                  Total:  22 PD (10 rPD)

  32    ED         10                  Total:  32 ED (20 rED)

  10    REC       6

  50    END       6

  10    BODY    0

  36    STUN    8       Total Characteristic Cost:  184

 

Movement:     Running:  12m/24m

                         Flight:  80m/160m

                         Leaping:  4m/8m

                         Swimming:  4m/8m

 

Cost   Powers                                                                                   END

64       Light Manipulation Powers:  Multipower, 80-point reserve,  (80 Active Points); all slots Power Only Works In Daylight (-¼)                                                                                                   

6f        1)  Lightblast I:  Blast 16d6 (80 Active Points); Power Only Works In Daylight (-¼)   8

6f        2)  Lightblast II:  Blast 12d6, Armor Piercing (+¼) (75 Active Points); Power Only Works In Daylight (-¼)           7

6f        3)  Lightblast III:  Blast 12d6, Area Of Effect (16m Radius Explosion; +¼) (75 Active Points); Power Only Works In Daylight (-¼)                                                                               7

5f        4)  Brightfield:  Sight Group Flash 8d6, Area Of Effect (8m Radius; +½) (60 Active Points); Power Only Works In Daylight (-¼)                                                                                                6

                                                                                                                   

40       Body of Light:  Sight Group Flash 4d6, Reduced Endurance (0 END; +½), Constant (+½), Uncontrolled (+½) (50 Active Points); Power Only Works In Daylight (-¼)                         0

45       Body of Light:  Resistant Protection (10 PD/20 ED)              0

25       Eyes of Light:  Sight Group Flash Defense (25 points)         0

5         Eyes of Light:  Ultraviolet Perception (Sight Group)             0

64       Lightflight:  Flight 80m (80 Active Points); Power Only Works In Daylight (-¼)          8

 

           Perks

5         Money:  Well Off

5         Fringe Benefit:  Member of the Aristocracy/Higher Nobility

 

           Talents

3         Perfect Pitch

6         +2/+2d6 Striking Appearance (vs. all characters)

 

           Skills

15       +3 with Light Manipulation Powers

 

3         Acrobatics 13-

3         Breakfall 13-

3         Charm 13-

3         Conversation 13-

3         Disguise 12-

3         Electronics 12-

3         High Society 13-

3         Language:  English (completely fluent)

4         Language:  Norwegian (idiomatic)

0         Language:  Swedish (idiomatic) (4 Active Points)

1         Language:  French  (basic conversation)

3         Oratory 13-

3         Persuasion 13-

3         PS: Musician/Singer 12-

5         PS: Singing 15-

3         Streetwise 13-

3         Systems Operation 12-

 

Total Powers & Skill Cost:  349

Total Cost:  533

 

Pts      Complications

20       Accidental Change:  when exposed to daylight  11- (Very Common)

25       Hunted:  UNTIL; Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture)

10       Negative Reputation:  supervillain, Frequently

15       Psychological Complication:  Loves/Hates Hoarfrost (Common; Strong)

15       Psychological Complication:  Overconfident, Arrogant, and Amoral; (Common; Strong)

15       Social Complication:  Public ID; Frequently, Major

10       Vulnerability:  2 x BODY cold-based attacks (Uncommon)

10       Vulnerability:  2 x STUN cold-based attacks (Uncommon)

120     Total Complications

 

Total Experience Points:  533

 

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The Inquisition

 

Val   Char   Cost    Roll     Notes

  15    STR       5       12-       Lift 200.0kg; 3d6 [1]

  20    DEX      20      13-       OCV:  7/DCV:  7

  23    CON     13      14-

  18    INT        8       13-       PER Roll 13-

  25    EGO      15      14-       ECV:  10 - 10

  30    PRE       20      15-       PRE Attack:  6d6

 

   7     OCV      20     

   7     DCV      20     

  10    OMCV  21     

  10    DMCV  21     

   5     SPD      30                  Phases:  3, 5, 8, 10, 12

 

  32    PD         10                  Total:  32 PD (20 rPD)

  32    ED         10                  Total:  32 ED (20 rED)

   8     REC       4

  50    END       6

  10    BODY    0

  30    STUN    5       Total Characteristic Cost:  228

 

Movement:     Running:  12m/24m

                         Leaping:  4m/8m

                         Swimming:  4m/8m

 

Cost   Powers                                                                                  

35       Impenetrable Fog:  Darkness to Sight Group 8m radius, Personal Immunity (+¼), Reduced Endurance (0 END; +½) (70 Active Points); Power Only Works At Night (-½), No Range (-½) 

25       Illusions of Your Crimes:  Sight and Hearing Groups Images, +/-2 to PER Rolls, Area Of Effect (1m Radius; +¼), Reduced Endurance (0 END; +½) (37 Active Points); Power Only Works At Night (-½)            

37       Brainburning:  Killing Attack - Ranged 1d6, Alternate Combat Value (uses OMCV against DMCV; +¼), Constant (+½), Attack Versus Alternate Defense (Resistant Mental Defense; All Or Nothing; +1), Does BODY (+1) (56 Active Points); Only Works At Night (-½)     END    6

171     Suppress Powers:  Drain All Superpowers at once 5d6, Alternate Combat Value (uses OMCV against DCV; +0), Reduced Endurance (½ END; +¼), Personal Immunity (+¼), Variable Effect (+½), Area Of Effect (8m Radius; +½), Expanded Effect (x8 Characteristics or Powers simultaneously) (+3 ½) (300 Active Points); Only Works At Night (-½), Limited Range (30m; -¼)      END  14

43       Know Your Sins:  Telepathy 12d6 (Human class of minds), Reduced Endurance (½ END; +¼) (75 Active Points); Only Works At Night (-½), Incantations (-¼)    END  3

32       Fast Healing:  Regeneration (2 BODY per Turn)                 

5         Low Light Vision:  Ultraviolet Perception (Sight Group)    

20       Mental Shields:  Mental Defense (20 points total)              

24       Psionic Force-Field:  Resistant Protection (8 PD/8 ED)     

27       Sense Superhumans:  Detect Powers 13- (Mental Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Sense, Targeting                                                                        

                                                                                                                   

24       Armored Costume:  Resistant Protection (12 PD/12 ED) (36 Active Points); OIF (-½)

 

           Perks

3         Fringe Benefit:  Local Priest, Right to Marry:  Can perform the marriage ceremony

 

           Talents

20       Danger Sense (self only, out of combat) 13-

 

           Skills

20       +2 with All Attacks

 

3         Bureaucratics 15-

3         Conversation 15-

3         Deduction 13-

3         Forensic Medicine 13-

3         Interrogation 15-

3         KS: Roman Catholic Church 13-

3         KS: Theology and Philosophy 13-

3         KS: The Superhuman World 13-

0         Language:  Spanish (idiomatic) (4 Active Points)

3         Language:  English (completely fluent)

3         Mechanics 13-

3         Oratory 15-

3         Paramedics 13-

3         Persuasion 15-

3         PS: Priest 13-

 

Total Powers & Skill Cost:  528

Total Cost:  756

 

Pts      Complications

15       Accidental Change:  at night  11- (Common)

20       Hunted:  UNTIL; Infrequently (Mo Pow; NCI; Capture)

20       Hunted:  The Vatican; Infrequently (Mo Pow; NCI; Capture)

20       Psychological Complication:  Hates Superhuman "Sinners" (Common; Total)

15       Psychological Complication:  Multiple Personality Disorder; (Common; Strong)

20       Psychological Complication:  Religious Fanatic; (Common; Total)

15       Negative Reputation:  fanatic superhuman killer, Frequently (Extreme)

15       Social Complication:  Secret ID; Frequently, Major

140     Total Complications

 

Total Experience Points:  756

 

30jl2qd.jpg

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Fredd Gorham

 

Outside of EE, never heard of him.

 

 

According to this page:

 

"Fredd Gorham is a comic book and games illustrator who, for the past 24 years has worked for a wide variety of companies. His work has appeared in publications from Marvel, DC Comics, Steve Jackson Games, Caliber Press, White Wolf, Hero Games, Silver Gryphon, Viceroy Cards, Breygent and Albino Dragon Games to name a few. He has worked on the licenses for Red Sonja, Vampirella, Witchblade, Cry For Dawn, John Carter, Deadworld and Star Wars."

 

I can't find a list of specific credits. 

 

EDIT: He was also one of the illustrators for 4e Ultimate Mentalist.  Some of the pictures are in his DeviantArt gallery.

EDIT2: I just happened to be checking "An Eye for an Eye" for an unrelated reason and he and Storn did all of the interior art.

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Spector (The Avenging Ghost)

 

Val   Char   Cost    Roll     Notes

  20    STR      10      13-      Lift 400.0kg; 4d6 [2]

  20    DEX     20      13-      OCV:  7/DCV:  7

  18    CON      8       13-

  15    INT        5       12-      PER Roll 12-

  15    EGO      5       12-      ECV:  3 - 5

  15    PRE       5       12-      PRE Attack:  3d6

 

   7     OCV     20     

   7     DCV     20     

   3     OMCV  0      

   5     DMCV  6      

   6     SPD      40                  Phases:  2, 4, 6, 8, 10, 12

 

7+15 PD          5                   Total:  7/22 PD (0/15 rPD)

7+15 ED         5                   Total:  7/22 ED (0/15 rED)

   7     REC      3

  30    END      2

  10    BODY   0

  28    STUN    4       Total Characteristic Cost:  158

 

Movement:    Running:  12m/24m

                         Leaping:  4m/8m

                         Swimming:  4m/8m

                         Teleportation:  40m/160m

 

Cost   Powers                                                                                  

45      Assault Rifle/LMG:  Killing Attack - Ranged 2 ½d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½) (90 Active Points); OAF (-1), 60 Charges (+½)                                    [60]

25      Grenades:  Blast 10d6, Area Of Effect (20m Radius Explosion; +½) (75 Active Points); OAF (-1), 6 Charges (-¾), Range Based On Strength (-¼)                                                          [6]

2         Nightsight:  Nightvision (5 Active Points); OAF (-1)          

                                                                                                                   

30      Force-Field Belt:  Resistant Protection (15 PD/15 ED) (45 Active Points); Costs Half Endurance (-¼), IIF (-¼) END 2 (Runs Off Reserve)

110    Teleportation Device:  Teleportation 40m, x4 Increased Mass, x4 Noncombat, Armor Piercing (+¼), Ranged (+½), Usable As Attack (defense is power defense, teleportation or extradimensional movement; +1 ¼) (165 Active Points); IAF (-½)    END     16 (Runs Off Reserve)

27      Teleportation Device:  Desolidification  (affected by Magic) (40 Active Points); IAF (-½)   END   4 (Runs Off Reserve)

35      Teleportation Device:  Endurance Reserve  (150 END, 15 REC) Reserve:  (48 Active Points); IAF (-½)             

 

           Talents

18      Danger Sense (self only, in combat) 15-

 

           Skills

32      +4 with Ranged Combat

6         Scope:  +4 to offset ranged OCV modifiers with Assault Rifle (12 Active Points); OAF (-1)

 

5         AK: Former Yugoslavia 14-

3         Bureaucratics 12-

3         Concealment 12-

11      Demolitions 16-

3         Electronics 12-

5         KS: The Military/Mercenary/Terrorist World 14-

0         Language:  Serbo-Croatian (idiomatic) (4 Active Points)

3         Language:  English (completely fluent)

3         Lockpicking 13-

3         Security Systems 12-

3         Shadowing 12-

3         Stealth 13-

9         Streetwise 15-

3         Systems Operation 12-

3         Tactics 12-

 

2         WF:  Small Arms

 

Total Powers & Skill Cost:  392

Total Cost:  550

 

Pts     Complications

20      Hunted:  PRIMUS Infrequently (Mo Pow; NCI; Capture/Kill)

20      Hunted:  UNTIL; Infrequently (Mo Pow; NCI; Capture)

15      Negative Reputation:  Serbian terrorist, Frequently (Extreme)

20      Psychological Complication:  Likes To Kill And Destroy Things; (Very Common; Strong)

20      Psychological Complication:  Jingoistic Patriot, Hates Enemies of Serbia; (Common; Total)

15      Psychological Complication:  Vengeful; (Common; Strong)

15      Social Complication:  Secret ID; Frequently, Major

125    Total Complications

 

Total Experience Points:  550

 

2h84y1t.jpg

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The Inquisition can suppress all powers regardless of sfx?

 

In the original write-up, it was specifically mutant powers.  He was a mutant-hating bigot with dissociative identity disorder.  His alternate personality manifested mutant powers and began hunting mutant "sinners".

He was the aide to the Archbishop of Spain until a mutant attack killed the Archbishop and left him trapped in the rubble with the corpse overnight.  The experience is what turned him against mutants and the trauma is what triggered his breakdown.

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Silhouette

 

Val   Char   Cost    Roll     Notes

  20    STR      10      13-      Lift 400.0kg; 4d6 [2]

  25    DEX     30      14-      OCV:  8/DCV:  8

  20    CON     10      13-

  18    INT        8       13-      PER Roll 13-

  15    EGO      5       12-      ECV:  3 - 5

  15    PRE       5       12-      PRE Attack:  3d6

 

   8     OCV     25     

   8     DCV     25     

   3     OMCV  0      

   5     DMCV  6      

   6     SPD      40                  Phases:  2, 4, 6, 8, 10, 12

 

6+10 PD          4                   Total:  6/16 PD (0/10 rPD)

6+20 ED         4                   Total:  6/26 ED (0/20 rED)

   8     REC      4

  40    END      4

  10    BODY   0

  32    STUN    6       Total Characteristic Cost:  186

 

Movement:    Running:  18m/36m

                         Leaping:  4m/8m

                         Swimming:  4m/8m

 

Cost   Powers                                                                                  

40      Shadowform:  Desolidification  (affected by affected by sonic attacks), Reduced Endurance (0 END; +½) (60 Active Points); Cannot Pass Through Solid Objects (-½)               

30      Shadowform:  Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +½) (45 Active Points); Linked (Shadowform; -½)                                                                    

30      Shadowform:  Resistant Protection (10 PD/20 ED) (45 Active Points); Linked (Shadowform; -½)        

8         Shadowform:  Darkness to Sight Group 2m radius, Reduced Endurance (½ END; +¼), Mobile (+½) (17 Active Points); No Range (-½), Linked (Shadowform; -½)    END   1

5         Eyes of Shadow:  Nightvision                                                 

10      Eyes of Shadow:  Sight Group Flash Defense (10 points)  

6         Swift:  Running +6m (18m total)     END   2

                                                                                                                   

87      Shadow Touch:  Drain STUN 4d6, Reduced Endurance (½ END; +¼), Affects Physical World (+2) (130 Active Points); No Range (-½)  END    6

 

           Perks

2         Positive Reputation:  Best thief in Turkey (Turkey) 11-, +2/+2d6

 

           Talents

3         Lightsleep

6         +2/+2d6 Striking Appearance (vs. all characters)

 

           Skills

6         +3 OCV with Shadow Touch

 

3         Acrobatics 14-

5         AK: Istanbul 15-

3         Breakfall 14-

3         Bribery 12-

3         Bugging 13-

3         Bureaucratics 12-

3         Charm 12-

3         Climbing 14-

3         Concealment 13-

3         Conversation 12-

3         Deduction 13-

3         Disguise 13-

3         KS: The Espionage World 13-

3         KS: The Military/Mercenary/Terrorist World 13-

3         KS: The Superhuman World 13-

3         Linguist

3         1)  Language:  English (idiomatic) (4 Active Points)

3         2)  Language:  French (idiomatic) (4 Active Points)

3         3)  Language:  German (idiomatic) (4 Active Points)

3         4)  Language:  Russian (idiomatic) (4 Active Points)

0         5)  Language:  Turkish (idiomatic) (4 Active Points)

3         Lipreading 13-

3         Lockpicking 14-

3         Persuasion 12-

3         PS: Thief 13-

3         Security Systems 13-

3         Shadowing 13-

3         Stealth 14-

3         Streetwise 12-

 

Total Powers & Skill Cost:  319

Total Cost:  505

 

Pts    Complications

10      Distinctive Features:  Mutant (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)

20      Hunted:  UNTIL; Infrequently (Mo Pow; NCI; Capture)

15      Psychological Complication:  Distrusts Men; (Common; Strong)

10      Psychological Complication:  Greedy; (Common; Moderate)

15      Psychological Complication:  Vengeful; (Common; Strong)

15      Social Complication:  Secret ID; Frequently, Major

30      Vulnerability:  2 x Effect from PRE Attacks (Very Common)

115    Total Complications

 

Total Experience Points:  505

 

Silhouette.jpg

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Pretty much.  This build is designed for any campaign, rather than a mutant-themed one.

 

What you could do is have him able to suppress all powers, but only use it on mutants because of his psychosis.  That way eventually he could wake up to it, or use it on people he thought were mutants but were not.

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The Piper

 

Val   Char   Cost    Roll     Notes

  18    STR       8       13-      Lift 303.1kg; 3 ½d6 [2]

  23    DEX     26      14-      OCV:  8/DCV:  8

  23    CON     13      14-

  18    INT        8       13-      PER Roll 13-

  15    EGO      5       12-      ECV:  5 - 5

  15    PRE       5       12-      PRE Attack:  3d6

 

   8     OCV     25     

   8     DCV     25     

   5     OMCV  6      

   5     DMCV  6      

   5     SPD      30                  Phases:  3, 5, 8, 10, 12

 

  25    PD          3                   Total:  25 PD (20 rPD)

  30    ED         8                   Total:  30 ED (20 rED)

   9     REC      5

  45    END      5

  10    BODY   0

  32    STUN    6       Total Characteristic Cost:  184

 

Movement:    Running:  22m/44m

                         Leaping:  4m/8m

                         Swimming:  4m/8m

 

Cost   Powers                                                                                  

40      Sonic Powers:  Multipower, 90-point reserve,  (90 Active Points); all slots OAF (Flute; -1), Incantations (-¼)    

4f       1)  Agonizing Melody:  Blast 8d6, Attack Versus Alternate Defense (Flash Defense (Hearing); All Or Nothing; +½), Area Of Effect (16m Radius; +¾) (90 Active Points); OAF (Flute; -1), Incantations (-¼)  END 9

3f       2)  Deafening Tune:  Hearing Group Flash 12d6, Personal Immunity (+¼), Area Of Effect (16m Radius; +¾) (72 Active Points); OAF (Flute; -1), Incantations (-¼)   END 7

4f            3)  Soothing Melody:  Mind Control 12d6 (Human class of minds), Alternate Combat Value (uses OCV against DCV; +0), Area Of Effect (8m Radius; +½) (90 Active Points); OAF (Flute; -1), Normal Range (-¼), Incantations (-¼) END 9

4f       4)  Feedback:  Dispel Three Sonic Powers Simultaenously 12d6, Variable Effect (+½), Expanded Effect (x3 Characteristics or Powers simultaneously) (+1) (90 Active Points); OAF (Flute; -1), Incantations (-¼)  END 9

                                                                                                                   

140    Control Sound:  Drain All Sonic Powers Simulatenously 6d6, Reduced Endurance (½ END; +¼), Variable Effect (+½), Expanded Effect (x8 Characteristics or Powers simultaneously) (+3 ½) (315 Active Points); OAF (-1), Incantations (-¼)       END 15

40      Sonic Force Field:  Resistant Protection (20 PD/20 ED) (60 Active Points); Costs Half Endurance (-¼), Incantations (-¼)    END   3

                                                                                                                   

39      Flute Batteries:  Endurance Reserve  (250 END, 10 REC) Reserve:  (71 Active Points); OAF (Flute; -1)             

                                                                                                                   

20      Sound Tolerance:  Hearing Group Flash Defense (20 points)        

10      Swift Runner:  Running +10m (22m total)                           1

20      Combat Hearing:  Targeting with Hearing Group               

3         Ultrasonic Hearing:  Ultrasonic Perception (Hearing Group)         

10      Lucky:  Luck 2d6                                                                      

 

           Talents

3         Perfect Pitch

3         +1/+1d6 Striking Appearance (vs. all characters)

 

           Skills

32      +4 with Ranged Combat

 

3         Computer Programming 13-

3         Electronics 13-

9         Inventor 16-

7         KS: Classical Music  17-

3         Linguist

1         1)  Language:  Danish  (fluent conversation) (2 Active Points)

1         2)  Language:  English (fluent conversation) (2 Active Points)

1         3)  Language:  French (fluent conversation) (2 Active Points)

0         4)  Language:  German (idiomatic) (4 Active Points)

1         5)  Language:  Italian (fluent conversation) (2 Active Points)

3         Lipreading 13-

7         PS: Flutist 17-

5         Science Skill:  Sonics 15-

3         Systems Operation 13-

 

Total Powers & Skill Cost:  422

Total Cost:  606

 

Pts    Complications

20      Enraged:  When someone insults his musical talents (Common), go 11-, recover 11-

25      Hunted:  UNTIL; Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture)

10      Negative Reputation:  Kidnapper, Infrequently (Extreme)

20      Psychological Complication:  Code of the Mercenary; (Common; Total)

10      Psychological Complication:  Hates To Be Compared To The Pied Piper; (Uncommon; Strong)

15      Psychological Complication:  Hates Rock Music; (Common; Strong)

20      Psychological Complication:  Paranoid; (Common; Total)

15      Social Complication:  Public ID; Frequently, Major

135   Total Complications

 

Total Experience Points:  606

 

rsraq0.jpg

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The Wall

 

Val   Char   Cost    Roll     Notes

  60    STR      50      21-       Lift 102.4tons; 12d6 [6]

  18    DEX      16      13-       OCV:  6/DCV:  6

  40    CON     30      17-

  10    INT        0       11-       PER Roll 11-

  10    EGO       0       11-       ECV:  3 - 3

  20    PRE       10      13-       PRE Attack:  4d6

 

   6     OCV      15     

   6     DCV      15     

   3     OMCV   0      

   3     DMCV   0      

   5     SPD      30                  Phases:  3, 5, 8, 10, 12

 

  40    PD          8                   Total:  40 PD (30 rPD)

  40    ED          8                   Total:  40 ED (30 rED)

  20    REC      16

  80    END      12

  24    BODY   14

  76    STUN   28      Total Characteristic Cost:  252

 

Movement:     Running:  26m/52m

                         Leaping:  40m/80m

                         Swimming:  4m/8m

 

Cost   Powers                                                                                   END

112     Invulnerability:  Resistant Protection (30 PD/30 ED), Hardened (+¼) (112 Active Points)         0

20       Immovable:  Knockback Resistance -20m                              0

14       Super-Strong Legs:  Running +14m (26m total)                     1

18       Super-Strong Legs:  Leaping +36m (40m forward, 20m upward)       2

 

           Talents

3         +1/+1d6 Striking Appearance (vs. all characters)

 

           Skills

40       +5 with HTH Combat

 

3         Bugging 11-

3         Bureaucratics 13-

3         CK: Berlin 11-

3         Conversation 13-

3         Cryptography 11-

3         Deduction 11-

3         Interrogation 13-

2         KS: The Espionage World 11-

2         KS: The Military/Mercenary/Terrorist World 11-

2         KS: The Superhuman World 11-

0         Language:  German (idiomatic) (4 Active Points)

1         Language:  English (basic conversation)

1         Language:  Russian (basic conversation)

3         Persuasion 13-

9         Power:  Brick Tricks 16-

2         PS: Intelligence Officer 11-

2         PS: Soldier 11-

3         Security Systems 11-

3         Streetwise 13-

3         Systems Operation 11-

3         Tactics 11-

 

3         WF:  Small Arms, Blades

 

Total Powers & Skill Cost:  267

Total Cost:  515

 

Pts     Complications

25       Hunted:  German Government; Very Frequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)

15       Negative Reputation:  Hero of East Germany, Frequently (Extreme)

20       Psychological Complication:  East German Superpatriot, Ardent Communist; (Common; Total)

20       Psychological Complication:  Paranoid; (Very Common; Strong)

20       Psychological Complication:  Sadist; (Very Common; Strong)

15       Social Complication:  Public ID; Frequently, Major

115     Experience Points

 

Total Experience Points:  519

 

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