Re: How to give Players their "Great Responsabilities"?
Funny me and one of my players talked about this just yesterday, the old "why do (normals) act that way" refering to NPC's making stupid mistakes. My answer was; "PC's have that something special about them which allows them to see/percieve things that others may not notice and to make changes in the world because they are the (only?) ones who can".
Why are these people playing a supers game yet not acting like heroes? Depending on what they are , or are not, doing maybe they need to learn what the price is of being a hero. Death of a DNPC, or "Uncle Ben" is not the only way to "wake them up", you could always do an alternate dimension where villians take over the world becuase the heroes didn't stop them in time.
Likewise, their Watched / Monitor, may say;"Hey I'm paying you to act, now go out and work or you're fired " or the equivalent. The villian may attack a place the near where the PC's work in secret ID, go violent in an area near the PC's and smash their car, etc. I guess what I'm saying is make it personal so long as you've let the PC's know what is expected of them if they fail to act. In the end you can always find other players.