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Maccabe

HERO Member
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Everything posted by Maccabe

  1. I often find myself without a group yet with 1 player. For fun I imagine trying to run a serious campaign and I wonder if anyone here has had any luck running a Solo game without the NPC 'sidekicks' being "Martin Stew" types. How many NPC's would you create for such a "team"? Genre isn't really an issue, though Silver Age Television style seems the best for such a venture.
  2. Re: Just for fun: Chronos I read all 7 of those books and have used those characters in HERO as "Cosmic Beings". In Bearing an hourglass the book was written FORWARD time-wise.
  3. Re: Spirit Companion Why not use some form of Spirit Contact ?
  4. Re: False Personal Information What about "False Identity " from Dark Champions, seems close to what you're trying to do.
  5. Maccabe

    Trying again

    Re: Trying again try this site; http://www.killershrike.com/FantasyHERO/Conversion3e/Conversion3eStep1.aspx
  6. Re: Need help fleshing out a campagin idea Or even Beta since you have Alpha, not to mention the rest of the Greek alphabet.
  7. I'm pretty sure it's some form of MIND CONTROL or TELEPATHY, based on CON,no range, etc. My problem is at what level, how many d6's? HERO isn't great for absolutes but I've never heard of anyone resisting the effect of truth serum.
  8. Re: Spell Resistance Magic Resistance: Force Wall (ED), Self Only,Only vs Magical Attacks, All or Nothing, Persistant. That way you can set the Resistance equal to [2.5 x ED], thus 4 ED= 10% Resistance [ I play-tested this] Magcial Attacks Only doesn't cover things that effect ED like breath weapons All or Nothing means that low powered spells [those less then say 4DC] will NOT affect the character but "higher level" ones will FULLY effect them
  9. Does anyone here know of someone who may be running DC:TAS? I'd like some suggestions on running/playing in that genre. Thank you
  10. Re: Your PCs might be Underpowered if... You have Invisibility, always on, defined as being so insignificant that no one notices you.
  11. Re: Your PCs might be Underpowered if... you exhaust yourself by changing into your hero id and you have instant change
  12. Re: Jokes Question:What caused Adam & Eve to have their first fight? Answer: After they realized they were both naked they covered up with fig leaves, Eve then turns to Adam and says "Does this make me look fat?"
  13. Re: You are unappreciated when . . . After capturing the bad guy at his lair you leave your distinctive "ego signature" and people wonder who left such a thing behind....
  14. Re: You are unappreciated when . . . Your character's name is not spelled/pronounced correctly in the local news by Jimmy Dugan.
  15. Re: How to portray alcoholism...
  16. Re: When, Exactly, Is The Future? Would this help? http://tvtropes.org/pmwiki/pmwiki.php/Main/TwentyMinutesIntoTheFuture
  17. Re: Lists of items or artifacts Would this link help? http://www.vendrediantiques.com/episodeguide.php
  18. Re: How to build Anti-Sleep Stims with side effects Seems like Life Support, reduced sleep or does not need to sleep with the limitation Side Effect and limited uses that take longer to recover then just one day.
  19. Re: Multipowers with the Charges limitation on the reserve. It seems that the latter set up was more limiting then just 16 uses on the reserve. The former would give each slot 16 uses, while the latter only allows 4, 4, & 8 uses . Personally I'd prefer a more uniform number of charges but thats simply taste. So to answer your question-They are both right, it depends on what the player wants.
  20. Re: Abjurer I'm not sure about D&D 3.5 but in AD&D 2nd a specialist can have spells from other schools except those directly opposed. So if you feel like your character is TOO defensive and nothing else you might conisder other spells. If you want to get really creative you might buy some spells as harder [RSR], you might consider buying a offenisve power, like flash defined as hallucinatory blindness ( an illusion). I respect your wishing to stay true to charcater concept, but I'd want my players to have something more then just defenses
  21. Re: Hero (and other generic systems), too flexible? How about a book or two that has pregenerated powers? Until SuperPowers Database, or Champions Powers might help. V&V had a nice translation system to HERO, maybe you could use that, or something like that.
  22. Re: Need help for a low-level / street-level-campaign You might try using some version of Urban HERO for plot hooks based on NPC's.
  23. Re: How to give Players their "Great Responsabilities"? Funny me and one of my players talked about this just yesterday, the old "why do (normals) act that way" refering to NPC's making stupid mistakes. My answer was; "PC's have that something special about them which allows them to see/percieve things that others may not notice and to make changes in the world because they are the (only?) ones who can". Why are these people playing a supers game yet not acting like heroes? Depending on what they are , or are not, doing maybe they need to learn what the price is of being a hero. Death of a DNPC, or "Uncle Ben" is not the only way to "wake them up", you could always do an alternate dimension where villians take over the world becuase the heroes didn't stop them in time. Likewise, their Watched / Monitor, may say;"Hey I'm paying you to act, now go out and work or you're fired " or the equivalent. The villian may attack a place the near where the PC's work in secret ID, go violent in an area near the PC's and smash their car, etc. I guess what I'm saying is make it personal so long as you've let the PC's know what is expected of them if they fail to act. In the end you can always find other players.
  24. Re: Unusual Combat Style - Attacks of Opportunity I'd say make AoO an Optional Combat Maneuver something like Sweep or Targeting a Hex (Area of Effect the hexes directly if front of you.) Move By might also work. Originally I was thinking making it a Talent but then only a few people would have it and IIRC in D&D 3.5 AoO was open to everyone.
  25. Re: All-or-Nothing Mental Defense This somehow reminds me of Dungeons and Dragons Magic Resistance, either you avoid the effect or you take it in full, barring a saving throw. You might try putting it in a Force Wall so that the effect is All damage below a certain point is negated, then just limit it so that any effect beyond the defense is taken in full. The value of such a limit depends on the power level of the game and the DEF of the Force Wall.
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