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Hugh Neilson

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  1. Like
    Hugh Neilson got a reaction from Grailknight in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    There are advantages to using D-listers.  Make a change to the icons, and watch the furore.  But we can make Shang-Chi a flying energy blaster and people are quite happy with it.  There's a greater ability to adapt the characters to the medium, and to anticipated audience reaction.  We want more female characters?  OK.  Makkarri, Sprite and Ikaris are female now.  Would that have worked with Flash and Cyborg?
  2. Like
    Hugh Neilson got a reaction from slikmar in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    There are advantages to using D-listers.  Make a change to the icons, and watch the furore.  But we can make Shang-Chi a flying energy blaster and people are quite happy with it.  There's a greater ability to adapt the characters to the medium, and to anticipated audience reaction.  We want more female characters?  OK.  Makkarri, Sprite and Ikaris are female now.  Would that have worked with Flash and Cyborg?
  3. Like
    Hugh Neilson reacted to Pariah in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    I had similar feelings when Guardians of the Galaxy came out. I mean, these guys are a D-list title at best. Why give them a movie?
     
    It turned out all right, and I expect this will too.
  4. Like
    Hugh Neilson got a reaction from Ninja-Bear in Clairsentience No Range to begin with but a mobile Per Point that can move to normal range over time   
    Emphasis added.  If "pretty close" is good enough, it's OK to be "pretty close, even if it's a little too expensive".  That is more consistent with advantage and limitation pricing in general (7 charges gets the ;limitation for 8 charges, not 6 charges).
     
    The OP has already suggested a simple expression based on that rationale:
     
     
    There are a variety of -1/4 range-related limitations in the RAW.  They are all "more limiting than the standard range rules but less limiting than having no range at all", which leaves no options other than -1/4.  That is a simple approach which is priced in the ballpark, so I see no problem stopping there - apply a -1/4 limitation and move on.
     
    With a SPD 2, the power as described reaches its full range in 109 turns, or 21.6 minutes.  With a higher SPD, it will get there faster - under 5 minutes at SPD 5, for example.  If that were pure extra time, it would be a -1 1/2 to -2 1/2 limitation, halved to -3/4 to -1 1/4 as it is Only to Activate.  But it's less extra time if it's not going out to the extreme edge of its range, and the sensor can perceive along the way as well, which may be advantageous (for example, I know if there are any dangers on the way to the extreme end of my range), and requires no Extra Time.
     
    Looking at something several km away is unlikely to take place in combat conditions, making Extra Time a lot less limiting than it would otherwise be.  Find a safe location within 20 km of the target and manifest the perception point. So that Extra Time really is not going to be very limiting, very often.  As a minor limitation, I'm back to -1/4 being pretty reasonable.
     
    I would not say the power loses more than a fourth of its overall effectiveness, and even that is probably generous,  but -0 seems overly stingy so...oh look!...we are back to -1/4.
  5. Like
    Hugh Neilson got a reaction from pinecone in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    Another advantage of the Eternals was their relative "unknown-ness" which makes it easier to make one character gay, change the gender of three others and tack a disability on to one.  Much like Shang-Chi had to gain flight and energy blasting abilities so he will not be a "stereotypical Asian martial artists bolted on to the Avengers as a token to cultural diversity".
     
    Odd that The Eternals may be the most "woke"/diverse Marvel movie to date, yet its central premise includes the much more physically diverse Deviants as the automatic Bad Guys, compared to the much more homogeneous and "normal standard of beauty and attractiveness" Eternals. 
     
    I wonder how audiences would react to Karkas (the monstrous Deviant with the heart of a, poet) and Reject (the deviant rejected for his hideous appearance of a normal white male).  But the reconfiguration of the Deviants for the movies (making them snarling monsters rather than humanoids with different appearances; apparently only Warlord Kro possesses the ability to even speak) lets us deem all Deviants evil monsters suitable for violent ends at the hands of our much more physically attractive heroes.
     
    Perhaps this shows how far we really haven't come, in reality, for all of our desire to show an embracing of diversity.
  6. Like
    Hugh Neilson got a reaction from drunkonduty in Anti Glass Cannon   
    Compare this fellow - 40/40 defenses, 8 DC attack - to his counterpart - 20/20 defenses, 16 DC attack.
     
    They have equal SPD and CV.  DefenseMan will roll an average 28 STUN, getting 8 past defenses. OffenseMan will roll an average 56 STUN, getting 16 past defenses.  I'd say the advantage is with OffenseMan, not DefenseMan.
  7. Like
    Hugh Neilson reacted to LoneWolf in Clairsentience No Range to begin with but a mobile Per Point that can move to normal range over time   
    That is not how clairsentience works.  The mobile perception point simply allows you to move it without restarting the power.  Normally if you want to move your perception point you have to stop the power and restart it again.  That may mean making a new targeting roll to properly place the perception point but more importantly any limitation you put on it to start it would have to be done again.  For example if you put extra time you have to spend that time to bring it back up.  Mobile perception point does not increase the range at all.  So no range makes clairsentience useless.  You could probably use a ¼ limitation no initial range, but No range does not work.
  8. Like
    Hugh Neilson got a reaction from assault in Anti Glass Cannon   
    Compare this fellow - 40/40 defenses, 8 DC attack - to his counterpart - 20/20 defenses, 16 DC attack.
     
    They have equal SPD and CV.  DefenseMan will roll an average 28 STUN, getting 8 past defenses. OffenseMan will roll an average 56 STUN, getting 16 past defenses.  I'd say the advantage is with OffenseMan, not DefenseMan.
  9. Thanks
    Hugh Neilson got a reaction from Chris Goodwin in Semi-Major Mistake in Champions Complete   
    Funny...the big complaint about 6e was its continuation of the trend of depth of coverage of corner cases, interactions, etc., repetition of issues in different places and beating issues to death with clarifications, causing the books to bloat outwards until finally reaching 2 volumes.
     
    The complaints in CC are that it doesn't cover my favorite corner case, doesn't reprint things where I would like to see them and doesn't clarify my pet issue.
     
    MORAL:  if you try to make everyone happy, nobody likes it.
  10. Like
    Hugh Neilson got a reaction from Nekkidcarpenter in Abort to Drain?   
    Seems like a reasonable SFX for Aborting to Block, or even Dodge, against an attack with a physical manifestation. If the attack misses due to the aborted action, it's shot out of the air.
  11. Like
    Hugh Neilson got a reaction from Jkeown in Abort to Drain?   
    Just as the drain, it could be SFX for a Block.  It is a defensive action, despite using an Attack Power.  SFX should trump.
  12. Thanks
    Hugh Neilson got a reaction from Duke Bushido in Abort to Drain?   
    Just as the drain, it could be SFX for a Block.  It is a defensive action, despite using an Attack Power.  SFX should trump.
  13. Like
    Hugh Neilson got a reaction from Derek Hiemforth in Abort to Drain?   
    Seems like a reasonable SFX for Aborting to Block, or even Dodge, against an attack with a physical manifestation. If the attack misses due to the aborted action, it's shot out of the air.
  14. Like
    Hugh Neilson got a reaction from Jkeown in Abort to Drain?   
    Seems like a reasonable SFX for Aborting to Block, or even Dodge, against an attack with a physical manifestation. If the attack misses due to the aborted action, it's shot out of the air.
  15. Like
    Hugh Neilson got a reaction from Ninja-Bear in Abort to Drain?   
    Seems like a reasonable SFX for Aborting to Block, or even Dodge, against an attack with a physical manifestation. If the attack misses due to the aborted action, it's shot out of the air.
  16. Like
    Hugh Neilson got a reaction from Pariah in Political Discussion Thread (With Rules)   
    Interesting that the article identifies the convicted individual as Black, but does not mention the racial status of the judge.  Thank you for that addendum.
  17. Like
    Hugh Neilson got a reaction from Derek Hiemforth in Is not Density Increase OP?   
    I'd say the OP's 6 points per level is probably reasonable if the increased mass is going to be ignored.  Now you are just buying the stats, with "costs END", which would be 6 points per level.  Although even then, you could also be Limiting them with Unified Power and/or Linked.
  18. Like
    Hugh Neilson got a reaction from Christopher R Taylor in Hero Games THACO?   
    Player 1: I put 2 skill levels in OCV and 3 in DCV; I'll attack the rock-guy with an Uppercut.  That makes my OCV 11, and I roll a 13 - hits DCV 9.
     
    GM: That easily hits...roll damage.
     
    [several actions later]
     
    GM: The rock-man lashes out trying to Grab PC 1 - good roll, he his DCV 12!
     
    Player 1:  Good thing I stayed on the the defensive - he misses my 14 DCV.
     
    I don't see this slowing the game.  If Player 1 sucks at math, it seems like another player can easily help him determine his OCV, add 11 and subtract 3d6 without knowing the opponent's DCV and jot down his DCV for him at his action.
     
     
    "The two normal-looking bystanders are panicking, weaving wildly in the street.  One is shrieking like a little girl.  Five security guards, their smoking guns indicating they have recently been fired, appear to be maintaining their composure, and are bobbing and weaving.  They look pretty skilled, comparable to VIPER agents or a SWAT team.  You rounded the corner just in time to see PC 2 blast one thug, who is reeling from the blow.  A second thug levels his gun at you -he's bobbing and weaving much like the guards. Pulsar (someone has to be the boss..."the guy in the yellow and orange costume" will do if he has not been identified) is scampering about wildly - seems like he's more focused on not being hit than counterattacking - seems pretty average agility for a Super."
     
    If he wasn't looking for a sniper on the rooftops and didn't luckily roll a 3 PER roll walking around the corner, forget it!   If he did, the best he might do is the glint of a possible weapon on that rooftop WAY over there.  The distance and positioning make the difficulty hitting him quite obvious.
     
    Now, if the PC had been there all along, he would have seen what each person or group did on their action, and would not need the whole paragraph at once, if the player is actually engaged in the game.
     
    In any case, I'd rather have a slower combat with good descriptions and role playing than "he attacks; take 34 STUN, 8 BOD, 4 meters knockback".  If the goal is to make combat fast, just roll an opposed "Supers Combat Skill" and describe the aftermath.  What I find slows combat is poor OCV/DCV matchips (so people rarely hit) or too high a defense to DC ratio so too many hits are needed to KO.  Bumping the opponents' OCVs  up 2, and DCs up 3, offset by reducing their DCVs by 2 and their Defenses by 10 speeds those combats up quite nicely.
  19. Like
    Hugh Neilson got a reaction from Duke Bushido in Hero Games THACO?   
    Player 1: I put 2 skill levels in OCV and 3 in DCV; I'll attack the rock-guy with an Uppercut.  That makes my OCV 11, and I roll a 13 - hits DCV 9.
     
    GM: That easily hits...roll damage.
     
    [several actions later]
     
    GM: The rock-man lashes out trying to Grab PC 1 - good roll, he his DCV 12!
     
    Player 1:  Good thing I stayed on the the defensive - he misses my 14 DCV.
     
    I don't see this slowing the game.  If Player 1 sucks at math, it seems like another player can easily help him determine his OCV, add 11 and subtract 3d6 without knowing the opponent's DCV and jot down his DCV for him at his action.
     
     
    "The two normal-looking bystanders are panicking, weaving wildly in the street.  One is shrieking like a little girl.  Five security guards, their smoking guns indicating they have recently been fired, appear to be maintaining their composure, and are bobbing and weaving.  They look pretty skilled, comparable to VIPER agents or a SWAT team.  You rounded the corner just in time to see PC 2 blast one thug, who is reeling from the blow.  A second thug levels his gun at you -he's bobbing and weaving much like the guards. Pulsar (someone has to be the boss..."the guy in the yellow and orange costume" will do if he has not been identified) is scampering about wildly - seems like he's more focused on not being hit than counterattacking - seems pretty average agility for a Super."
     
    If he wasn't looking for a sniper on the rooftops and didn't luckily roll a 3 PER roll walking around the corner, forget it!   If he did, the best he might do is the glint of a possible weapon on that rooftop WAY over there.  The distance and positioning make the difficulty hitting him quite obvious.
     
    Now, if the PC had been there all along, he would have seen what each person or group did on their action, and would not need the whole paragraph at once, if the player is actually engaged in the game.
     
    In any case, I'd rather have a slower combat with good descriptions and role playing than "he attacks; take 34 STUN, 8 BOD, 4 meters knockback".  If the goal is to make combat fast, just roll an opposed "Supers Combat Skill" and describe the aftermath.  What I find slows combat is poor OCV/DCV matchips (so people rarely hit) or too high a defense to DC ratio so too many hits are needed to KO.  Bumping the opponents' OCVs  up 2, and DCs up 3, offset by reducing their DCVs by 2 and their Defenses by 10 speeds those combats up quite nicely.
  20. Like
    Hugh Neilson got a reaction from Scott Ruggels in Hero Games THACO?   
    Player 1: I put 2 skill levels in OCV and 3 in DCV; I'll attack the rock-guy with an Uppercut.  That makes my OCV 11, and I roll a 13 - hits DCV 9.
     
    GM: That easily hits...roll damage.
     
    [several actions later]
     
    GM: The rock-man lashes out trying to Grab PC 1 - good roll, he his DCV 12!
     
    Player 1:  Good thing I stayed on the the defensive - he misses my 14 DCV.
     
    I don't see this slowing the game.  If Player 1 sucks at math, it seems like another player can easily help him determine his OCV, add 11 and subtract 3d6 without knowing the opponent's DCV and jot down his DCV for him at his action.
     
     
    "The two normal-looking bystanders are panicking, weaving wildly in the street.  One is shrieking like a little girl.  Five security guards, their smoking guns indicating they have recently been fired, appear to be maintaining their composure, and are bobbing and weaving.  They look pretty skilled, comparable to VIPER agents or a SWAT team.  You rounded the corner just in time to see PC 2 blast one thug, who is reeling from the blow.  A second thug levels his gun at you -he's bobbing and weaving much like the guards. Pulsar (someone has to be the boss..."the guy in the yellow and orange costume" will do if he has not been identified) is scampering about wildly - seems like he's more focused on not being hit than counterattacking - seems pretty average agility for a Super."
     
    If he wasn't looking for a sniper on the rooftops and didn't luckily roll a 3 PER roll walking around the corner, forget it!   If he did, the best he might do is the glint of a possible weapon on that rooftop WAY over there.  The distance and positioning make the difficulty hitting him quite obvious.
     
    Now, if the PC had been there all along, he would have seen what each person or group did on their action, and would not need the whole paragraph at once, if the player is actually engaged in the game.
     
    In any case, I'd rather have a slower combat with good descriptions and role playing than "he attacks; take 34 STUN, 8 BOD, 4 meters knockback".  If the goal is to make combat fast, just roll an opposed "Supers Combat Skill" and describe the aftermath.  What I find slows combat is poor OCV/DCV matchips (so people rarely hit) or too high a defense to DC ratio so too many hits are needed to KO.  Bumping the opponents' OCVs  up 2, and DCs up 3, offset by reducing their DCVs by 2 and their Defenses by 10 speeds those combats up quite nicely.
  21. Like
    Hugh Neilson got a reaction from Grailknight in Hero Games THACO?   
    Player 1: I put 2 skill levels in OCV and 3 in DCV; I'll attack the rock-guy with an Uppercut.  That makes my OCV 11, and I roll a 13 - hits DCV 9.
     
    GM: That easily hits...roll damage.
     
    [several actions later]
     
    GM: The rock-man lashes out trying to Grab PC 1 - good roll, he his DCV 12!
     
    Player 1:  Good thing I stayed on the the defensive - he misses my 14 DCV.
     
    I don't see this slowing the game.  If Player 1 sucks at math, it seems like another player can easily help him determine his OCV, add 11 and subtract 3d6 without knowing the opponent's DCV and jot down his DCV for him at his action.
     
     
    "The two normal-looking bystanders are panicking, weaving wildly in the street.  One is shrieking like a little girl.  Five security guards, their smoking guns indicating they have recently been fired, appear to be maintaining their composure, and are bobbing and weaving.  They look pretty skilled, comparable to VIPER agents or a SWAT team.  You rounded the corner just in time to see PC 2 blast one thug, who is reeling from the blow.  A second thug levels his gun at you -he's bobbing and weaving much like the guards. Pulsar (someone has to be the boss..."the guy in the yellow and orange costume" will do if he has not been identified) is scampering about wildly - seems like he's more focused on not being hit than counterattacking - seems pretty average agility for a Super."
     
    If he wasn't looking for a sniper on the rooftops and didn't luckily roll a 3 PER roll walking around the corner, forget it!   If he did, the best he might do is the glint of a possible weapon on that rooftop WAY over there.  The distance and positioning make the difficulty hitting him quite obvious.
     
    Now, if the PC had been there all along, he would have seen what each person or group did on their action, and would not need the whole paragraph at once, if the player is actually engaged in the game.
     
    In any case, I'd rather have a slower combat with good descriptions and role playing than "he attacks; take 34 STUN, 8 BOD, 4 meters knockback".  If the goal is to make combat fast, just roll an opposed "Supers Combat Skill" and describe the aftermath.  What I find slows combat is poor OCV/DCV matchips (so people rarely hit) or too high a defense to DC ratio so too many hits are needed to KO.  Bumping the opponents' OCVs  up 2, and DCs up 3, offset by reducing their DCVs by 2 and their Defenses by 10 speeds those combats up quite nicely.
  22. Like
    Hugh Neilson got a reaction from pinecone in DC Movies- if at first you don't succeed...   
    So, if we reveal that Ben Grimm is Jewish, it';s just hack writing.   Never mind that he grew up in an area with a high Jewish population, his name ("Benjamin Jacob Grimm") is quite consistent with being Jewish and his religion (Jewish or otherwise) has never cropped up, it's "hack writing"?  Ditto Colossal Boy, a character in an ensemble cast where we have never seen any indication of religion (especially being a thousand years in the future), turning out to be Jewish is "hack writing".
     
    Would it have been better writing for everyone to be Anglican, or Roman Catholic, or agnostic, or atheist, because that is what you, one reader, imputed from the fact their religion had never been mentioned?  Maybe LSH should have assumed that religions which have already survived 2+ millennia would not make it another thousand years?  Black Manta should have been white because we'd never seen under  the helmet, and lots of people are white, so he must be white?
     
    If a character is solidly straight (or Catholic) one issue, then securely bisexual (or Jewish) in the next, followed by being confidently homosexual (or an uncertain agnostic), and has been all his life, six months later, I'd call that hack writing.  Diving into character attributes that have never been solidly defined in past appearances?  Not so much.  Especially when a lot of that character's appearances have either been as a secondary character (Robin to Bruce's Batman) or part of an ensemble cast (the many Teen Titans books), not a solo star whose psyche and relationships have typically been front & center.
     
    But we are back to the constant criticism of comics.  "Nothing ever changes - how boring!"  "You changed that?  YOU CAN'T CHANGE THAT!!!"
  23. Like
    Hugh Neilson got a reaction from Spence in Babylon 5   
    JMS was on record, as I recall, that each major character had a "trap door" in his grand scheme that would permit them to be written out if need be.
  24. Thanks
    Hugh Neilson reacted to Scott Ruggels in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    Quite possibly, but I think it's better for Artists to create something from scratch, or from very 'distant" sources, rather than borrow from their contemporaries. If you are going to draw Mickey Mouse, or Superman, then just accept a "work for hire" contract, and get paid.
  25. Thanks
    Hugh Neilson reacted to Matt the Bruins in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    Well said. As an illustrator and graphic designer who does work for hire, I'm quite okay with the agreement that my employer (or their clients) own and control work I do on the job in exchange for a steady paycheck (and health insurance). I entered that agreement with eyes open, and could have chosen instead to create art on my own time and be responsible for all the costs, marketing, and so forth if I wanted sole ownership and control. Admittedly I've never created IP that became a major element of popular culture like Mickey Mouse or Superman did, but it's not as if comic book companies yanked those early writers and artists off the streets and impressed them into servitude against their will.
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