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Christopher

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  1. Like
    Christopher reacted to Logan D. Hurricanes in Funny Pics II: The Revenge   
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    Christopher reacted to Logan D. Hurricanes in Funny Pics II: The Revenge   
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    Christopher reacted to Cygnia in Funny Pics II: The Revenge   
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    Christopher reacted to Sociotard in Funny Pics II: The Revenge   
    When you face problems, look for the opportunities.
     

  5. Haha
    Christopher reacted to Cygnia in Funny Pics II: The Revenge   
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    Christopher reacted to Cygnia in Funny Pics II: The Revenge   
  7. Like
    Christopher reacted to Michael Hopcroft in In other news...   
    A group of prison inmates in Florida used the skills that got them into prison in the first place to save the life on a one-year-old girl who had been accidentally locked in a car.
     
    The minimum-security prisoners were working on a highway repair when it happened. Their guards watched them, and one actually praised their actions.
     
    One of the most famous stories of American writer O. Henry (master of the last-page plot twist) involved a reformed safecracker in a similar position, throwing away his freedom to rescue a child. The consequences weren't so serious in this case, but I was reminded of that story when I read this.
  8. Like
    Christopher reacted to Sean Waters in GMing Danger Sense   
    Danger Sense can work even if the danger would not be detectable by the character's normal senses and at anything up to planetary area.  It is effectively N-Ray and without range modifiers.  You COULD buy other senses that did that, but good luck picking the bones out of that soup; and you don't have to, because Danger Sense.
     
    Mind you if a PC came to me with a build that included a planetary level out of combat Danger Sense they would never be seen or heard from again, and quite rightly too.  Well, that or it would just be me bombarding them with constant reports about Avi in Mumbai who is about to cross the road and so is in grave danger, and Kevin in Adelaide who is, well, in Australia and so is in grave danger.
     
     
  9. Like
    Christopher got a reaction from tkdguy in Futuristic Sports & Entertainment   
    Is it a fish? Is it a bird? No, its a Drone!
     
  10. Like
    Christopher got a reaction from Vanguard in Level With Me   
    While it is often ignored in favor of more prominent caps/guidelines (like OCV or DC), there is actually a Skill Cap in the rules too.
     
    And once again the rule of thumb is: It does not mater how you got to that level. Only that you did.
  11. Like
    Christopher reacted to Lucius in Shooting With Intent to Miss   
    You are working against yourself.
     
    You want, at the same time, to both nerf guns and have gunslingers be viable characters.
     
    I won't say you can't do that and succeed. But I will point out that when you have two contradictory intentions you can expect friction.
     
    Lucius Alexander
     
    The palindromedary approves of what you're trying to do and says to embrace the friction
  12. Like
    Christopher got a reaction from TranquiloUno in Dropped Mind Link Detection   
    I can not rememember in wich book I saw it, but I once saw "Mind Link, Radio Group, also affected as Hearing" used as a form of hard to break encryption for Radio communicatin. Something that would need Telepathy to break into by raw. Or listening to the speaker (also affected as hearing).
    So treating it like a point to point radio network is not wrong. Maybe even a form of VPN connection over the unsecure "thought space"? Maybe the equivalent of putting in physical wires that can stretch and are only visible to peopel with Mental Awareness?
     
    APG I 169 has some specific rulings on mind link, including cases where one person (not nessearily the one with Mind Link power) acts as a relay/switch.
  13. Like
    Christopher reacted to Gnome BODY (important!) in Combat luck and armor   
    You're pushing this Luck angle pretty hard, and I have to say it's starting to wear pretty thin. 
     
    I'd never suggest replacing Combat Luck with Luck, for a few reasons. 
    A - People want and need consistency in their RDEF.  One botched roll meaning days of bedrest is simply unacceptable for the tone of many (I want to use "heroic" as an adjective with different meaning) high-flying low-lethality games.  One botched roll meaning you lose a giant chunk of BODY and STUN if you don't have other RDEF makes combat too swingy.  Telling a player their Combat Luck can't be reliable will be met with characters suddenly deciding to wear armored costumes or get force-belts or mutate to be bulletproof. 
    B - Rolling dice every time you get attacked pushes the rolls-per-attack even higher, and it's already at least three for most games.  HERO gets slow enough with newbies and won't-memorize-rulesbies already.  It'd work for an experienced group, maybe. 
    C - Combat Luck doesn't have to be actual Luck despite the name.  Reference the first paragraph of its description in FRED. 
    D - Luck itself is a clusterexpletive because it includes no useful guidelines on when to actually roll or what each success on the dice actually means.  It's great at one table and trash at another. 
     
    Combat Luck fills a rather definite niche that is highly distinct from the one filled by Luck, and the two should never be merged.  I will gladly say that Combat Luck is badly named though. 
  14. Like
    Christopher reacted to Killer Shrike in Help create cultural weapon   
  15. Like
    Christopher reacted to Lucius in GMing Danger Sense   
    Danger is constant, but by the very fact of being constant, sort of fades into the background - like a buzz so constant you stop hearing it.
    It becomes noticeable when the danger is physically close, or very large, i.e. if there are a large number of people in danger from a single cause.
    Probably by concentrating on it a character could know where is the closest person in serious danger, or by concentrating on a specific individual know if they're safe.
    They might also know if someone personally important to them is in danger...or at least have an uneasy feeling of SOMETHING WRONG even if they can't know their DNPC just got abducted by VIPER.
     
    Lucius Alexander
     
    Of course that's just my opinion and even the palindromedary ignores my opinion sometimes.
     
  16. Like
    Christopher reacted to Doc Democracy in Shooting With Intent to Miss   
    What is missing from the OP is the genre being played.  I can understand a GM who wants a particular style of game and does not want guns to be freaky good (to emphasise other aspects of the game) to put things in place that enforce the goals of the game.  If that is the reason behind GM rules then it is poor play to seek to undermine them.  I am not suggesting this is the purpose of the OP, just that we need to be careful to have the information to hand before judging where unreasonability might be.
     
    It is easy to get conflict and grumpiness between players and GM early on in a game that can poison the whole game.  The GM gets grumpy that players are looking to do things he had not wanted in his game while players are getting grumpy that the GM is forcing them to compromise their character vision (possibly because he had not completely communicated the scope of the game, possibly because the player had not completely listened/read/cared about the scope of the game).  Which is why it is best when everyone engages positively as Gnome(BODY) said
     
     
    and the corollary of that, the GM approaching the player using "I am not sure your character quite fits the game, can we see how we can get what you want" rather than "this does not meet my rules, character rejected".
     
    Doc
  17. Haha
    Christopher reacted to Cygnia in In other news...   
    Elsewhere for Valentine's Day...
     
    El Paso Zoo will name a cockroach after your ex, then feed it to a meerkat on Valentine's Day
  18. Like
    Christopher reacted to Starlord in In other news...   
    Mumbai man wants to sue parents for giving birth to him without his consent
  19. Like
    Christopher reacted to tkdguy in It's an unpleasant day when.....   
    It's an unpleasant holiday weekend when:
     
    1. Your pipes back up, so you can't use the dishwasher.
    2. The pipe in question is behind the wall in your room, where you have all your important books and miniatures. So you have to move all that stuff around.
    3. You have to sleep in the spare room, because your bedroom smells bad.
    4. The plumber won't come until the next day.
    5. The plumber calls in sick, and the replacement comes in hours later.
    6. The replacement tries to overcharge you and won't come down until you say you'll get someone else.
    7. You still have to move your stuff back in.
  20. Like
    Christopher reacted to Cancer in More space news!   
    There is a quote, which I've seen attributed to multiple people: "Not only is the Universe stranger than we imagine, it is stranger than we can imagine."
  21. Like
    Christopher reacted to mallet in GMing Danger Sense   
    Re-reading Danger Sense (6th Ed.) I believe that the danger sense roll is not effected or modified by range, darkness, or any other modifiers that normally apply to PER rolls. You just make your roll at whatever you have it at (11-, 12-, or whatever). The only limit at the "base level" of it is that it is something that could be detected by your normal senses. A sniper could be seen with normal eye sight (even if this sniper is super far away on a building roof top) but an invisible, odorless gas wouldn't trigger danger sense (at base level) because the character couldn't see or smell it even if he/she was already engulfed by it. I think this because :
     
    That clearly states that PER Roll penalties or even darkness or blindness do not affect your Danger Sense roll. 
     
    The stuff later about using Danger Sense at a range (to cover different sized areas) just include the "no range penalties" bit, to make it clear that they are not needed even when using the power to cover a greater range, it doesn't mean that lower levels of the power suffer range penalties. It is written in the most clearest terms, no. Is it still very expensive for what you get, well that is up to the player and GM to decide. It would depend on how often the GM uses Surprise attacks against his players. Only once every 6-7 sessions, then no, definitely not worth the cost. If they happen 2-3 times a session then yes, it is probably worth it. 
  22. Like
    Christopher reacted to Lord Liaden in Corruption by dark powers?   
    There have been a few such mechanics developed in Hero over the years, particularly for 4E. Champions in 3-D includes "Horror World" by Allen Varney, which introduced a sanity-draining effect in the presence of Lovecraftian monsters. It's run as a cumulative Transform, Linked to a successful Presence Attack by the monsters. Horror Hero: Endless Nightmares greatly expands on the long-term effects of Presence Attacks, including modifiers for Stress, i.e. being in an inherently stressful environment/situation for an extended period. When 5E came out Steve Long wrote The HERO System Genre By Genre, a free PDF exploring conventions for various genres of RPG. The brief Horror description includes a simple optional "Sanity" Figured Characteristic, showing how it might be "damaged" and recovered.
     
    However, what dekrass is asking for sounds most like an "ambient" Transform, inherent to a particular time and place. The last official description of such an effect in Hero I can remember is in The Mystic World by Dean Shomshak. That book includes an outline of a universe called "the Shining Darkness," antithetical to life from a "positive" universe such as ours. Being in the Shining Darkness would gradually Transform a visitor into one of its inhabitants, with the progress of the transformation increasingly noticeable. The Transform would begin to "heal back" once visitors left that dimension.
  23. Like
    Christopher got a reaction from Cygnia in "Neat" Pictures   
    58 years of Progress:

  24. Haha
    Christopher reacted to Duke Bushido in Today's Dumb Criminal Story ...   
    Don't think I've ever gone to the political thread.  I see no reason to ruin otherwise perfectly rewarding friendships by revealing how stupid we all are.
  25. Like
    Christopher reacted to wcw43921 in Funny Pics II: The Revenge   
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