Jump to content

Sketchpad

HERO Member
  • Posts

    4,935
  • Joined

  • Last visited

  • Days Won

    2

Reputation Activity

  1. Like
    Sketchpad got a reaction from Steve in Accidental Campeign   
    It wouldn't have to be. One of my campaigns took some inspiration from Todd Nauck's Wildguard comic in that the team was formed as a reality show. The first season of the game led the group to discover that someone was behind all of the villainy they were facing, with season 2 revealing it was the show's producer behind it all. The group eventually stood on their own feet and became a hero team in their own right. 
  2. Like
    Sketchpad got a reaction from Panpiper in What are the typical starting point/power levels these days?   
    See, this is why I miss the Mastermind Option (see below) from Champions II. When I was running Champions 4e, I allowed occasionally allowed skilled heroes to take it. Made it easier for some characters who were supposed to be the "Billionaire Playboy/girl" type of heroes. 
     
     
  3. Like
    Sketchpad got a reaction from Tech in What are the typical starting point/power levels these days?   
    See, this is why I miss the Mastermind Option (see below) from Champions II. When I was running Champions 4e, I allowed occasionally allowed skilled heroes to take it. Made it easier for some characters who were supposed to be the "Billionaire Playboy/girl" type of heroes. 
     
     
  4. Like
    Sketchpad got a reaction from Ninja-Bear in What are the typical starting point/power levels these days?   
    See, this is why I miss the Mastermind Option (see below) from Champions II. When I was running Champions 4e, I allowed occasionally allowed skilled heroes to take it. Made it easier for some characters who were supposed to be the "Billionaire Playboy/girl" type of heroes. 
     
     
  5. Like
    Sketchpad got a reaction from theinfn8 in Accidental Campeign   
    How about a joint task force between STARS and STRIPES to increase public trust and popularity for the government agencies. Members would take on code names and patriotic costumes to fight crime while also being filmed for public viewing. This could lead to some interesting adventures as they try and maintain public face, while also dealing with marketing craziness, and maybe the eventual villain who might be behind their public rise. While there would be a team leader who leads during missions, all members would be taking orders from liaisons from both agencies who assign them missions. Depending on your players, you could even have public blogs (or written as vlogs) where they write up missions that would be available to their fans. 
    Missions could be varied, including everything from standard superhero adventures, to battling terrorism (aka Viper), and invaders (aliens, dimensional forces, etc.), all while trying to live up to their own hype. Depending on the direction you want to go in, you could have the heroes discover a conspiracy that involves the formation of the team. Maybe they weren't the first team made in this manner? Maybe there's a Suicide Squad of villains working parallel to them? 
  6. Like
    Sketchpad got a reaction from Steve in Accidental Campeign   
    How about a joint task force between STARS and STRIPES to increase public trust and popularity for the government agencies. Members would take on code names and patriotic costumes to fight crime while also being filmed for public viewing. This could lead to some interesting adventures as they try and maintain public face, while also dealing with marketing craziness, and maybe the eventual villain who might be behind their public rise. While there would be a team leader who leads during missions, all members would be taking orders from liaisons from both agencies who assign them missions. Depending on your players, you could even have public blogs (or written as vlogs) where they write up missions that would be available to their fans. 
    Missions could be varied, including everything from standard superhero adventures, to battling terrorism (aka Viper), and invaders (aliens, dimensional forces, etc.), all while trying to live up to their own hype. Depending on the direction you want to go in, you could have the heroes discover a conspiracy that involves the formation of the team. Maybe they weren't the first team made in this manner? Maybe there's a Suicide Squad of villains working parallel to them? 
  7. Like
    Sketchpad reacted to Brian Stanfield in dark champions was...   
    High Rock Press had announced a plan to resuscitate Danger International a couple of years ago, but with the recent death of Michael Satran, Jason Walters said he's more interested in releasing some of his material before anything else. I'd love to see DI released again for "Action Hero" campaigns, but it seems like it will be a long way off at this point.
  8. Like
    Sketchpad got a reaction from drunkonduty in What makes a complete game "complete"?   
    Oh I realize it can be streamlined. It won't be, however. Not anytime soon. There are several ways to keep the integrity of the system, yet still streamline how things work and make it appeal to the current market. But that's another discussion all together. In many ways, Mutants & Masterminds has learned from Hero, and Hero could learn a few things from it.
     
    And stepping back too far also isn't the solution. Looking at it from a modern perspective, there's more of a need to go forward and make some changes than jump back to a time we all fondly remember. Nostalgia only sells so much. 5th Ed D&D builds on the nostalgia, but also brings the game forward into a new age. Hero needs to do something similar. 
  9. Thanks
    Sketchpad got a reaction from novi in Who would make a good team mentor?   
    If you have access to the old VOICE of Doom supplement, Black Phantom would make an awesome mentor. 
  10. Like
    Sketchpad got a reaction from Lord Liaden in Who would make a good team mentor?   
    If you have access to the old VOICE of Doom supplement, Black Phantom would make an awesome mentor. 
  11. Haha
    Sketchpad reacted to dbcowboy in Who would make a good team mentor?   
    Dr. A. Zerstoiten (though they should only know him as Dr Z for a while)
     
    What?  He's a hero.  Just ask him.
     
  12. Like
    Sketchpad reacted to Spence in What other superhero RPGs have you played?   
    I ordered a copy.  I'm not big on POD, but I am hoping things are better than they were the last time I tried it.
     
  13. Like
    Sketchpad reacted to Storn in Character Information for Storn-drawn Characters   
    Yup.
     
  14. Like
    Sketchpad reacted to IndianaJoe3 in Champions Now, A Review   
    The Bookworm, or maybe Egghead.
  15. Thanks
    Sketchpad reacted to Simon in Expanded Skills Rules   
    Under 5E, just make sure you have TUS selected as an available template in the application preferences.

    Under 6E you can either create a custom rules template or manually add the appropriate category/sub-category to the skill as an Adder -- the Skill cost structure will change appropriately when you do so.
  16. Like
    Sketchpad reacted to Storn in Character Information for Storn-drawn Characters   
    Here is Hope.  She is the daughter of my longest running hero, Vector and her mom is Oracle, from Champions of the North.  Her grandfather, Ultraman is a superman clone and her grandmother, Lady White, is a light based character.  Her dad disappeared after a massive alien invasion and Hope grew up on Mars which was being terraformed by Vector leading up to the invasion.  

    It was really, really cool to play this optimistic, legacy kid... very different than her intense, weight of worlds on his shoulders, father.  Her powers grab a bit from all of her relatives, except for her father's telekinesis ability... just because I played Vector for 25 years and I didn't want to play a teke again.  

    Hope is part of the New Pioneers, a group that has come together in the efforts to rebuild the home planet.  The blue sleeve represents her birth planet, her red, Mars and the white is an ode to her grandmother, Lady White.  


    Hope.pdf
  17. Like
    Sketchpad got a reaction from Amorkca in Red Banner   
    I don't think I ever used the Red Banner, but I have used a few martial arts villains in the past. How about one of the following?
    They recruit some martial artists to subjugate a creature of incredible power in hopes of harnessing it for themselves.  One of the Red Banner trained fighters go rogue and they need the heroes to clean up their mess. A fabled weapon falls into the Red Banner's hand. Now an aging master must rely on the heroes to return it to him or the fate of the world falls into their hands.  A chi-infused place has fallen under Red Banner's control. Can the heroes prevent a war from happening when another group advances on them? And what does the place give to the Red Banner? An ancient evil is brought back to life and the Red Banner is responsible. Are they powerful enough to contain this threat? What happens if they aren't? Hope these help. 
  18. Like
    Sketchpad reacted to DreadDomain in How to Build: Clear the Room   
    Oh the possibilities...
  19. Thanks
    Sketchpad got a reaction from DreadDomain in How to Build: Clear the Room   
    Hmm... that's an interesting idea, Ninja-Bear. It would be a neat way of making agents more vulnerable to heroic attacks and cause them to fold. Maybe that could be a campaign rule.
     
     
    DreadDomain, you know, it's funny as, after I posted this, I was looking over those rules a bit more. This might also be a great way emulate what I'm looking for. I might also suggest a 0 END advantage on STR for characters that would use this. 
  20. Like
    Sketchpad reacted to DreadDomain in How to Build: Clear the Room   
    Have you considered just using Multiple-Attacks? Multiple-Attacks:
    take a full phase. You can reduce that to half a phase if you buy Rapid Attack at 5 points (or 10 points for both melee and ranged attack) impose a -2 OCV penalty per extra target. Based on Offensive Penalty Skill Level you could buy this off at 2 points per +1 OCV puts you at ½ DCV but you can also improve that by buying Defensive Penalty Skill Level at 2 points per +1 The multiple attacks sequence stop if you miss your roll. What you suggest is even more constraining so it could be worth an extra limitation So for no points at all, you could use Multiple Attacks, or if you want to be better at it, yoy could pay to improve your abilities.
    Say this is only for melee attacks. 
    Clear the Room (½ phase HTH multiple attacks sequence , +6 vs OCV and DCV penalties); Rapid Attack-HTH (5AP), OPSL +6 (12AP), DPSL +6 (12AP) Total 29 points
     
    Using any of your HTH attack, you can attack 3 agents at no penalty as long as you don't miss and at extra -2 OCV per target if you try to go for more target. If you insist on having the sequence stopped if you do not incapacitate a target, I would call that an extra -½ limitation for a final cost of 19 points.
     
    The drawback is that it would cost you more END to complete than your proposed build unless your attack(s) are not too onerous on END.
     
  21. Like
    Sketchpad reacted to Ninja-Bear in How to Build: Clear the Room   
    I like the build. I agree with Doc about the NCC limitation.  However the only versus agent limitation seems a little cheesy. I’m thinking the agents themselves should have a physical complication: takes x1 1/2  from Heroes!
  22. Like
    Sketchpad reacted to Tech in Second Annual Supervillain Awards   
    It's played for laughs. The villains showing up there would not be antisocial or psychopathic; they'd be more down-to-earth villains. The villains in the categories are referenced from other GMs (we have 4 GMs total) as well as mine. About 65% of the villains I use are my own created ones.
     
  23. Like
    Sketchpad reacted to Tech in Second Annual Supervillain Awards   
    Some years ago, I ran a Champions episode called, "The First Annual Supervillain Awards". Various categories for supervillains were mentioned with Foxbat being the MC. I even had a little commercial for it to show for the players. Heroes attended it undercover as supervillains. I don't remember everything but during a break, the heroes suddenly revelated themselves & announced the villains were under arrest. The supervillains thought it was a wide-scale attack and most fled, only a few staying to attack the heroes.
     
    This weekend, although it's long overdue, I'm going to run "The Second Annual Supervillain Awards"!
     
    With Foxbat being the MC again, the categories for the supervillains will be:
    1) Best Master Plot
    2) Best Escape
    3) Best Supervillain Costume
    4) Most Interesting Thefts
    5) Best Quotes
     
    I'd make more but if things go anything like last time, things may not make it past #4 before the heroes do something. 
     
     
  24. Like
    Sketchpad got a reaction from Eberronknight in What happened to HERO?   
    If you're truly putting the sole savior on D&D with Paizo/Pathfinder, keep in mind it was more than rules and concepts. The art and design of the products really elevated the style and look of their books, making them some of the best looking games on the market. I don't know if they're the sole savior in this case, but they did stand out. Something to think about for Hall of Heroes. 
  25. Like
    Sketchpad reacted to Grailknight in Paralyzing Toxin   
    Here's an option.  You can play around with it in HD to better suit your needs.
     
    Drain SPD 0 1/2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1), Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (17-32 damage increments, damage occurs every Segment, +5) (35 Active Points)
     
    Assuming a 4 SPD  or less target, this will put them down 6.4 SPD over the course of 32 segments. The SPD change rules will allow them 2 or 3 actions on average before they go down. Once they do, it will take 3 1/2 minutes to get back to 1 SPD and recover the rest of their SPD at 1 per two minutes. Power Defense lessens the effect but merely reduces the total Drained by the total of the target's Power Defense.
     
    This is and should be a Stop sign power so GM approval is required. 
     
     
     
×
×
  • Create New...