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JohnTaber

HERO Member
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Everything posted by JohnTaber

  1. Re: Royalty Character My favorite superhero... Black Panther Nuff said.
  2. Re: Adventure with Pre-Gens I designed the adventure as way to introduce new people to Hero at sponsored events. The plot is pretty darn simple...that was the plan. In fact initially my plan was to simply post it on the boards in the Legion area then the esteemed DH editor intercepted it and told me to clean it up so he could add it to the zine. I spent a month cleaning it up then two gentlemen did the incredibly fantastic artwork to pull it all together. I have used it for several demos and it works great.
  3. Re: Philosophical: Definition Of A Mechanic Perfect idea. Really like that...I would give you rep...but I already have...
  4. Re: Philosophical: Definition Of A Mechanic I agree with Doc and Jedi Master. There is some core function that is present in most powers that defines them. Yes, advantages and limitations can change the bells and whistles but the core is present. With EB I would almost define it as a ranged attack that does not combine with a stat. In fact in my latest campaign I have renamed it Normal Attack - Ranged and Normal Attack - Hand-To-Hand to match the definitions for Killing Attack. Essentially...ditto.
  5. Re: Healing I agree with Beast. I use the old rules for 4th ed for Regeneration. I think they work out a lot cleaner.
  6. Re: What Makes a Good Non-Human Fantasy Race? When I designed my Star Hero campaign I created a set of very unique races and I intentionally had them fill a particular campaign need. In the FH campaign I am working on now I am using a lot of races because I wanted a very diverse feel. I also wanted lots of opportunities for players to experiment. Different motivation entirely.
  7. Re: Meanwhile... I think it is lame that a countdown on the Champions Online site was for Star Wars Online...lame...
  8. Re: Killer Shrike's Increased Leathality System I ran an Alien Legion campaign and what I did was simply raise the base damage and take away 1 Stun Mod. This has the effect of less stun and more body. Worked great.
  9. Re: Dealing with large-scale fights. I setup certain critical battle where the PC will play a part. For the rest I decide ahead of time. Shhh....don't tell my players.
  10. Re: Another handy sourcebook for gear Thanks for the recommendation. I really like recommendations from other gamers...
  11. Re: The Ol' Cross-Genre Bait-and-Switch I did exactly this at a con. I told the players to make PC before the con. the PC would be frozen then awake in a post holocaust world...think Morrow Project. In the first session they meet a mad scientist and start getting attacked by a paramilitary force. They activate a device that shoots them through time and space. One PC has a device that can shoot them again once some condition is met. Think Sliders, Time Bandits, or Dr Who. The PC were surprised but rolled with it. One key thing I did was to give the PC a chance to do a rewrite. I also gave them an allocation of free disads points to replace existing slot. With the time period constantly changing hunted and such don't really work. Since the time period was constantly changing it was less of a hardship. In fact if the PC died or new players started they had to play PC from the target location. Thus now the group consists of a football star, a western scout, a victorian actress, and a 6th century monk...tons of fun! Since I ONLY run it at cons it works fine. My players nicknamed it Time Traveler DI and it stuck.
  12. Re: almost ready to start my own game...Help Check out Digital Hero #9. I did a Champions adventure that is made for convention runs. The group of heroes are very well balanced and of the common types.
  13. Re: Super Creator (how to) As is typical with Hero there are a lot of ways to do everything. In my Reliance Reforged Champions campaign there was a character called Smith who could produce an exact duplicate of anything he touched. We built it with a VPP. For vehicle you buy summon, for powers you buy the power, etc. It worked really well. You can get a copy of the character by going to the site...see the link in my sig.
  14. JohnTaber

    D&D 4th

    Re: D&D 4th Hi Gunstar: Can you talk openly after the release? If so I would really like to hear your opinions.
  15. Re: Steve Reviews INDIANA JONES AND THE KINGDOM OF THE CRYSTAL SKULL Boy...my wife and I did not like the new movie. I completely agree with Steve...in fact...the next movie my wife gets to pick.
  16. Re: Improving Absorption Wow...I think Aid is really good already. I had a PC in my game with energy absorption and it was really effective. He played for over 100 ep worth of sessions too.
  17. Re: The Odds are Always Against the House You could use light illusions or mental illusions too depending on the special effect your are trying to get...
  18. Re: Steve Reviews INDIANA JONES AND THE KINGDOM OF THE CRYSTAL SKULL OMG...too funny. I am taking my wife on a date to see it too and we have not had a date in a long time...two young kids...
  19. Re: Shard I had a character in a game I ran that was named Shard. He was a mild mannered glass repairman. After a while he started selling glass repair insurance. His picture looked a LOT like this one. He had a RKA with high stun mod and low dice (1d6 with +5 stun mod or something like that), teleport, force field, and missile deflection. Fun character!
  20. Re: Masterful Ambush NICE! I change my vote.
  21. Re: Masterful Ambush I like your method actually. The only change is minor...maybe put a limitation that the effect is driven by the amount the tactics roll is made by. For example if you make the roll everyone gets 1 level, if you make it by 2 they get 2 levels. You get the idea...nice...
  22. Re: Lore Spell I actually think Detect is the right way to go. Maybe Detect Function with Discriminatory. You don't have to worry about range if it is touch only.
  23. Re: What is Your Inner Character? I got Lawful Good Gnome Paladin.
  24. Re: TOO much success Too funny. I think this is a great result for a failed skill test...especially an 18 roll or something like that...[adding to my bag of GM tricks]...
  25. Re: So, what don't you like about HERO 5th? Boy...I like most of it...some stuff I do not like... + Damage Shield changes. + Regeneration changes. These are easily fixed...rest is pretty great...
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