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name_tamer

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Everything posted by name_tamer

  1. Re: Slow Starter Isn't this what "Only in Hero ID" is for? Edit: I should have looked more carefully at the OP. I guess I think the extra time limitation is a bit much. I would just make all those powers OIHID.
  2. Re: Book of the Destroyer: Destroyer v. Takofanes Canonically, they have not met. The book makes a reference to message board threads debating the issue, and there's a very dry line about what conclusions can be drawn from such threads. I think you can probably guess the general nature of the line, but I don't want to spoil it (further) for those who haven't seen the book.
  3. I liked The Book of the Destroyer, but I'm not really the "post a review" type. One nice teaser: I was pleasantly surprised to see a reference to this thread on page 198. Many found the thread irritating (including, apparently, Lord Liaden, the thread starter, who eventually requested it be locked), but I was actually somewhat fond of it. Hopefully this will get someone else interested enough to make the purchase.
  4. name_tamer

    Deadly Blow

    Re: Deadly Blow Nice to get an answer from the horse's mouth.
  5. Re: Algernon Files Plot Seeds, anyone? http://www.blackwyrm.com/forum/topic.asp?TOPIC_ID=168 (you will have to register for the Blackwyrm forums)
  6. Re: THE BOOK OF THE DESTROYER: What Do *You* Want To See? Repped.
  7. Re: All Your Base Belong to Us Assume a hex is a circle, diameter 2 m. Then its area is pi square meters. 512 such hexes have an area of 512 * pi square meters. Assuming they are arranged in a circle, the circle would have a radius of sqrt(512) meters, or 22.6 meters. So the diameter of your base is about 22-23 hexes. Not so big.
  8. Re: Who do you think you are? Seeker?
  9. Re: Guess Who Finally Read the Powers Chapters IIRC, neither Mind Link nor Enhanced Senses uses END, and so neither is ordinarily "visible." Edit: Caris beat me to it.
  10. Re: Lyonesse? 5E or 6E? Or don't know/can't say yet? Thanks for the response.
  11. Re: Lyonesse? Thanks, LL, for speculating along with me. The Cryptic angle does seem like a possibility.
  12. name_tamer

    Super Art

    Re: Super Art Interesting. Have some rep.
  13. name_tamer

    Lyonesse?

    Back in 4e Kingdom of Champions, we were treated to Lyonesse, which was a sort of pseduo-mystical (actually, IIRC, technology-based) "hidden land" off the coast of Britain. With the revamp of the HERO games website, we now have a Champions Universe Database, a portion of which is dedicated to Places and Things. Lyonesse appears in this database, with the following description: "An extra-dimensional/underwater mystic realm located off the coast of Europe, home to (among others) the fiendish Fomorians." I recognize all of the places and things on the database as appearing in 5th Edition, except I don't recall seeing Lyonesse in any 5e materials. I also searched Ghost-Angel's index and didn't find anything about Lyonesse there. Is this a hint of things to come, or was there an error in compiling the CU Database?
  14. Re: Bay City/San Angelo: which is better? I agree.
  15. Re: [Review] Villains, Vandals, And Vermin Yeah, I nearly bust a gut when I read that.
  16. Re: Building the Animated Justice League I agree, but it's not quite as one-sided as you portray: Captain America Mockingbird ? Hawkeye Punisher ? Black Knight ? - technically, she does use pretty outlandish tech Iron Man Also: Black Widow Nick Fury Close but not quite making the criteria: Black Cat Black Panther Moon Knight Iron Fist Of course, it would be very easy to add to the DC side as well...
  17. Re: Champions 4th edition The UNTIL Super Powers Database book, for a similar power, gives a -1 value to "Only to Control Machines and Machine Parts," but the flavor text indicates it would be a broader power than yours -- allowing disassembly of machines. YMMV. And it just uses regular TK -- but this doesn't allow for any defense (other than STR, which most objects have none of). By the way, even for your 4th edition needs, you should really get the USPDB. It contains a lot of useful power writeups -- some creative, some basic, all arranged by special effect. So you can turn to Cyberkinesis and get 7 pages of writeups. The only problem with the book is it can be hard to think of a power that wasn't written up.
  18. Re: Champions 4th edition You could make the TK NND, with the defense being Power Defense. Coupled with your "only on electrically powered devices" limitation, that would seem to do the trick. -1.5 seems in the ballpark.
  19. Re: Champions 4th edition The CyberKnights were fully written up in Allies, also for 4th Edition. Opinions vary about the quality of this supplement, but I like it a great deal; you might try to pick it up on Ebay or at the bargain bin of your FLGS. IDHMBIFOM but I recall the following members: Hardwire -- a cyborg Batman (detective-martial artist-gadgeteer); Crossbow -- a crossbow-wielder with a jet bike; MACCS -- a sentient robotic war machine with a CvK; Starguard? Starknight? -- A female interstellar power armor hero with an energy sword; Heavy Duty? -- A construction/heavy lifter powersuit. That's all I can remember; there may have been one or two more. Edit: How could I forget? Fast Forward -- a cyborg speedster with a mysterious past.
  20. Re: Champions Of The North Way off topic: The Pop vs. Soda Page
  21. If possible, could you also please post text or .html files (zipped, if you prefer)? I don't have Hero Designer but am very interested in M&M/Hero conversions.
  22. Re: More comfortable in fire than out You make some very good points. From a purely game-mechanic standpoint, I would think that Fire, affects desolid, would affect such a person. So maybe if you *really* want to be invulnerable, you should also buy some Armor, only vs. Fire attacks, as discussed upthread. A GM could rule otherwise, but 40 points (Desolid, 0 END, Persistent, Only vs. Fire -1) seems pretty cheap for complete invulnerability to any 1 SFX. Actually, I'm not sure there's a rule for this for "normal" desolid either (somebody correct me if I'm wrong). Desolid makes you "immune" to attacks (5ER 147), but does that mean (A) you determine hit/miss normally, and then if a hit, no damage is done (this seems to be more in sync with the rules to me), or ( all attacks automatically miss (this seems to better match the traditional SFX of most comic-book and fantasy desolidification). If (A), then a hit would definitely meant that the person behind the invulnerable type would not take damage. (Which seems to match the SFX of this kind of desolidification better). If ( (or, on a miss with (A)), then one would apply the scatter rules from 5ER p.423, which state that ordinarily a miss is a full miss, but provides optional rules for scatter. Most GMs probably rule based on SFX most of the time. A similar issue is, can you dive for cover in front of an attack to block it for another person (maybe this is what you were talking about originally). The difference between (A) and ( again would come up, but in a way that seemingly highlights the SFX issue even more. I think this kind of problem often arises when, in reasoning for effect, the rules effect clashes with our preconceived notions of SFX. People think of an Energy Blast as, well, an energy blast. So can an EB, no knockback, AE 1 hex, accurate, megascale (1 hex = diameter of earth), no range, be spread? Can it be bounced? I'm not sure what the rules would say, but it seems like at some point the GM just has to make a ruling based on common sense, dramatic sense, and rules balance (which may all cut in different directions) and move on.
  23. Re: Animated Justice League write ups More: http://www.herogames.com/forums/showthread.php?t=22125 More: http://www.herogames.com/forums/showthread.php?t=12158
  24. Re: Animated Justice League write ups Susano put a bunch of these on his site, but I can't remember whether they were JmOz or Enforcer's (edit: or someone else's). And since the html in (some of?) the original posts is disabled, maybe this will help you.
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