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Karmakaze

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Everything posted by Karmakaze

  1. Re: Insipiration: Doc Strange on Project Rooftop Now I'm imagining the phrase "Hoary Hosts of Hoggoth" in a nice Texas drawl...
  2. Project Rooftop is a site that invites redesigns of superheroes. The backlog is an interesting browse. Today's feature tickled me - Doc Strange:
  3. Re: Hero Dice ...collector's item, but still in demand.
  4. Re: Female Master Villains By the by, if what you're looking for is master villains to use in a campaign, I could probably write a couple up for you...
  5. Re: Female Master Villains More likely, "See this fabulous body? If you're fool enough to let it distract you from my villainous plans, then you deserve what you get, and I'll happily take advantage of your foolishness."
  6. Re: Quote of the Week From My Life. Housemate: I made you a veggie burger for lunch. What do you think? Me: Not bad. How did you make it? Housemate: With bacon!
  7. Re: Female Master Villains The Ladies Sewing Circle and Terrorist Society is also (sort of) real. For all the rumors that feminists have no sense of humor, first wavers at least had a fairly strong sense of sarcasm.
  8. Re: Suggestions for caste system for post-apocalypse arcology
  9. Re: Suggestions for caste system for post-apocalypse arcology Where would you place child care in this? Also, medical care.
  10. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it...
  11. Re: Does your campaign world have a S.H.I.E.L.D.? There's no international metahuman regulatory agency. My USA-internal agency is funded under the CDC (well, the HSA now, but that branch of it) and concerns itself as much with the public health aspect as law enforcement.
  12. Re: Designing superhumans based on the five Japanese Elements You've also got Desolidification as an option.
  13. Re: Free Character Defining Skills I've been known to use "Detect Bad Idea". It's never been completely clear, though, whether a success means that I have successfully had a bad idea (and will then act on it) or successfully identified what I am thinking as a bad idea (and will then choose not to act on it).
  14. Re: Jokes Maurice was driving down a country road when his car got stuck in a large, muddy hole. He was unable to free the car himself so he called to a farmer who was standing idly by a team of oxen in a nearby field. When the farmer offered to pull the car out of the mud for $100, Maurice readily accepted. Using the oxen, the farmer pulled the car out very quickly. He said to Maurice, “You know, that was the tenth car I’ve helped out of the mud today.” Maurice paid him the money and said, “If you’re always pulling cars out of the mud during the day, do you have to plow your fields at night?” “No,” the farmer replied.
  15. Re: TVTropes's opinion about the latest edition of the HERO System You don't even really need to register. Basically when you go to login it tells you the password to use and you just pick whatever username.
  16. Re: Strangest Perk you've seen? I played a princess at one point whose family invited all the local faeries and thus avoided the "sleeping beauty" curse issue. As such, she had *too many* baptism gifts. In addition to the expected fair features, sweet voice, etc, she had always perfect hair and nails that were never chipped or brittle.
  17. Re: What's in a Name? Do you have anything else you'd already be referring to as 'trolls'?
  18. I thought some folks here might find this recent Ask.Metafilter thread interesting: Holy Carbon Copies, Batman! Someone's asking for a list of characters in published comics with duplication. Most of the ones I could think of were already posted before I got there.
  19. Re: What are the chances of multiple sentient races to evolve/be created on one world This is SciFi, but for a really disturbing version, try The Sparrow.
  20. Re: So how did you guys learn the system? When I'm running teaching games, I start with pregenerated characters, often with a plot centered around the character discovering their newfound superpowers. (Also because I tend to run those at conventions, where player-submitted characters can sometimes be problematic.) I start telling players what to roll, and then just say what happens. "Ok, you hit with a nine, now roll ten dice. Yeah, that staggers him." Then I'll tell them what the rolls are. "You're rolling against an 11 to hit. Your offensive value is two better than his defense, so the +2 that gives you means you need to roll under a 13. Yeah, that 12 will tag. Roll your 10 dice. Total that and you have 35, which is your STUN, and the BODY comes out to 9, counting like this..." Later still, I tell them what power they're using. "You Blast him. That's your 10d6 Energy Blast, on the sheet here." If they're interested, at the end of the session, I'll go over the powers and and advantages or limitations that did not come up in play. I find that interspersing system and character build information through actual gameplay avoids overwhelming a new player. It also mimics the reasoning from effect concept, since they see the effect and then the build.
  21. Re: So how did you guys learn the system? I came in with 4E as well. The GM sat down with me and we took a little less than an hour to run up a character. It was a simple build, no frameworks. And then we played. Several months down the road, I realized I could run a game better than this guy and started my own campaign. By then I was writing up characters myself, even on behalf of some of my players.
  22. Re: Quote of the Week from my gaming group... To be fair, they're also there to refuse to go into dangerous places and to slip away in the middle of the night...
  23. Re: Will Stronghold I'd call the handwave a Transform (only vs. technology). Either that or it's a power stunt via her Power: Gadgeteer skill that doubles as the control skill for her VPP.
  24. Re: And 6e print books start to arrive ...and the hairy eyeball and all kinds of mean nasty things, till I said, "And creating a nuisance."
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