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Karmakaze

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Everything posted by Karmakaze

  1. Re: How to deal with a "remote control" Superhero (or Villain)? I've done something like that with a convention game pre-gen (with any luck I linked that right) who does his heroic work as an astral projection. I did it as Duplication. There is one of the convention modules where, in fact, villains turn up at the secret id's house as a plot point. Generally I do like Duplication for this sort of concept, optionally with Feedback. The robot duplicate would need the appropriate Complications to reflect what happens when the link is down (and then actually have that sort of thing come up from time to time.) I think the danger to the human behind the robot isn't much worse than the same problem some characters have with powered armor characters who never leave the battlesuit. If the man behind the robot is really onle ever going to come up as color, then I might also go with making him a Follower, since at that point he's as much a SFX as a character.
  2. Re: Undead Labor: why not? “Let me see if I understand this. Your company is overrun by Zombies of your own making?”
  3. Re: How To Build: Unwanted Familiar Depending on how you do it, Hunted might also be stretched to fit.
  4. Re: Would your hero register his Secret ID with Primus? Of the two supers games I'm in one is a villain campaign -- no registering for Eris. Beater would only have registered at the beginning of the campaign when she was recruited to run the organized local team -- they are tacitly approved by the government and it was probably part of the application process. She wouldn't have for the solo dark-avenger-of-the-night phase of her career.
  5. Re: Conan: The Current Movie in Progress.....
  6. Re: Tropes Revisited: Beautiful Female Martial Artist. Ideas sought This was actually a mage, but someone could actually fight in this outfit:
  7. Re: Conan: The Current Movie in Progress.....
  8. Re: Quote of the Week from my gaming group... Technically, all "red-neck" means is someone who does enough labor out in the sun to get sunburned on the back of the neck, so, yeah, there probably were one or two non-racist rednecks out there...
  9. Re: Religions in SF settings. I had a set of nomadic aliens who didn't have a specific god as such but had a lot of opinions on how the physical and spiritual interacted. One of the belief was that any emotional connection between living beings was a sign of a connection between souls, which continued indefinitely. This meant that negative emotional connections needed to be resolved as soon as possible to prevent the souls from damaging one another (which, in a culture of people trapped on ships with one another, makes sense.) It also means that it's very important to stick close to someone who's grieving, because their attachment to a soul that's passed on can drag them too close to death. So they need positive connections even more at that time. They also believed it's important to "bless" your surroundings, especially when moving to a new ship. (The blessing ceremony turned out to require a tour that mimicked a safety inspection, which probably did have some positive effects.)
  10. Re: Where do gangsters get pool babes? They're probably just hangers-on. They turn up when there's a party and the attractive ones are allowed in. The ones who hang out at the villain's secret base may be harder to explain. If the villain hasn't had time to develop a reputation, but needs women around as props, then they probably just called an escort agency.
  11. Re: Quote of the Week from my gaming group... "hang on... I need to make a perception check on my common sense."
  12. Re: What benefit does a Familiar grant a Mage type? What good are they? In Mage, familiars were tremendously handy, because they helped absorb some of the negative side effects of performing magic. Since Fantasy HERO is a general system, whether or not a familiar is worth is is going to depend on your setting, and on how you build your magic system (or how you build your specific powers). Consider "Bob" in the Dresden Files (urban fantasy, granted, rather than sword & sorcery, but the underlying point applies) - I'd call Bob a familiar. His primary function is as a research aid, and he's tremendously useful at that function. In HERO terms he's a follower who provides a host of knowledge skills and can provide a complimentary Magic Skill roll to Harry's. In Harry Potter, I'd file Hedwig and Crookshanks both as familiars, but only barely. A better example would be Naagini, Voldemort's snake. Naagini is (7th book spoiler) Voldemort is also capable of seeing through her eyes as well as sending her to scout on her own. In HERO terms, that makes her the SFX for Clairsentience and a follower, respectively. The daemons in His Dark Materials could also be considered familiars. They seem to be necessary for any magic performed in the series. In HERO terms, they also provide a Complication, as damage to or separation from a daemon causes damage to their human - perhaps a Dependence.
  13. Re: Quote of the Week from my gaming group... The Commander: Just don't loose any of your equipment. Too much paperwork. Kalain: Does she (points at fellow pc) count as equipment? The Commander: No... she's personnel. Kalain: Is it more paperwork if we lose personnel? The Commander: Of course - normally personnel are carrying equipment.
  14. Re: (5th Edition) Social Limitation: Man of Steel, Woman of Kleenex I did have a brick character who'd gotten her powers from insect DNA and we had a running joke where she'd gently put off suitors by mentioning that there'd been preying mantis in the mix and she really didn't want to find out the hard way that she had some... problematic instincts. I never bothered taking points for it, though. The head-biting thing aside, note that this doesn't need to be restricted to male bricks. Consider the rather unfortunate risk of, er, crushing damage on a male partner. There are also other power sets that can result in this sort of thing. A significant amount of Rogue's screen time centers around the fact that she can't touch anyone, and she's put at least one lover into a coma. Any character with trouble controlling their powers when upset could also have similar trouble when excited.
  15. Re: 6th Edition Books on eReader? Here's a link that includes how various e-readers handle PDFs: http://wiki.mobileread.com/wiki/E-book_Reader_Matrix
  16. Re: What support DNPCs do GMs make for their games? Younger siblings always work, even if the hero has an orphan backstory. Other relatives can show up as well (clones, half-siblings, etc.) After all, Superman's backstory destroyed his entire planet/race, and the writers still found him a cousin.
  17. Re: d20 feats in .hdc format Are there any specific d20 feats you'd like replicated? I don't play d20, but I could probably work something up if I had the original writeup to look at. Most of the packages I had like this were for 5th edition and I didn't port them over when I installed HD on my current machines. (Thanks to a lost thumb drive and some other hardware issues, all of my HD installations are less than a year old.) Did you need them for 5th or 6th?
  18. Re: Women! Wow, that's some thread necromancy there. I'm thoroughly unsure what the point was of resurrecting this thread from 2005 with a context-free clip from MST3K. I'll grant you, I can pick up pretty much every one of the books and spot the white male perspective, but seriously, we're crossing table-top roleplaying, which is a pretty male-dominated hobby and superhero comics, which is all about boys. (Yeah, HERO has grown beyond Champions, but that's still the core fanbase.) There's going to be a skew.
  19. Re: Campaign Concept Source: "No Ordinary Family"
  20. Re: Campaign Concept Source: "No Ordinary Family" I was thinking of the characters. Although, if the actors are underage, then it would also be convenient that both kids have powers that don't really require extra time on the set. (Voiceovers for telepathy and the animated diagrams demonstrating supersmartness are both presumably added in postproduction.) Mostly, it seems to me that modern day takes on superheroes are more likely to take the approach that dragging a teenager into physically dangerous crime fighting is irresponsible. Not all, of course -- we still have our share of teen sidekicks. But the concept's common enough that I thought the writers might have wanted to avoid the issue. After all, about a year back there was a big news and internet kerfuffle about whether or not letting a kid use mass transit on his own was reckless.
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