Jump to content

Maur

HERO Member
  • Posts

    1,210
  • Joined

  • Last visited

Everything posted by Maur

  1. Re: Complex and unnecessary Depends upon which incarnation of D6 you are referring to. In the original release I believe they used Damage Caps and To-Hit Caps and split everything up into named scales (character, speeder, walker, starfighter, capital). So, you looked up what your scale was as the attacker and the scale of the defender to find your damage cap (e.g. dice rolling above X are treated as rolling X) and looked up on another chart your To-Hit changes (e.g. dice rolling below Y are treated as rolling Y). So, character shooting at a starfighter had a much easier time hitting it, but far less likely to do damage. In the 2nd Ed R&E version it was changed to bonus dice which were either applied to the attacker's damage or the defender's damage resistance. In the current incarnation the scale of an object is an actual number (and the books have a chart of mass/time/volume/etc... to look up what that scale is). The scale difference is added to the to-hit roll, but subtracted from the damage roll. Ex: a person shooting a handgun [scale 0] at a tank [scale 10] would add 10 to their to-hit roll for hitting (10 - 0), but subtract 10 (10 - 0) to the damage roll for doing damage) Ex: that same tank shooting back at the person with the main gun would add -10 to his to-hit roll (0 - 10), but subtract -10 (or add 10) to the damage resistance roll (0 - 10).
  2. Re: Negative side effects for spell casting Well, the problem is that the Area that needs to be drained isn't fixed, nor is the amount needed to be drained. The more powerful the spell, the more energy that is needed to be drained to power it. Defilers don't care about the damage and so they can turn a smaller area to Ash (since they kill all the plants in the area) whereas a Preserver would drain the same energy from a larger area and not actually kill the plants. From Athas.org (D&D 3.5 conversion of Dark Sun) Defilers and Preservers Athasian wizards drain energy from the surrounding soil. The method used labels wizards as defilers or preservers. Preservers have the self-control to gather energy without destroying plants. Those who do not, or who feel no remorse about the damage caused, become Defilers. Defilers leave behind sterile soil and infertile ash when they cast spells. Due to this fact, most wastelanders blame wizards for the desert landscape that dominates the Tablelands today, and their hatred extends to defilers and preservers alike. The Corruption of Power Defilers leave behind an ashen circle when casting spells. The radius is 5 ft. x spell slot level expended (A 0-level spell defiles a single 5-ft. square occupied by the caster). Creatures except the defiler caught within the defiling radius at casting time experience pain and suffer a -1 penalty to attack rolls, skill checks and saves, lasting one round. Plant creatures also suffer 2 hp damage x spell slot level expended (A 0-level spell inflicts 1 hp damage). Defiler's ash is black and totally devoid of life-giving properties. It is the telltale sign of wizardry. Nothing grows in a defiled area for years. Even if the defiler's ash moves with the wind, the ground remains a lifeless scar. A defiler cannot preserve, but a preserver can defile if desperate. When defiling, a wizard can extend the casting time of her spells to 1 round and gain a +1 bonus to caster level. Her defiling radius increases by 5 ft. Spells with a normal casting time of 1 round or longer require an extra round to be cast in this manner. Experienced defilers often increase their spellcasting power further through Raze feats (see Chapter 5: Feats).
  3. Re: Middleman Costume Generator http://www.imdb.com/title/tt0119718/
  4. Re: Fantasy Hero 101 I participate in a Shadowrun Missions event at my FLGS and it took about 4 months before the table grew beyond myself and 1 or 2 others. Part of that is everyone that might be interested might have other things going on at that time and can't make it (e.g. SO's that want weekends for things other than gaming) and reminders so that they all remember that the game is happening. The GM came with a ton of prebuilts, or if you emailed him and sent him a copy of your character then you could use it in the game, and gets the missions from the Shadowrun website (he's a demo playtester so he gets the missions a few months or more before they go public). So, don't be discouraged if it takes time to get more people to show up. Just keep running the game at a consistent time and eventually those that really want to will find a way to be at the table. Of course, you might want to set up a reservation system if you start getting too many people.
  5. Re: HD/Champions-Online thought. If the costume designer is Champions specific (e.g. capes, tights, etc...) then it would not interest me in the least. There are already costume/character look designers out there, like HeroMachine. HD already works with these kinds of programs (after the fact) as you can link an image to an HDC file. Also, you don't buy HD, you buy a support contract that allows you access to any updates that come out during that time period.
  6. Re: Middleman Costume Generator Wendy Watson (Natalie Morales) thought mindless temp jobs were tough. Then she bravely faced a creature way beyond the bounds of her reality, and in so doing, impressed the straight-laced hero known as the Middleman (Matt Keeslar). Hello, new career! Now she's balancing her art, her friends, and saving the planet while battling alien evils for the world's most ludicrously secret organization.
  7. Re: Middleman Costume Generator The show is fun, hope ABC gives it long enough to attract a following (unlike Fox and Firefly)
  8. Re: Order of the Stick Well, the site says 3 updates a week on no set schedule... so if he did a ton in one week, then no reason that we should just expect that burst to just keep going.
  9. Re: Order of the Stick The PCs backgrounds are already covered in one of the print books (think it is Book 0: On the Origin of PCs) http://www.amazon.com/Order-Stick-Origin-PCs/dp/0976658011/
  10. Re: Do you see? And don't forget the penalties for distance that the spotter is suffering from.
  11. Re: If Earth was hit by a Meteor Because most people aren't focussed on survival of the species, but on survival of self. They are more concerned with their own job, where to get food, gas, clothing, etc... and barely pay attention to anything outside the 5 foot bubble around themselves.
  12. Re: EMP Weapons Actually you could design part of the Hardening of the your systems into the hull, and probably would have to since that is where all your feeds for external information (sensors, communications, shields, etc...) are going to be. So the armor of the hull might reflect what amount of hardening the ship has against EMP.
  13. Re: Limiting Combat Levels I wouldn't allow overalls to be used when asking for a reactionary skill check unless the person has done something explicitly to place them there (e.g. character is on watch and says he's staying alert). If they're riding or hiking through the woods, then they are doing too many things (survival, navigation, etc...) to justify those overalls being placed in any specific skill.
  14. Re: Follower numbers question and not really worth spending the 5 points to double since you could just buy another 1 pt follower for 1 pt, heheh.
  15. Re: Area Effect TK Easy fix for that Paragon, use cost multipliers in other genres. The group I'm in does that for magic and such where if you take certain amount of lims, you can put on a .33 mult for the ability.
  16. Re: Hero Dice and the Glory of Hero I've dealt with this via the creation of my own "dice boot". Now it doesn't matter if the player shakes them in his hand or not as they get shaken as they try and move down through the tower. Also keeps the dice confined so that you don't have players tossing them out across the game table. I go bored today while out sick and grabbed my tower and my 8 D20 dice and started rolling them through it (individually so collisions at the end don't perturb them). Need to discuss with the statistician at work to find out how many rolls really constitute statistical significance as 100 rolls doesn't seem to be enough (is 4 or 6 really different from 5 at 100 rolls vs 40 or 60 vs 50 for 1000 rolls).
  17. Re: Hero Dice and the Glory of Hero They are interesting, but I think their size works against them. One of our players (and summertime GM) has a set of them and when he rolls them, well, they don't really roll. More like land, bounce maybe once and then lie flat. Which makes how you hold them very influential on the results. Those symbols could just have easily been put on a standard set of D6s and be more to my liking as the size also makes rolling more than a few of them at a time harder.
  18. Re: How do you visualize combat? But that is exactly what DCV is a measure of. If the person is truly not taking any attempts to defend himself, then he is considered out of combat and 1/2 DCV and 1/2 Hit location penalties and I think 0 DCV vs something he can't perceive (e.g. a sniper in the bush 500 yards off and camouflaged). When one is running in combat (at combat speed) they aren't really moving in straight and easy lines, but ducking and zigging which is why they can do double that movement rate when not in combat because then they truly are moving in straight lines.
  19. Re: Area Effect TK I wouldn't consider 4 people in a 2" circle to be "packed". That is 7 hexes each 2 meters across for them to be in which means each person has more than enough room to lay down stretched out without bumping into another person, heheh.
  20. Re: Decoupling Movement from Speed or Segement moviement And now we're heading towards GURPS and the 1 second round, heheh.
  21. Re: Decoupling Movement from Speed or Segement moviement
  22. Re: Defences against the stun of KAs Hmm, thought I'd read about their autopsy which talked about the internal injuries sustained but can't find the article any more (my google fu is failing me as usual).
  23. Re: SW Conversions Well, since you can get the core book (Explorer's Guide) for about $10... All the other books do is take the core rules and extend them. I have both Deadlands: Reloaded and Sundered Skies. I think I still prefer the original Deadlands to the D20 or current incarnation, but find the current one to be vastly superior to the D20 one.
  24. Re: Salem, Oregon Area Gamers Might want to ask this in the Looking for Players forum a few more down the main page...
  25. Re: Defences against the stun of KAs 8 PSLs vs hit location are deadly even with someone with a weak OCV as it means that what few hits that person gets in are far more damaging than another weak OCV character that lacks those PSLs. Gives that character double the body and 5x stun mult for any killing attack that connects. The person with high OCV might not even need those PSLs to do the same thing if the DCV/Defenses of the target are proportionally weaker. I've never played in champions (supers don't interest me at all), so I've only played using the hit locations (no stun lotto) and don't find the variability of KAs to be all that bad vs normal attacks. By the way, you can die from being shot while wearing a bulletproof vest and the bullet not penetrating. Look at the two bank robbers from LA that were wearing full body armor. One was basically pulped internally by the shockwave of all those rounds the cops fired into him, but none got through the armor.
×
×
  • Create New...