Re: Weapon Speed
So, using a little physics and some Trig I was able to come up with a rough flight time vs distance to travel based on different exit velocities. This discounts the force of friction which will sap any ammo of its velocity the further it travels but gives you an idea. Guns, with an exit velocity of 200+ m/s have a linear slope on the flight time vs distance out to at least 1km. In fact, a gun with a muzzle velocity of 1000m/s has a flight time of 1.000012 seconds to reach 1km. Or, an increase of only 12 MILLIONTHS of a second which means you really are aiming right at what you want to hit, heheh.
For those that want to follow the math...
Flight Time = Distance (linear) / (Initial Velocity * Cosine (Theta))
Theta = 0.5 * Arcsine(g * Distance (linear) / (Initial Velocity ^ 2))
Obviously to make this more accurate would require the inclusion of friction in reducing the velocity, but that requires knowing the mass and cross-sectional area of the object.
The different lines are the initial velocities of the various calculations. Not all of them have the same number of data points as there is no way to get them to go the distance no matter what angle you hold the weapon at, heheh.