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Darren Watts got a reaction from Nekkidcarpenter in Explain This, Comics Guys!! Podcast
Hey all! Long time no see! Just wanted to drop in and let people know that my new comic book history podcast, Explain This, Comics Guys!! began last week with its very first episode, about the history of the Comics Code Authority and the Code itself. New episodes will drop every other week - we've got six in the can already so we have some margin in case of illness, travel or whatever. You can check it out here: https://explainthis.podbean.com/ Thanks! dw
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Darren Watts got a reaction from tkdguy in Explorers Of The Fantastic
Posting here one more time, as I promise not to spend too much time promoting other systems. But if you've enjoyed my work on Hero products before, I'd greatly appreciate you checking out this Kickstarter, which drops tomorrow (!!!) Thanks! dw
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Darren Watts got a reaction from Spence in Explorers Of The Fantastic
Posting here one more time, as I promise not to spend too much time promoting other systems. But if you've enjoyed my work on Hero products before, I'd greatly appreciate you checking out this Kickstarter, which drops tomorrow (!!!) Thanks! dw
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Darren Watts got a reaction from Spence in Explorers Of The Fantastic
Hey all! Just wanted to let Herodom Assembled that I'm doing a new Kickstarter! It starts October 29th, and here's the basic pitch:
Explorers Of The Fantastic is a setting book for the Savage Worlds Adventure Edition, describing an alternate "atomic horror" Cold War of the 1950s and 1960s, where the third bomb the Allies dropped on Japan awoke giant monsters across the world. The Explorers are an organization of "action scientists" wearing matching color-coded jumpsuits and using astonishing technology to capture, contain or kill the kaiju before the Communists can get their hands on them. The amazing advances in science we've made from studying the creatures have given us technological breakthroughs, from ray guns to flying subs and soon interstellar travel! As long as we can survive the monsters, alien invaders and mad scientists, of course! Are you ready for the Fantastic?!? By Jess Nevins, Darren Watts and Jonathan Thompson, from Battlefield Press.
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Darren Watts got a reaction from Starshield in Explorers Of The Fantastic
Hey all! Just wanted to let Herodom Assembled that I'm doing a new Kickstarter! It starts October 29th, and here's the basic pitch:
Explorers Of The Fantastic is a setting book for the Savage Worlds Adventure Edition, describing an alternate "atomic horror" Cold War of the 1950s and 1960s, where the third bomb the Allies dropped on Japan awoke giant monsters across the world. The Explorers are an organization of "action scientists" wearing matching color-coded jumpsuits and using astonishing technology to capture, contain or kill the kaiju before the Communists can get their hands on them. The amazing advances in science we've made from studying the creatures have given us technological breakthroughs, from ray guns to flying subs and soon interstellar travel! As long as we can survive the monsters, alien invaders and mad scientists, of course! Are you ready for the Fantastic?!? By Jess Nevins, Darren Watts and Jonathan Thompson, from Battlefield Press.
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Darren Watts got a reaction from pinecone in Explorers Of The Fantastic
Hey all! Just wanted to let Herodom Assembled that I'm doing a new Kickstarter! It starts October 29th, and here's the basic pitch:
Explorers Of The Fantastic is a setting book for the Savage Worlds Adventure Edition, describing an alternate "atomic horror" Cold War of the 1950s and 1960s, where the third bomb the Allies dropped on Japan awoke giant monsters across the world. The Explorers are an organization of "action scientists" wearing matching color-coded jumpsuits and using astonishing technology to capture, contain or kill the kaiju before the Communists can get their hands on them. The amazing advances in science we've made from studying the creatures have given us technological breakthroughs, from ray guns to flying subs and soon interstellar travel! As long as we can survive the monsters, alien invaders and mad scientists, of course! Are you ready for the Fantastic?!? By Jess Nevins, Darren Watts and Jonathan Thompson, from Battlefield Press.
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Darren Watts got a reaction from Hermit in Explorers Of The Fantastic
Hey all! Just wanted to let Herodom Assembled that I'm doing a new Kickstarter! It starts October 29th, and here's the basic pitch:
Explorers Of The Fantastic is a setting book for the Savage Worlds Adventure Edition, describing an alternate "atomic horror" Cold War of the 1950s and 1960s, where the third bomb the Allies dropped on Japan awoke giant monsters across the world. The Explorers are an organization of "action scientists" wearing matching color-coded jumpsuits and using astonishing technology to capture, contain or kill the kaiju before the Communists can get their hands on them. The amazing advances in science we've made from studying the creatures have given us technological breakthroughs, from ray guns to flying subs and soon interstellar travel! As long as we can survive the monsters, alien invaders and mad scientists, of course! Are you ready for the Fantastic?!? By Jess Nevins, Darren Watts and Jonathan Thompson, from Battlefield Press.
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Darren Watts got a reaction from Cancer in Explorers Of The Fantastic
Hey all! Just wanted to let Herodom Assembled that I'm doing a new Kickstarter! It starts October 29th, and here's the basic pitch:
Explorers Of The Fantastic is a setting book for the Savage Worlds Adventure Edition, describing an alternate "atomic horror" Cold War of the 1950s and 1960s, where the third bomb the Allies dropped on Japan awoke giant monsters across the world. The Explorers are an organization of "action scientists" wearing matching color-coded jumpsuits and using astonishing technology to capture, contain or kill the kaiju before the Communists can get their hands on them. The amazing advances in science we've made from studying the creatures have given us technological breakthroughs, from ray guns to flying subs and soon interstellar travel! As long as we can survive the monsters, alien invaders and mad scientists, of course! Are you ready for the Fantastic?!? By Jess Nevins, Darren Watts and Jonathan Thompson, from Battlefield Press.
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Darren Watts got a reaction from assault in Explorers Of The Fantastic
Hey all! Just wanted to let Herodom Assembled that I'm doing a new Kickstarter! It starts October 29th, and here's the basic pitch:
Explorers Of The Fantastic is a setting book for the Savage Worlds Adventure Edition, describing an alternate "atomic horror" Cold War of the 1950s and 1960s, where the third bomb the Allies dropped on Japan awoke giant monsters across the world. The Explorers are an organization of "action scientists" wearing matching color-coded jumpsuits and using astonishing technology to capture, contain or kill the kaiju before the Communists can get their hands on them. The amazing advances in science we've made from studying the creatures have given us technological breakthroughs, from ray guns to flying subs and soon interstellar travel! As long as we can survive the monsters, alien invaders and mad scientists, of course! Are you ready for the Fantastic?!? By Jess Nevins, Darren Watts and Jonathan Thompson, from Battlefield Press.
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Darren Watts got a reaction from Old Man in Explorers Of The Fantastic
Hey all! Just wanted to let Herodom Assembled that I'm doing a new Kickstarter! It starts October 29th, and here's the basic pitch:
Explorers Of The Fantastic is a setting book for the Savage Worlds Adventure Edition, describing an alternate "atomic horror" Cold War of the 1950s and 1960s, where the third bomb the Allies dropped on Japan awoke giant monsters across the world. The Explorers are an organization of "action scientists" wearing matching color-coded jumpsuits and using astonishing technology to capture, contain or kill the kaiju before the Communists can get their hands on them. The amazing advances in science we've made from studying the creatures have given us technological breakthroughs, from ray guns to flying subs and soon interstellar travel! As long as we can survive the monsters, alien invaders and mad scientists, of course! Are you ready for the Fantastic?!? By Jess Nevins, Darren Watts and Jonathan Thompson, from Battlefield Press.
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Darren Watts reacted to grandmastergm in Origins 2019
Hello,
I managed to get my games scheduled at Origins this year. I am not a part of a group, but I will be running a few HERO games at Origins this year. Here is my schedule:
A Life Less Ordinary (HERO System, Anime HERO): Some students in Japan acquire great powers and must stop a force of terrifying and insidious evil from consuming their college campus. RPG. 4-6 Players. Wednesday, June 12th from 2 pm - 6 pm. Revelations 1001 (HERO System, Fantasy HERO): The End Times of Book of Revelation are literally coming true in 1001 A.D. Six heroes have been gathered by the forces of light, some of them far more reluctantly than others, to gather sacred artifacts that will help defeat the Anti-Christ and his forces. They must brave terrible monsters and great evil to acquire them, and then shall face the Anti-Christ and his army on the plains of Megiddo. This game is intended to be an entertaining and thought-provoking game, and every effort has been made to treat faith with the utmost respect, and no offense is intended towards anyone's individual beliefs. RPG. 4-6 Players. Wednesday, June 12th from 7 pm - 11 pm.
Legacies (HERO System, Champions): You are descended from the superheroes that won World War II. Can you uncover the mystery behind their disappearance? Could it be the work of their old nemeses? RPG. 4-6 Players. Thursday, June 13th from 7 pm - 11 pm.
The Temple of the Three Valleys (HERO System, Martial Arts HERO): Set in late-16th century China, a group of heroes from all over the world have come to a village to find a long-lost temple that contains the secrets of martial arts and great riches. They must also use their martial arts skill and superhuman wu shu abilities to defeat a ferocious tyrant and his minions. RPG. 4-6 Players. Friday, June 14th from 10 am - 2 pm.
Kazei 5: Juke Joint Jezebel (HERO System, Kazei 5): Set in the anime cyberpunk world created by Susano/Michael Surbrook, a group of mercenaries find themselves in over their heads when they investigate a break-in at a corporate facility. RPG. 4-6 Players. Saturday, June 15th from 10 am - 2 pm.
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Darren Watts got a reaction from Netzilla in Golden Age Champions Discussion Thread
That's awesome for you. I do this for my living. dw
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Darren Watts got a reaction from FenrisUlf in Golden Age Champions Discussion Thread
Piles of it - in fact, the Battle of Los Angeles gets its own adventure seed (p. 138 - I recommend using the Xenovores.) However, it's highly unlikely there will be any more Age books, alas - it's pretty clear the market just isn't there. dw
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Darren Watts got a reaction from Lord Liaden in Golden Age Champions Discussion Thread
Piles of it - in fact, the Battle of Los Angeles gets its own adventure seed (p. 138 - I recommend using the Xenovores.) However, it's highly unlikely there will be any more Age books, alas - it's pretty clear the market just isn't there. dw
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Darren Watts got a reaction from FenrisUlf in Golden Age Champions Discussion Thread
Yup! Eastern martial arts knowledge is pretty anachronistic, particularly in pop culture, but "super" heroes who basically had a gimmick costume and some boxing or wrestling knowledge (Wildcat, Crimebuster, Atom, Guardian) are pretty common.
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Darren Watts got a reaction from FenrisUlf in Golden Age Champions Discussion Thread
Aah, I think I get you now. (You really need more complete sentences, if you're going to go around calling yourself QuestionMan!) Golden Age is a "Low-Powered Supers" setting according to the standards set in 6e1. It doesn't use NCM. Most of the characters have 50-60 AP for their main power, but there's a wide variety there depending on their roles.
And there's a ridiculously-complete list of archetypes and sub-archetypes. I'm not including any definitions here (buy the dang book!) but here's the complete list of archetypes discussed:
I. Bricks
Flying Bricks
Indestructible Bricks
Strange Visitors
Perfected Bricks
Exploding Bricks
Chemically Improved Bricks
Mechanically Improved Bricks
II. Energy Projectors
Elementalists
Focus Wielders
III. Mystics
Inheritors of Ancient Magic
Stage Performers
Occult Detectives
Ghosts
IV. Speedsters
Traditional Speedsters
Flyers
Swimmers
V. Weaponmasters
Archers
Anachronistic Lawmen
Vehicle Masters
VI. Mystery Men (replaces Martial Artist)
Costumed Detective
Femme Fatale
Frustrated Lawman
Great White Hunter
Mystery Man of Science
Trained Fighter
Wild Man or Woman
VII. Others
Gadgeteers
Mentalists
Metamorphs
Powered Armor
Patriots
VIII.Sidekicks
Derivative Kid
Female Counterpart
Comic Relief
Boy In Charge
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Darren Watts got a reaction from FenrisUlf in Golden Age Champions Discussion Thread
Me too! Storn is the best. If all works out as planned, the interior chapter pages will also be by him, with each being a swipe/homage to a famous GA cover redone with Champs Universe characters. Superman shaking dudes out of a car, Captain Marvel Jr. smashing a stone swastika, maybe a Spirit cover with words written down the side of a tenement building.
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Darren Watts got a reaction from FenrisUlf in Golden Age Champions Discussion Thread
That's a great question, and I didn't know the answer so I went back and counted. Once again with the caveat that this is *before editing*, the count goes: 12 Germans, 2 Italians, 1 Bulgarian, 9 Japanese, 3 Atlanteans, 10 assorted American criminals, and 2 "alien races" (one of which is actually from here.)
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Darren Watts got a reaction from FenrisUlf in Golden Age Champions Discussion Thread
Yup, lots! I've spent a lot of time going over every Champs Universe book to make sure I didn't miss anybody. There are even new writeups of characters who have only had brief mentions before, like Dr. Ka's granddaddy Dr. Twilight and a few Canadians from Scott's Champions of the North.
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Darren Watts reacted to grandmastergm in Revelations 1001
Joyeuse: Killing Attack - Hand-To-Hand 1 1/2d6, Reduced Endurance (0 END; +1/2); OAF Unbreakable (-1), STR Minimum 8 (-1/4)
Holy Lance: (Total: 49 Active Cost, 17 Real Cost) Killing Attack - Hand-To-Hand 2d6, Reduced Endurance (0 END; +1/2) (45 Active Points); OAF Unbreakable (-1), STR Minimum 10 (-1/2), Real Weapon (-1/4) (Real Cost: 16) <b>plus</b> Stretching 3m, Reduced Endurance (0 END; +1/2) (4 Active Points); OAF Unbreakable (-1), Linked (Killing Attack - Hand-To-Hand; -1/2), Always Direct (-1/4), no Noncombat Stretching (-1/4) (Real Cost: 1)
Holy Grail: Multipower, 60-point reserve, (60 Active Points); all slots 1 Charge (-2), OAF Unbreakable (-1), Requires Water (-1/2)
1) Cure Disease: Major Transform 6d6 (sick person into well person, heals back through any normal means that would cause character to contract another disease) (60 Active Points); OAF Unbreakable (-1), No Range (-1/2), Requires Water (-1/2)
2) Remove Blindness: Major Transform 6d6 (being into sighted being, heals back through any natural means that would cause loss of sight) (60 Active Points); OAF Unbreakable (-1), No Range (-1/2), Requires Water (-1/2)
3) Cure Poison: Major Transform 6d6 (poisoned person into non-poisoned person,, heals back through being poisoned again) (60 Active Points); OAF Unbreakable (-1), No Range (-1/2), Requires Water (-1/2)
4) Grant Eternal Life: Major Transform 6d6 (person without LS: Immortality into person with LS: Immortality, heals back by various magical means) (60 Active Points); OAF Unbreakable (-1), No Range (-1/2), Requires Water (-1/2)
5) Healing Water: Simplified Healing 6d6 (60 Active Points); OAF Unbreakable (-1), Requires Water (-1/2)
Ark of the Covenant: Killing Attack - Ranged 6d6, +1 Increased STUN Multiplier (+1/4), Area Of Effect (16m Radius; +3/4) (180 Active Points); OAF (-1), Side Effects (if Faith roll failed, attack goes off but it becomes No Range and affects everyone in the same radius size; -1), STR Minimum 15 (-3/4), Requires A Roll (Faith roll; -1/2), Required Multiple Users (2 people; -1/4), Costs x2 END (-1/2)
The Ark has enough energy for one use, but the PCs can charge it up by using their own END.
Shroud of Turin: (Total: 54 Active Cost, 37 Real Cost) Resistant Protection 8 PD/8 ED (24 Active Points), OIF (-1/2) (Real Cost: 16); +10 Mental Defense (10 points total) (10 Active Points); OIF (-1/2) (Real Cost: 7) plus Power Defense (10 points) (10 Active Points); OIF (-1/2) (Real Cost: 7) <b>plus</b> Life Support (Immunity All terrestrial poisons; Immunity: All terrestrial diseases) (10 Active Points); OIF (-1/2) (Real Cost: 7)
Reliquary of the True Cross: (Total: 60 Active Cost, 30 Real Cost) Energy Damage Reduction, Resistant, 50% (30 Active Points); OAF (-1), 1 Continuing Charge lasting 1 Day (-0) (Real Cost: 15) plus Energy Damage Reduction, Resistant, 50% (30 Active Points); OAF (-1), 1 Continuing Charge lasting 1 Day (-0) (Real Cost: 15)
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Darren Watts got a reaction from Armory in Golden Age Champions wins an award
Many thanks for all the support, gang! dw
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Darren Watts got a reaction from Lawnmower Boy in Golden Age Champions wins an award
Many thanks for all the support, gang! dw
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Darren Watts got a reaction from mattingly in Golden Age Champions wins an award
Many thanks for all the support, gang! dw