-
Posts
4,026 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
News
Store
Forums
Downloads
Events
Posts posted by IndianaJoe3
-
-
Other sorts of labs are mentioned on 6e2 191. They give a Complementary roll to a character's skill.
-
That sounds like Quirks from GURPS. A character could have up to five.
-
Yeah, any negatively-defined defense (not having a power) is a hard NO here.
-
23 hours ago, Christopher R Taylor said:
Yeah I think one of the oddities of Hero in the past is the burning need to show all point values and math. We don't need to know that DEX costs 2 character points per DEX on the character sheet. We don't need to know that Stealth cost 7 points, on the character sheet.
Yeah, this is very much a holdover from when the character sheet was also a worksheet. There's not much need to show points when everything is being done in Hero Designer.
OTOH, it might be useful to have at least one sheet with points as an example, to show how things fit together. (And not everyone has Hero Designer.)
-
On 8/15/2022 at 10:46 PM, Lord Liaden said:
Weeelll... while that's definitely possible, there are other explanations. One likely explanation is that Trump is lying, trying to drum up more outrage from his base to fuel their willingness to donate to his "defense." Another is that those passports were diplomatic documents from Trump's time as President, and therefore legally belong in the government's presidential archives.
But Old Man's assumption is very plausible, and shared by many in all media. If the FBI deliberately confiscated Trump's passports to keep him from fleeing, that would suggest the federal investigation into his activities is close to laying serious charges.
The FBI has returned the passports. I have not seen an explanation for why they were taken in the first place.
-
The Core Rules have the, "Breaking Things" section (6e2 170-174).
-
-
-
-
-
5 hours ago, Scott Ruggels said:
Yes, that has been since February. So around a 6 month Development cycle.
Still, the Muzzle Velocity is in a Paintball range, but the use of commercial Batteries out to 300 shots, to me says that the bottleneck isn't in the batteries, but still in the Capacitors.Accuracy is also a problem, since the projectile isn't stabilized in any way.
-
-
7 hours ago, assault said:
I threatened a long time ago to run a Pulp Fantasy game. Recently, since I can't find my copy of the original Fantasy Hero, I've been creating fantasy characters using Justice Inc.
It's easy, except for Disadvantages. That's the bit that takes time and thought.
Disregarding edition issues, I need to be able to suggest appropriate Disadvantages and Complications in a way that allows characters to be built very quickly.
So that's my question: how do you point new players at a disadvantage set that doesn't result in them sitting about scratching their heads?
A certain amount of that will be inevitable, since many Complications tie into a character's back story and can't be planned out in advance by the GM.
That being said, the GM can create NPCs and organizations beforehand. They can be used as Hunteds or Rivals. Membership in the organizations might lead to a Code of Conduct, Subject to Orders, or a Negative Reputation.
- assault and drunkonduty
- 2
-
-
The Dissidents look like they're easy to manipulate. Who is pushing their buttons, and why?
- BoloOfEarth and Lord Liaden
- 2
-
-
-
-
-
-
I do include Skill Levels in DC/CV caps, because if I didn't, some players would abuse them.
-
-
23 hours ago, Ndreare said:
For clairty sake. The character does not have a vehicle that changes forms or shapes.
He creates a vehicle from nothing, then it ceases to exsist when he is done with it.This could be as simple as a multipower with different forms of movement.
-
In the real world, the fundamental difference between torpedoes and missiles is that missiles fly through the air and torpedoes are underwater. No such distinction applies in space (unless rubber science creates one).
Getting Rid of Body
in HERO System Discussion
Posted
I can see it as a setting mechanic, but not as a general rule. If you're trying to emulate a video game, their hit point systems function more like STUN than BODY (including the rapid recovery and lack of permadeath).