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Nothere

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Everything posted by Nothere

  1. Well usually I start a thread around now asking what strange and scary things you've seen in your games. But that hasn't gone over so well lately. So since I ran back across them I will instead present one of my horror themed teams. Don't turn off the lights cause here comes the Creeps. Spooky Vampyro Greusome The Hangman The Giggling Ghoul As always my apologies for the campagin use section. Group Relations For the most part the Creeps work as an effective team. But there are two large schisms. Both Vampyro and Greusome aren't really criminals at heart. They mostly just go along because they don't really feel they have any other choice. Second while Spooky is officially the leader of the group, The Giggling Ghoul is scheming to take over. Toward that end he convinced Spooky to bring in the Hangman. And he has convinced the Hangman to hold down the murderous violence around Spooky until he can win the others to his side. One can always tell who planned a crime the Creeps commited. If Spooky planned it, there will be a great deal of theater ending with basically a smash and grab of the loot. The Giggling Ghoul's plans are much more intricate.
  2. Inibri should team up with my old character Party Animal. He gained superpowers by drinking alcohol
  3. Of course I do. Though withier its because of design or accident if a bit of a debate. For example I would definitely argue there is nothing goofy about Jet Justice. He's a classic of a type that thrilled readers for decades. Now modern readers might argue he's a cliché, but I would disagree. Which leads to the question what counts as goofy. For instance the Cruel Cod was intended as a goofy flashback to villains such as the Worm from Dynomutt and the Clam from Plasticman. Though considering the high powered weaponry he has the goofy factor is lessened. And some charecters you don't plan on being goofy just end up that way. Like the Red Barron whose flying harness was inobvious but required him to be in a seated position to use. After the players learned he didn't have an invisible plane, they found him a bit goofier than I intended.
  4. Don't be silly Lucius. No one who turns invisible would misuse the power of invisibility Like a boyfriend using it to spy on womens showers. Espically not if that boyfriend is a horny teenager:)
  5. Lets not get into Superboy's legion of superpets. The superhorse was problematic.
  6. Ah but is she a super villain hero or your boss at work?
  7. Have you tried there are rumors of cakes in the hole of man eating monsters?
  8. Move the planet irradiate the planet blow up a large chunk of the planet produce fast reproducing but with a kill switch toxic plants/animals Planet wide anger ray, so that everyone kills each other sterility bomb
  9. Cassandras description is a combination of the cunning schemer, cowardly commander, and vengeful viper. Tom also does a combo/ I've always thought you should follow the multiple route. I tend to build nest leaders with an a/b personality. A. Cunning Schemer I tend to pair with either B. mad scientist or greedy grabber A Cult classic is best served with B Cowardly Commander or Arrogant Showoff A. Respectable businessman goes best with B. Ruthless bastard or greedy grabber.
  10. I finally saw the Specials. That was a good movie.
  11. From the makers of the tv show my mother the car My Mother the Star Destroyer
  12. 8, Infatolloon Force wall 9. Bounceolloon superleap +running As for Harvey. Considering his turn as a villain on Wild Wild West I suppose he could do in the later part of his carrier. But for the young Ballonist sorry Harvey it should be someone more dashing. Not sure who I would fill the role with.
  13. Well he already has the entangle. The exploding balloon Well he does like dirigables. ::Ducks the flying rocks::
  14. Thanks for the heads up. Fixed now.
  15. Straight from the create a villain team thread comes The Balloonist 5 str 15 24 dex 42 18 con 16 13 body 6 18 int 8 18 ego 16 16 pre 6 14 com 2 8/18 pd 5 9/19 ed 5 5 spd 16 7 rec 36 end 30 stun 8 run 4 2 swim Charecteristics 129 33 Airgun 10d6 eb -1/2 25 Balloon trap entangle 5d6 5 def -1/2 oif -1/4 8 charges 24 Padded uniform Armor 10 pd/10 ed -1/4 iif 17 One shot Glider Gliding 30 " -1/4 iif -1 1/2 1 Continuing charge 1 turn 20 Martial arts 4 martial dodge +5 dcv dodge 5 Defensive strike +1 ocv +3 dcv 3d6 strike 5 offensive strike -2 ocv +1dcv 9d6 strike 3 Legsweep +2 ocv -1 dcv 4d6 target falls 3 Martial Throw +1dcv Str+v5 target falls 40 16 Airmen 100 points 35 War Dirigible 3 Breakfall 14- 3 climbing 14- 3 Combat Pilot 14- 3 Computer Programming 13- 3 Electronics 13- 3 Inventor 13- 3 Mechanics 13- 3 Navigation 13- 3 System Operations 13- 5 tf All Air 3 Ps Engineer 13- 3 ks History of Aviation 13- 3 Ks Aviation World 13- 3 Ks Aircraft 13- 3 SS Engineering 13- 3 SS Aeronautic Engineer 13- Powers, Perks, Skills 279 Total 390 20 Wants to build Skyopolis (vc, s) 20 Enamored with classic style (Vc, S) 15 Wants to rule (c,s) 15 hunted by superheroes (mp- 8-) 20 Hunted by police (mp, nci, 8-) 15 Hunted by the Unknown Agent (ap, Nci, 11-) History Percy Armbridge gained a fascination with flight at a young age. He dreamed of soaring among the clouds, and constanly read on the subject. Then one day he ran across an old pulp magazine full of air stories. All the fantastic types of aircraft and daring do fired his imagination. As he grew up the thing that most interested him was the idea of a floating city. Finding he had a great skill at engineering he began designing a sky city he would one day build and rule over. He named it Skyopolis. Unfortunatly one thing quickly became clear. He had no where near the money or the technology to build even half of what he was imagining. So he decided to steal it. He set aside his Skyopolis plans and instead designed his first War Dirigible. It wasn't very impressive just a smoke screen to hide among the clouds and a device for quickly raising and lowering people and equipment. Still he stocked it with a crew of thugs, and a pretty blonde named Carol Knightly, and took to the skies as the Balloonist. For years he was pretty successful Oh the War Dirigible was destroyed a few times, and he spent a couple of stints in prison. Usually at the hands of the goverment's man without a face the Unknown Agent . Still he had funds and some of the most advanced air technology on the planet. He designed some high tech weapons, a new and improved War Dirigible, and always was redesigning Skyopolis. Then one day he got an offer from a Latin American dictator. Immunity from prosecution if the Balloonist would give him mastery of the air against his neighbor countries. It was an easy task for Percy.For nearly a decade he and Carol lived in a mansion in a small villiage guarded by government troops. Percy was named the Air Marshal, and fell into a funk. He even stopped redesigning Skyopolis. Carol however was quite pleased at no longer running around risking their lives, and ran the place with her usual cold efficiency. That is until the Unknown Agent was sent in to learn who the mysterious Sky Marshal was and hobble the dictator's plan's. He did so by organizing the villagers into a resistance. Percy and Carol were forced to flee for their lives. Returning to the states Percy seemed reenergized. He quickly built a new War Dirigible, and began redesigning Skyopolis. As he began gathering a new crew of Airmen he got a surprise, Carol refused to participate. She would handle managing their money, and the business fronts they had built up over the years, but she wouldn't go on anymore raids. Percy got a new hot blonde to stand next to him on raids, and she immediately started trying to come between him and Carol. His crew prepared The Balloonist once again took to the air. But things were different. Older he had to let others do more of the fighting. The heroes he faced instead of having grand battles between people on opposite sides who might not like each other but respected each others skill seemed only interested in mocking him, and beating him the most humiliating way possible. After a few months he did something terrible. He stole enough poison gas to kill thousands, and threatened to release it unless paid a large ransom. Numerous superheroes tracked him down and a massive battle was held in the skies. During the battle The Balloonist was knocked from the War Dirigible. Over the course of his career he had "fallen to his death" easily a dozen times. So he once again activated his hidden emergency glider. Or tried to. This time something went wrong, and it didn't deploy. Percy looked at the rapidly approaching ground, and turned over. Oh the War Dirigible was hurt and bellowing smoke. Still the superheroes trying to bring it down looked like gnats and the sun created a halo around it. Percy smiled as he fell from sight the last time. Carol collected the final Skyopolis plans, threw the new blonde into some rotator blades, and retreated to her chalet in the Swiss Alps. Though she does keep up with the supervillain scene. Now and then she pops over to lend financial or tech support to a criminal, but for the most part she's content. Personality/ Motivation The Ballonist is above all else a dreamer. He sees the day when he will be king of his own city state in the sky, and dosen't mind doing bad things to make that a reality. He's not much of a killer, though he will kill if he has too. He prefers to put a foe in a death trap. Sure he doesn't expect them to survive, but annoyingly they tend to. When not fighting he can be gracious and friendly. Quote "You fought well, but I have to get on with becoming King of the Sky. So I'm afraid this is where you die." Powers /Tactics A fairly decent hand to hand combatant The Balloonist knows he can't go toe to toe with most supers. So he relies on gadgets and his airmen to even the odds. He's more interested in escaping with his objective that killing people so if forced to fight, he'll first try to entangle them. Failing that he'll usually stall for time until his airmen can cause a distraction for him to escape. Campaign Use The current charecter sheet is for The Balloonist at about midpoint of his career. He makes a good mid level master mind. To represent him more at the start of his career raise his strength to 18, lose some of his weapons, reduce the number of Airmen, and put fewer points in the War Dirigible. At the end of his career lower his dex, give him more weapons, wealth, more and more powerful Airmen, and up the number of points in the War Dirigible. Appearance The balloonist at the start of his career had black hair and blue eyes. He dressed in a red and purple vaguely military suit , with a white shirt and black cap. His Airmen had black pants with plain red and purple striped shirts and black berets. Towards the end of his career The Ballonist's hair was white, and he war a sash covered in phony medal to try and cover that he had gained weight.
  16. Crime was soon to run rampant on the streets of New Osaka. The police were fighting a losing battle between the supervillians and Crime League. Then she appeared. Fast as a wink, agile as a cat, and with a whip that could bring down the most armored of villain. New Osaka has a fighting chance and that chance is Catlash Lass
  17. No and No. I've never done it. But your doing it doesn't make you nerdier than me. Just more skilled with video editing than me. You should be careful about that. People will pepper you with questions about doing it.
  18. Well it's in part a matter of expectations. I had a bit of a similar problem with a telepath. We didn't discuss telepathic expectations before hand. I was expecting the player to use it like in the comics. The occasional check to see if the suspicious guy is up to now good, where the villains base was after capturing the henchman, to discover what the master villain was planning. Instead they mind read everything about every crook in town. The game was quickly turning into Minority report on overdrive. Precognition is the same deal. If your player is going to be using their power to go, the corridor is clear teleport now. That's fine. If their going to sit down and predict every crime in the city. Hello Until, Pulsar will rob the 8th street bank Tuseday at 4:02 pm and Mechanon has a hideout in the Smith building he'll use in two years to rebuild himself. Your gonna have to disallow it, or put major limits. Like the vision gets hazyier the more forward in time they want to predict,
  19. The why ask is why ask. Every time a pc goes out the door the gm is not going to ask what are you wearing. So if something happens the question becomes just how armed and armored are you? If your going to a safe market in a safe town and some offended rich guy orders his bodyguard to attack you. Are you unarmed, have just a knife you keep around for emergencies, or pull out the 'holy broadsword of smite all? And if the later and the gm says you brought the broadsword to buy figs, and the player says yes. Well he never said he didn't have it.
  20. Wait you mean from the 70' cartoon? He picked that axe now he'll get the call.
  21. So your a noble adventurer who must be ready to defend the innocent at any time. Or your a sneaky rat who wants to be ready if you decide to cause trouble. For the most part you assume your in your armor, and carrying your weapons. Which in the dungeon makes sence. But is there anywhere you assume your not armed and or armored? Is there a longsword in your bathtub? Do you wear platemail to the royal ball?
  22. Not what I'd call a favorites but as this is a comics forum. What does Reed Richards think of Janet Van Dyne's new fall collection? Fantastic Why is it always raining over Little Orphan Annie's orphanage? Because when the others are singing rain rain go away come again some other day Annie is singing Tommorrow.
  23. Oh and to your other question. No I've never exactly run a quest campaign. The closest I did was one where the crook who ran the city died, and various contenders were vieing for the throne. The heroes were trying to prevent a new united underworld.
  24. It's a matter of the source material. Fantasy campains are based off lord of the rings or beowolf . Comic campaigns are based off comics. One has the heroes travel through many lands, and confront many foes most of whom work for the dark lord/ evil empire. The other has the hero fight a different colorfully garbed villain every month. A comic campaign would be just like you suggest. Viper has taken a strangle hold on the city. The heroes start out dealing with Viper minions. Foil a few resource gathering plots, Viper gets annoyed and sends elite agents and targeting the heroes. A few random villians crop up. The heroes shut down a few auxilliary bases, and finally face the head of Viper in his main base. IT's certainly doable to have a fantasy style quest. There are however a few problems. Espically if the heroes aren't globtrotters. It's one thing to know the villain is in the Dark Tower of Argorath in the Kingdom of Galain and you can fight him. But first you have to travel across five lands fight the armies of the five warlords, and stop by the caverns of Karos to get the jewel of Sharti . It's quite another to wonder why none of the ten thousand Viper agents you've captured don't know the main base is at the Greenway building on 5th street Buses stop by their hourly if you don't want to take a cab.
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