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MrAgdesh

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  1. Like
    MrAgdesh got a reaction from Christopher R Taylor in Resurrection and Royalty   
    Synchronously, this has been something I've asked of some OSR players recently. How common was/is Raise/Resurrection in your games? The answers were mainly 'exceedingly rare' to 'quite common'. There didn't seem to be much of a mid-ground.
     
    I asked it largely because it seems as though the main objection of Old School DMs was the "invulnerability" of 5E D&D characters, i.e., "It's too hard to kill them". Personally, I feel that whilst the threat of death should loom large, I don't see that as the primary way to challenge them. I try not to kill my characters willy-nilly as I invest a lot of time into weaving them into the campaign. As I've always been a GM who has had Raising been very rare, that's a lot of wasted work. In any case, if you kill PCs readily but allow Raising as fairly commonplace, what are you achieving?
     
    On a related note, I've always been interested in the general ability of healing/curing in D&D communities via the clergy and how that impacts day to day life. Any village with even a resident 1st level cleric would be significantly different to a real-world medieval community. 
  2. Like
    MrAgdesh got a reaction from Steve in Resurrection and Royalty   
    Synchronously, this has been something I've asked of some OSR players recently. How common was/is Raise/Resurrection in your games? The answers were mainly 'exceedingly rare' to 'quite common'. There didn't seem to be much of a mid-ground.
     
    I asked it largely because it seems as though the main objection of Old School DMs was the "invulnerability" of 5E D&D characters, i.e., "It's too hard to kill them". Personally, I feel that whilst the threat of death should loom large, I don't see that as the primary way to challenge them. I try not to kill my characters willy-nilly as I invest a lot of time into weaving them into the campaign. As I've always been a GM who has had Raising been very rare, that's a lot of wasted work. In any case, if you kill PCs readily but allow Raising as fairly commonplace, what are you achieving?
     
    On a related note, I've always been interested in the general ability of healing/curing in D&D communities via the clergy and how that impacts day to day life. Any village with even a resident 1st level cleric would be significantly different to a real-world medieval community. 
  3. Like
    MrAgdesh reacted to dmjalund in Resurrection and Royalty   
    there's a decent chance that the next person in line hired the assassin
  4. Like
    MrAgdesh reacted to Steve in Resurrection and Royalty   
    The latest Full Frontal Nerdity webcomic posed an interesting question and then some possible explanations.
     
    http://ffn.nodwick.com/?p=2470
     
    Given the wealth and power of royals, why do they never seem to get brought back from the dead when such magic exists?
  5. Like
    MrAgdesh got a reaction from drunkonduty in Is Armor Properly Designed in Fantasy Games?   
    I remember watching a UK documentary about exactly this. New evidence (pig iron arrowheads retrieved from excavations at Agincourt) suggested that the longbow arrows were not at all effective against the French knights’ armour. The conclusion was that Henry was a master strategist and bottle-necked the French cavalry into a muddy mire (records tell of several days of heavy rain prior to the battle).
    with the knights in non-porous metal armour - as opposed to Henry’s largely serf conscripts in cloth - the quagmire literally bogged the knights down. Once their horses faltered and the knights came off, many simply drowned in the mud. Or *were* drowned, or stabbed through visors and gaps in their armour. It came to be that many knights yielded and expected to be ransomed as per custom but when Henry’s advisors realised that the captured still vastly outnumbered his peasants, many more were murdered as a precaution. 
    So, the longbow dominance may be a romanticism. It was probably more about pointy stabby weapons, mud, and the great unwashed masses enjoying a chance to stiff the nobility for once! 
     
     
  6. Like
    MrAgdesh got a reaction from Norm in Hero Games 2022 Update   
    Nothing I want or need from this year's releases then.
     
    Regarding a Patreon, as Norm said, it would depend on the content. There are an awful lot of Patreons now and only so much money. An Advanced Player's Guide III sounds vaguely interesting, but Martial World not at all.
     
    Mythic Hero would cause me to sign up straight away.
     
     
  7. Thanks
    MrAgdesh reacted to Lord Liaden in Children of the Hydra build   
    Instead of Charges, perhaps you could use the Expendable Focus Limitation since you're using up Hydra teeth to create the skeletons; and declare that the number of skeletons you Summon at any time depends on the number of teeth you use. If you want to be able to use fewer than all teeth at once, that would justify a reduction to the Limitation value.
  8. Thanks
    MrAgdesh reacted to LoneWolf in Children of the Hydra build   
    An expendable focus would be a better way to do it.   Buy the summon with the maximum number you can have and define the focus as being one tooth per skeleton summoned.   
  9. Like
    MrAgdesh reacted to Chris Goodwin in How were the costs for Normal Senses arrived at?   
    They were determined using the value of a Physical Complication of lacking the missing sense.
  10. Like
    MrAgdesh reacted to Ndreare in Children of the Hydra build   
    Perhaps you could use autofire or boostable charges to represent what you want?
  11. Thanks
    MrAgdesh reacted to Grailknight in Children of the Hydra build   
    Your first build is fine.  It's all in how you define your focus and in this case you can just say the focus is teeth rather than tooth. I'd even let you have an additional +1/4 for those occasions where you had less than 7 teeth available.
  12. Like
    MrAgdesh reacted to Scott Ruggels in Activation Roll Converted To Hit Locations   
    U nade this chart for Hit Locations, back when Fantasy Hero was new. 

    Hope this helps.
  13. Thanks
    MrAgdesh reacted to IndianaJoe3 in Activation Roll Converted To Hit Locations   
    There's a short table on 6e2 212, but it only has a few examples. Fantasy Hero and HSEG have armor by hit location, but it doesn't break it down into a generic activation roll.
  14. Like
    MrAgdesh got a reaction from Christopher R Taylor in Waking up from sleeping.   
    I figure that a fire alarm would give you a free Post Phase 12 recovery if you wake up to it from REM sleep and the sudden resulting adrenaline surge (speaking as someone who wakes up to clarions from deep sleep fairly regularly but doesn't consider himself automatically on full END and STUN). You might take other recoveries as you suddenly get your wits and start to mobilise. A full night of refreshing sleep I can see as leaving fully charged batteries, but that's not really why I was asking.
  15. Like
    MrAgdesh reacted to Scott Ruggels in If Champions never existed, what superhero RPG would you have played (or be playing today)?   
    Probably none. I would have continued with Bushido, and Traveller, and played other non Class, non D20 based systems.  The attraction was because Champions was a well designed "Game", which to me was far more attractive than Superheroes.

    More importantly, without Champions, point buy systems would be a lot rarer, and/or stunted.  D&D would have had less competition. I may have picked up some of the Tri-Tac games a little sooner.  Cyberpunk, as written, would have been very different. 
  16. Like
    MrAgdesh reacted to BigJackBrass in If Champions never existed, what superhero RPG would you have played (or be playing today)?   
    Golden Heroes for me. As a matter of fact we still play it now and again. It’s the only supers game I’ve found where the random character generation is interesting enough to be a point in the game’s favour.
     
    Very different to Champions and certainly more restrictive, but we’ve had some marvellous adventures with it.
  17. Like
    MrAgdesh reacted to bluesguy in Speed   
    I just have campaign limits for all characteristics and do my best to adhere to them with the players and any NPC I create.
     
    In my fantasy campaign, most players have a 3 Speed.  Minions often have 2 or sometimes 3 Speed.  Minor villains have 3 speed.  Max speed is 4.  Some races have a starting speed of 3 and can go as high as 5.  However I limit how strong and tough they can be.
     
    In my Champions campaign, you have to have a reason why your speed is above a 4.  Bricks have a max of 4 speed.  Many heroes who are normals with gadgets have a base speed of 3 or 4 may augment with technology.  The fastest character in the current campaign is a 6.  Goons are 3 speed, some are 4. Minor villains are 4 or 5.  I might have a major villain as a 5 or 6 if they are taking on a whole team.
  18. Haha
    MrAgdesh reacted to Duke Bushido in Waking up from sleeping.   
    I swear, if I am groggy enough, I have _extra_ STUN when I first wake up.  Walk into a door?  So what!  Keep going....
     
    Etc, etc...
  19. Like
    MrAgdesh reacted to SCUBA Hero in Bashing, Slashing, Piercing & Special Maneuvers for Weapons   
    Killer Shrike has an in-depth system.
     
    Campaign Guidelines (killershrike.com)
     
  20. Like
    MrAgdesh reacted to DShomshak in Dreamlands Campaign Idea?   
    This seems eminently workable. In the unlikely event you aren't aware of it already, you can also draw on the H. P. Lovecraft's Dreamlands setting pack that Chaosium did for Call of Cthulhu.
     
    PRE 25 might be a bit high for Lovecraftian teens. Erudite, possibly unusually self-possessed, but I don't see Lovecrarft protagonists as ever being particularly charismatic... in the Waking World, at least. And part of classic Teen Drama is that people don't take you seriously. In fact, for Waking World characters it's probably best to stick to Normal Characteristic Maxima for INT and EGO, too. As teens, they are still growing into their full potential.
     
    Archetypes seem limiting, especially if there are only 3 of them. Something like them might be useful as suggestions to help players who don't know where to begin (a common problem with players, especially for games where everything hasn't been spelled out in advance by decades of pop culture.)
     
    I would like to see this idea developed more.
     
    Dean Shomshak
  21. Like
    MrAgdesh reacted to Lord Liaden in It Was 20 Years Ago Today...   
    I have to thank all of the above-mentioned people for giving us Herophiles a Golden Age of Hero Games. DOJ Inc. came in when the game appeared all but dead, and produced more and more diverse Hero material than ever before, most of it of high quality. It's a tragedy that many of the company's plans for further publications were unable to be realized, and that new production slowed so dramatically over the second decade compared to the first. But I for one will always be deeply grateful for the many great hours of gaming, and heck, just reading, that DOJ provided me. You all should be very proud of what you accomplished.    
     
  22. Haha
    MrAgdesh got a reaction from Spence in Overhead Stagecoach Plans   
    Yeah, trains I also have coming out of my... caboose.
  23. Like
    MrAgdesh reacted to Spence in Overhead Stagecoach Plans   
    OK, I have failed. 
     
    I have looked everywhere I can think of and can only find trains.
     

  24. Like
    MrAgdesh reacted to dmjalund in Overhead Stagecoach Plans   
    this is for a movie so I don;t know how authentic it is

  25. Thanks
    MrAgdesh reacted to Spence in Overhead Stagecoach Plans   
    Just saw this.  Hmmmm...   when I get back to the house I'll look.  I think I may actually have something you can use from an old game.  I'll have to look through my computer.
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