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Beast Boy


marediv

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I am trying to work on making a character for a game I will be playing soon. I am not sure if this has been addressed before, but which way would be easier to make a beast boy type character? Using multiform or a variable power pool? Any help would be appreciated.

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There are valid builds using Multiform, Multipower and VPP.

 

Multiform would probably be most accurate but it can be a pain to build all your variations.

 

Multi-power works well if you're comfortable with variable slots. 

 

VPP is just Multi-power with the math moved around.

 

And none of them require Shape-shift :huh:

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There are valid builds using Multiform, Multipower and VPP.

 

Multiform would probably be most accurate but it can be a pain to build all your variations.

 

Multi-power works well if you're comfortable with variable slots. 

 

VPP is just Multi-power with the math moved around.

 

And none of them require Shape-shift :huh:

Personalyl I would go the Multipower wroute.

Growth

Shrinking

Density Increase

Those take care of the Big/Small/Heavy parts

 

Strenght and other Characteristics takes care of "strong like a elephant" part.

 

Stretching takes care of stuff like a Elephants trunk.

 

Maybe throw in some animal sense too, but that requires GM allowance.

 

Improoved movement like Flight, Tunneling, Swimming, jumping

 

The speicific animal form he takes is just the special effect of wich slots he uses.

 

He aquires usefull Characteristics/Powers (game effect) by transforming into animals that have those (special effect). Also note that shape shift only allows you to look different to other peoples senses. The classical beast boy stayed green regardless wich animal he choose (wich means it does not cover sight). If he wants to be hard to spot, he shrinks (to small mamal or fly size).

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But then you run into the problem of the rules where if a figure is large then they shouldn't have Growth, but have all the factors built in for size.

 

Not really, Beast boy is pretty much the poster boy for the size change powers, He is capable of them all but doesn't have any of them all the time.

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I'd do it with a series of multipowers, not multiform.  If Beast Boy gets shot while he's a badger, changing into a dog doesn't heal him.  The change of Body/Stun/End that takes place between multiform swaps doesn't accurately depict Beast Boy.

 

75 pt Size Multipower -- no growth momentum (-1/4?)

12 lvls Growth, costs end only to activate

6 lvls Shrinking, costs end only to activate

 

41 pt Movement Multipower -- linked to Growth or Shrinking

18" Flight x4 noncom (really fast bird)

+10" Running (at Spd 5, that's a 60 mph noncom, or about equal to a cheetah)

10" Swinging (comic book monkeys)

+10" Swimming

+6" Leaping (Kangaroos and such)

 

35 pt Attacks Multipower -- linked to Growth or Shrinking

2D6+1 HKA (up to 5D6-1 w/ Str -- Great White Shark bite, etc)

2" Stretching and +25 Str (Elephant)

2D6+1 RKA (Electric Eel)

Darkness (Octopus ink)

etc

 

You can also give him some enhanced senses and things, with the limitation that he must take the appropriate form.  I'd make sure he could transform into the creatures you want to use the most, and duplicate their abilities well.  A general limitation or disadvantage of "only up to what a comic book version of this animal can do" would be fine as well.

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Not really, Beast boy is pretty much the poster boy for the size change powers, He is capable of them all but doesn't have any of them all the time.

 

He's the poster boy for multiple forms. None of his forms change size. They are the size that the animal would be.

 

Shape Shift with a number of powers like Growth, Flight, Density Increase linked.

 

As the multiform poster girl, I figured you'd be all over this. Shape Shift with linked powers would be extremely clunky. You'd end up with Gar being a flying elephant.

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I'd do it with a series of multipowers, not multiform.  If Beast Boy gets shot while he's a badger, changing into a dog doesn't heal him.  The change of Body/Stun/End that takes place between multiform swaps doesn't accurately depict Beast Boy.

I don't see this at all. The base rule is that the use carries over directly (which may be what you are referring to if he would change to a form with more Body, etc.) The optional rule is to figure the percentage, which I think negates your argument. If you're at 50% of body in form 1, then form 2 will be equally hurt at 50% of that form's body. And a third option would just be to have all the forms buy the same body, stun, and end. Then there is no "healing."

 

I'm not saying don't use the MP route, just that I believe the rules already cover your particular concern.

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He's the poster boy for multiple forms. None of his forms change size. They are the size that the animal would be.

 

 

 

 

The multipower build has him using growth, shrinking and other powers as appropriate as his form shift. The types of animal he becomes are the special effect for this.

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For a "Beast Boy" type character in our games we used Growth, Shrinking and Shapeshifting to animal forms with a VPP ror animal abilities. It worked out pretty well especially since the character's changes weren't "realiistic". He didn't get all the physical based Disads of her new form or could just change quickly enough to negate them.

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  • 6 years later...

All of the "this doesn't work well," and GM Permission comments above just make it seem to me like VPP Multiform-Only is the only way to go. Build the VPP itself to cover the most powerful critter and POOF, any critter you already have a sheet for (like out of HSB) your character can become, no muss, no fuss, no figuring out how to get your GM to approve skills in a Framework, no complicated math (over and over) on each creature you want to emulate, yada yada.

 

To me, simplicity is key. You have enough AP and RP in your VPP to be an Elephant, you open HSB to the Elephant page - Poof, done. You can even reduce the control cost of the VPP by limiting all Forms to "real animals only."

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Practically:

 

 - you can build a multiform with massive doub;lings of forms, or a VPP of Multiforms, and have a sheet for each form, adding new ones at your discretion.

 

 - you can have a Multipower and put a configuration of multipower slots together for various standard forms, adding new ones at your discretion.

 

 - you could even have a VPP of animal powers and put a configuration of multipower slots together for various standard forms, adding new powers and new configurations at your discretion (wait - I need an NND vs Smell Flash Defense for my skunk).

 

All three require advance preparation to avoid slowing down the game.

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