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Good "Four of a Kind"'s...


Guest WhammeWhamme

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Guest WhammeWhamme

Re: Good "Four of a Kind"'s...

 

Body, Mind, Soul, and... er... Beer? :nonp:

 

Actually, if I went local (which I probably won't), adding Emotion would round out that trio.

 

Anyway.

 

Many thanks to all. The five or six most appropriate (for the application) are being weighed and considered. When they're done, I think I might post them here, mmkay?

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Re: Good "Four of a Kind"'s...

 

LOL You just reminded me of a game supplement (Blades: Immortal Steel) that had a trio of hackers who used to work for the Vatican. Collectively known as "The Trinity' date='" they are individually identified as Papa, Junior, and Spook.[/quote']

 

Reminds me of the trio of pirates from Cowboy Bebop. George, Herman, and Ruth.

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Re: Good "Four of a Kind"'s...

 

EEEEEEEEEEKKKKK!!!!!! : runs to hide in the closet :

 

Although that would be darn hilarious. The characters for my superhero campaign are Fighter, Cleric, Mage, Thief (that is the correct order, BTW :) I think that is the order they were listed in the 1Ed PH).

 

Actually let think about that.

Fighter: Weaponmaster/Brick, armored character with large weapon.

Magic-User: Mystic/Energy Blaster, with a magic special effect.

Thief: Martial Artist type with amazing stealth-related powers. Does alot of backstabbing-like attacks.

Cleric: Brick character with high defenses, a big mace, and some healing powers.

 

There you have it, it is workable.

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Re: Good "Four of a Kind"'s...

 

Okay. I need to create 4 350pt supers (good guys, magic powered, siblings).

And I figure their powers should collectively fit a theme.

 

But apart from the overused 'classic' four elements... I'm a little stumped.

 

Helps?

 

The Neutron Sisters (collectively, they can mimic a mini-nuke)

Light (blinding flash)

Radiation (NND gradual RKA)

Heat (fire and heat)

Kinetic Energy (blast wave)

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