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Storn's Art & Characters thread.


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Re: Storn's Art & Characters thread.

 

Hmmm yet another villain to throw at the Malta Professionals. Could have used him last night... as they were, the villains got their butts handed to 'em.

 

Love the "bullet bandoliers" under the arms. What are those, like 15mm rounds? :nonp:

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Re: Storn's Art & Characters thread.

 

here is the CS and background from the GGU NPC draft.

 

Man o man I want proper coding for the Hero Boards again.

 

 

 

THE CRIMSON AVENGER

Val Char Cost Roll Notes

40 STR 30 17- Lift 6400.0kg; 8d6; [4]

26 DEX 48 14- OCV 9 DCV 9

33 CON 46 16-

15 BODY 10 12-

18 INT 8 13- PER Roll 15-

14 EGO 8 12- ECV: 5

20 PRE 10 13- PRE Attack: 4d6

18 COM 4 13-

 

16/26 PD 8 Total: 16/26 PD (0/10 rPD)

16/26 ED 9 Total: 16/26 ED (0/10 rED)

6 SPD 24 Phases: 2, 4, 6, 8, 10, 12

15 REC 0

66 END 0

52 STUN 0 Total Characteristic Cost: 205

 

 

Movement: Running: 9" / 18"

Swimming: 4" / 8"

Leaping: 12" / 24"

 

Cost Powers END

Martial Arts:

Maneuver OCV DCV Notes

4 1) Martial Block +2 +2 Block, Abort

4 2) Martial Dodge -- +5 Dodge, Affects All Attacks, Abort

4 3) Martial Strike +0 +2 12d6 / 4d6 Strike

5 4) Offensive Strike -2 +1 14d6 / 6d6 Strike

Karate

8 5) +2 HTH Damage Class(es)

1 6) Weapon Element: Clubs

56 Pulse Pistol: Multipower, 75-point reserve, all slots 4 clips of 16 Boostable Charges (+1/2) (112 Active Points); all slots OAF (-1)

3u 1) Pulse Shot: EB 13d6 (65 Active Points); OAF (-1) 0

3u 2) Semi-Auto Shot: EB 11d6, Autofire (3 shots; +1/4) (69 Active Points); OAF (-1) 0

4u 3) Overload Shot: EB 15d6 (75 Active Points); OAF (-1) 0

 

20 Utility Belt: Multipower, 30-point reserve, (30 Active Points); all slots OIF (-1/2)

1u 1) Billy Club I: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 0

1u 2) Billy Club II: Energy Blast 6d6 (30 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Range Based On STR (-1/4) [1 rc]

1u 3) Mini-Camera: Eidetic Memory (5 Active Points); OAF (-1), Visual Images Only (-1/2)

1u 4) Mini-Recorder: Eidetic Memory (5 Active Points); OAF (-1), Sound Only (-1/2)

1u 5) Smoke Pellets: Darkness to Sight Group 2" radius, 8 Continuing Charges lasting 1 Turn (removed by winds or rain) each (+0) (20 Active Points); OAF (-1), Range Based On Strength (-1/4), Limited Effect (Normal Sight Only) (-1/4) [8 cc]

1u 6) Flash Pellets: Sight Group Flash 6d6 (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]

1u 7) Thermite Pellets: Killing Attack - Ranged 1d6, Armor Piercing (+1/2), Area Of Effect (One Hex; +1/2) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]

1u 8) Sleep Gas: Energy Blast 3d6, No Normal Defense (LS: Self-Contained Breathing; +1) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]

1u 9) Throwing Blades: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR), Ranged (+1/2) (15 Active Points); OAF (-1), 6 Recoverable Charges (-1/4) [6 rc]

1u 10) Rebreather: Life Support (Expanded Breathing: Breath Underwater), 1 Continuing Fuel Charge lasting 1 Hour (+0) (5 Active Points); OAF (-1) [1 cc]

1u 11) Monocular: +6 versus Range Modifier for Sight Group (6 Active Points); OAF (-1) 0

 

Crimson Armor, all slots OIF (-1/2)

17 1) Advanced Balistex Armor: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2), Real Armor (-1/4) 0

3 2) Lenses: IR Perception (Sight Group) (5 Active Points); OIF (-1/2) 0

5 3) Built in transmitter: Radio Perception/Transmission (Radio Group) (10 Active Points); Sense Affected As More Than One Sense [very common Sense] (Hearing as well as radio ; -1/2), OIF (-1/2) 0

 

Supersoldier training and treatments

8 1) Iron WIll: Mental Defense (11 points total) 0

10 2) Augmented Physiology: Power Defense (10 points) 0

4 3) Strong Leaper: Leaping +4" (12" forward, 6" upward) 1

6 4) Powerful Legs: Running +3" (9" total) 1

2 5) Improved All Around Athlete: Swimming +2" (4" total) 1

6 6) Perceptive: +2 PER with all Sense Groups 0

10 7) Efficient Physiology: Reduced Endurance (1/2 END; +1/4) for up to 40 Active Points of STR (10 Active Points) 0

 

 

Perks

 

 

 

Talents

18 Danger Sense (self only, out of combat, Function as a Sense, Intuitional) 14-

 

 

Skills

3 Acrobatics 14-

3 Breakfall 14-

3 Combat Piloting 14-

3 Fast Draw 14-

3 Interrogation 13-

3 AK: Earth 13-

3 KS: CHECKMATE 13-

3 KS: The Damocles Directive 13-

3 KS: The Superheroic World 13-

5 Rapid Attack (Ranged)

3 TF: Common Motorized Ground Vehicles, Combat Aircraft, Large Planes, Wheeled Military Vehicles

4 WF: Beam Weapons, Common Melee Weapons

 

Special Forces Training

8 1) +1 with All Combat

3 2) Climbing 14-

3 3) Demolitions 13-

2 4) KS: The Military/Mercenary/Terrorist World 11-

2 5) KS: The Agency Customs and History 11-

2 6) KS: (Avenger) Customs and History 11-

2 7) Navigation (Land) 13-

2 8) PS: Member of the Agency 11-

2 9) PS: Member of the Avengers 11-

3 10) Stealth 14-

8 11) Survival (Temperate/Subtropical, Tropical, Desert, Mountain) 13-

3 12) Tactics 13-

3 13) Tracking 13-

2 14) TF: Parachuting, Advanced, Parachuting, Basic

2 15) WF: Small Arms

-10 16) Social Limitation: Civilians Just Don't Get It

 

Former Law Enforcement Officer Package (Police)

1 1) Combat Driving 8-

2 2) CK: Washington DC 11-

3 3) Criminology 13-

2 4) KS: Criminal Law 11-

2 5) KS: The Law Enforcement World 11-

2 6) Paramedics 11-

2 7) PS: Special Agent 11-

2 8) Streetwise 11-

-15 9) Social Limitation: Once a Cop; Always a Cop

 

Karate Skills

3 1) KS: Karate 13-

10 2) +2 with HTH Combat

-7 3)

 

 

Total Powers & Skill Cost: 295

Total Cost: 500

 

350+ Disadvantages

15 Hunted: The Damocles Directive 11- (Mo Pow, NCI, Watching)

10 Hunted: CHECKMATE 8- (Mo Pow, NCI, Watching)

20 Hunted: TAROT 8- (Mo Pow, NCI, Harshly Punish)

15 Psychological Limitation: Always Goes Armed (Common, Strong)

15 Psychological Limitation: Feels Guilt Over His Association with the Directive (Common, Strong)

15 Psychological Limitation: Justice not Law (Common, Strong)

15 Psychological Limitation: Overly Protective of Friends and Associates (Common, Strong)

5 Social Limitation: Owes a Marker (for Freeing Diva and Hardcase) (Occasionally, Minor)

5 Social Limitation: Public Identity (Occasionally, Minor)

10 Social Limitation: Subject to Orders (Checkmate) (Occasionally, Major)

5 Vulnerability: 1 1/2 x Effect Poisons and Toxins (Uncommon)

20 Experience Points

 

Total Disadvantage Points: 500

 

Background/History: Dane Sullivan doesn’t talk about the past much anymore. After the stares wear off the inevitable questions start in. He just doesn’t want to deal with it anymore. No, he isn’t from ‘here’, he is from somewhere else. A place where he was a hero, one of the chosen few, he was a super soldier, an avenger, endowed with tremendous abilities through a series of genetic and chemical treatments. With his teammates and colleagues, he worked to promote the cause of justice and the ideals of the American constitution. Sure there were superheroes that did the same thing, roughly, some even operating under government sanction. What Dane and the other avengers did was more traditional law enforcement; they brought the villainous often outright terrorist organizations down through diligence, teamwork, and tight indictments.

day, though, it all changed. The malefactor de jour unleashed a potent weapon that, according to the brain trust back at HQ, could tear the fabric of space and time asunder. Dane and his squad stormed the hidden redoubt in Washington DC and fought their way through minions and henchmen until they at last confronted the madman. Howling he declared they were too late as he opened the window in creation. “Avengers do not quit!†Dane promised him as he powered on despite the rush of wind and the chaos of light sound and energy that flooded the laboratory.

thin filament ripped itself free of the portal on the edge of forever created that day; a ribbon of possibility and improbability. Seething with energy it rushed the room, consuming everything it touched. Special Agent Martins was a fresh graduate of the program; a tech boy brought out to the field for this most hazardous of missions. He was crouched low beside a bank of computers trying to override the lockout codes and close the window down. Martins did not see the approaching danger. Dane Sullivan did. Moving as quickly as his enhanced body could move him Dane thrust himself between the ribbon and the obvious tech, hurling the man to safety even as the primal forces ripped him apart.

knew pain, then silence and for a brief instant peace before he was thrust back into the chaos of the world. Cars whizzed by him as he stood in the street. “What?†he thought as he rapidly took in his new locale: Wisconsin Avenue on a street sign, trendy street corner café there. Dane calculated the new data. “Bethesda, Maryland.†He said out loud. The creep’s device had transported him across the district. He tapped his cochlear microphone and said “SA Sullivan. I’m ok got teleported to Maryland.â€

didn’t get the response he expected as he picked his way down the street to where he knew was a Metro terminal. He repeated his call and there was still no response. “That light must have destroyed my communicator.†Dane decided. “Still, I’ve got to get back to Southeast DC, no telling what shape the team is in.†So Dane hurried. He was heading for the Metro because of the Agency’s hidden assets stored there: a hover car. That and the communications gear inside would put Dane Sullivan back in the game.

, when Dane got to the Metro station and swiped his agency pass in the reader nothing happened. He convinced the attendant to allow him to pass. The guy was obviously in awe of the reputation agents like Dane held, that and the armored costume, so he let him past the security gate. Dane ran to the location of the vault and threw open the outer door. Inside was just an electrical closet. Dane started opening doors franticly, his inner sense telling him something was very wrong. He was ripping stucco off the wall of an inner access shaft when Metro police shouted at him.

rushed past them, they obviously could not help him; every second he wasted his team, no the world was in jeopardy. “I must have the wrong station.†Dane decided as he ran out into the city. He commandeered a car, flashing his badge and leaving a card, he needed to get back.

he got to the southeast DC lair of the master villain he was surprised not to see the support team in place in cordon around the hidden facility. He also did not recognize the building. Things were really starting to prickle Dane’s senses. The situation was not right.

back to the agency headquarters didn’t help matters. The facility was simply not in its federal hill location. At a total loss Dane wandered, a hero in armored spandex, alone in a strange land. DC police found him sitting on the steps of the capitol trying to decide his next move. They took him to the station, he didn’t resist. An agency called Checkmate soon secured his release. At Checkmate his story was checked and rechecked. The answers that came back were worse than Dane could have guessed. Dane Sullivan, the agency he worked for, the people he knew, none of existed. Not on this world anyway. He was on a mirror Earth.

he thought about his options an offer came to him from a curious source. Another top secret US government agency was looking for a metahuman with a strong law enforcement background willing to go deep undercover on a long term assignment. Checkmate vouched for him, his psychiatric advisor endorsed the idea of ‘going and doing and not moping’. Dane Sullivan became the Crimson Avenger the watchdog of the Damocles Directive.

the Crimson Avenger, Dane traveled the world intervening in threatening situations, running herd on over a dozen of the world’s worst criminals. He lost himself in his work, finding solace by living on the edge. In time he came to bond with the members of his team, especially the last group in Phase Four.

the preparations began to deploy Phase Five Dane was uneasy. The compliance bracelets had been shown to be defective certainly, but the safety of incorporating alien technology with the human nervous system in the new DEDLOK technology was unproven. When the Liaison triggered the unit on Diva during one of his frequent vindictive periods, it became clear to Dane that the problems were more than suspected. The technicians tried to assure him of the freak nature of the injury.

wasn’t convinced. The Liaison hurt Astrid to prove a point he was certain. So Dane pulled strings, called in favors he wasn’t certain he held. The results were the first pardons granted in the history of the Damocles Directive: Diva and Hardcase were free. He could taste the bile in the Liaison’s mouth when the older man told him. Dane knew the man hated metahumans, especially criminal metahumans; to let two free galled him.

took his leave, the big man wanted to see if he could make America work for him. Diva, on the other hand, stayed close to Dane. She accompanied him as he took on assignments for Checkmate and the CIA. Ranging worldwide as a freelance agent, sure the work was very similar to what he did in the Damocles Directive, but he could do it with clear conscience: no one would die because of a choice he made.

 

Personality/Motivation: Dane still possesses the strong sense of right and wrong and belief in justice that made him a good candidate for the Agency’s supersoldier program. His sense of devotion to his friends and teammates is nearly unbreakable. Dane does not have family or friends in the standard sense. His neighbors barely recognize him; his fridge is empty and his furniture barely existent. Instead his bed is a hard bench on a C-17, his television the screen of a satellite phone. His friends are those that share his peculiar lifestyle: Dane Sullivan is a professional hero.

harbors deep distrust for the man he refers to as the old man, the Liaison of the Damocles Directive. Mostly for his own blindly following orders; certainly Dane never did anything totally wrong under the orders of the Directive but the situation did not sit well with him after a while.

 

Quote: Quote:

“There are two ways we can do this. Don’t make me pick.â€

about him:

“He allowed himself to lose perspective. If you wish to employ him in your endeavors take that under advisement.†The Liaison

 

Powers/Tactics: On his Earth Dane Sullivan underwent a series of treatments that made him a minor metahuman: low level super-strength, durability, and speed. The abilities granted ebbed slightly after his exile to our Earth until the Damocles Directive developed a better gene therapy based on the works of Saul Neuman. As a result the Crimson Avenger can lift a van over his head, and run at speeds approaching 40 miles per hour. The Crimson Avenger is a skilled hand to hand combatant and possesses a broad knowledge base as a special government agent. Peculiarly, the Crimson Avenger has a strong, almost preternatural, danger sense. Dane dismisses it as gut feeling and enhanced senses but regardless his danger antenna has gotten him and his teams out of more scrapes than can be easily dismissed.

the Crimson Avenger Dane wears combat armor composed of hardened ceramic plates with plenty of web belts and storage pouches. He typically carries a high powered firearm of some sort or another procured from his contacts in the Defense and Justice departments.

 

Campaign Use: Name: The Crimson AvengerName: Dane Sullivan: American with no criminal record: Formerly with the Damocles Directive: 1.82 meters: 110 kgColor: BlueColor: Brown

 

Appearance: Dane Sullivan is a man in his mid thirties with the build of a person that engages in regular strenuous exercise. His brown hair is flecked with grey, and his eyes are getting little crow’s feet. He generally does not dress down for any length of time. If required he selects casual attire fitting with the local mores that are comfortable, easy to move in and can conceal a hidden weapon or two.

 

the Crimson Avenger, Dane wears a crimson costume made of ballistex with armored ceramic plates covering vital areas. His mask covers his whole face with is hair exposed. The suit has numerous pouches for ammo and equipment and holsters for his weapons.

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Re: Storn's Art & Characters thread.

 

Hmmm yet another villain to throw at the Malta Professionals. Could have used him last night... as they were, the villains got their butts handed to 'em.

 

Love the "bullet bandoliers" under the arms. What are those, like 15mm rounds? :nonp:

 

Guns plus Silver Avenger Stat-powers and an attitude. :)

 

That is his utlity belt, and I think those are his grenades. Gotta have grenades.

 

Hawksmoor

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Re: Storn's Art & Characters thread.

 

Hmmm yet another villain to throw at the Malta Professionals. Could have used him last night... as they were, the villains got their butts handed to 'em.

 

Love the "bullet bandoliers" under the arms. What are those, like 15mm rounds? :nonp:

I was going to contest you for the pic of this guy Neil. Then I realized Red Stars vs. a Red suit would not work. So you can have him. Just be careful, there are other fishermen in the waters now. :)

 

As always, Great work Storn. The form fitting, yet definate armor is the big thumbs up from me. Good stuff.

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Re: Storn's Art & Characters thread.

 

I was going to contest you for the pic of this guy Neil. Then I realized Red Stars vs. a Red suit would not work. So you can have him. Just be careful, there are other fishermen in the waters now. :)

 

As always, Great work Storn. The form fitting, yet definate armor is the big thumbs up from me. Good stuff.

 

It's not a matter of who claims the pictures... but who uses it first in a game! Likely you might actually be able to use him for Red Stars before I do for Malta or anything else.

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Re: Storn's Art & Characters thread.

 

This artwork is not commissioned work, but for a publisher. But generic fantasy archtypes might fit someone's campaign.

 

Hi folks, Pitch Black, a publisher of Pulp novellas and short stories, asked me to do iconic characters for them. They liked the pencil sketches enough that they are running a contest.

 

See link:

http://www.pitchblackbooks.com/contest.htm

 

artwork

Icons.jpg

 

B & W version.

 

QQbwloRes.jpg

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Re: Storn's Art & Characters thread.

 

It's not a matter of who claims the pictures... but who uses it first in a game! Likely you might actually be able to use him for Red Stars before I do for Malta or anything else.

 

As I just said to Neil regarding Storn's Hades pic which I am using for my character, Archon in Necessary Evil, there is no reason why a pic can't be used again in another campaign as another NPC. Different world, different person.

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Re: Storn's Art & Characters thread.

 

This is a commission from Greymankle. He said that anyone can use for their game EXCEPT RDU Neil.... as it(they) will be forthcoming in Grey's campaign. Grin.

 

OAloRes.jpg

Well, someone better give some info on these two.

 

As always, Storn, good stuff.

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Re: Storn's Art & Characters thread.

 

As I just said to Neil regarding Storn's Hades pic which I am using for my character' date=' Archon in Necessary Evil, there is no reason why a pic can't be used again in another campaign as another NPC. Different world, different person.[/quote']

 

 

Because Greymankle specifically asked us not to? He paid for it. Seems reasonable to me.

 

I understand that point. I also understand Neil's point of it doesn't matter who snags it first, but who uses it first. But that is an arguement that favors Neil... he runs the most... he is most likely gonna use it first. :)

 

I've asked Neil not to use a pic or two slotted for player characters that i've wanted to run or NPCs that I had in mind. And, Nuadha, your use of NE's Hades pic, is using an illo from a published game, Mutants and Masterminds, for a Necessary Evil campaign. That is slightly different, than a picture going through dual use at the SAME table.

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Re: Storn's Art & Characters thread.

 

Because Greymankle specifically asked us not to? He paid for it. Seems reasonable to me.

 

I understand that point. I also understand Neil's point of it doesn't matter who snags it first, but who uses it first. But that is an arguement that favors Neil... he runs the most... he is most likely gonna use it first. :)

 

I've asked Neil not to use a pic or two slotted for player characters that i've wanted to run or NPCs that I had in mind. And, Nuadha, your use of NE's Hades pic, is using an illo from a published game, Mutants and Masterminds, for a Necessary Evil campaign. That is slightly different, than a picture going through dual use at the SAME table.

 

 

And... my main issue is that pictures are not generic. They imply personality and emotional impact. If I was suddenly to grab Chango's picture and say, "Here is my Necessary Evil villian... Charge-O!" well, that would really suck in a lot of ways... primarily it diminishes the resonnance of the charcter in the story.

 

That Hades picture had no "story" to go with it until you chose to use it as Archon in NE. Now it has a story behind it, and it would be wrong, IMO, to use it as anything else within our play group experience.

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Re: Storn's Art & Characters thread.

 

And... my main issue is that pictures are not generic. They imply personality and emotional impact. If I was suddenly to grab Chango's picture and say, "Here is my Necessary Evil villian... Charge-O!" well, that would really suck in a lot of ways... primarily it diminishes the resonnance of the charcter in the story.

 

That Hades picture had no "story" to go with it until you chose to use it as Archon in NE. Now it has a story behind it, and it would be wrong, IMO, to use it as anything else within our play group experience.

 

Well put... and much better said that my space-y blah, blah, blah. I even wanted to use Chango... but couldn't come up with an example. Heh.

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Re: Storn's Art & Characters thread.

 

This artwork is not commissioned work, but for a publisher. But generic fantasy archtypes might fit someone's campaign.

 

Hi folks, Pitch Black, a publisher of Pulp novellas and short stories, asked me to do iconic characters for them. They liked the pencil sketches enough that they are running a contest.

 

See link:

http://www.pitchblackbooks.com/contest.htm

 

artwork

Icons.jpg

 

B & W version.

 

QQbwloRes.jpg

 

Sheeeeeeoooooot.

 

That's friggin' awesome!

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