CrosshairCollie Posted June 12, 2006 Report Share Posted June 12, 2006 Re: Good-by Speedster Off the top of my head... A Brick with this: Reflexive Clothesline: HA +8d6, Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Zero Phase Action to reset; When a foe moves through a hex in your HTH range; +3/4) (70 Active Points); Only to deal up to STR+v/5 dice of damage (-1), Hand-To-Hand Attack (-1/2), Restrainable (-1/2), No Knockback (-1/4) I'd recommend adding Area Effect: One Hex Accurate to that; otherwise, you're still stuck at trying to hit their obnoxious DCVs. Quote Link to comment Share on other sites More sharing options...
Weldun Posted June 12, 2006 Report Share Posted June 12, 2006 Re: Good-by Speedster Gate usually finds a gate will do the trick. "So, how long will it take you to run back here to Times Square from Cairo?" Quote Link to comment Share on other sites More sharing options...
BNakagawa Posted June 13, 2006 Report Share Posted June 13, 2006 Re: Good-by Speedster Off the top of my head... A Brick with this: Reflexive Clothesline: HA +8d6, Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Zero Phase Action to reset; When a foe moves through a hex in your HTH range; +3/4) (70 Active Points); Only to deal up to STR+v/5 dice of damage (-1), Hand-To-Hand Attack (-1/2), Restrainable (-1/2), No Knockback (-1/4) I think I broke his freakin' neck! Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted June 13, 2006 Report Share Posted June 13, 2006 Re: Good-by Speedster As posted above, AE attacks (speed doesn't effect the DCV of the hex you are in), Damage Shields (though a Running Drain or Clinging DS is just plain mean spirited ), and Force Walls (especially the invisible kind) are all good powers against a speedster. Quote Link to comment Share on other sites More sharing options...
mikesama Posted June 13, 2006 Report Share Posted June 13, 2006 Re: Good-by Speedster Don't forget invisible opponents, a halved DCV is pretty easy to hit even if it was 16 to begin with. Edit: On that note Invisible power effect force walls. Quote Link to comment Share on other sites More sharing options...
Saxondog Posted June 13, 2006 Report Share Posted June 13, 2006 Re: Good-by Speedster Teleport, as an attack, based on ECV Quote Link to comment Share on other sites More sharing options...
Roy_The_Ruthles Posted June 13, 2006 Report Share Posted June 13, 2006 Re: Good-by Speedster Mental entangles (few high willed speedsters) force walls, entangles used to make walls, supress speed, reverse gravity, TK (to grab them with a big hand), just plain grabbing them, and anything that doesn't work on DCV. ouch Quote Link to comment Share on other sites More sharing options...
Roy_The_Ruthles Posted June 13, 2006 Report Share Posted June 13, 2006 Re: Good-by Speedster Teleport' date=' as an attack, based on ECV[/quote'] Any movement useable as attack is ugly Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted June 13, 2006 Report Share Posted June 13, 2006 Re: Good-by Speedster Invisibility (of self), plus Images (of self, looking CON-stunned) linked to 6-hex Force Wall with Invisible Power Effects around Image. What speedster couldn't resist a stunned target for a nice move-through coup de grace? Quote Link to comment Share on other sites More sharing options...
GoldenAge Posted June 13, 2006 Report Share Posted June 13, 2006 Re: Good-by Speedster AID! Extra speed to Speedster... With Turn Mode! Supercharged to Mach V... Right into a wall... and another... and another... and another... You get the idea. Quote Link to comment Share on other sites More sharing options...
SteveZilla Posted June 13, 2006 Report Share Posted June 13, 2006 Re: Good-by Speedster Teleport' date=' as an attack, based on ECV[/quote'] Teleporting a character that is using a mode of movement that has no turn mode is not very effective. On their next Phase, they just turn around and continue on their merry way. Even if done *during* their move (if that is even possible), they can still turn around. The only exception is if they are in the middle of a Move-Through or Move-By. Quote Link to comment Share on other sites More sharing options...
SteveZilla Posted June 13, 2006 Report Share Posted June 13, 2006 Re: Good-by Speedster AID! Extra speed to Speedster... With Turn Mode! Supercharged to Mach V... Right into a wall... and another... and another... and another... You get the idea. You can't induce a Limitation (Turn Mode) on another character's power without using Tranformation Attack. What you seem to be describing is a movement power bought with Useable As Attack. Quote Link to comment Share on other sites More sharing options...
Cancer Posted June 13, 2006 Report Share Posted June 13, 2006 Re: Good-by Speedster Teleporting a character that is using a mode of movement that has no turn mode is not very effective. On their next Phase' date=' they just turn around and continue on their merry way. Even if done *during* their move (if that is even possible), they can still turn around. The only exception is if they are in the middle of a Move-Through or Move-By.[/quote'] Barring the characters with Flight or Gliding, you could Teleport them up... Quote Link to comment Share on other sites More sharing options...
Saxondog Posted June 13, 2006 Report Share Posted June 13, 2006 Re: Good-by Speedster (snipped bit aobut turn modes) Barring the characters with Flight or Gliding' date=' you could Teleport them [i']up[/i]... or into a river, a closed car, a closet, a fire, depending on the speedster's speed and phase they could be put in front of a rapidly moving object like a train......... up was always my favorite though Quote Link to comment Share on other sites More sharing options...
Pyre-Archer Posted June 13, 2006 Report Share Posted June 13, 2006 Re: Good-by Speedster Well, the simple thing to do is to wait for them to stop running, then snipe 'em. Say 2d6 RKA, Penetrating, No range Mods. That's if you're in a Dark Champions mood, mind :-) Has anyone tried a CON Drain? Can't run if you can't use END. I like defining it as sucking the air out of their lungs. And don't discount the Speedkilling Martial artist; a few levels of Aid to Dex can even things up quickly. Plus a Held Action and a few levels with Martial Throw and you get, to quote Mark Shaw, a 'Flash Frisbee.' And I notice that there is a 'Trip' manever under Ranged Martial Arts.... Stairs and stairwells. That's gotta be worth a Dex check or three. Teleport Gates have been suggested; add on an appropriate Image, exiting where you please. And there's always a nice big Area Effect Transform: City to Maze trick. Just some thoughts. Quote Link to comment Share on other sites More sharing options...
jkwleisemann Posted June 13, 2006 Report Share Posted June 13, 2006 Re: Good-by Speedster Teleporting a character that is using a mode of movement that has no turn mode is not very effective. On their next Phase' date=' they just turn around and continue on their merry way. Even if done *during* their move (if that is even possible), they can still turn around. The only exception is if they are in the middle of a Move-Through or Move-By.[/quote'] That's up to the GM, though you are assuming a form with no turn mode. Runners, teleport them up. Flyers, teleport them in front of a wall. Problems solved. Though as I said, up to the GM if it'd work. I don't care if you've got a turn mode or not, if you're teleported 2 (real, not game) inches in front of a brick wall, you're not gonna turn in time at Speedster speeds. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted June 13, 2006 Report Share Posted June 13, 2006 Re: Good-by Speedster Has anyone tried a CON Drain? Can't run if you can't use END. I like defining it as sucking the air out of their lungs. Or go straight to END Drain. Quote Link to comment Share on other sites More sharing options...
MilkmanDan Posted June 14, 2006 Report Share Posted June 14, 2006 Re: Good-by Speedster Or go straight to END Drain. Or, if I might add, the hugely underrated INT Drain. What's that? You're going 300 mph and now have an INT of 1? No, I don't think you're smart enough to turn quickly. THWACK. Quote Link to comment Share on other sites More sharing options...
jkwleisemann Posted June 14, 2006 Report Share Posted June 14, 2006 Re: Good-by Speedster A thought brought up in the Day of 1001 Heroes thread (here) by Egyptoid bears mentioning. AoE Speed Suppress. Could use a drain or other ability on 'em if you preferred, but if you can drop that Spd 6-8 down a peg or three until the team's faster than they are, the running isn't that useful. Quote Link to comment Share on other sites More sharing options...
Karmakaze Posted June 14, 2006 Report Share Posted June 14, 2006 Re: Good-by Speedster Is it possible to target a drain to an adder? I should think an AID to Running combined with a DRAIN to Turn Mode could be effective... Quote Link to comment Share on other sites More sharing options...
SteveZilla Posted June 14, 2006 Report Share Posted June 14, 2006 Re: Good-by Speedster Is it possible to target a drain to an adder? I should think an AID to Running combined with a DRAIN to Turn Mode could be effective... There is no such thing as Drain Turn Mode. Quote Link to comment Share on other sites More sharing options...
Pyre-Archer Posted June 14, 2006 Report Share Posted June 14, 2006 Re: Good-by Speedster It'd probably be easier to do a Transform on the target; like slapping non-scalable Megascale on his running. He either goes normal speed, or he's in Tahiti, with several million dollars' worth of property damage in his wake. Say...Major Transform, 3 to 5 d6 (Normal Running to Megascale (GM's choice on level) Running, target must have running higher than base level (6", IIRC) Or SFX: Speed Zone/Force/Drive/whatever on Powers). Just a thought, and it's probably fairly shaky, from a rules perspective. Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted June 14, 2006 Report Share Posted June 14, 2006 Re: Good-by Speedster There is no such thing as Drain Turn Mode. oh, but I can dream Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted June 14, 2006 Report Share Posted June 14, 2006 Re: Good-by Speedster oh' date=' but I can dream [/quote'] Transform: Character into character with turn mode = max noncombat velocity, partial effects. Quote Link to comment Share on other sites More sharing options...
SteveZilla Posted June 15, 2006 Report Share Posted June 15, 2006 Re: Good-by Speedster That's up to the GM, though you are assuming a form with no turn mode. Runners, teleport them up. Flyers, teleport them in front of a wall. Problems solved. Though as I said, up to the GM if it'd work. I don't care if you've got a turn mode or not, if you're teleported 2 (real, not game) inches in front of a brick wall, you're not gonna turn in time at Speedster speeds. I think that anything more than "he winds up in *that* hex over there" is both getting more than what was paid for, and is unfairly effective. Otherwise, why not say you 'port the speedster in front of a wall -- one nanometer from it. Y'know, I don't think there are many tunneling speedsters. Do that whole "buried alive" trick with Tunneling + UAA on them. Do a mulitple-power attack with a Drain Desolidification + Zero END, Persistent, Uncontrolled to it for good measure. Quote Link to comment Share on other sites More sharing options...
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