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How to build Loki


marediv

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I am trying to build Loki and would like suggestions unless someone has built him already. I will be playing him in a upcoming game. 400 point build so a younger Loki. Also not really bad somewhat more of a hero. Any help would be appreciated.

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Things to keep in mind of your build.

 

The traditional Loki was skilled in magic, and had a natural affinity with illusions and fire category. Even if he is going to be a hero, he is not going to play fair and square.

 

He is a trickster god. He is a pygmy frost giant. He doesn't feal the connection he has with his fellow Asgardians. He also knows that 'good' and 'evil' depends on how you look at certain actions. What is good for mortals might be bad for Asgardians. What is good for Asgardians might be evil for Frost Giants. Ect, ect, ect.

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Probably a good place to start without getting too complicated with things like VPPs would be to look at the following:

  • Images
  • Invisibility
  • Teleporation
  • Shape Shift

 

Between those 4 powers you can really, really be difficult to predict.

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I'll just throw something together right here.  It's 5th edition, but it should be easy to convert.  This is a 5 minute Loki.

 

Loki

Str 45

Dex 20

Con 28

Body 13

Int 18

Ego 20

Pre 25

Com 12

 

PD 25

ED 25

Spd 5

Rec 15

End 56

Stun 50

 

Damage Resistance 15/15

Life Support: Extended breathing 1 end/turn, immortal, high/low pressure, radiation, heat/cold

Invisibility sight and hearing

 

Magic spells Multipower -- 60 point reserve, gestures and incantations

--Fire magic: 12D6 Energy Blast

--Teleportation 20" x 16 noncombat

--Mental Illusions 12D6

--Shape Shift, sight and hearing, imitation, costs end only to activate

--Images, sight and hearing, -5 Perception, 4" radius

 

Magic Staff, 3D6 Hand Attack, OAF

 

Breakfall 13-

Conversation 14-

Deduction 13-

Persuasion 14-

Seduction 14-

 

Scholar

KS: Ancient world 13-

KS: Magic 13-

KS: Myths and legends 13-

 

350 points total

 

 

Decent stats, somewhat superhuman Str.  He'll be a demi-brick with additional magic powers.  He probably won't overpower your campaign.  A lot of the time he's just going to hit stuff with his staff, or shoot stuff with fire magic.  But he can turn invisible, create all sorts of illusions, and teleport.  This is a starting character in 5th edition Hero, so it should convert to 6th edition pretty easily.

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5 hours ago, steriaca said:

Things to keep in mind of your build.

 

The traditional Loki was skilled in magic, and had a natural affinity with illusions and fire category. Even if he is going to be a hero, he is not going to play fair and square.

 

He is a trickster god. He is a pygmy frost giant. He doesn't feal the connection he has with his fellow Asgardians. He also knows that 'good' and 'evil' depends on how you look at certain actions. What is good for mortals might be bad for Asgardians. What is good for Asgardians might be evil for Frost Giants. Ect, ect, ect.

that's true he would be more of an anti hero

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Traditionally, Loki does "magic", specialising in fire and illusion, but most comic books make Loki a mystical Jack of All Trades. But also remember, these versions of Loki tend to be villains designed to fight entire superhero groups or one powerful character.

 

And you don't want that. You want, at worse either an anti-hero or an anti-villain.

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2 hours ago, marediv said:

Well mental and illusions are zone powers. Possible teleportation and dimension travel. A blast and his knives. I am thinking possibly a alternate Loki. Same basic powers he has but not really resentful of Thor and Odin. 

Ummm zone powers? But yeah you can do an alternate Loki. Depending on game tone, his knives could be defined as Blast instead of Killing.

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Let me see.

 

In Life Support...

 

Longevity: While there is no account of Asgardians dying from old age, there are obviously old Asgardians like Hodar (the blind archer). It is really up to GM interpretation, but 4cp worth can represent someone who ages slowly, but CAN die of old age.

 

Safe Environment: Having Intense Cold makes sense, being a frost giant. He could have other enviroments, but he could easily cast spells upon his body to protect himself from environment x. Assuming you give him a minor VVP.

 

Immunity: Being an Asgardian God doesn't protect them from poisons and disease. The fact that they get drunk, offen proves that. Still, you might want to give him 4 cp worth of each to make him immune to all Mortal Diseases and all Mortal Poisons (meaning only special poisons and diseases can affect them).

 

The rest of them don't seem special, as they need oxygen, sleep, and food just like us.

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My notes say that this build was by Powerhouse Hermit on (most likely an earlier version of) these boards, long ago.  

749 points in 5E (I think), but a lot of the abilities could be easily scaled down or eliminated.  

 

Loki
Val Char Points Total Roll Notes
30 STR 20 30 15- HTH Damage 6d6 END [3]
23 DEX 39 23 14- OCV 8 DCV 8
28 CON 36 28 15-
20 BODY 20 20 13-
30 INT 20 30 15- PER Roll 15-
25 EGO 30 25 14- ECV: 8
30 PRE 20 30 15- PRE Attack: 6d6
24 COM 7 24 14-


20 PD 14 20/26 20/26 PD (10/16 rPD)
20 ED 14 20/26 20/26 ED (10/16 rED)
5 SPD 17 5 Phases: 3, 5, 8, 10, 12
12 REC 0 12
56 END 0 56
50 STUN 1 50
6" Running 0 6"
2" Swimming 0 2"
6" Leaping 0 6" Total Characteristics Cost: 238

Cost Powers END
33 Lord of Deception: Elemental Control, 66-point powers
47 1) The Inward Lie: Mental Illusions 12d6 ( Alien, Animal, and Human, Additional Class of Minds and Additional Class of Minds classes of minds) (80 Active Points) 8
37 2) Land of Lie: Sight , Hearing and Smell/Taste Groups and Normal Touch Images Increased Size (16" radius; +1), +/-4 to PER Rolls (35 Active Points) 7
34 3) The Trickster's Mask: Shape Shift (Sight , Hearing , Smell/Taste and Touch Groups, any shape), Imitation, Instant Change, Costs END Only To Change Shape (+1/4) (67 Active Points) 5

24 Falcon, Fly, Horse, Salmon,: Multiform (70 Character Points in the most expensive form) (x4 Number Of Forms)
14 Godly Life Force: Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
10 Will of a God: Mental Defense (15 points total)
10 Godly Protections: Power Defense (10 points)
10 Divine Form: Damage Resistance (10 PD/10 ED)
40 Divine Presence: Naked Modifier, Does Knockback (+1/4), Double Knockback (+3/4)
Notes: Applies to an up to 8d6 PRE Attack, but of course, if used with it, it should suffer from similar restrictions other like any other physical attack. 4
46 Gods Suffer Not Mortal Afflctions: Life Support (Eating: Character only has to eat once per week; Immunity: All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week)
84 Runes and Rituals: Variable Power Pool, 70 base + 14 control cost, (105 Active Points); all slots Extra Time (1 Turn (Post-Segment 12), -1 1/4), IIF (Various "Magical" Materials; -1/4)

Talents
30 Danger Sense (immediate vicinity, any danger) 15-
12 Combat Luck (6 PD/6 ED)

Skills
3 Acting 15-
3 Bribery 15-
3 Concealment 15-
3 Conversation 15-
3 Deduction 15-
8 Defense Maneuver I-III
3 Disguise 15-
4 Gambling (Card Games, Dice Games) 15-
3 High Society 15-
3 Interrogation 15-
3 Linguist
2 1) Language: English (completely fluent) (3 Active Points)
0 2) Language: Auld Nordic (imitate dialects) (5 Active Points)
3 Mimicry 15-
3 Oratory 15-
3 Paramedics 15-
3 Power 15-
3 Persuasion 15-
3 Seduction 15-
3 Sleight Of Hand 14-
3 Stealth 14-
3 Scholar
5 1) KS: Arcane Lore and Runes (6 Active Points) 18-
2 2) KS: Norse Giants (3 Active Points) 15-
2 3) KS: Norse Gods (3 Active Points) 15-
3 Tactics 15-

Total Powers & Skills Cost: 511

Total Cost: 749

650+ Disadvantages
5 Dependent NPC: Latest Wife or Mistress (He likes them loyal but dumb usually) 8- (Slightly Less Powerful than the PC)
10 Hunted: Enemy of Asgard 8- (As Pow, Harshly Punish)
15 Hunted: Norse Gods 8- (Mo Pow, NCI, Mildly Punish)
20 Psychological Limitation: Deceitful, Distrustful, and Manipulative even when he doesn't have to be (Very Common, Strong)
15 Psychological Limitation: Vengeful and Vindictive (Common, Strong)
10 Reputation: Liar, Trickster, not to be trusted, 11- (Extreme; Known Only To A Small Group)
10 Rivalry: Professional (Thor; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)
10 Social Limitation: Secret Plots and plans aplenty (Occasionally, Major)
5 Unluck: 1d6

Total Disadvantages Points: 100

 

Edit: Here is the original post:
 

 

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On ‎5‎/‎7‎/‎2018 at 9:42 AM, steriaca said:

Things to keep in mind of your build.

 

The traditional Loki was skilled in magic, and had a natural affinity with illusions and fire category. Even if he is going to be a hero, he is not going to play fair and square.

 

He is a trickster god. He is a pygmy frost giant. He doesn't feal the connection he has with his fellow Asgardians. He also knows that 'good' and 'evil' depends on how you look at certain actions. What is good for mortals might be bad for Asgardians. What is good for Asgardians might be evil for Frost Giants. Ect, ect, ect.

the current novie vesion however is a glorifed hypnotist

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  • 2 weeks later...
On 5/11/2018 at 10:11 AM, bubba smith said:

the current novie vesion however is a glorifed hypnotist

 

Who can survive a rampaging hulk ;)

 

I'd say what we see him doing in the movies is more images than mental images, seeing as everyone sees the fake loki doing whatever, but that is a minor nitpick.

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