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Simon

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  1. Like
    Simon reacted to HeroGM in How to use a character pack?   
    Currently I have this in my user/documents/ folder (windows). Helps me keep everything sorted. I also have a blank .txt file with the date HD was last updated (i.e. 20210804.txt) just as a visual reminder, especially since I have the source and play with it, inside the Core folder (where the unzipped HD files live).
     
    Yeah ok. After years of losing files I get OCD about it, plus if I ever want to copy to USB and take HD with me it's all there.

  2. Like
    Simon reacted to colinjoss in How to use a character pack?   
    Got it! Had to give full disk access to Java! 
     
    Thanks for your help
  3. Thanks
    Simon got a reaction from Gary Miles in Political Discussion Thread (With Rules)   
    What Capitol Police looked like during the Black Lives Matter protest.
     
  4. Like
    Simon got a reaction from Pattern Ghost in Political Discussion Thread (With Rules)   
    Correct you are.
     
    Keep the discussion to the post and not the poster, folks.  

    There are two folks that stepped out of line here and both should take this warning to heart as it would be a second warning point for either of them.  

    Hugh - you know better...or damn well should by now.

    Pattern Ghost - I was extremely close to giving you a warning for your initial response.  Going forward, know that editing your post will not avoid a warning.
  5. Like
    Simon got a reaction from Chris Goodwin in Adding standard effect to aid does not calculate 1/2 dice properly.   
    6E1 page 359.
     
    Before you ask, no, he didn't apply UOO to his build.  While that is the primary intention of Differing Modifiers, Steve didn't want them to be locked into that...so they're not.
  6. Like
    Simon reacted to schir1964 in Custom Export Templates   
    I've purchased Hero Designer and find that it would fairly straight forward to create new export templates.
     
    If anyone want a Custom Export Template built for Hero Designer let me know.
    I would just need to have an example of what you are looking for as far as layout.
  7. Like
    Simon got a reaction from wcw43921 in Halloween 2021   
    Wife's Bo Katan is ready to go...just a few minor adjustments for the HIM on my side and we're ready for the weekend

  8. Like
    Simon got a reaction from Lord Liaden in Halloween 2021   
    Wife's Bo Katan is ready to go...just a few minor adjustments for the HIM on my side and we're ready for the weekend

  9. Haha
    Simon reacted to Pariah in Political Discussion Thread (With Rules)   
    Boy, Simon, are you optimistic today!
  10. Like
    Simon reacted to Derek Hiemforth in Is not Density Increase OP?   
    Great!  Sounds like you've solved it for your game.  As long as you and your players are good with your approach, then all is as it should be! 
  11. Like
    Simon got a reaction from Derek Hiemforth in Variable Limitations and ....   
    If I'm misunderstanding your question, post a follow-up....that said:

    Variable Limitations doesn't give you a way around normal Modifier rules:  
     
    If a Limitation should not or cannot be applied to an ability in its current state then it cannot be used to fulfill the Variable Limitations.  You can't apply Costs END to Activate to a Persistent ability, for example.

    Likewise, Limitations which do not limit the character/ability are not worth any points/value. If the Limitation in question is otherwise rules-legal but does not limit the ability in any appreciable manner, then it would be worth -0 -- it could be applied as part of Variable Limitations, but won't apply to the total that must be met. 
  12. Like
    Simon got a reaction from Derek Hiemforth in Variable Limitations - Followup   
    No, they cannot.  In general, Limitations selected to fulfill Variable Limitations cannot alter (or conflict with) existing/fixed Modifiers on the ability.
     
    Another way to think about it (for your new players):  if applying Non-Persistent (-1/4) would cause Time Limit to change to an Advantage, then they are adding a net Advantage.  They would need to have Variable Advantage at a high enough level to account for the change in Time Limit from -1/4 to its Advantaged value in order to account for this. Lacking this, the points do not work out and Non-Persistent would not be a valid Limitation to apply.
  13. Like
    Simon got a reaction from eepjr24 in Variable Limitations - Followup   
    No, they cannot.  In general, Limitations selected to fulfill Variable Limitations cannot alter (or conflict with) existing/fixed Modifiers on the ability.
     
    Another way to think about it (for your new players):  if applying Non-Persistent (-1/4) would cause Time Limit to change to an Advantage, then they are adding a net Advantage.  They would need to have Variable Advantage at a high enough level to account for the change in Time Limit from -1/4 to its Advantaged value in order to account for this. Lacking this, the points do not work out and Non-Persistent would not be a valid Limitation to apply.
  14. Like
    Simon got a reaction from Chris Goodwin in Always On not available?   
    My bad -- I misread the view reason text (and misremembered the rule).  The note about Persistent/Inherent is there because that's the first "blocker" that Always On is running into -- the ability has an "effective duration" of Constant in your initial post because it costs END.   It's a bit of an inconsistency in the 6E rules -- you can apply Persistent to an ability that costs END, but the rule regarding END Usage when unconscious doesn't change, so the actual/effective Duration of the ability remains Constant until the END usage is changed.
     
    I don't make the rules...I just code HD to follow them.
  15. Like
    Simon got a reaction from eepjr24 in Always On not available?   
    My bad -- I misread the view reason text (and misremembered the rule).  The note about Persistent/Inherent is there because that's the first "blocker" that Always On is running into -- the ability has an "effective duration" of Constant in your initial post because it costs END.   It's a bit of an inconsistency in the 6E rules -- you can apply Persistent to an ability that costs END, but the rule regarding END Usage when unconscious doesn't change, so the actual/effective Duration of the ability remains Constant until the END usage is changed.
     
    I don't make the rules...I just code HD to follow them.
  16. Like
    Simon got a reaction from Derek Hiemforth in Always On not available?   
    My bad -- I misread the view reason text (and misremembered the rule).  The note about Persistent/Inherent is there because that's the first "blocker" that Always On is running into -- the ability has an "effective duration" of Constant in your initial post because it costs END.   It's a bit of an inconsistency in the 6E rules -- you can apply Persistent to an ability that costs END, but the rule regarding END Usage when unconscious doesn't change, so the actual/effective Duration of the ability remains Constant until the END usage is changed.
     
    I don't make the rules...I just code HD to follow them.
  17. Like
    Simon got a reaction from Matt the Bruins in Coronavirus   
    Fuck that shit.
     
    Oh...wait...no.  Fuck, Covid.  That's better.
  18. Haha
    Simon got a reaction from Hugh Neilson in Coronavirus   
    Fuck that shit.
     
    Oh...wait...no.  Fuck, Covid.  That's better.
  19. Like
    Simon got a reaction from unclevlad in Coronavirus   
    Fuck that shit.
     
    Oh...wait...no.  Fuck, Covid.  That's better.
  20. Haha
    Simon got a reaction from Pariah in Coronavirus   
    Heavy is the head that wears the fracking crown...
  21. Thanks
    Simon got a reaction from Cancer in Coronavirus   
    Look into AirPop masks -- they have a fantastic sealing mechanism (for me, at least).  Expensive, but worth it (IMO) for the protection.
  22. Thanks
    Simon got a reaction from Hermit in Coronavirus   
    Fuck that shit.
     
    Oh...wait...no.  Fuck, Covid.  That's better.
  23. Like
    Simon reacted to Derek Hiemforth in Teleport floating locations not in multi power   
    Hero Designer is enforcing the rules.  Floating locations for Teleport aren't allowed in power frameworks (5ER p233).  If you don't want that behavior, you can turn it off in the preferences, under Modifier Intelligence.
  24. Sad
    Simon reacted to Dr. MID-Nite in Coronavirus   
    My sister died of COVID this morning. So god damn pointless and preventable.  
  25. Like
    Simon reacted to Derek Hiemforth in Spell Resistance ... in what book?   
    Although never called "Spell Resistance," I'm guessing you're thinking of the discussion of using Skill Versus Skill Contests to resolve a magical duel. For 6E, that's on Fantasy Hero, page 283.
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