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Spence

HERO Member
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Everything posted by Spence

  1. Depends on what one considers a nice paycheck. The national team games fall into the National Team/FIFA arena and have nothing to do with professional league money. The amount of money allocated is directly proportional to the revenue generated by the Woman's World Cup and events. The last Woman's World Cup generated between $200 and $300 million (call it $300 million) with around $30 million in the prize package. That leaves $270ish million to pay all the bills and support for the WC plus finance the next rounds of qualifiers and friendlies. That is not a huge pot of money which is why FIFA leverages the Men's World Cup dollars to subsidize the women's competition. The last Men's World Cup cleared $6 Billion with a prize package of over $400 Million (of which the US Men's Team did not participate, AGAIN). And the NWSL could not help if it wanted to. In 2019 NWSL had 9 teams with the highest attendance being 25,218 and the lowest being 1,321, averaging 7,389 across 12 games per team in regular season. A total attendance of 798,056 for 2019 In 2019 MLS had 24 teams with the highest attendance being 72,548 and the lowest being 6,074, averaging 21,305 across 25 games per team in regular season. A total attendance of 8,676,109 for 2019. Ticket sales for NWSL do not generate the income necessary for high dollar sports compensation packages. And it is literally a treasure hunt to find a NWSL game Broadcast while MLS is easy to find with every game easy to find on the local market. It isn't a college sport financed with tax dollars and mandated equivalent pay and access. This is commercial sports where available revenue is directly tied to attendance, broadcast contracts and merchandise. Popularity = revenue. It is sad, but the NWSL and USWNT just do not have enough popularity.
  2. Yep. I bought the PDF version and was all meh. I would have loved to see the old TS SI cleaned up and modernized, but the new system didn't reach out and grab me.
  3. I don't think anyone I personally know ever considered that as a "power up". That is just a normal character whose powers are only accessible in Heroic ID. To me a "power up" is when the super being has abilities that increase in power in a defined "stepped" manner. Bruce Banner to Hulk is just normal non-super to super activation. Then there is Ichigo's regular soul-reaper powers and Ichigo's powers when he activates Bankai.
  4. Go to the downloads section and you should be able to find something you can use or modify. https://www.herogames.com/files/
  5. I haven't seen it myself, but all of my friends that read the original book liked it and are looking forward to part 2. The people I know that watched but had never read the book said it was just OK because the plot was unclear. There were a couple broken people that tried to use the horrendous debacle of Lynch as a standard for the movie, but small children and fools ..........
  6. In 5thR it is not a limitation, but part of the power that STUN, BODY and used END carry over. This isn't a problem normally because being knocked out does not cause you to change to the base form, unless you take Reversion. If your multiform had Reversion and your powered up and damaged form gets knocked out, you can actually die if the true form has less BODY tyhat the amount fo BODY damage the power up had. .
  7. That just locked up my brain. I was staring at it for a fair amount of "lost time". To me AoS means Age of Sail. I was unable to understand what Age of Sail had to do with Marvel
  8. I also lean toward the Multiform version. In many of the anime that have power ups, the change is more than simply improving abilities. Many times they also change enough that they are almost completely different beings. Add to that, being able to just grab another character sheet for each "power up" stage makes playing it much easier and makes the GM's job easier too.
  9. Smart folks Love Necco wafers, Good and Plenty and liquorice of all types.
  10. IMO nothing to be sorry about. My take is somewhere between. I think a good group of pre-made adventures are critical to an RPGs success. But not all adventures. IMO there are 4 broad types of pre-built adventures. 1) short one or two session, designed generally so they can drop right into an existing game. It should include all significant NPCs to allow the scenarios to be " played out of the box". But the NPCs should fit standard tropes so they can easily be swapped with an existing campaigns NPCs. 2) short one or two session adventure specifically tied to specific NPCs to the point that substitution is virtually impossible. 3) a campaign that is designed using NPCs and threats that follow common genre tropes and written to allow easy substitution. General background is loose enough to readily fit into any world. 4) a campaign designed using a very narrow and specific group of NPCs and world back history requiring a full rewrite to use outside the setting. Type 1 and 3 are adventures that promote a game. Type 2 and 4 are adventures that will see very little use. Heroes curse (5th and 6th edition) is that their products are over-built. Their adventures are usually so detailed that they can only be run as written and are very very difficult to run in any setting that is not the published setting. Shades of Black is one of my favorite adventures that I have never run. It requires specific villains with specific histories with the Heroes. Running SoB requires you to run a pre-campaign to set things up for the adventure. The early 2 thru 4 edition adventures are playable. Demons Rule and Blood Fury can just be dropped into any campaign. For the Deathstroke adventure mentioned above. It runs well as is, but how easy is it to substitute parts? I haven't read it in a very long time, so it may be one of the earlier adventures that are self contained and short drop ins.
  11. When I am looking at a new Supers (or any greater than human) RPG the first things I look for is: How it handles being hit by a large thrown object? How it handles knockback? You cannot have a superbattle without someone being punched by a super or be hit by a thrown object. The term used may be different but Velocity Damage and Knockback Damage is inherent in the genre and it has to scale in response to the force applied.
  12. Turning the evil villains into "misunderstood quasi-Heroes" has been an ongoing theme of both Hollywood as well as US comics for years so this isn't a stretch. They make a "Good HEROES" movie and do block busters, then they do a sequel that is still "Good HEROES" and the trend continues. They do "not heroes" and the first movie does fantastic because it was a "Superhero Movie", but the sequel under performs and things slide after that. The overall effect is obvious to real people but seems to escape the twit/social media 'verse. People flock to entertaining movies with HEROES that are on the side of doing good. While the audience will enjoy a monster/bad guy movie that portrays a bad guy as bad and will be ultimately defeated. But they tend to avoid sermonizing movies or movies that glorify evil as good. Or arrogance as virtue. Like when they falsely compare Captain Marvel to Top Gun. In Top Gun Cruise played an a$$ that literally everyone except his backseater hated. The movie portrayed (that portrayal being good or bad depending on the viewer) the journey of pilot from arrogant idiot to humbled self-aware professional. What some would call the Heroes Journey with the lessons painfully beaten into him including being the reason his arguably only real friend died due to his arrogance. Captain Marvel has none of than, she is simply perfect at all times. Captain Marvel was just a arrogant a$$ that discovered they were overpowered and became an overpowered arrogant a$$. Nothing in her personality or actions changed from start to finish. I guess the only difference in personality and behavior after breaking free from their control was who she decided to target as "bad guys". Every time she appears in any show it is as a arrogant and self important B. Not even trying to use basic courtesies because all should kowtow to perfection. Such a great character destroyed by poor writers and political agenda.
  13. I don't think either method has too many obvious advantages or disadvantages. And I do not think any version of Hero is inherently faster or slower than other RPG's. Hero can actually be faster than most other RPG's if you factor in no time of initiative determination and no need for external references if the character sheet is actually complete. In Hero I never had to constantly refer back to the rule book about my characters abilities. In many games the players are constantly having to reference the "spell book" or other rule book to re-read just what an ability does. With Hero that has always been on the character sheet. For me the biggest issues with Hero is not the system or how it does combats, but in player attention and experience. If the players are invested in the game and paying attention so that when their tun arrives they can immediately indicate their action, the game moves forward. If the player has to prompted to put down their device and then takes time to plan, the game will drag. If the players are new to the system they will be uncertain and constantly be pulling out the rulebook to verify 2+2. Experienced players will have confidence and just play. Now those two main concepts, attention and experience, apply to any RPG. To hide or not hide critical items like OCV or DCV and so on is just preference and really doesn't impact the overall game much. Players will simply adjust their play style.
  14. I wish I knew enough about the sport that those comments meant something to me. Seriously. I plan on trying to learn the game through this season.
  15. So the Kraken won their first game of the regular season. Much rejoicing to be had the and the local news just had to post about it. Read closely......
  16. Good idea. Now if I can remember it for the next time
  17. I didn't mean to sound cranky there. Most of the online shipping sites "auto format" addresses to what the USPS thinks it should be. And what a bureaucrat in a cubicle thinks and the real world isn't always the same. I normally only have issues with gaming related orders with a lot of the current good stuff being from non-US companies.
  18. Because I didn't design the way addresses are written in the US? The two line method is pretty much the only format I have ever seen stateside? But my package made it which is fairly impressive with the address being dorked. Now I have three books of shrunk-wrapped goodness I cannot touch until I complete my prep work. I still need to physically print out all the character sheets and handouts for the three games I am hosting at Dragonflight in 15 days. Gah.... I hate the drudge part.
  19. More like 1234 99th Street NE Suite M Unit 29 City, State 99999 Without the Suite or Unit it is a big complex......
  20. So when DHL was listed above I didn't say anything because I have rarely ever had anything delivered by them and the less than spectacular occasion I had may have been a fluke. But then of course I get an email saying one of my game orders is on its way. Woot!! I just got another email telling me it should be delivered by EOB today. Then I notice the address and remembered the last fiasco. Addresses in the US consist of street address, a city/postal zone and a country. Some street addresses are more than a single line with the first line being the primary street location and the second line indicating which exact part of the building. So why does DHL consistently and without fail drop the second line of the street address? So I may or may not get my order...... Grrrrrrrrr.....
  21. As long as it is in some good "flavors". None of the bargain bin stuff.
  22. We have a national men's team?? On other news, the Sounders are to the top of the West, have won their last 4 games and have clinched their playoff spot. With 6 regular season games to go they certainly could overtake New England for the Shield if they continue their run.
  23. I'm not going to try an revisit the discussions of the past, but it was just one of many "fix a bug" by creating "more bugs". In the end the GM is tied around the axial anyway. We ignored it and never had that issue. Doesn't mean it wasn't an issue somewhere, but it never seemed to rear its head no matter where I played, even between states. So, meh. In the end they made the changes they wanted and the players ignored what they wanted to.
  24. Why your username? Shortened version of my name. Why your avatar or if no avatar why not For years I was not a sports ball fan. I got hooked on soccer while deployed during World Cup and when my local city got its team I started watching the league. It’s a lot of fun and I make as many games as I can. What area do you live in? About 50 miles north of Seattle What's your profession? Field Engineer for Avionics. Are you Windows, MAC or Linux? I use a computer and a lot of software in my hobby, since I’m not an IT, that makes it Windows. Are there TV shows and/or movies you like to binge watch? A lot of old shows from The Maltese Falcon to the Untouchables to Kolchak the Night Stalker. Some new stuff like Deep Space 9 and Babylon 5. What drew you to the Hero System? Being able to build a character the way I wanted to and well…Superheroes! There were also several things that Champions did that none of the other, at that time RPG’s did. A Hero PC could get tired. They didn’t fight at 100% and then suddenly died like D&D at that time. And so on. Which edition did you start with? 1st What have you used the game for? Supers, Pulp, Westerns, Spy action and even some WW2 stuff. What point system have you ran or played in? Well Hero of course, but the GUMSHOE games are fun as well. Do you still play or GM the Hero System It has been far and between these days. I mostly run one-shots and Hero of any flavor gets time intensive fast when you are trying to create easy to play pre-gens. Are there other games you play I run a lot of GUMSHOE (Fear Itself, Nights Black Agents, Trail of Cthulhu, Fall of Delta Green), and some 2D20 (Star Trek Adventures and Conan) On an A to F scale how do you rate the system overall 4th Edition B 5th Edition C 6th Edition D Follow-up question: If you rate the system below B- why are still playing or using it? Hero is just a great system, but is paralyzed by not having any “playable settings”. I define playable as allowing a GM to be able to read, preside over PC build and run a game withing one day of receiving the rule book. Hero require the GM to create the entire setting, define all the restrictions, then make sure the PC and NPC fit those restrictions, then create the adventures and then play. Which takes weeks. Yes, a home built D&D Campaign can take weeks to months to build. But you can by the starter box and be playing the game on the same day and then follow up with a fully fleshed campaign that the GM can prep for each session by reading the chapter just before play. What are some house-rules, if any, you use in the past? Not exactly house rules, but misinterpretations that we just kept, I’ll mention a couple. The first one that caught my attention as well as a good chunk of the gaming group I was with was the stun lotto. There were a 30 of us that played wargames and RPGs on the weekends while we were in A School. Most of us had completed out various damage control of combat aid trainings and the idea of checking each other for wounds and personal damage because being badly hurt but not realizing it is a real thing. Just as receiving a lesser hit can actually knock you out. We were getting ready to start D&D when the other table was in the middle of a supers fight. I don’t remember all the details except (here come misinterpretation #1) the hero got hit with a mean killing attack and rolled a 1 for the stun lotto. Which was being read as 1d6-1 not 1d6-1 to a minimum of 1. So the Hero took a nasty cut and zero stun. Yep, hopped up on adrenaline and just didn’t notice the hit. After everything being ambiguous Hti Points this was a massive hook. The second is sell back. One of the major arguments is that 5th and earlier prevented you from building what you wanted because of one line that says you can only sell back one figured stat. Initially we completely missed that on and later thought it was stupid and ignored it. If you could put together a 7th edition what are some things you add, omit and/or change? Go back to 4th or 5th, admit there is no such thing as a fully “balanced” RPG and just dump the problematic dumb “rules”.
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