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LoresLost

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Everything posted by LoresLost

  1. Re: Sixth Edition Showcase #6: Defense Powers And Hyper-Man now knows why I moved North. (I use to live in the swamp known as western Hillsbrough County at one point.) On Topic: It looks interresting and I think it is good to get some previews of concepts to provide a vibe of interest. Steve will not and cannot make everyone happy with what he does (or does not) do with the Hero Rules. I think he is doing well with the property and is heading in the right direction. Also, A Barrier like force wall in fact was a 'desire' for some on this board for some time to make their house rules in to RAW.
  2. Re: Installing Linux on a Dead Badger: User's Notes VuDu Distro is recommended for dead badgers but what Distro is recommended for a FemBot ??? Dare you to stat the CyberSheep in the Villians for Linux spoof.
  3. Re: Making sense of Senses Hate to say but it depends on technical specifications of the radar. A radar is a long distance sense that is mainly active. (passive radio ranging is done using several techniques (one being triangulation) but is not truly radar). In a game sense an aircraft control radar would a have mega-range but lacking details and depending on the support electronics may require system operation skill roll to get any thing meaningful out of it. If it is a 'power' then it should work like a short/medium range imaging radar(see PBS link below). boring_stuff Unless it is an imaging radar then it could crate an active system image like these: (http://www.pbs.org/wgbh/nova/wartech/radar.html Link to imaging radar, which takes a little time to get an image with detail but with out color and no fine detail.) A Radar traditionally sends an active pulse and then waits for the signal to bounce off any objects in the range of the beast. The time between pulses determines the range of the Radar http://en.wikipedia.org/wiki/Radar has all the details /boring_stuff
  4. Re: Hagar the Horrible It was the April fools version that was done by a different Artist, Wiley Miller to be exact (http://www.gocomics.com/nonsequitur/) I like Wiley's Art and his comic Non Sequitur is funny, in a weird way (Captain Obvious any one). Note the written statement between the frames.
  5. Re: your pcs might be OVERPOWERED IF... That just means that your in a very rusty iron age Comic/campaign. No Sir that should read ...The Kings of Edom look under their rest area to make sure your not there. also ... Demon Disbanded because your mystic told them too.
  6. Re: Mercenary Supervillains
  7. Re: Metamorpho like powers Silicon can give you Marvel's Sand Man Powers OR it could make you Glass like. Mercury - Streching and Desoild and Speed. Cobalt - One of the Three Magnetic elements and the base for magnetic alloys (AlNiCo) Magnetic Powers and Armor.
  8. Re: The Emergence Of Superhumans Well you could look at Girl Genius and have them Built in the Laboritory. -or- Look at the fact GG is already a supers environment with out code names or costumes: Agatha -Gadgeteer/Martial Artist. Zetha Martial Brick Gilgamesh Gadgeteer/Martial Artist Klaus Wulfenbach Gadgeteer/Brick/Martial Artist Ogden is either a speed brick or a martial brick (and he is not anywhere as dumb as he looks) Countess Maria - Mentalist/Gadeteer (Mass Mind Control any one) and the list goes on.
  9. Re: The Emergence Of Superhumans To be truthful, the Chinese did have rocket artillery and hand grenades as early as 1000 AD (and perhaps much earlier if this Wikipedia article is correct http://en.wikipedia.org/wiki/Gunpowder ) Thankfully the Chinese were not as expansionist as the Western world or we would more and likely be speaking Mandarin variants. The issue of making a "Mad Science" reality from the source material work with real scientific method is that if a mad scientist would need an army of minions doing the detail work as he does design work. Yet in the comic books and Pulp stories have 3-4 henchmen look slack jawed as the boss pulls a wonder from his very small lab "THAT WILL SHOW THEM ALL". I am just saying how much do you want a game that is comic book like in feel verses realistic feel to the world. This is a Game Play judgment for GM and players to make.
  10. Re: The Emergence Of Superhumans Doing a quick read of this thread, I would say a early dark age appearance of super-powers would lead to something looking a lot like the Girl Genius Universe With supers and mad scientist wrestling for control of humanity leaving a lot of corpses in their wake. The Aristocracy would be those who claimed to be most fit to rule and those would have to be those with powers or the ability to stop those with powers. A normal living in that world would be asking and hoping for a Storm King or a Baron Wulfenbach to stop the insanity and make it safe... This would be either a prolong dark age or, with a long lived ruler, long period of growth and peace... Or some combination of both where the one person would have a stable rule that ends with his death and cycles of violence until the next strong ruler who also is enlightened to allow growth comes along.
  11. Re: Which export template for HD on forum? Most People are using a text format and using CODE tags in to keep formating. You can also use a non graphical html template open it in a broswer and copy the text and paste in to CODE Tags as well. Something Like This: (CHARACTER BELONGS TO Tamashii2000 and is his creation and not Mine. I am not this original.) Kor Hunter Player: Val Char Cost 15 STR 5 20/30 DEX 30 20 CON 20 10 BODY 0 18 INT 8 11 EGO 2 20 PRE 10 20 COM 5 10/19 PD 7 10/19 ED 6 6/7 SPD 30 10 REC 6 40 END 0 37 STUN 9 7" RUN 2 2" SWIM 0 3" LEAP 0 Characteristics Cost: 140 Cost Power END 40 Bone Carved Short Bow: Multipower, 60-point reserve, (60 Active Points); all slots: OIF (Bow; -1/2) 4u 1) Explosive Arrow: EB 8d6, Explosion (+1/2) (60 Active Points); OIF (Bow; -1/2) 6 4u 2) Black Acrila tipped arrow: RKA 4d6, 16 Charges (+0) (60 Active Points); OIF (Bow; -1/2) 4u 3) LightCrawler Arrow: Sight Group Flash 12d6 (60 Active Points); OIF (Bow; -1/2) 6 9 Light Leather Padding: Armor (3 PD/3 ED) Ranger Spells 11 1) Mana Reserve: Endurance Reserve (60 END, 5 REC) (11 Active Points) 10 2) Glimpse: +6 PER with Sight Group (12 Active Points); Costs END Only Costs END to Activate (-1/4) 1 16 3) Snare: Entangle 4d6 + 4, 4 DEF (60 Active Points); Does Not Prevent The Use Of Accessible Foci (-1), Set Effect (Hands Only/Feet Only) (-1), Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2), Cannot Form Barriers (-1/4) 6 20 4) Camouflage: Invisibility to Sight Group , No Fringe (30 Active Points); Only When Not Attacking (-1/2) 3 20 5) Feet Like Cat: +10 DEX (30 Active Points); Costs END Costs END Every Phase (-1/2) 3 14 6) Thistle Coat: Armor (6 PD/6 ED), Limited Power Power loses less than a fourth of its effectiveness (Last 12 seg (1 turn); +0) (18 Active Points); Costs END Only Costs END to Activate (-1/4) 2 Powers Cost: 152 Cost Skill 2 Survival 13- 3 Streetwise 13- 7 Stealth 15- (17-) 7 Concealment 15- 6 +2 with Bow 8 Penalty Skill Levels: +4 vs. Range Modifier with Bow's 2 KS: Flora and Fuana 11- 7 Climbing 15- (17-) 7 Tracking 15- 3 Paramedics 13- 3 Riding 13- (15-) 3 WF: Common Melee Weapons, Bows Skills Cost: 58 Total Character Cost: 350 Val Disadvantages 15 Social Limitation: Secret Identity Frequently (11-), Major 10 Physical Limitation: Unfamilar with earth customs/culture (Frequently, Slightly Impairing) 15 Psychological Limitation: Naive (Very Common, Moderate) 10 Psychological Limitation: Most hide heroic nature behind Frivolous front (Common, Moderate) 20 Hunted: Oeramm 11- (Mo Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 20 Hunted: Demon 8- (Mo Pow, NCI, Harshly Punish) 10 Hunted: Circle of the scalet moon 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish, max in catagory of Disadd) 50 Archer Bonus Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  12. Re: Circle and Mete meets MMORPG Fastest way to look at the old html character formats are to copy the html text into a text editor and name the file somename.htm or othename.html and then use open file on your browser. (Note: Posting of HTML was shut down for security) Then You can read the text of the html part easy enough.(and even paste it in to a reply like this): Kor Hunter Player: Val Char Cost 15 STR 5 20/30 DEX 30 20 CON 20 10 BODY 0 18 INT 8 11 EGO 2 20 PRE 10 20 COM 5 10/19 PD 7 10/19 ED 6 6/7 SPD 30 10 REC 6 40 END 0 37 STUN 9 7" RUN 2 2" SWIM 0 3" LEAP 0 Characteristics Cost: 140 Cost Power END 40 Bone Carved Short Bow: Multipower, 60-point reserve, (60 Active Points); all slots: OIF (Bow; -1/2) 4u 1) Explosive Arrow: EB 8d6, Explosion (+1/2) (60 Active Points); OIF (Bow; -1/2) 6 4u 2) Black Acrila tipped arrow: RKA 4d6, 16 Charges (+0) (60 Active Points); OIF (Bow; -1/2) 4u 3) LightCrawler Arrow: Sight Group Flash 12d6 (60 Active Points); OIF (Bow; -1/2) 6 9 Light Leather Padding: Armor (3 PD/3 ED) Ranger Spells 11 1) Mana Reserve: Endurance Reserve (60 END, 5 REC) (11 Active Points) 10 2) Glimpse: +6 PER with Sight Group (12 Active Points); Costs END Only Costs END to Activate (-1/4) 1 16 3) Snare: Entangle 4d6 + 4, 4 DEF (60 Active Points); Does Not Prevent The Use Of Accessible Foci (-1), Set Effect (Hands Only/Feet Only) (-1), Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2), Cannot Form Barriers (-1/4) 6 20 4) Camouflage: Invisibility to Sight Group , No Fringe (30 Active Points); Only When Not Attacking (-1/2) 3 20 5) Feet Like Cat: +10 DEX (30 Active Points); Costs END Costs END Every Phase (-1/2) 3 14 6) Thistle Coat: Armor (6 PD/6 ED), Limited Power Power loses less than a fourth of its effectiveness (Last 12 seg (1 turn); +0) (18 Active Points); Costs END Only Costs END to Activate (-1/4) 2 Powers Cost: 152 Cost Skill 2 Survival 13- 3 Streetwise 13- 7 Stealth 15- (17-) 7 Concealment 15- 6 +2 with Bow 8 Penalty Skill Levels: +4 vs. Range Modifier with Bow's 2 KS: Flora and Fuana 11- 7 Climbing 15- (17-) 7 Tracking 15- 3 Paramedics 13- 3 Riding 13- (15-) 3 WF: Common Melee Weapons, Bows Skills Cost: 58 Total Character Cost: 350 Val Disadvantages 15 Social Limitation: Secret Identity Frequently (11-), Major 10 Physical Limitation: Unfamilar with earth customs/culture (Frequently, Slightly Impairing) 15 Psychological Limitation: Naive (Very Common, Moderate) 10 Psychological Limitation: Most hide heroic nature behind Frivolous front (Common, Moderate) 20 Hunted: Oeramm 11- (Mo Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 20 Hunted: Demon 8- (Mo Pow, NCI, Harshly Punish) 10 Hunted: Circle of the scalet moon 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish, max in catagory of Disadd) 50 Archer Bonus Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  13. Re: The Magnificent Magnetron Well, since I went and made the comment I would say 60 - 80 point end battery would be enough to make a viable hero, with a either a low recovery and/or recovery only at lab to make it hard to do every thing at the same time Okay my thoughts would be 6 to 8 phases of "full use" at 14 end (flight, shield and attack) is too high. So I would want to make the player budget END so figure 2 turns with only flight and shields would be 80 end (spd 5) (assuming they fly and shields up every phase) So a 70 point end battery with Limited charging (Only on Gun Charger or slowly (1minute for 3 points) Once charge is done power shut down no stun burn (it is either a bug or a feature depending on your intent). 7 Endurance Reserve (70 points end) 3 Recovery (-2 Recovers Only on Charger) (10 active points) 2 Recovery (Natural Battery Recovery Extra time 1 Minute -1/2) 3 Active points Total 12 Points Cost That should allow for the player to hit a couple times and retreat. Also allow the player to fly after a long rest and should meet your goals of Making life interesting for the player. This would need play testing but what doesn't. (This Wooden Nickle is provided by LoresLost at no charge.)
  14. Re: The Magnificent Magnetron
  15. LoresLost

    About PRIMUS

    Re: About PRIMUS I read that and thought of the Judge Dredd's Lawgiver The Lawgiver is keyed to the DNA of the officer that it belongs to. If any one else uses the weapon they get a very nasty surprise. With super powered individuals using it you could end up with the Judge Anderson effect. (Anderson was telepath and used her 'mindscan' as a targeting sense for her side arm in a hostage situation)
  16. Re: Storn Art from idea to Full Picture Year 6 A Twist on a member of the Fantastic Four: Transparency, The Visible Woman. Sandra Samuelson, A lab intern at Super Science Lab is caught in a trans-dimensional warp giving her control of electromagnetic energies (magnetic, electricity, and light) and giving her N-Ray vision always on (the world looks as if it is made of perfectly transparent material, she can see it but see through it as well) the side effect is, well, she appears to everyone else as a person would appear to her. You can see her skin, the muscle under the skin, the skeletal system, the nervous system, etc. Lucky the effect does not extend to clothing or other worn items but having her over for lunch is a little unnerving.
  17. Re: German for Fearless? [OT] She's such a sweet young thing...
  18. Re: A Super Lucky Gambling Super Hero! Looking at this the simple answer is to look at the effect of this luck. Is the greatest benefit that he always has cash on hand, then buy it as wealth (at what ever level he wants) and call it Lucky Cash.
  19. LoresLost

    Beholder

    Re: Beholder BEHOLD: Susano's BEHOLDER Okay I had my fun for the day.
  20. Re: Little Powers OddHat Posted a few characters that were 25 pointers that where actually frighting (true egg shells with hammers) In this thread. Warning, he put up the characters of Viper Girl and the Duck Knight before the forums turned off HTML markup. So the Ideas have been around here for a while.
  21. Re: Mystic Hero in development
  22. Re: The Monster As Hero thread I think of the Pooka or Púka from Irish myth a dark shape shifter that perfers the form of a horse or goblin. From http://en.wikipedia.org/wiki/Pookah :
  23. Re: The Alien Hall of Fame 1. Any Genre A. Maltusians B. Kryptonians C. Daxamites D. Vulcans E. Narn 2. Television A. Vulcan B. Narn C. The Old Ones D. Andorians E. Vorlons F. Timelords
  24. Re: On A Power Build The Duplicate Boy weakness. He was the most powerful of the heroes of "Heroes of Lallor" but due to a lack of imagination he could only duplicate heroes he meet, but in actuality his powers could create any power that could be thought of.
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