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LoresLost

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  1. Re: Most common super hero jobs If we talk about source materials, I will list what I remember from DC and Marvel: Reporter - Superman, Spider-man (photographer), The Question. Independently Wealthy - Batman, Green Arrow, Iron Man Scientist - Flash (Barry Allen and Jay Garick Police Officer - Specter, Plastic Man, Martian Manhunter Engineer - Green Lantern (Alan Scott and John Stewrd Lawyer - DareDevil, Green Lantern (Guy Gardner) Military Officer - Green Lantern (Hal Jorden), Captain Atom, Captain America Artist - Green Lantern/Ion (Kyle ??), Sentry. Professional Hero - Booster Gold, Medical Doctor - Dr. Midnight, Dr. Strange, Thor This is far from a scientific 'survey' of the characters 'Jobs' Other Positions held in the Comic books include National Ruler (Namor and the Earth One Aquaman, GeoForce). Test Pilot - Originally Hal Jordan and Ben Grim in the 616 universe. Student - Spider-man (for a time), Firestorm (other half whos name escapes me) That is all I could think of at this time. Okay enough from the peanut gallery.
  2. Re: Adonis and his ladies (New Mastermind and henchwomen)
  3. Re: Adonis and his ladies (New Mastermind and henchwomen) Yes I meant Messenger. (Darn Spell checker not giving me what I Meant). No caps where mentioned so I used the GM has infinite points group. I was fitting powers to my concept and not worrying about the point caps. I wanted to make her mysterious and vague. I also tend to be terse in my writing style. As far the rapid senses go, I envision her as being able to notice events normally too quick for normal human perception. Additional meanings will be left up to you.
  4. Re: Adonis and his ladies (New Mastermind and henchwomen) Will, since others are posting 'Henchwomen' I will post the fleshed out version of the one I Felt missing from hermits list of Girls that the inner adolescent wanted to see on the list. I Give you the speedster 'Quicky': Michele 'Shelly' Larson - Quicky VAL...CHA...Cost...Total...Roll......Notes 12....STR.....2...12......11-.......HTH Damage 2d6 END [1] 36....DEX.....78...36......16-.......OCV 12 DCV 12 18....CON.....16...18......13- 12....BODY....4...12......11- 13....INT.....3...13......12-.......PER Roll 12- 13....EGO.....6...13......12-.......ECV: 4 14....PRE.....4...14......12-.......PRE Attack: 2 1/2d6 26....COM.....8...26......14- 2....PD......0...2/8.............2/8 PD (0/6 rPD) 4....ED......0...4/10.............4/10 ED (0/6 rED) 7....SPD.....24...7.................Phases: 2, 4, 6, 7, 9, 11, 12 10....REC.....8...10 60....END.....12...60 40....STUN....13...40 6....RUN......0...6"/36"................END [1/4] 2....SWIM.....0...2"................END [1] 2....LEAP.....0...2"................2" forward, 1" upward CHA Cost: 178 Cost...POWERS 18.....Missed Me: Armor (6 PD/6 ED) - END=0 45.....I am quick: Rapid ( x1,000) with Sight Group, Hearing Group and Touch Group - END=0 10.....Quick Hearing and speech: Ultrasonic Perception (Hearing Group), Discriminatory, Transmit - END=0 75.....Movement: Multipower, 75-point reserve - END= 6u.....1) Combat Running: Running +30" (6"/36" total), Reduced Endurance (1/2 END; +1/4) (75 Active Points); no Noncombat movement (-1/4) - END=3 6u.....2) Distance Running: Flight 24", MegaScale (1" = 1 km; +1/4), Reduced Endurance (1/2 END; +1/4) (72 Active Points); Only In Contact With A Surface (-1/4) - END=3 5u.....3) Quickie Zippes: Teleportation 20", Position Shift, x4 Noncombat, Safe Blind Teleport (+1/4) (62 Active Points); Must Pass Through Intervening Space (-1/4) - END=6 40.....Speester Tricks: Multipower, 40-point reserve - END= 1u.....1) Quick Change: Cosmetic Transform 2d6 (One Outfit to anonther outfit) (10 Active Points) - END=1 2u.....2) Elecro-Static discharge: Energy Blast 4d6 (20 Active Points); Limited Range (One Hex only; -1/4) - END=2 4u.....3) Quicky's Cleanup: Change Environment 8" radius, Long-Lasting Permanent (40 Active Points) - END=4 4u.....4) Quick Dance: Drain DEX 4d6 (40 Active Points) - END=4 POWERS Cost: 216 Cost...MARTIAL ARTS 5......Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 22 STR to Disarm; FMove 5......Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 2d6 +v/5; FMove 5......Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, 2d6 +v/5; Target Falls; FMove MARTIAL ARTS Cost: 15 Cost...SKILLS 3......Breakfall 16- 3......High Society 12- 3......Persuasion 12- 5......Power 12- 3......Scholar 1......1) KS: English Lit. (2 Active Points) 11- 1......2) KS: Karma Sutra (2 Active Points) 11- 1......3) KS: Philosophy (2 Active Points) 11- 1......4) KS: Super Hero world (2 Active Points) 11- 3......Seduction 12- 3......Shadowing 12- 3......Stealth 16- SKILLS Cost: 30 Cost...TALENTS 8......Speed Reading (x1,000) 3......Lightning Calculator TALENTS Cost: 11 Value..DISADVANTAGES 25.....Psychological Limitation: Loyality to Adonis (Very Common, Total) 15.....Psychological Limitation: Show up those 'thoughtless' heroes (Common, Strong) 10.....Psychological Limitation: Lecherous (Common, Moderate) 15.....Psychological Limitation: Loyal to the other Lovers of Adonis (Common, Strong) 15.....Psychological Limitation: Hyperactive (Common, Strong) 15.....Physical Limitation: Unable to watch Television or Monitors due to scan (All the Time, Slightly Impairing) [Notes: Images flicker and appear to be still images that change like a slide show.] 15.....Hunted: PRIMUS 8- (Mo Pow, Harshly Punish) 15.....Hunted: UNTIL 8- (Mo Pow, Harshly Punish) 10.....Hunted: Adonis 11- (Mo Pow, Watching) 15.....Distinctive Features: Stikingly Beautiful Woman (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) DISADVANTAGES Points: 150 Base Pts: 200 Exp Required: 100 Total Exp Available: 100 Exp Unspent: 0 Total Character Cost: 450 Background/History Oh her old life is but a hazy dream. Adonis gave her youth, speed and beauty, before Michele was plain and klutzy. A graduate student at State University in the English department, with thick lens and poor poise. Then can the attack on the school, she was taken hostage by some one and in rushed the 'heroes'. Unable to get out of the cross fire. She was injured, but Adonis had heard about her plight and came to her. He promised to not only make well but make he would make Michele better then she ever was. Oh that such a handsome man had took interest in her set her heart a fluter, and it only got better for not only she well and fast, but has powers that can help her Adonis help other women and be true heroes, heroes of Beauty, those who like her Love Adonis. Personality/Motivation Loyalty to Adonis for all he as done. Changing her from the slow plain person she was to the fast and beautiful person. She want to help Adonis pursue his dream of make all woman beautiful, young and of course His. Her room has stacks of romance books and pictures of muscular men. Hidden in a corner is a stack of deep college language texts and philosophy books that are will worn and earmarked. She enjoys her new life in the house of Adonis and actively seeks to add new friends to help her please Adonis. Quote "Well if it isn't Mister Slow-man." Powers/Tactics Quicky will size up the opponent and then either run for the hills or hit hard. She prefers being a messenger then a combatant but if forced to fight she will use move throughs and the quick dance maneuver to allow her to make her escape. Campaign Use The Messenger of Adonis, she can act as a Messenger, scout, hit and run attack specialist or smash and grab thief. Appearance Tall long legged blond waring light blue and white bikini with clothes covering the loins when acting as the massager of Adonis. Other wise she will ware what is needed to get Adonis' attention (first), or any other friend that will spend time with her.
  5. Re: reverse vulnerability A Really Minor Quibble, should not your custom limitation read "Only to determine affect of Negative Adjustments and Transforms" ??? An example for its use would look like... Character A gets hit with Warlock's Adjustment Curse. He has 0 Power Defense. The Warlock roles a 4 on his 1d6 Power Defense Drain. Character A now has -4 Power Defense. Character A is later hit with a Transfer attack, Tranfering his STUN to a Necromancer's STUN. The Necromancer roles his 1d6 Transfer damage, and roles a 6. However, as Characecter A has a -4 Power Defense, his character actually loses 10 STUN, not the 6 that was rolled. And just to complete the effect, I'd probably rule that the Necromances gets the whole 10 STUN, since "the curse" is supposed to strengthen his attack.
  6. Re: Acronym help! Ingram (Other 'I' name can be used) National Security Enhancement Corporation --or-- Institute for National Security Enhancement and Cooperation
  7. Re: Favorite Sci-Fi Weapon And the Hand of Omega is something to be sneezed at???
  8. Re: Superheroes, Power and Responsbility Why? Off Topic but I had to answer: The one word is empathy. If you think of your enemy just as human as you then you are less likely to pull the trigger to kill them. That is why the US training and propaganda films from WWII show Japanese as buck tooth, slant eyed savages and Germans as butchering 'Huns', it makes them less then human, less like my neighbor and friends, so I would think of them as demons and/or animals that needed to be put down. ON TOPIC: But the more I think of it this is part of the answer to the why heroes do not change the world... We would lose an empathic connection to them. If there world does not have a connection we can relate to on the simplest terms (Comics were originally a 'child's' media) then we might lose that empathic connection. (I think too much)
  9. Re: Group invisibility? Also KillerShrike's Web site has a version of the D&D Mass Invisiblity spell http://www.killershrike.com/FantasyHERO/Content/Powers/Spells/Spells.asp?Subtype=Wizardry&Category=Illusion look for mass Invisibilty to see how the master does it.
  10. Re: Group invisibility? Area of Effect Selective eg: Invisibility to Sight Group , No Fringe, Usable By Other (+1/4), Personal Immunity (+1/4), Area Of Effect (5" Radius; +1), Selective (+1/4) (82 Active Points) should do it (Stricly speaking 'Personal Immunity' may require some hand wavium to work for all 'selected') This is not Cheap. Or a more legal way to do it may be: (Total: 98 Active Cost, 90 Real Cost) Invisibility to Sight Group , No Fringe, Usable By Other (+1/4), Area Of Effect (8" Radius; +1 1/4), Selective (+1/4) (82 Active Points) (Real Cost: 82) plus Detect Invisible A Class Of Things 11- (Sight Group), Usable By Other (+1/4), Area Of Effect (8" Radius; +1 3/4), Selective (+1/4) (16 Active Points); Sees Only Things Made Invisible by this spell (-1/2), Linked (Invisibility; -1/2) (Real Cost: 8) Oh to make the above move with the group you need "Moble" adder as well +1
  11. Re: Dredging Obscurity for Villain Ideas Back in the mid 60's Harvey comics tried to break into the Superhero comics. One of their characters lasted one small story arc. The villian was called Generalissimo Brainstorm. http://www.internationalhero.co.uk/p/pirana.htm Has an image of the generalissimo.
  12. Re: Is "Hollywood-style" decompression accurate? So the the exposive decompression scene from 2001: A Space Odyssey is more accurate then from Aliens? (IF you never saw the film Dave Bowman is forced to do a space walk with out a helment to get back into the main ship. He blows the hatch on his repair capsle and propells himself with explosive decopress into the Discovery's Airlock)
  13. Re: CHAR: The Flash Isn't the present Captain Boomerang (The son of the original ) a semi speedster meta human??
  14. Re: Shape Shift Query -1/2 according to Hero Designer Here is an example I created in it: Shape Shift (Sight Group, limited group of shapes), Costs END Only To Change Shape (+1/4) (25 Active Points); Affects Body Only (-1/2), Limited Effect (Only to change skin colors/patterns of colors; -1/4)
  15. Re: Shape Shift Query The short answer is yes. In fact there is a limitation for shape shift in the 5RE that is 'BODY ONLY'. No clothing can be changed if you take this limitation (to simulate the John Carpenter's The Thing I assume) Most Silver and Bronze age Comic book shape shifters don't seem to have issues with clothing and such. For that matter most TV shape shifters don't either (Mainly monsters from Star Trek, and broadcast standard won't be violated, so I doubt they are good examples)
  16. Re: Teleporting -- need a better name for it. I ways liked "Riding the Syncronicity Highway" from Hellblazer comics myself. Here are a few others that come to mind: Translocation, the far step, walking the eterinal roads.
  17. Re: Teleporting Oxygen into and out of a hex You forgot Chemical King and Element Lad of the LSH and I do beleive Mr. Element/Doctor Alchemy from the Flash's Rouge Gallery
  18. Re: Alternatives to Megascale for movement Well looking at this and the original quote, to some extent there are NC rules for skills and rules for bracing and careful targeting with extra time (moving up the time chart). Out of combat you get advantages to hit and to do things you would not get in combat. You take extra time you get bonus to do tasks. So to take out a building with your energy blast (SFX dependent) would require demolitions rolls and powerskill rolls and careful targeting of structural elements and extra time, much extra time. Just like imploding a building takes weeks of work before the you get to see a neat building shattering KABOOM, you would need and should need much time to get a similar affect with EB or super strength out of combat. Just my random thoughts on this subject.
  19. Re: Best Mystic comic/character ever? Worst for Dan, He starts smoking, litterally burns alive, when he walks onto holy ground. And he still goes to services (talk about pentence).
  20. Re: CHAR: Big Barda The Mother Box is easy... Compared to the Mobius Chair. Speaking of the Mobius Chair and boom tubes, I remember a comic where Metron uses a boom tube to study some event in time. But it required special knowledge to pull off (Metron's area I do believe)
  21. Re: I Need A Gadget The things that come mind is a set of Brass Knuckles that can throw damage, increase damage, allow for some TK tricks and flight. (either some weird mystic or chi focus are in the darn things). Or the ever over used staff, rod or billy club are the other things I thought of but they are too obvious I think.
  22. Re: Info on Faeries? Another referance I would use is Encyclopedia Mythica It has a folklore and celtic myths areas that would be helpful and as stated above use wikipedia and look up sidhe. I used that and there is a large cross refernce to a number of the fay folk. Also use Daoine maite in wikipedia to get a list of Irish/Celtic Fairy folk.
  23. Re: Super Metals Two DC Silverage metels: Supermanium - forged by Superman and has the unique property of being indestructable in yellow sun light and stores energy. Amazonium - The metal that Wonder Woman plane and bracers are made with during the silver age.
  24. Re: How to model GL dragging along an englobing Force Wall? My memory systems are actually working. I remembered the previous discussion on GL Bubbles here. It is primarily how to do them as a summons vehicle. Hopefully useful.
  25. Re: Howto: A Body Of Force Fields? Some Ideas are found in theTangent comics version of the Flash. A young woman who is a 'living hologram'. She is pure energy and can shape shift (reforming her personal energy). She can also project 'solid' holograms (images with a touch component and force wall, maybe summon if the object actually functions.) (Some more information here: http://www.hyperborea.org/flash/tangent.html Also some of ERG/Wildfire from the Legion of Superheroes come to mind - Growth, Shrinking and Desolid. Another odd idea is the ablilty to disrupt normal matter (causing the four natural forces holding matter together to dissolve) But that is an expensive killing attack.
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