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LoresLost

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Everything posted by LoresLost

  1. Re: Powers for a Joker style villain Depending on how you want to use the villain and the type of campaign, I would consider regeneration with the resurrection adder. This could be use for the Joker like ability to survive the unsurvivable. (Like falling off a freeway overpass into on coming traffic.) And the bringing him back, again and again.
  2. Re: Biggest Brains in DC Sir Log, If Barry Allen is on the list for a time machine (and power use) then why not T.O. Morrow for his time viewer. Then you have the DCUs Cybernetic Genius, the bipolar but never surpassed Doc. Magus (and Morrow's most gifted student, he even had a wave motion gun and mini metal men at the end of 52). John Henry Irons, The Master Weaponsmith DCU. Deathstroke the Terminator was a normal man before he got his supersoldier serum and now has all abilities amped to the nth degree, including intelligence. AND for truly the biggest human mind in the 20/21st century is Hector Hammond. (not the most intelligent just the biggest)
  3. Re: The Kryptonite Alternatives I mentioned in my previous post that the Guardians could shut down a ring. In fact now that I think about it The Guardians DID shut down three rings in the series 52, and killed three Green Lanterns so that the Alien force that was invading the universe would not corrupt the rest of the Corps. So there is no reason for the Guardian not to shut down a rogue member (hopefully leaving lifesupport active...)****(this was an Iron age story, If you do not want your Interstellar Cops to have an off switch then you make the Guardian homage in your campaign like the silver age like or better yet more Yoda like[ Cool that would be]) Also there were two failed policing attempts before the GLC by the Guardians, the Manhunters and the Psion, Both of which the Guardians leave to there own devices unless they leave there assigned 'prison' regions.
  4. Re: The Kryptonite Alternatives
  5. Re: Peasant Campaign: Basic Spells Most of the research for his spells are mentioned here http://www.herogames.com/forums/showthread.php?t=67078 The tread has the same name as this one.
  6. Re: Which super-powered villain would be dumb enough to work for the Black Harlequin?
  7. Re: Ape Name Needed For a Silver age setting I would go with: Crime-Ape hmm how 'bout: Chrome, the Crime-Ape or Gansta Gorilla My .002 cents
  8. Re: A DC Animated-style HeroMachine I have been playing with this and did a version of Black Adam, I am on linux and used GIMP's Acquire feature to capture the image, I have not manipulated it other then convert it to png for display. I will note that I can do just an area snap shot in linux where I would have to do a window snap shot in Windows. I can not upload it this morning but I will see what I can do this evening.
  9. Re: The iron midget I would give him defensive pre then so that a presence attack does not send him to the corner (+ 15 Pre only for defense -1/2)
  10. Re: Menton is up Dr. Destroyer is almost Identical to Doctor StrangeFate of the Amalgam 'Comics'. The 'Meta Mutant' Dr. Charles Xavier Master of the Mind and Magic.
  11. Re: Character Post: Master Ninja! Here is Oddhat's Ninja Master! In ALL HIS Glory for you (minus the very funny back ground story): [b]Master Ninja! - Tim Muddlethorp[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 30 STR 20 30 15- HTH Damage 6d6 END [3] 30 DEX 60 30 15- OCV 10 DCV 10 28 CON 36 28 15- 20 BODY 20 20 13- 13 INT 3 13 12- PER Roll 12- 10 EGO 0 10 11- ECV: 3 10 PRE 0 10 11- PRE Attack: 2d6 10 COM 0 10 11- 6 PD 0 6/24 6/24 PD (0/18 rPD) 6 ED 0 6/24 6/24 ED (0/18 rED) 6 SPD 20 6 Phases: 2, 4, 6, 8, 10, 12 12 REC 0 12 56 END 0 56 49 STUN 0 49 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 13 LEAP 0 13" 13" forward, 6 1/2" upward [b]CHA Cost: 159[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 80 [b][i]Amazing Ninja Army![/i][/b]: Multipower, 80-point reserve - END= 8u 1) [b][i]My Army of Loyal Ninjas![/i][/b]: Summon 16 100-point Ninjas!, Expanded Class of Beings Very Limited Group (Any type of Ninja!; +1/4), Devoted (+3/4) (80 Active Points) - END=8 8u 2) [b][i]Begone My Ninja Friends![/i][/b]: Dispel Summon 26 1/2d6 (80 Active Points) - END=8 5u 3) [b][i]Speak to Me My Ninja Brothers![/i][/b]: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32) (50 Active Points) - END=0 5u 4) [b][i]Obey Me My Ninja Slave![/i][/b]: Mind Control 12 1/2d6 (Only Ninjas or trained Martial Artists class of minds), Telepathic (+1/4) (79 Active Points); Limited Class Of Minds Only Ninjas or Trained Martial Artists (-1/2) - END=8 7u 5) [b][i]I Am Your Daddy Ninja-Boy![/i][/b]: Major Transform 2d6 (Trained Martial Artist into Willing Ninja Slave), Penetrating (+1/2), Based On EGO Combat Value (Mental Defense applies; +1) (75 Active Points) [Notes: Healed by Psychic Surgery or Therapy] - END=7 Real Ultimate Ninja Perks! - END= 3 1) [b][i]No One Knows The True Identity of Master Ninja![/i][/b]: Anonymity - END= 30 2) [b][i]My Loyal Ninjas Are Everywhere![/i][/b]: Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character), Organization Contact (x3) (30 Active Points) 11- [Notes: Hundreds of loyal Ninja Slaves now serve Master Ninja! Hey, is that the mailman? No! It's a Ninja!] - END= 55 3) [b][i]I Call On My Ninja Brothers! [/i][/b]: Follower [Notes: Yes, you will fear the vast army of ninjas! Up to 128 100 point Ninjas!] - END= 15 4) [b][i]My Ninja Brothers Fill My Coffers With Gold, and Bonds, And Stocks[/i][/b]: Money: Filthy Rich [Notes: You'd be insanely rich too if served by a vast cult of idiot Ninjas] - END= 80 5) [b][i]Ninja HQ! Ninja Mobile! Ninja Plane! Ninja Island! Ninja Space Shuttle! Mecha-God_Ninja! More![/i][/b]: Vehicles & Bases - END= 5 6) [b][i]I Command the Real Ultimate Ninjas![/i][/b]: Reputation: Leader of the Real Ultimate Ninjas (The Martial World) 14-, +5/+5d6 - END= Real Ultimate Ninja Powers! - END= 12 1) [b][i]Ha! Ninja Speed![/i][/b]: Combat Luck (6 PD/6 ED) - END= 15 2) [b][i]Ha! I Mock You With Ninja Mocking![/i][/b]: +3 with DCV - END= 5 3) [b][i]Ninjas See All![/i][/b]: Nightvision - END=0 25 4) [b][i]You Can't Kill The Ninja Master![/i][/b]: Healing 1 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) - END=0 17 5) [b][i]My Mind Is Full Of Ninjas![/i][/b]: Mental Defense (19 points total) [Notes: Controlling the mind of a complete lunatic is harder than it looks.] - END=0 36 6) [b][i]Way Cool Ninja Suit![/i][/b]: Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); Only In Heroic Identity (-1/4) [Notes: Ninja Suit, may summon, change may be prevented by drugs or alcohol.] - END=0 7 7) [b][i]I Fear Nothing, For I Have Ninjas![/i][/b]: +15 PRE (15 Active Points); Limited Power Power loses about half of its effectiveness (Only to protect against PRE attacks; -1) - END= 32 [b][i]Groovy Ninja Powers![/i][/b]: Multipower, 40-point reserve, (40 Active Points); Only In Heroic Identity (-1/4) - END= 3u 1) [b][i]Ninjas Move Like Ghosts![/i][/b]: Desolidification (affected by Anything that can't be dodged) (40 Active Points); Cannot Pass Through Solid Objects (-1/2) - END=4 3u 2) [b][i]You Can't Spot a Ninja![/i][/b]: Invisibility to Sight and Hearing Groups , No Fringe (35 Active Points) - END=3 1u 3) [b][i]Ninja Leap![/i][/b]: Leaping +7" (13" forward, 6 1/2" upward) (Accurate), combat acceleration/deceleration (+1/4) (15 Active Points) - END=1 1u 4) [b][i]Ninjas Can Climb Anything![/i][/b]: Clinging (45 STR) (15 Active Points) - END=0 1u 5) [b][i]Ninjas Can Fly! Sort Of![/i][/b]: Gliding 7", Position Shift, combat acceleration/deceleration (+1/4) (15 Active Points) - END=0 37 [b][i]Groovy Ninja Weapons![/i][/b]: Multipower, 56-point reserve, (56 Active Points); all slots Restrainable (-1/2) [Notes: Requires weapons, strip searching or entangling Master Ninja blocks MP. Individual weapons may be taken away, but he always has more.] - END= 3u 1) [b][i]Any Blunt Ninja Weapon[/i][/b]: Hand-To-Hand Attack +9d6, Reduced Endurance (1/2 END; +1/4) (56 Active Points); Hand-To-Hand Attack (-1/2), Restrainable (-1/2) - END=2 4u 2) [b][i]Any Sharp or Pointy Ninja Weapon[/i][/b]: Killing Attack - Hand-To-Hand 3d6 (5d6 w/STR), Reduced Endurance (1/2 END; +1/4) (56 Active Points); Restrainable (-1/2) - END=2 3u 3) [b][i]Any Thrown Ninja Weapon[/i][/b]: Killing Attack - Ranged 3d6, Reduced Endurance (1/2 END; +1/4) (56 Active Points); Restrainable (-1/2), Range Based On Strength (-1/4) - END=2 [b]POWERS Cost: 506[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] 4 Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 4d6 NND 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, 10d6 Strike; Target Falls 4 Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6 4 Reversal: var Phase, -1 OCV, -2 DCV, 65 STR to Escape; Grab Two Limbs 1 Weapon Element: Blades 1 Weapon Element: Chain & Rope Weapons 1 Weapon Element: Fist-Loads 1 Weapon Element: Karate Weapons 1 Weapon Element: Polearms 1 Weapon Element: Staffs 1 Weapon Element: War Fan 16 +4 HTH Damage Class(es) [b]MARTIAL ARTS Cost: 46[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 3 Acrobatics 15- 3 Breakfall 15- 2 WF: Common Martial Arts Melee Weapons 2 WF: Common Melee Weapons 1 WF: Off Hand 12 +4 with Martial Maneuvers 0 Language: English (idiomatic; literate) (5 Active Points) 3 Language: Japanese (fluent conversation; literate) 2 PS: Pizza Delivery Boy and High Shool Student 11- 3 TF: Large Motorized Ground Vehicles (Cars), Skateboarding, Two-Wheeled Muscle-Powered Ground Vehicles 3 Scholar 1 1) KS: Manga and Anime (2 Active Points) 11- 2 2) KS: Ninjas! (3 Active Points) 12- 2 3) KS: Ninjutsu (3 Active Points) 12- [b]SKILLS Cost: 39[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 15 Dependent NPC: Mom and Dad, Doug and Wendy Muddlethorp 8- (Normal; Unaware of character's adventuring career/Secret ID) 5 Distinctive Features: Twitchy Skinny Hyperactive Babbling Sugar Junky (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Groups Of Teen Fan Boys) 15 Enraged: Frustrated, Questioned, Surprised, Insulted, Bored (Very Common), go 8-, recover 14- 20 Hunted: Yakuza and Triads / Japanese and Chinese Crime Familys 8- (Mo Pow, NCI, Harshly Punish) 15 Hunted: Supers Who Take The Ninja Threat Seriously 8- (Mo Pow, NCI, Mildly Punish) 10 Reputation: Insane Master Ninja, 8- (Extreme) 5 Rivalry: Professional (All Martial Artists, Especially Supers; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5 Social Limitation: Annoying Teen Idiot (Frequently, Minor, Not Limiting In Some Cultures (Not as much of a problem in school or as Master Ninja)) 20 Psychological Limitation: Ninjas Can Do Anything! Overconfidence and Impulsiveness. (Very Common, Strong) 10 Psychological Limitation: Desperate To Be Seen As Important and Taken Seriously (Common, Moderate) 15 Psychological Limitation: Deep Love Of All Things Ninja (Common, Strong) 15 Psychological Limitation: Almost No Empathy, Huge Geek (Very Common, Moderate) [b]DISADVANTAGES Points: 150[/b] Base Pts: 600 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 750
  12. Re: Menton is up I Think some one really wanted to do the Leader... or Psimon. Pulsating Brains are so.. sixties.
  13. Re: Beefing up Villians Huh? I believe gojira has played one too many games of Guantlet (Atari) somewhere along the line Lost in Code today
  14. Re: CKC Dr. Destroyer pic When I saw him I actually thought of this character
  15. Re: Star System Generation (Now at the RIGHT place :/) I ran it. and looked at it Runs well enough and generates data fine enough. I will need to read the section of Star Hero to verify the logic. I do have a coding suggestion that will help the program. Use the dice modules, either of the Games-Dice or Games-Dice-Advanced Modules from CPAN would simplify your code. I would say more but I noticed you asked for no comments on code structure.
  16. Re: Is this a legal Elemental Control? I Think what Hyper-Man is saying is that the character should have an attack multipower eg: This is off the top of my head so is wrong in the math department (Edit: I uncheated and used HeroDesigner) 20 Heat: Elemental Control, 40-point powers 20 1) Force Field (20 PD/20 ED) (40 Active Points) 20 2) Flight 20" (40 Active Points) 25 3) Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2) (45 Active Points) 60 Heat Stroke Attack Multipower, 60-point reserve 6u 1) Energy Blast 12d6 (60 Active Points) 6u 2) Energy Blast 8d6, Reduced Endurance (0 END; +1/2) (60 Active Points) 6u 3) Energy Blast 6d6, Area Of Effect (7" Cone; +1) (60 Active Points) Powers Cost: 163
  17. Re: Astonishing, if true... Apparently so, If you look in the company news section. There are to be Two Big Announcements At a coming Con in California. The one on Monday coincides with an apparent announcement by Cryptic. Look at this thread: http://www.herogames.com/forums/showpost.php?p=1539579&postcount=94
  18. Re: metamorphs to my right, metamorph's to my left Street level Metamorph... What comes to mind is DC comics Human Target. To add a twist to this, make them a mystic who takes the form of the person they are to protect without any conscious control. (Quantum Leap meets the Human Target via Dead Man's Mission ) ie: 23 Shape Shift (Sight, Touch and Hearing Groups, limited group of shapes, Humans), Cellular, Imitation, Instant Change, Makeover, Costs END Only To Change Shape (+1/4) (70 Active Points); No Conscious Control (-2) Add a few additional powers to allow varied size and weight link to Shape Shift. Add combat and survival skills to mix with the backstory this poor sap becomes some one different and then they have to figure out 'who' they are what they got to do to save them or avenge them.
  19. Re: Thrud Lioness of Asgard Þrúðr is the name that Angizes to Thurd: http://en.wikipedia.org/wiki/%C3%9Er%C3%BA%C3%B0r It means Strength.
  20. Re: Most common super hero jobs
  21. Re: Steampunk/Victorian fantasy setting questions Odd thought, why not mystically enhanced ceramics to replace iron among your fay and semi fay folk. Modern material science is leaning toward carbon fiber reinforced ceramics for uses in high heat/ high stress applications. So magically aligned and prepared ceramics might actually replace iron and steel in steam engines and may be artillery pieces (Guns I am less sure about.)
  22. Re: Most common super hero jobs As far as Guy Gardner Goes, It is from the continuity just before the last crisis (In Emerald Dawn I believe, Guy shows up as a defense lawyer for Hal Jorden, This is not the Original story line but near present or present continuity). Also Hal Jorden in the present continuity is a US Air Force Officer and his commanders know his secret. (They change back stories over at DC faster then some people change their furnace filter.)
  23. Re: Most common super hero jobs He was originally a defense lawyer when he was made Hal's backup, but an attack against the ring it self caused brain damage. He refers to being a lawyer previously, but I do believe that he is presently a restaurateur (he is trying to up grade his business)
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