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segerge

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Everything posted by segerge

  1. I originally read that as the speedster challenges other speedsters via duct tape challenge videos.
  2. Huh. My copy of Hero Designer allows you to set Mental Defense, Power Defense, and Flash Defense on a 6ed build. Is that a bug or a feature, then?
  3. "Mystic Highway" (John Fogerty) - Extra-dimensional Movement "Eye in the Sky" (Alan Parsons Project) - Megascale Clairsentience "Turn to Stone" (Electric Light Orchestra) - Transform person into statue "Ride of the Valkyries (Richard Wagner) - +30 PRE (or more), only when attacking from the air (perhaps make it usable by others only when attacking from the air?) I may have more later...
  4. From 6E2, page 189: "However, for purposes of determining the END usage of Constant Powers and the like, assume that all Bases have SPD 3" Also, to throw gasoline on that fire, p. 190 says that if you want your airborne base to move buy it as a large vehicle instead. Bolo's Nimitz-class helicarrier appears to be the way to go, then.
  5. FWIW, Mythbusters did a couple of duct-tape related specials. They might be worth a look-see for anyone itching to abuse their copy of Hero Designer.
  6. I bought marbles in 6th Ed as Change Environment, -6 to DEX rolls, Area Effect 4m radius, 1 continuing charge lasting 2 phases. The special effect required an immediate DEX roll when the victim stepped in them. People always laughed at Ladyhawk for having that in her Utility Belt loadout, until they saw how she used it in combat...
  7. Another thing to consider for your weird scientist would be the speed with which he can improvise a solution (like, say, converting a toaster into a Gauss Gun with the help of this handy VIPER pulson rifle I just happened to have with me...). To do this while minimizing penalties you might incur on the Time Chart, you can buy it as follows: Fast Thinking: +x with all Intellect Skills, Only to counteract penalties for rapid performance (-1) This will end up costing 2 points per level purchased, and directly influences any penalties you would otherwise incur from the Time Chart. (I could have sworn I got this idea from a 6th ed book or supplement, but I'm drawing a blank right now on exactly where I found it)
  8. Speaking as a retired USAF reservist, no. NCO ranks start with Sergeant on up.
  9. Don't forget you could use the "Accidental Change" Complication to inadvertently switch personalities. Wouldn't THAT be fun in mid-adventure?
  10. My approach to the Philosoper's Stone in TASK FORCE was more based on its origin as fragments of the Mandragalore's fuel core, and grossly abused my knowledge of the Periodic Table in the process. I settled on it consisting of an alloy of rhodium, iron, thorium, and radioactive decay products suggesting something with an atomic number beyond 118 having also been a constituent. Then again, as part of an ancient Lemurian superweapon, it was always going to emphasise the tech side of Magitech...
  11. segerge

    Water powers

    Steam can kill as well, especially under pressure. Something to keep in mind for your watermorphs. (or should that be hydromorphs?)
  12. Variation on the rage-machines-at-the-nuclear-powerplant idea: The villains go on the air after the rage chemical is introduced at the powerplant, and they point out that even low-powered supers would be enough to breach the containment vessel and send a cloud of radioactive steam/debris over Campaign City. The villains just happen to have the antidote for the rage chemical, which they will be happy to administer within the powerplant for a $1 billion payment...
  13. Ladyhawk - "I'm a ninja, boys! That's all you need to know."
  14. With the "Only changeable between adventures" limitation? Now that I write that question, I can also see the VPP working without that limitation, sort of like how he used Veronica to upgrade to Hulkbuster mode...
  15. My TASK FORCE series featured a Christmas special which took on a more real-world "friends and family" vibe than some of the ideas covered above. Without spoiling too much of "O Little Town," it combined a subtle retelling of the Christmas Truce story from WW1 with a Demonhame's summoning gone horribly right on Christmas Eve and some other scenes setting up longer-playing story arcs in later years.
  16. The map in the 5ed supplement is close enough to Real Life that it should serve you just fine. IIRC, there are some minor differences with the expressway layout in the supplement's map -- which, given what Detroit suffered in-universe at the hands of Glacier, Grond, Mega-Terak, the meteorites that got by the spaceborne heroes, and the Zeta beam is understandable.
  17. The initial TASK FORCE stories (until 1992 in-universe) stayed in the DFW area for the most part. One of the characters could throw together a decent-ranged megascale teleportation for up to 8 people that pretty much covered that area. The tech whiz/powered armor guy (who had a 2d6 susceptibility to teleportation defined as "throwing up") would fly to the general vicinity of the target and image it across a mind-link to the teleporter, who would then bring the rest of the team in. When writing those stories, I made sure the tech whiz got into a situation roughly once every other story where he had to be teleported just for the entertainment value. On the occasional times they journeyed beyond DFW, they got around that problem by commandeering their sponsor company's corporate jet (aided by the team leader being the company's CEO and the ninja/pilot being the Chairwoman of the Board). That option went away quickly after the team crashed two jets in an 8-month timespan, though.
  18. Back in the day (1982-1992), our gaming group pretty much followed the nebulous concept of "Comic Book Time" best described on TV Tropes. Upon relearning the Hero System starting in 2012, I reinvented those characters in a universe whose history split the difference between Real Life and the published Champions Universe up until February 29th, 2012 -- sort of like the intellectual exercise you've gone through with Else Earth and its timeline. Sticking to a timeline when writing stories is far easier than when gaming.
  19. I've never explicitly modeled loss of powers due to BODY damage in the TASK FORCE stories. The two times I probably should have? I hand-waved power losses away at the climax of "Leap Day" as the Destreum-Killer nanovirus begins to gain traction on Doctor Destroyer's battlesuit, and only described Starforce's battlesuit as having taken horrific damage at the hands of both Feuermacher and Fiacho in "A Week at Davos" without going into particulars. (Of course, Starforce had bigger problems on his hands in that story, being KO'ed and down to 1 BODY after Fiacho was through with him...)
  20. You could always have some budget crisis get rid of PRIMUS. Problem solved (?) This was what I had happen to it due to the budget sequestration fights of 2011 in the TASK FORCE universe -- which sort of backfired when UNTIL chose the man who had been leading PRIMUS as its new leader following the Leap Day working. (which of course now inverts the original question -- how are other nations going to feel about UNTIL if an American is in charge?)
  21. In my TASK FORCE stories, I handwaved it away until about 1987 in-universe. At that time, the team's tech wiz made some breakthroughs in long-chain carbon-based nanocomposites which (after rebuilding his own suit) he used to provide his team-mates with low-profile armor (basically bullet-proof spandex). Historically, this is consistent with the work Rice University performed on advancing state of the art with buckyballs and carbon nanotubes. In-universe, it's the origin of Destreum once Doctor Destroyer steals it. Don't judge me for having been a materials scientist once...
  22. 1. Naked Advantage of No Range Mods on her sniper rifle (RKA) and make it dependent on a successful mental attack roll with telepathy. 2. If she's a psionic, give her some ballistokinesis defined as CSL's with her rifle, costs END, extra time, only vs. targets against whom she has made a successful attack roll with telepathy and requires concentration. To reflect that she can concentrate longer and hit better/do more damage, buy it again with increased END cost and increased extra time.
  23. Apologies in advance for the alliteration in the following question, but... Can a character with Telekinesis buy the advantage "Cannot be escaped with Teleportation" for it so they can telekinetically grab teleporters to keep them from escaping?
  24. An historical quote from The Mechanic in my universe, during Takofanes' original World Conquest Tour in 1987: "They knew the job was dangerous when they put the cape on."
  25. In the US, you're assuming that the imaginary friends in question meet the appropriate constitutional definitions as set forth in the 13th Amendment.
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