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IndianaJoe3

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Everything posted by IndianaJoe3

  1. Re: Does this work in 6e? That would be impressive as all get out. (6E1 333)
  2. Re: Silly question: This is a job for... Super Chicken!
  3. Re: HA, Ranged I've been crunching numbers for a Characteristic Adds to Power Advantage. I haven't gotten very far yet, but +3/4 seems to be a more appropriate value. If it was +1/2, it's more efficient to buy the Characteristic than more dice of the Power (especially at low power levels).
  4. Re: Nudity for your benefit Most dogs will at least wear a collar. Also, dogs with short fur need a sweater in cold weather to keep from getting chilled.
  5. Re: Star HERO with... not magic, really, but...
  6. Re: Interdimensional stories The characters in Sluggy Freelance dimension hop sometimes. The worlds usually aren't parallel, but alternate-universe analogs of the main characters do exist.
  7. Re: (6e) Fantasy Pregen Characters Wanted Ok, here's the healer. I decided to get away from the traditional archetypes here, and created a repentant necromancer. Reformed Necromancer VAL CHA Cost Roll Notes 10 STR 0 11- HTH Damage 2d6 END [2] 8 DEX -4 11- 10 CON 0 11- 18 INT 8 13- PER Roll 13- 13 EGO 3 12- 13 PRE 3 12- PRE Attack: 2 1/2d6 5 OCV 10 4 DCV 5 3 OMCV 0 3 DMCV 0 3 SPD 10 Phases: 4, 8, 12 2 PD 0 2 PD (0 rPD) 2 ED 0 2 ED (0 rED) 4 REC 0 20 END 0 10 BODY 0 20 STUN 0 Movement Cost Meters Notes RUNNING 0 12m/24m END [1] SWIMMING 0 4m/8m END [1] LEAPING 0 4m 4m forward, 2m upward Characteristics Total: 35 Cost Powers 7 Stored Lifeforce: Endurance Reserve (20 END, 1 REC) (7 Active Points) - END=0 17 Vilesan's Lethargy: (Total: 32 Active Cost, 17 Real Cost) Drain END 2d6 (20 Active Points); Requires A Roll (Skill roll; -1/2), Linked (Aid; -1/4) (Real Cost: 11) plus Aid END Reserve 2d6 (12 Active Points); Linked (Drain; -1/2), Requires A Roll (Skill roll; -1/2) (Real Cost: 6) - END=3 17 Vilesan's Soporfic: (Total: 32 Active Cost, 17 Real Cost) Drain STUN 2d6 (20 Active Points); Requires A Roll (Skill roll; -1/2), Linked (Aid; -1/4) (Real Cost: 11) plus Aid END Battery 2d6 (12 Active Points); Linked (Drain; -1/2), Requires A Roll (Skill roll; -1/2) (Real Cost: 6) - END=3 17 Vilesan's Termination: (Total: 32 Active Cost, 17 Real Cost) Drain BODY 2d6 (20 Active Points); Requires A Roll (Skill roll; -1/2), Linked (Aid; -1/4) (Real Cost: 11) plus Aid END Reserve 2d6 (12 Active Points); Linked (Drain; -1/2), Requires A Roll (Skill roll; -1/2) (Real Cost: 6) - END=3 30 Borei's Restoration: Healing BODY 3d6, Decreased Re-use Duration (1 Hour; +1/2) (45 Active Points); Requires A Roll (Skill roll; -1/2) - END=4 16 Spell of Undead Obliteration: Killing Attack - Ranged 2 1/2d6 (40 Active Points); Limited Power Only vs Undead (-1), Requires A Roll (Skill roll; -1/2) - END=4 Powers Total: 104 Cost Skills 13 Power: Magic 18- 3 Embalming 13- 3 Healing 13- 3 KS: Occult Lore 13- 3 KS: Necromancy 13- 2 WF: Blades, Staffs Skills Total: 27 Cost Talents 6 Combat Luck (3 PD/3 ED) 3 Simulate Death Talents Total: 9 Value Complications 10 Negative Reputation: Necromancer, Infrequently (Extreme) 15 Hunted: Witch Hunters Frequently (As Pow; Harshly Punish) 10 Psychological Complication: Reluctance to Kill (Common; Moderate) 15 GM's Discretion Complications Points: 50 Base Points: 125 Experience: 0 Experience Unspent: 0 Total Character Cost: 175
  8. Re: Genre-crossover nightmares And The Bridge at Remagen. (Memphis Belle doesn't fit, we're talking about infantry.)
  9. Re: Genre-crossover nightmares The frightening part is that it almost works. (Market Garden was several months after Overlord.)
  10. Re: Gradual Effect limitation: how do I convert it to 6th ed? If the character can perceive the world while mid-port, Linked Desolid would approximate it.
  11. Re: Genre-crossover nightmares The Rocky Balboa Picture Show
  12. Re: 5th edition to 6th edition problem (Martial Arts) 6E1 82. It's second from the bottom in the right-hand column of the table.
  13. Re: Genre-crossover nightmares A Funny Thing Happened on the Way to A Night at the Opera
  14. Re: (6e) Fantasy Pregen Characters Wanted And, here's the shadow rogue. He probably needs some armor or something. Or sunglasses. Shadow Rogue VAL CHA Cost Roll Notes 13 STR 3 12- HTH Damage 2 1/2d6 END [3] 18 DEX 16 13- 13 CON 3 12- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- 10 PRE 0 11- PRE Attack: 2d6 5 OCV 10 5 DCV 10 3 OMCV 0 3 DMCV 0 3 SPD 10 Phases: 4, 8, 12 2 PD 0 2 PD (0 rPD) 2 ED 0 2 ED (0 rED) 4 REC 0 30 END 2 12 BODY 2 26 STUN 3 Movement Cost Meters Notes RUNNING 0 12m/24m END [1] SWIMMING 0 4m/8m END [1] LEAPING 0 4m 4m forward, 2m upward Characteristics Total: 59 Cost Powers 20 Concealing Shadows: Invisibility to Sight Group , Reduced Endurance (0 END; +1/2) (30 Active Points); Only in darkness or in strong shadows (-1/2) - END=0 14 Shadow Limbs: Telekinesis (13 STR) (21 Active Points); Only in darkness or in strong shadows (-1/2) - END=2 10 See the Shadows: Sight Group Flash 2d6 - END=1 Powers Total: 44 Cost Martial Arts Sevillian Knifefighting 4 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 2) Cambio (Foist): 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike 5 3) Desjarretazo (Stab): 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike 4 4) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 5) Grab: 1/2 Phase, +0 OCV, -1 DCV, 23 STR , Grab one limb 5 6) Puñaladas (Thrust): 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike 4 7) Tajos (Slashes): 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike 0 8) Weapon Element: Blades Martial Arts Total: 29 Cost Skills 3 Breakfall 13- 3 Concealment 11- 3 Disguise 11- 3 Fast Draw: Melee weapons 13- 3 Lockpicking 13- 3 Security Systems 11- 3 Sleight Of Hand 13- 3 Shadowing 11- 3 Streetwise 11- 10 Two-Weapon Fighting 4 WF: Common Melee Weapons, Common Missile Weapons Skills Total: 41 Cost Talents 2 Off-Hand Defense Talents Total: 2 Value Complications 15 Hunted: Relative of former target Frequently (As Pow; Harshly Punish) 10 Hunted: Assassin's guild Infrequently (Mo Pow; NCI; Watching) 5 Negative Reputation: Shady character, Infrequently 5 Physical Complication: Insomniac (Infrequently; Barely Impairing) 15 GM's discretion Complications Points: 50 Base Points: 125 Experience: 0 Experience Unspent: 0 Total Character Cost: 175
  15. Re: (6e) Fantasy Pregen Characters Wanted And here's a magic user. He's pretty conventional. I tried building him with a VPP and a separate skill for each spell, but that wasn't effective at this power level. Mage VAL CHA Cost Roll Notes 8 STR -2 11- HTH Damage 1 1/2d6 END [2] 10 DEX 0 11- 8 CON -2 11- 18 INT 8 13- PER Roll 13- 13 EGO 3 12- 10 PRE 0 11- PRE Attack: 2d6 5 OCV 10 5 DCV 10 4 OMCV 3 4 DMCV 3 3 SPD 10 Phases: 4, 8, 12 2 PD 0 2/6 PD (0/4 rPD) 2 ED 0 2/6 ED (0/4 rED) 4 REC 0 20 END 0 10 BODY 0 20 STUN 0 Movement Cost Meters Notes RUNNING 0 12m/24m END [1] SWIMMING -1 2m/4m END [1] LEAPING 0 4m 4m forward, 2m upward FLIGHT 24m/48m Characteristics Total: 42 Cost Powers 10 Magesight: Detect Magic 13- (Sight Group), Discriminatory - END=0 14 Mana Reserve: Endurance Reserve (40 END, 6 REC) (14 Active Points) - END=0 21 Arcane Barrage: Blast 5d6, Autofire (3 shots; +1/4) (31 Active Points); Requires A Roll (Skill roll (Magic); -1/2) - END=3 7 Magic Barrier: Resistant Protection (4 PD/4 ED) (12 Active Points); Requires A Roll (Skill roll; -1/2), Costs Endurance (Only Costs END to Activate; -1/4) - END=1 16 Fly: Flight 24m (24 Active Points); Requires A Roll (Skill roll; -1/2) - END=2 2 Illumination: Hearing Group Images, Area Of Effect (16m Radius Explosion; +1/4) (6 Active Points); Only To Create Light (-1), Requires A Roll (Skill roll; -1/2) - END=1 22 Twaniff's Pacifistic Bullet: Mind Control 6d6, Cumulative (+1/2) (45 Active Points); Requires A Roll (Skill roll; -1/2), Set Effect (Don't Attack Me) (-1/2) - END=4 5 Kalor's Airy Convenience: Life Support (Underwater Breathing), Usable Nearby (+3/4), Grantor pays the END whenever the power is used (9 Active Points); Requires A Roll (Skill roll; -1/2), Costs Endurance (Only Costs END to Activate; -1/4) - END=1 Powers Total: 97 Cost Skills 3 Analyze: Magic 13- 2 Cryptography 13-; Only to understand arcane writing (-1/2) 3 KS: Arcane & Occult Lore 13- 13 Power: Magic 18- 3 Spell research 13- 2 WF: Blades, Staffs Skills Total: 26 Cost Perks 1 Fringe Benefit: Initiate in the Mage's Guild 2 Contact: Old mentor (Contact has useful Skills or resources) 8- Perks Total: 3 Cost Talents 6 Combat Luck (3 PD/3 ED) Talents Total: 6 Value Complications 10 Distinctive Features: Catseye pupils (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Physical Complication: Hyperfocus (-3 to Perception rolls on anything but current object of interest) (Frequently; Slightly Impairing) 10 Psychological Complication: Easily distracted by arcane lore (Uncommon; Strong) 15 GM's Discretion Complications Points: 50 Base Points: 125 Experience: 0 Experience Unspent: 0 Total Character Cost: 174
  16. Re: Medieval Diet They probably won't be able to make heads or tails of it.
  17. Re: (6e) Fantasy Pregen Characters Wanted Let's try this with a 6e export template. Fighter VAL CHA Cost Roll Notes 18 STR 8 13- HTH Damage 3 1/2d6 END [4] 13 DEX 6 12- 15 CON 5 12- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- 15 PRE 5 12- PRE Attack: 3d6 5 OCV 10 4 DCV 5 3 OMCV 0 3 DMCV 0 3 SPD 10 Phases: 4, 8, 12 3 PD 1 3/16 PD (0/13 rPD) 3 ED 1 3/16 ED (0/13 rED) 6 REC 2 26 END 2 13 BODY 3 28 STUN 4 Movement Cost Meters Notes RUNNING 2 14m/28m END [1] SWIMMING 0 4m/8m END [1] LEAPING 1 6m 6m forward, 3m upward TELEPORTATION 14m/14m Characteristics Total: 65 Cost Powers 27 Sweep Attack: Killing Attack - Hand-To-Hand 2 1/2d6 (3d6+1 w/STR), Area Of Effect (2m Radius; +1/4), Selective (+1/4) (60 Active Points); OAF (any weapon; -1), Damage limited by weapon (-1/4), Reach limited by weapon (-0) - END=6 19 Can't Shake Me: Teleportation 14m, Position Shift, Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Zero Phase Action to reset, Character does not control activation of personal Trigger; When primary HTH target moves away; +1/2) (28 Active Points); no Noncombat movement (-1/4), Must Pass Through Intervening Space (-1/4) - END=3 15 Hunker Down: Resistant Protection (5 PD/5 ED), Hardened (+1/4), Impenetrable (+1/4) (22 Active Points); Extra Time (Full Phase, -1/2) - END=0 Powers Total: 61 Cost Skills 3 Analyze: Combat 11- 10 Defense Maneuver I-IV 3 Fast Draw: Common Melee Weapons 12- 2 KS: Famous Fighters 10- 2 KS: Military History 10- 16 +2 with HTH Combat 3 Tactics 11- 4 WF: Common Melee Weapons, Common Missile Weapons Skills Total: 43 Cost Perks 4 Positive Reputation (A medium-sized group) 14-, +2/+2d6 2 Contact: Captain of the Guard (Contact has access to major institutions) 8- Perks Total: 6 Value Complications 15 Hunted: Old Enemies Frequently (As Pow; Harshly Punish) 15 Psychological Complication: Never backs down from a challenge (Common; Strong) 5 Rivalry: Professional (Other Famous Fighter; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 15 GM's Discretion Complications Points: 50 Base Points: 125 Experience: 0 Experience Unspent: 0 Total Character Cost: 175
  18. Re: (6e) Fantasy Pregen Characters Wanted No, but the export format did. OCV 5, DCV 4, MCV 3.
  19. Re: Particle accelerator Particle Man, Particle Man, Doin' the things a particle can...
  20. Re: (6e) Fantasy Pregen Characters Wanted Glad you liked it. The Powers are a little experimental.
  21. Re: How Big Can Starship Warden Really Be? I think that if you attempt to rotate a sphere around more than one axis, it is equivalent to rotating around a single axis which is the sum of the other axes. (Geometry was a long time ago.)
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