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Captain Obvious

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Everything posted by Captain Obvious

  1. Re: Adventure conversions for Valdorian Age Part one of the Savage Tide Adventure Path, from Paizo's last year of publishing Dragon Magazine. The adventure path gets really weird, extraplanar, and demony about 3/4 of the way through, but it can work pretty well in the Valdorian Age up to that point.
  2. Re: PA Steampunk Cthulhu brainstorming One benefit of putting your steampunk in a PA setting is that your characters could conceivably scrounge some 21st century materials that are strong enough and lightweight enough to actually do some of the things your 18th century scientifiction (or its more modern but in-the-same-spirit descendants) postulated. Although you do need to come up with some reason to add artistic flourishes to practical items, rather than leaving them with a totally utilitarian look. Otherwise, you end up with steam-powered PA jury-rigging rather than visually appealing steampunk.
  3. Re: Beware the churck tank This is why vampires don't want their presence known.
  4. Re: A DC Animated-style HeroMachine Looks like he's either going to put ads on the site, or charge a subscription fee.
  5. Re: Adventure conversions for Valdorian Age The Last Resort, also from Tales of Freeport. As an added bonus, I threw in a new Spirit of the Dead, because the mummy in the Bestiary is pretty tough for VA characters.
  6. Re: 3 Stooges Martial Art Style Stooge Fu was in one of the old Adventurer's Club magazines for 4th ed.
  7. Re: 1970s-era Police Campaign . How do you do that embedding-video-into-the-post thing anyway? EDIT: Ooh, automatically, it seems.
  8. Re: 1970s-era Police Campaign Appropriate background music is easy to come by.
  9. Re: Kill the Dude with the Thing I don't know where all this hate for Reed Richards is coming from, anyway.
  10. Re: Ditching PS12 I like the alternative rule rather than the first. If you eliminate post-12 altogether, no one can run for more than a few minutes at a time.
  11. Re: Adventure conversions for Valdorian Age Soul of the Serpent, first adventure in the Tales of Freeport book.
  12. Re: A good low fantasy game None of those guys are as hard to kill as Rasputin, not to mention Markdoc.
  13. Re: A DC Animated-style HeroMachine Doh! Never mind me. I didn't look at the face closely enough.
  14. Re: Setting idea: Sanction X Very Iron Age. It could be fun.
  15. Re: Bat-People A nomadic lifestyle, following fruit as it ripens, would keep them separated from humans enough to keep the evil rep from fading. Especially if they raided orchards on occasion...thieving nocturnal gypsy batfolk...
  16. Re: Kill the Dude with the Thing Was that ignorance or sarcasm? I took it as the latter, never even imagining that it might be the former....
  17. Re: Who was WWII's most important leader? This site says that the He 112B-2 had a range of 715 miles. Raymond Toliver gave a somewhat longer range in the book, IIRC. Even at 715 miles, that gives a not insignificant amount of extra linger time. Cutting the fighters loose from close bomber escort was one of Galland's arguments for how to win over Britain; close bomber escort is also rarely if ever carried out these days. Sending the fighters over in waves could have provided continuous air superiority during the entire bombing mission without tying more than a few (if any) fighters to close escort duties. Sticking with the bombers reduced the fighters' linger time as well, since they had to zig-zag to keep from outrunning the bombers.
  18. Re: "Neat" Pictures Wow, that is cool. Every major city should have one of these.
  19. Re: Who was WWII's most important leader? The information I've seen has the Heinkels with at least half again the range of the 109. The 109 had about 10 minutes of linger time once it reached London from Pas de Calais. Increasing overall range by 50% would have given them a lot more time to cause havoc on the RAF airfields, with obvious consequences for the Allies.
  20. Re: Who was WWII's most important leader? Goering did have underlings willing to stand up to him, and they generally paid for it. Adolf Galland stood up to him all the time, but was too valuable to expend for Goering's ego. Even at that, Galland was sent, near the end of the war, back onto flying status, with the expectation that he'd eventually be shot down. If Galland had had his way, the Battle of Britain would have been fought with He-112s or He-100s instead of the slower, less maneuverable, shorter-ranged Me-109s. Of course, at this time, he was too junior to have much of a voice in policy decisions like this. Still, as a front-line commander, his opinion should have counted more than it did. Then, with Goering's emphasis on bombing, the best fighter pilots were pulled to fly Stuka dive-bombers, which were handily shot down by Spitfires. The Me-109s were assigned to strict close escort duty for the heavy bombers, which negated the speed advantages of the Me-109. Galland also butted heads with Goering over the use of jets as light bombers rather than fighters. At every step of the war, when Galland was given a free hand, the Allies had a rough go, and when Goering pulled rank, the Axis suffered. The Battle of Britain was won by the RAF with no margin to speak of. Even a tiny bit more advantage for the Axis would have changed the face of the war.
  21. Re: Getting to two Does this mean you're running out of things to fix in the game?
  22. Re: Fighting Game Hero Well, Hero has plenty of tactical options, so combats can be very different each time. I can't say I've run or played in a tournament style game like this, though, so I have no further advice, except to get the Ultimate Martial Artist and Ninja Hero if you're going to run it in the Hero System.
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