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Doc Democracy

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  1. Like
    Doc Democracy got a reaction from IndianaJoe3 in Improved Alchemical Sling - Does This Make Sense?   
    You considered her constructing a device that resembles a sling but for the purpose of throwing potions?  That would be +STR, only for throwing, OAF.  Not sure how much value that would get you but it avoids all of the considerations about slings, whether you can fast draw or reload and the questions about the skill level...
  2. Thanks
    Doc Democracy got a reaction from bigdamnhero in Improved Alchemical Sling - Does This Make Sense?   
    You considered her constructing a device that resembles a sling but for the purpose of throwing potions?  That would be +STR, only for throwing, OAF.  Not sure how much value that would get you but it avoids all of the considerations about slings, whether you can fast draw or reload and the questions about the skill level...
  3. Like
    Doc Democracy reacted to massey in Dbz attack   
    There are a lot of ways to do this.  You have to ask yourself what you want to accomplish, in game, and then build to that goal.  Otherwise you may spend waaay too many points for something that isn't necessarily that effective.
     
    So, one of the problems you're going to have is that the most obvious way to do what you're talking about is with Triggered attacks and Triggered movement.  That's expensive.  In any normal game with a point limit, that's going to eat up a huge amount of your points if you want the attack to be similar in power level to your normal, non-advantaged attack.  If you normally have a 12D6 punch, now you're having to buy an additional 12D6 punch with Trigger on it (as well as Trigger on some movement) just so you can do this.  That's 75 points, minimum, plus whatever your movement will cost.  Is that really worth it, just for the cool visual?  Do you have an extra 75 points sitting around?  Probably not.  So we want to find a way to simulate that effect without actually having to purchase it.
     
    So how can we make it look like you're doing that, and save some points?  How can this be cost effective?  I can think of at least 5 other ways, depending on how comfortable you are with abstracting some of this stuff in the game.  Each has their strengths and weaknesses, and which one you should pick depends on how you see it playing out and what sacrifices you're willing to make (and what the limits are in your campaign).
     
    1)  Buy a naked advantage on your attack, Indirect (a few inches of Stretching could also work instead of Indirect).  Put a limitation on it "requires acrobatics roll" or maybe "must still have X amount of movement remaining".  You simply punch your opponent in the back.  This method works like a move in an arcade fighting game.  You do the super move, they take damage, they fall down.  The primary purpose of this is for them to take knockback in a different direction than they would normally take it.  You could combine this with an Autofire attack (or a Rapid Attack) if you really just need that second punch to be more than a visual effect.  The problem with this technique is that you're not actually moving anywhere.  You fly up to the guy, hit him, and he goes flying away in an unexpected direction.  The "zipping around the sky" aspect is just the special effect of the power -- it doesn't really do anything.  It just looks like you teleported behind him and punched him twice, you don't actually move.
     
    2)  +4D6 Hand Attack, with limitations.  This is also a pretty basic way to simulate it.  Very video-gamey, like Street Fighter II.  You're hitting him with a powerful move and he takes damage.  Maybe it requires an acrobatics roll, or you have to have a half-move remaining.  The idea is that the "punch in face, fly behind him, punch in back" is all part of a single "attack" in game terms.  One attack roll, one damage roll.  Like the first example, this has the benefit that it's cheap and easy to do.  You could even combine the two together if you wanted.  It has the disadvantage in that it may seem like you're "faking it", because you aren't really moving and hitting him in the back.  You're just saying that you're moving and hitting him in the back.  That's the justification for more damage.
     
    3)  Have a Speed and Dex advantage on your opponent.  This is easiest when you hit Spd 7 and above, but you can do it earlier than that.  It's purely a matter of gameplay, it doesn't cost anything.  It can be achieved simply by holding action until the appropriate time.  In DBZ it would be considered "in genre" to let somebody do this.  All you're doing is making sure you're going to act in back to back segments.  So if you're Spd 7, you'll act on segments 6 and 7.  On segment 6, you want to hit the guy and knock him backwards.  On segment 7, you use your movement and get behind him, then hit him again.  You just have to make sure that he doesn't get a phase in between your actions.  This has the advantage in that you're actually doing what the characters appears to be doing on the screen.  It has the disadvantages that basically anybody can do this (a guy with Spd 2 can hold action until segment 11, then act back to back on 11 and 12 as long as he goes first on 12), and that it requires you to know the Spd chart really well and skillfully use it as a player.  You can't hand the character sheet to a new player and have them use the move.  It's also not something that you can write down on the character sheet as a power, it's just a thing you know how to do as a player.  And you have to set it up, so it's not something you can whip out anytime you want it.
     
    4)  Multiple move-bys (or multiple passing strikes).  Basically you're just looping around and hitting the character over and over again.  They don't actually fly back and forth when you hit them, they're still in the same spot.  This has the advantage that it's free (provided you have a lot of movement), but again the disadvantage that you have to know how to do it.  And again, the target isn't actually flying around back and forth.
     
    5)  Multiple combat maneuvers.  5th edition has some pretty abusive rules for using multiple martial art moves on someone in the same phase.  You can punch them, disarm them, legsweep them, and then put them in a choke hold, all in one move.  We've house-ruled the crap out of this in our games, because it's way too open to abuse.  I don't know about 6th edition.  But in 5th anyway, it's legal to run up to them, use a Passing Throw, then whip around them and use a Passing Strike from the other direction.  A lenient (i.e., stupid) GM might even let you combine the velocity damage.  The problem is this is super nasty and once you've got a character who can do it, there's no reason not to do it every single time you attack.
     
     
    So, here's what I'd do if I wanted to give this to a character.  Kind of combine #1 and #2 together.
     
    Superspeed assault -- +4D6 Hand Attack (or however much the GM will let you take to hit the absolute dice limit of the campaign -- this is the same bonus a haymaker gets).  Only with passing strike/move-by (-1/2), must have at least half of movement remaining when hit occurs, must finish movement behind opponent's starting position (-1/2), must beat target in Dex roll-off (-1/2), attack must do knockback to opponent (-1/2); plus 3" Stretching, only to hit adjacent target from another direction (-1), only w/ passing strike/move-by (-1/2), must have at least half move remaining (-1/2), must beat target in Dex roll-off (-1/2).
    Real cost: 10 points.  Active points: 35.
     
    So what would happen is you fly up to them, perform a passing strike, and you have to have at least half your movement remaining when you make contact.  Roll to hit.  Now make a Dex roll vs your opponent.  If you win, you get +4D6 damage, and you hit them in the back (or other unexpected angle).  They go flying a different way than they would normally go.  You can then complete your movement behind where your opponent used to be.  Now, the attack must do knockback to get the extra damage, so I'd roll the 4D6 in a different color in case I crapped out on the knockback and they didn't move.  Theoretically, you could require that the original attack (without the 4D6 bonus) do knockback, but that's a bigger limitation and I don't think it's necessary since we're generalizing all this into a single hit anyway.  Just know that you have to get at least an inch to get the extra damage.  It doesn't seem thematically appropriate to hit the guy with this and have him not move at all.
     
    It's good in that you get extra damage, so there's a reason to use it.  It's also fairly cheap.  It doesn't require an overly complex method to use it (no fiddling with the Spd chart or holding phases, or multiple power attacks that GMs hate).  You also move around when you use it, so you'll have a different ending location than where you began.  And your opponent goes flying off in a different direction than you would normally hit him.  It also has a chance of failure so you may not want to just spam it over and over again.
     
    It's bad in that your opponent doesn't actually move backwards and then move forwards, and you're only doing one punch.  You've generalized the damage together into one single attack.  I don't think that's really that big a deal though.
  4. Like
    Doc Democracy reacted to Hyper-Man in Dbz attack   
    FWIW, creating a version of this very ability is what originally inspired me to join this forum in 2004 and build my 1st 5e superhero (Hyper-Man). I've been learning the rules ever since.
  5. Like
    Doc Democracy reacted to RDU Neil in What are your favorite Champions opening adventure ideas?   
    To me, the game starts during character construction. After the group has decided on what kind of game we want to play (street level local, city's best and brightest, national hero team, global protectors, etc.) and players have the basic power builds in place, we have a group session where we build out Disads (or whatever they are called these days), and establish a "history" of the PCs. It is a free-form shared story telling session, where I push with questions like, "What was the first case Captain Cosmo and Ice Princess worked on together?" and let the two players throw out ideas. Then "How did Ice Princess save Big Mojo's life?" and the two players come up with a story. "What secret did Big Mojo uncover that required the Lioness to help him?"  etc. 
     
    I write it all down as we talk it out. We build the disads based on the story... "Ok, so that means Captain Cosmo has now seriously pissed off the Hunger Man, so that is a hunted right there," and players will ask, "So, I was thinking that is when we ran into VIPER... or is VIPER not a thing? Another kind of group?" and I can provide some key world building details like, "Let's go with the VIPER having been pretty much demolished over the years of fighting off heroes and law enforcement, but let's say you've run into some kind of organized crime ring using high tech, but one that has no name, yet."  etc. etc.
     
    After we have this session, the more traditional game play starts, but the great part is, you have players already invested in the world, because they helped shape it, and PCs already invested in the "team"... and I do my best to weave in the pieces of the story that the players came up with, which gives me fodder to work with and let's me know what the players think would be fun. So when "the Hunger Man" shows up, the players already have the "oooh, Captain Cosmo has a problem!" right from the beginning. Whatever the first couple adventures are, they are shaped by things the players introduced, mixed with my own plot ideas... and so, hopefully, have a unique, immediate hook for the players to be invested.
  6. Like
    Doc Democracy reacted to dsatow in Restrainable overload?   
    I just like to note that part of the confusion is he's may be taking a multipower control limitation on the slots.  If the limitation only applies to how he controls the multipower, its a MP only limitation, he doesn't get the discount on the slot.  Its a minor difference but important for example, the activation roll.  Is it just him rolling once, or does each user have to roll?
  7. Haha
    Doc Democracy reacted to Netzilla in Restrainable overload?   
    He has to explain how it's restrainable.  Presumably it would be evident from the SFX of the power, but as they aren't shown here, there's no way to make that call.  If he claims it's restrainable due to the Gestures, the would be double-dipping.
     
    Also, did he really buy his characer's base running all the way down to 1m?
  8. Like
    Doc Democracy got a reaction from Netzilla in Restrainable overload?   
    You know, what you are needing to go alongside this is a description of the power as it would appear to people in-game.
     
    With many powers it is kind of obvious what it might look like.  With this, you really need to get a feel for what the characters would see to really understand whether the limitations etc are appropriate.
     
    I can see a magical energy carpet allowing a bunch of characters to fly away together and being able to be physically prevented from using that spot.  That all seems to work.  It is a harder ask for teleport, though a blue box appearing and everyone trooping through the door before it leaves with a strange wheezing noise comes close.  :-)
     
    On another matter - you might want to look closely at the maths.  
     
    25" flight (25 points), acceleration (+6 points), usable on others (+6 points) = 37 points which means 4 END, not 3.
     
    It also means that the reserve has to be 37 points, not 31 (though the lack of the advantage on the reserve does mean this comes out at 18.5 or 18 points if you want to be generous.  The additional cost for the player is that each slot comes out at a cost of 2 points rather than 1.  It is an important difference because it is not the reserve that is being used by others, it is the individual powers and that is where the advantage should go.
     
    I would also point out to him that I would not want to be flying using a power that is only 91% reliable.  The roll will be failed at some point and the power will stop working.  If others are travelling with him (the way he has bought usable by others) they need to be within reach for him to grant the power again.  That 1/2 limitation is saving him a lot of points in the reserve and in the individual slots.
     
    Doc
  9. Like
    Doc Democracy reacted to assault in What can you Smash and Grab?   
    One of the potential twists happened in the case of the Great Bookie Robbery in Australia. Standover men got to them.
     
    Sometimes it's better for the heroes to catch you first.
  10. Like
    Doc Democracy got a reaction from Lord Liaden in How does one become the Archmage?   
    Hmm - four mystical realms, 4 other players.  Almost as if it was meant to be...
     
    i see a four stranded session, each of the players either co-opted or challenged by one realm to champion/prove worthiness of the aspirant’s comrades.  Each one allowed one or two helping hands by the arch-mage (to test his wisdom and judgement).
     
    :-)
  11. Like
    Doc Democracy reacted to steriaca in About to start an Atomic Age Supers game   
    NoHumm. What can I add which has yet to be posted?
     
    Yes. Alien gainsters trying to mussel in on the action on Earth. (or, at least, an Alien group helping gainsters and using them to support a secret invasion, ala the serial Radar Men on the Moon).
  12. Haha
    Doc Democracy reacted to BoloOfEarth in Vote an award for Darren!   
    As I understand it, Sentinel Comics: The Roleplaying Game Starter Kit From Greater Than Games is responsible for global climate change as well as Justin Bieber.  It curdles milk if placed in the same refrigerator, and has been known to make babies cry and dogs howl.  I believe it's the favored game of Kim Jong Un.
     
    Whereas  Golden Age Champions cures cancer, provides cheap energy to third world nations, and causes spontaneous peace in the Middle East. 
     
    I think the choice is clear.
  13. Like
    Doc Democracy got a reaction from Iuz the Evil in Political Discussion Thread (With Rules)   
    I think it often relates to the political rhetoric.  it is convenient for opposition parties to make frequent reference to the inadequacies of Government as shorthand for the inadequacies they want to paint onto their political opponents.  The constant drip-feed of criticism of the wheels of Government has the unsurprising effect that people begin to believe it is true.
     
    We have had the same issue with the EU.  Domestic politicians always found the EU to be a convenient scapegoat, until they wanted to convince people that the EU was something they should want to belong to.  You do not reverse the propaganda of 40 years with a few choice words during a referendum campaign...
     
    Doc
  14. Like
    Doc Democracy got a reaction from Netzilla in Political Discussion Thread (With Rules)   
    I think it often relates to the political rhetoric.  it is convenient for opposition parties to make frequent reference to the inadequacies of Government as shorthand for the inadequacies they want to paint onto their political opponents.  The constant drip-feed of criticism of the wheels of Government has the unsurprising effect that people begin to believe it is true.
     
    We have had the same issue with the EU.  Domestic politicians always found the EU to be a convenient scapegoat, until they wanted to convince people that the EU was something they should want to belong to.  You do not reverse the propaganda of 40 years with a few choice words during a referendum campaign...
     
    Doc
  15. Like
    Doc Democracy got a reaction from Hermit in Political Discussion Thread (With Rules)   
    I think it often relates to the political rhetoric.  it is convenient for opposition parties to make frequent reference to the inadequacies of Government as shorthand for the inadequacies they want to paint onto their political opponents.  The constant drip-feed of criticism of the wheels of Government has the unsurprising effect that people begin to believe it is true.
     
    We have had the same issue with the EU.  Domestic politicians always found the EU to be a convenient scapegoat, until they wanted to convince people that the EU was something they should want to belong to.  You do not reverse the propaganda of 40 years with a few choice words during a referendum campaign...
     
    Doc
  16. Like
    Doc Democracy got a reaction from Iuz the Evil in Political Discussion Thread (With Rules)   
    That is a bigger problem than climate change I think....
  17. Like
    Doc Democracy reacted to Pariah in Vote an award for Darren!   
    Vote early and vote often! 
  18. Thanks
    Doc Democracy reacted to IndianaJoe3 in Let’s get Darren an award   
    The site seems to be offering me the option of voting more than once. Of course, doing that would be unsportsmanlike, so I will refrain. I hope that our opponents are as honorable.
  19. Haha
    Doc Democracy got a reaction from drunkonduty in Weapon Types vs. Armor Types   
    My friend used to criticise Space Opera (Fantasy Games Unlimted) for its detail.
     
    Player: I kick in the door
     
    GM:  OK, first let’s calculate the friction coefficient between your boot and the door....
  20. Thanks
    Doc Democracy reacted to Cancer in Let’s get Darren an award   
    Yeah, post an ad in NGD-land.  I expect lots of folks start there, not at the HERO root site.
     
    EDIT : did that but botched the title, sort of, typing on my pad.  Hope that helps desite me.
  21. Like
    Doc Democracy reacted to wcw43921 in Vote an award for Darren!   
    Well, that goes without saying.  Go GAC!
  22. Like
    Doc Democracy got a reaction from Lawnmower Boy in Vote an award for Darren!   
    Sentinels of the Multiverse is a cooperative card game.  It is a pretty good game, I enjoy it and I am intrigued by how they might go in an RPG.  From my reading they are launching a comic to go with the game.
     
    still would prefer HERO to get a win!  :-)
  23. Like
    Doc Democracy got a reaction from wcw43921 in Vote an award for Darren!   
    Sentinels of the Multiverse is a cooperative card game.  It is a pretty good game, I enjoy it and I am intrigued by how they might go in an RPG.  From my reading they are launching a comic to go with the game.
     
    still would prefer HERO to get a win!  :-)
  24. Like
    Doc Democracy reacted to DreadDomain in Let’s get Darren an award   
    How about here?
     
    https://polldaddy.com/poll/9920823/
  25. Thanks
    Doc Democracy reacted to dmjalund in Let’s get Darren an award   
    As of  ow it seems to be tied for first place!
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