Revenant Posted January 13, 2009 Report Share Posted January 13, 2009 I've often wanted to make this thread, but always talked myself out of it, but after reading the energy projector thread, I finally decided to make the thread. I've played speedsters, energy projectors, mentalists, weapon masters, and almost every other character type, but I've never been able to get interested enough in bricks to make this character type. It's gotten so bad that we've got a minor insider joke when making characters where someone will ask me if I'm finally going to play the brick. The reason I can't get into the character type is I feel they're very restricted. If an energy projector's main attack doesn't work, they'll usually have some kind of inherit back up plan like an entangle for instance. If a speedster is out gunned, they can still find other uses for their speed, and such can be said for the other characters I've played. If a brick isn't powerful enough to punch the villain out, what besides ineffectively punching them again can he do? Please give me ideas of how to break through this mental block I have so that the next time they ask me if I'm playing the brick I can smile and hand them the already made character. Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. I recommend PenetratingX2, APx2 attacks! Or is that not what you meant by "get into"? More seriously, there are LOTS of brick tricks that you will see in comics and in things like the Ultimate Brick. Bricks are frighteningly dynamic out of the box... Quote Link to comment Share on other sites More sharing options...
Certified Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. This is a thread I started as a home for variant bricks maybe it can give you some ideas. Brick Collection Quote Link to comment Share on other sites More sharing options...
Manic Typist Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. I think Bricks look like a romping good time, and possess perhaps a dominant ability in reshaping the battlefield. Which is a very useful ability to have, in addition to punching something very hard. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. And here is a link to my versions of The Classic Justice League members built on 350 points which has several out of the ordinary 'Bricks' of one sort or another. About the only type not included is somebody like Marvel's Thing which is about as basic as you can get powers wise. Quote Link to comment Share on other sites More sharing options...
Odraude Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. I am currently playing a brick that has the ability to turn into metal,both solid and liquid like the T1000 from Terminator 2. This allows for some cool options (stretching, desolid, HKA) and team work (speedster + shapeshifting into metal ball = death hamster ball!!!) Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. Best thing to do is to give yourself a Multipower of Brick Tricks. For example, you can do a Sonic NND based on the deafening hand-clap, a wind energy blast based on super-breath, the wrap-em-up Entangle, Shockwaves ... Quote Link to comment Share on other sites More sharing options...
Wyrm Ouroboros Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. Best thing to do is to give yourself a Multipower of Brick Tricks. For example' date=' you can do a Sonic NND based on the deafening hand-clap, a wind energy blast based on super-breath, the wrap-em-up Entangle, Shockwaves ...[/quote'] Absolutely. My best brick-tricks (okay, Kung Fu tricks) MP wound up having to get converted into a VPP, just because of the wide variety of Cool Things you can do. Mega-leaping kilometers at a time; 'Leaping Downwards' at insane speeds (40" gliding, downwards only) for a full-power smashing move-through; planting your feet and taking that speeding getaway truck right on the shoulder. Hm, let me see... This is Shu Ching. His skill at Kung Fu gives him a lot of Jet Li / Jackie Chan common-object 'weapon' stuff, but there are a lot of kick-butt things in there. Quote Link to comment Share on other sites More sharing options...
Pariah Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. A Brick with a Martial Arts package can be a scary thing. The stereotypical situation is that of the brick who keeps swinging and missing while a quicker opponent keeps hitting him with small attacks that eventually wear him down. A Martial Arts package evens the odds there. One great option is a Martial Arts package that focuses specifically on CV rather than on damage--after all, Bricks typically do enough damage that they don't really need the extra 2d6 from a Martial Strike. But a Brick with a Martial Dodge (+5 DCV), Martial Throw (normal OCV, +1 DCV), Martial Block (+2 OCV, +2 DCV), and a Passing Strike (+1 OCV, +3 DCV, and full normal damage plus velocity damage at the end of a Full Move) is going to give enemy Bricks and Martial Artists alike fits. And did I mention that a Martial Arts package like the one I described above can usually be had for around 20-25 Character Points? Quote Link to comment Share on other sites More sharing options...
Wyrm Ouroboros Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. Or a foot-stomp or ground-punch AoE/explosion on up to X STR, Personal Immunity, is also nice. "Nyah nyah, ya missed... uh, you weren't aiming at me, were you..." Quote Link to comment Share on other sites More sharing options...
Pariah Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. Also remember that when you're playing a brick, anything on the map can be a weapon. Anything. Cars, manhole covers, streetlights, trees, buses, Saturn V rocket boosters, you name it. These things generally A) increase your range, and effectively give you an Area Effect attack. Sure, you may not be able to hit a target more than once with a bus, but if that target is the annoying Martial Artist who keeps dancing around and taunting you, you may not need to hit him more than once. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. ... Saturn V rocket boosters... Which just happen to be as common as manhole covers in some games. Quote Link to comment Share on other sites More sharing options...
Greywind Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. A Brick with a Martial Arts package can be a scary thing. The stereotypical situation is that of the brick who keeps swinging and missing while a quicker opponent keeps hitting him with small attacks that eventually wear him down. A Martial Arts package evens the odds there. So does Area Effect attacks... Quote Link to comment Share on other sites More sharing options...
Nagisawa Takumi Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. Dude. DUDE! Bricks are EASY. They are like weapon masters and martial artists. Their abilities aren't JUST internal, like super strong and tough, but external in ways that other types aren't. Need a range weapon? Pick up a car, a man hole cover, a tree, the neighbour's house, and boom you're ready. Need reach? Light post. Want to sweep several targets at once? Light post, tree, battleship. The SCENERY is your weapon, being a brick is all about not caring about property damage. After all, what's money when you're saving lives? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. Also remember that when you're playing a brick' date=' anything on the map can be a weapon. [i']Anything[/i]. Cars, manhole covers, streetlights, trees, buses, Saturn V rocket boosters, you name it. These things generally A) increase your range, and effectively give you an Area Effect attack. Sure, you may not be able to hit a target more than once with a bus, but if that target is the annoying Martial Artist who keeps dancing around and taunting you, you may not need to hit him more than once. So does Area Effect attacks... Wonder Woman even has both (if not exactly the way you guys were referring to). Quote Link to comment Share on other sites More sharing options...
Greywind Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. You never watched The Incredibles, did you? Quote Link to comment Share on other sites More sharing options...
Pariah Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. Which just happen to be as common as manhole covers in some games. It just depends on where the fight is. Quote Link to comment Share on other sites More sharing options...
bubba smith Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. A Brick with a Martial Arts package can be a scary thing. The stereotypical situation is that of the brick who keeps swinging and missing while a quicker opponent keeps hitting him with small attacks that eventually wear him down. A Martial Arts package evens the odds there. One great option is a Martial Arts package that focuses specifically on CV rather than on damage--after all, Bricks typically do enough damage that they don't really need the extra 2d6 from a Martial Strike. But a Brick with a Martial Dodge (+5 DCV), Martial Throw (normal OCV, +1 DCV), Martial Block (+2 OCV, +2 DCV), and a Passing Strike (+1 OCV, +3 DCV, and full normal damage plus velocity damage at the end of a Full Move) is going to give enemy Bricks and Martial Artists alike fits. And did I mention that a Martial Arts package like the one I described above can usually be had for around 20-25 Character Points? check Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. "It's not how hard you can hit, it's how hard you can get hit and keep moving forward. That's how winning is done!" - Rocky While I won't argue that every brick has to perform the role of the "Tank" on a team, most teams don't suffer from a lack of damage. IMHO, you can never have too much protection, however. Don't ignore the other facet of the brick, defense! It can be just as rewarding to take the mega-villain's best shots for the team and still be standing, as it is to smash stuff. I tend to vary my brick's defensive powers as much as my offensive ones. Bricks also can do well with powers where being hit is desirable, such as Missile Reflection, Absorbtion, Damage Shields (Clinging is a personal favorite), ect. Just remember there is more to being a brick then STR and Armor, just like there is more to a projector than an Energy Blast and Flight. Quote Link to comment Share on other sites More sharing options...
death tribble Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. And remember your Friendly Neighbourhood Spiderman is a brick. Superman is a flying brick. Not all bricks have to be like the Hulk. Quote Link to comment Share on other sites More sharing options...
caris Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. Here is an idea that might work for both you and for Checkmate. Make a brick into an energy projector. Build a brick on less than the required number of points and than fill in an energy blast based on a thrown missile weapon (just simple balls) and some skill levels with them. Adjust either the brickness or energy projectorness so as not to step on the toes of other players in the game. Quote Link to comment Share on other sites More sharing options...
boomer Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. Or a foot-stomp or ground-punch AoE/explosion on up to X STR' date=' Personal Immunity, is also nice. "Nyah nyah, ya missed... uh, you weren't aiming at me, were you..."[/quote'] I've used a similar attack. It's this Entangle: 5d6 5 Def AE:Cone 6" Only when ground struck, no range, does knockback Transform 5d6 Limited target(ground), Linked to Ent., When ground struck, no range "Tremor Attack" Basically it's a shockwave that leaves the punched area in a cone shape causing solid ground to become rubble, trapping all within the AOE (thus the 5d6 Entangle). It's a great attack. Bricks are more than punching....superleap can be used as an attack or defensively. The bad guys go to run away, superleap over them and land in front of them blocking their exit. Quote Link to comment Share on other sites More sharing options...
Karmakaze Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. I don't generally play bricks, myself. Usually I tend to play tricksters or energy manipulators. I would up playing a flying brick at one point, though, and was astonished at how fun it can be to have your whole strategy be "...and then I hit it again." I've been in more campaigns where nobody but the brick can do significant damage to the big enemies than campaigns where the brick is stuck with nothing to do. Quote Link to comment Share on other sites More sharing options...
Hagadorn Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. You ever try a drink and a smooth line? Easiest way to get into bricks... Quote Link to comment Share on other sites More sharing options...
assault Posted January 13, 2009 Report Share Posted January 13, 2009 Re: Help me get into Bricks. I would up playing a flying brick at one point' date=' though, and was astonished at how fun it can be to have your whole strategy be "...and then I hit it again."[/quote'] The complete version of this strategy adds "... harder this time". Of course, that's missing the bit where your character drags herself out of the rubble where she landed after taking the full force of the Big Bad's best shot. Again. "Invulnerability" is fun. Quote Link to comment Share on other sites More sharing options...
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