pinecone Posted October 16, 2020 Report Share Posted October 16, 2020 On 9/26/2020 at 7:51 PM, assault said: I'm currently "contemplating" a Sword and Sorcery game, and I'm stuck on how magic works. More specifically, how magic works at a PC level. My general thoughts are: 1. Everyone uses magic all the time. When you get up in the morning, you are likely to put on your amulets and/or say your prayers even before you put on pants (or whatever). 2. This magic has a real impact on life and society. It covers things like crop yields, maternal and infant mortality, whether or not a wound becomes infected, and a whole host of other things. 3. At the same time, its effects at the game system level are negligible, and can be ignored. Essentially they are either minimal, or cancel out. Example: in a fight, each side is likely to be blessed by a priest or similar, who will also lay curses on the other side. So each combatant will be at +1 to hit from the blessing, and -1 to hit from the other side's curses, giving a net effect of +0. Rather than figure this out each time, it's easier simply to ignore the whole thing. Any slight advantage one side has can be treated as part of the luck of the dice. 4. Of course, there is magic that can't be treated this way, which brings us back to the original starting point. 5. On a strategic/diplomatic/political level, magic operates as something like an intelligence service. It gathers intelligence, influences minds and opinions, can carry out sabotage and assassinations, and mobilize proxy/ally forces. It can also be negated by the enemy's countermeasures. The last reason is why conventional means to similar ends are typically used in parallel. 6. But how does the previous point scale down to the "tactical squad"/individual level? In part, I suppose, the roles listed above can be reflected in available spells... 7. Magic isn't artillery. You're kinda describing Runequest, though, with a more down low style. You might look at the metric f-ton of free stuff for more ideas. On 10/6/2020 at 4:17 PM, Ragitsu said: How do you find that groove between giving out too much treasure and being too stingy with the material (and, often, magical) wonders of the world? I always worry about this until the moment of truth. I tend to give big eye popping gobs of treasure, then have taxes, bandits and relatives take it away. Sort of like the real world. Lol tkdguy, assault and Ragitsu 2 1 Quote Link to comment Share on other sites More sharing options...
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