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from little plot seeds, mighty games do grow: Share your ideas!


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Re: from little plot seeds, mighty games do grow: Share you ideas!

 

I have a challenge... Oculon! Let the eye beams fly!

 

As requested

 

Oculon

1) Windows to an Invasion!- At long last, the Hzeel make their move. Coming in droves to Earth, they prepare to conquer it, hoping to gain complete surprise. They are doomed to failure, for at least one human can litterally see them coming. Oculon begins to be overwhelmed by clairvoyant visions of the blueskinned invaders heading this way, to the point of nearly losing track of a battle. The PCs over hear him cursing about what he's seen, and later realize that not only is an invasion coming, but that the VIPER villain maybe the best way to spy on the aliens. Thousands, perhaps millions of lives can be saved with the things Oculon sees. The heroes must either capture him or convince him to help the Earth.

2) There is ... a sister! While his family life was never mentioned in his write up, it turns out Kevin Calhoun was not an only child. His younger sister hasn't seen him in years, and Kevin bears no love for her. However, when Dr. Moreau suggests transplanting more Hzeel parts onto him, Kevin is naturally reluctant to risk what he's got. However, both the doctor and the supervillain realize someone with a similar genetic structure might make a good substitute to test it on. Then if it works, remove and attach to him instead. Will even the selfish Oculon be low enough to risk his own sister's life? And if so, will the PCs be able to protect his sister from a fate meant first to take her humanity, and then possibly her life?

3) Eye am Smart! Oculon's eyebeams get so much attention for their offensive capabilities, we often forget his once ordinary intellect had been boosted as well. Suddenly, Oculon's intellect begins to increase even more, and rapidly. He is ascending to the level of Dr. Destroyer or Teleios. Why, we don't know, but Oculon is bad enough without rapidly becoming an expert gadgeteer who is 10 steps ahead of everyone else. As his intellect grows, so does his arrogance. Is this natural? Is he being used by the Hzeel whos eyes he bears? and will it drive him mad with delusions of godhood?

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  • 3 weeks later...

Re: from little plot seeds, mighty games do grow: Share you ideas!

 

Challenge: The Cirque Sinister (also found in Vibora Bay)

Treasure Hunt GRAB Bag

The Cirque Sinister have decided to rob a museum that is displaying the Mona Lisa. However, they don't want to steal the Mona Lisa (too high of a profile) and are intent on stealing something else when they bump into GRAB robbing the same museum. After a heated talk of who's better. The two groups compromise and make a treasure hunt list of various items around the city (parking meters, stop signs, police cars, etc.) and sees who can steal them first. The winner is "allowed" to rob the bank.'' If the Cirque Sinister lose, Amnesia will try to make GRAB forget that they have an item so that her team wins.

 

Painting the town red

Not satisfied with life, Minimax (and thus Cauldron) have decided to paint the town red. Literally. Using her mundane VPP, Minimax has pocketed dozens of red paint cans and a couple of sprayers to attack statues and streets. They are having too much fun and don't realize they're leaving a trail for the heroes to capture them...red handed!

 

Foxbattallion

Foxbat has recruited the Cirque Sinister for his current MASTER PLAN! Choose a Foxbat plan and throw the group in as his 'side-kicks.' Second option is Foxbat decides to obsess over Minimax and that causes Cauldron to chase him causing havok and destruction (which turns Minimax on and eventually breaks Foxbat's wittle bitty heart).

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Re: From little plot seeds, mighty games do grow: Share your ideas!

 

Do you want a springboard for your campaign?

______________________________________

 

 

Reality TV: Masks

 

In the ever-popular, cheap to produce, over-saturated market of "reality" television, a prominent businessman/politician starts up his own. Taking several low-level supers, he has convinced the city that the winners should form the city's official superteam. The last ones remaining after the competition are given an adequate base "to be built upon" and phone lines from the police department, PRIMUS, etc.

 

______________________________________

 

 

For a campaign starter, have players create 2-3 PCs at the 250 level (150+100). Create some obstacle courses, mysteries, simulated battles, etc. Whoever performs worst gets tossed, or if in groups, one of the members gets voted off.

 

Plot twist!:

 

The prominent businessman/politician who created this is the city's "mastermind villain" and now knows the PCs strengths and weaknesses without having to confront or spy on them. :eg:

 

 

 

Inspired by Nexus' thread: Capes: When Superheroes stop being four color and start being real

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Re: from little plot seeds, mighty games do grow: Share you ideas!

 

Player character A's DNPC: wife, with no more development than that....

 

...and player character B's DNPC: generic girlfriend of the week....

 

...are the same NPC.

 

Especially if you give each PC a little bit of screen time with her.

 

Sit back and watch the fun.

 

(NPCs are people too!)

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Re: from little plot seeds, mighty games do grow: Share you ideas!

 

The BigCity Historical Museum is hit; the baddies nearly get away with a Real Egyptian Sarcophagous™, but the good guys prevent it--though the bad guys get away (maybe a mook or two is caught, but they know nothing). It's not until a couple of days later that the museum staff realize a minor ancient Greek scroll is missing; apparently stolen during the aforementioned robbery attempt.

 

A couple of weeks later, BigCity's Art Museum is hit, by the same bunch of baddies. Again, the main robbery (of a major work of art) is foiled, and a day or two later it turns out a minor lithograph is missing, presumed stolen.

 

One or two more such things happen; preferably "in the background" so the heroes aren't (much) involved. But now the BigCity chief of police (or someone in authority, or somebody) contacts the heroes, because things are just getting too weird --- who's behind this, and why are they stealing such an odd assortment of stuff? And note, everything stolen is of only minor value, yet well enough described it would be damned hard to fence.

 

A few ideas:

1) The things stolen have a mystic connection, and once all are brought together The Big Nasty Spell™ can be performed.

2) The authorities have it slightly wrong: there's more than one group doing the robberies. It's either a "scavenger hunt" or a competition to show who's better at robbery.

3) One of the gang is a klepto, and when the main robbery goes bad, uses his 733t skillz to snag something, so the attempt is not a complete failure.

4) The gang has one member who's trying to get the rest arrested. He thinks if he keeps grabbing something that the heroes will eventually find a way to trace the object(s) to the gang's HQ, and catch all the rest of the gang (he's got his own plans for escaping when the heroes swoop in).

5) Whatever the GM's fiendish little mind can come up with. :eg:

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Re: from little plot seeds, mighty games do grow: Share you ideas!

 

The group got some assistance from the government to build their base, and in exchange the government wants a liaison officer in place. (Watched: Government 14-) Said liaison officer is the cause of much friction. Maybe he pisses off one member of the group. Then he disappears. Maybe he's found murdered. What happened and why?

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Re: from little plot seeds, mighty games do grow: Share you ideas!

 

Joe MacGuffin has three warrents out on him, all for robbery. The cops have no idea where Joe is --- until he walks into a police station and gives himself up. "Can't stand waiting for the hammer to fall" is all he says.

 

A week later, Betty Whomever walks into a police station and gives herself up. Seems she's wanted on three counts of forgery (faked-up checks). Her explaination "It's just not worth it any more, living a hole-and-corner existance."

 

And so it goes. Once a week, someone with three warrents out on him/her, walks into a police station and surrenders. What's causing this?

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  • 2 months later...

Musn't... let... thread... die.

 

The Lesser of Two Master Villains

Alien ships have suddenly appeared in space around Earth. They destroy UNTIL's GATEWAY and several ships enter the atmosphere. When the PCs meet up with one of the space ships, they discover they aliens are out to kill or capture Dr. Destroyer, so the PCs agree to help. The troops the PCs are sent with happen to be D-soldiers and the PCs now realize that this is an attack from V'han herself and that Destroyer's removal could be the first step of an invasion. Do the PCs help Destroyer, help V'han, or try to fight both at the same time?

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Re: from little plot seeds, mighty games do grow: Share you ideas!

 

A powerful magician---a self-so-called "technomage"---with a bit of an ecological POV, has decided it's time for the "paperless office"---in fact, for a paperless world.

 

His plan was a spell that would turn all paper into pulp. What he got was a spell that turns paper back into trees. And the more paper in one spot, the bigger the tree. One thing about the spell; it has a very, very large AOE, but its effects "grow" outward from the casting spot, fairly slowly.

 

What do the heroes do when every office in the city turns into a copse, and the main branch of the library becomes a jungle/forest?

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  • 1 month later...

Re: from little plot seeds, mighty games do grow: Share you ideas!

 

Nobody at all. Damn. I have a scene that I want that really needs Scorpia in California.:help:

 

Okay, I'll give it a shot.

 

Cultural Cleansing: Nationalist groups in Europe have complained for years over the growing domination of American-made films and television programs in European markets, "corrupting" their native cultures. Now Eurostar has decided to do something about it, by striking at the heart of the American entertainment industry: Los Angeles. They launch a series of devastating and deadly attacks on film and television studios, more than once commandeering nationwide broadcasts to proclaim their motive - American Media Out of Europe!

 

When California Governor Arnold Schwarzenegger, one of the staunchest proponents of the American entertainment industry, appears at a public rally of defiance, Eurostar attempts to kidnap him as leverage for their demands.

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Re: Musn't... let... thread... die.

 

The Lesser of Two Master Villains

Alien ships have suddenly appeared in space around Earth. They destroy UNTIL's GATEWAY and several ships enter the atmosphere. When the PCs meet up with one of the space ships, they discover they aliens are out to kill or capture Dr. Destroyer, so the PCs agree to help. The troops the PCs are sent with happen to be D-soldiers and the PCs now realize that this is an attack from V'han herself and that Destroyer's removal could be the first step of an invasion. Do the PCs help Destroyer, help V'han, or try to fight both at the same time?

 

Or do they try to do all three and get their heads handed to them? :)

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  • 1 month later...

Re: from little plot seeds, mighty games do grow: Share you ideas!

 

The More the Merrier

 

The PCs wake up in their underwear in beds in one big strange room. None of them remember arriving here, in fact, they don't seem to remember anything that would have even brought them here.

 

Their uniforms are pressed and hanging up nearby. Once dressed (presumably), they find a kitchen. As they begin to fix a meal, the sounds of metal tearing and PRIMUS or UNTIL agents come in blasting at them, ordering them to surrender.

 

Once the PCs make it outside (either in cuffs or by escaping), they are approached/attacked by... themselves!!!

 

It turns out the PCs are actually clones that have been going on crime sprees to drag the heroes' names through the mud, but now the real PCs and law enforcement are here to "take them down!"

 

As an option, the cloned PCs may not be as powerful as their originals, but they have more CSLs when it comes to coordinating with each other.

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  • 2 weeks later...

Re: from little plot seeds, mighty games do grow: Share you ideas!

 

Shadow Queen aka Brangomar

1) You Belong to the City- Opening a hole between faerie's shadow realm and Earth, the Shadow Queen sends forth her minions. Strange crimes by stranger creatures occur. These are merely covers as the magic of the city is slowly siphoned off, ley lines are drained. Any mystic hero might have a chance of discovering this, but even if one is not available, one of the PCs will be told of it, indirectly. Even as its own magic is being stolen, some of Fairie's energy allows the collective subconsciousness of the city itself to act, bringing the city to awareness. It can not defend itself, so it turns to its chosen champion(s): One (or more) of the PCs. Having been saved before by its champion, the hero(es) in question now receive dreams, portents, and that's just the start. The champion becomes increasingly in tune with the city, he seems to be increasingly knowledgeable of its lay out, and has sudden hunches of dangers to it. However, property damage causes pain, and the city's zeitgeist plays with his mood. Eventually AS the city's chosen Champion, our hero will have the option of stealing the magic back, or challenging the Shadow Queen's own Champion to a duel for the right to it.

 

Else magic will leave the city, and something precious will have been ripped from our world while the Shadow Realm grows stronger still, and claims more territory in the land of Fairie with its newly stolen energy.

 

2) Fairest in all the Land- Campaign City has been selected as the location for the annual beauty contest for the state. Alas, this one is being dubbed "The Fairest in all the Land" contest, with a heavy fairy tale princess theme. One of the judges, officials, or contestants makes a joking remark about the ladies in the contest being very nice saying "the evil queens were purposefully left OFF the guest list at this one...". As is the way in both comic books and fantasy stories, somehow Brangomar gets word of this. Such insult can not be borne! As soon as the winner has the crown placed on her head, she and the other contestents instantly transform into hideous monsters and begin rampaging through out the auditorium. The heroes not only have to stop the monsters without badly hurting them, but find a way to return them to normal!

 

3) And a Changeling in Every Cradle - Another portal is opened on a moonless night, and out go the Fetches. In the morning, dozens of mothers and fathers will awaken, and tend to what they THINK are their babies. The ruse will only last so long. Perhaps the creature in the cradle will betray itself as it gets too close to cold iron and screams in a very unnatural way. Mayhaps the "infant" will grow fangs in its eagerness to sup at breast. The family pet refusing to come near the baby might be a clue to the observant. Within a week, dozens of families are revealed to have been used like cukoos to care for these not human creatures, and many aren't taking it well. What's more, it leads to the question of where are the REAL babies? Why, in the Shadow Realm of course, if the heroes are brave enough to go there and retrieve them, but time moves oddly in Faerie, will the heroes arrive only to find out the children are now adults and in service to the queen? Only one way to find out.

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Re: from little plot seeds, mighty games do grow: Share you ideas!

 

Battle of the Popstars!

Charm Girl (Champions Worldwide) is called out and challenged to a charity "Strong Girl" competition by Teen Dream (Teen Champions). Various events are scheduled and the famous young brickettes go toe to toe. However, things are getting heated and it looks like it could break down into a fight. Your PC's either in the area for their own good will tour or acting as Celebrity Judges, must break it up before things get ugly.

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Re: from little plot seeds, mighty games do grow: Share you ideas!

 

Violence & irrationality slowly escalates in the city, missing some odd pockets in certain old & poor neighborhoods and some hyper-trendy affluent ones.

 

Cause: slow proto-poison being put in the city water supply. By itself, it's not dangerous. But on extended contact with copper it's catalyzed into an accumulating psychotropic drug with the observed effect. The unaffected pockets are where folks haven't had old lead plumbing removed, or where they've gone to nothing bottled water out of fashion sense.

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Re: from little plot seeds, mighty games do grow: Share you ideas!

 

Another villain from CU: News of the World

 

Valak the World-Ravager

An Axe to Grind- Valak is in hotsleep, thank goodness, but meanwhile, at the Goodman Institute his halberd is being studied. In one experiment, it is bombarded with psychic energy to see how it responds. An hour later, the Goodman Institute is sending an S.O.S. to any hero it can get a hand on. It turns out the person studying the weapon is now wielding it, and cutting a swath of destruction with powers very similar to, though weaker than, Valak's own. The person in question is making a straight line for Stronghold, best guess is that he/she wants to free Valak. That's close to right, actually Valak is free, at least his mind; it is currently possessing the body of the one who studied his cosmic Halberd and channeling as much of his own power into that pathetic mortal host. Disarming the weapon is only the first part to victory for our heroes, as the mental link between the World-Ravager and his victim is now direct. To make matters worse, the one possessed might either be Amazing Man, or Electron.. and retired or not, superheroes have a tendency to be hard to take down even withOUT a cosmic force of destruction fueling them.

 

Valak: the World's Savior??- The Null is coming, a planet destroying, life energy drinking being that seems nearly unstoppable and after millenia of feasting on untold planets, it is finally heading towards Earth. Superheroes of alien origin recall tales that only one being ever able to drive it back was Valak himself, for he had just arrived on that planet, and refused to share the spoils. Do the heroes dare release Valak and try to gain his assistance against his old foe (some would say rival?)? Valak would normally sneer at any need for help, but he IS much weaker now. Of course, if he can not just defeat but kill the Null, all the energy it has collected has to go SOMEWHERE, doesn't it?

To the victor, Valak muses to himself, will go the spoils.

 

Daughter of the Slain- When Valak came to the Milky Way, many 'minor' civilizations were slain by him. Minor in population, or technology, or perhaps even importance, and yet it was one on insignificant moon where Valak showed the closest thing to mercy he is capable of. He spared a young girl so she might "... spread word that a storm will ravage this puny galaxy, and that storm has a name: Valak!" But the young girl was not interested in being his messenger. As she looked around the burning remnant of her home, the sole survivor of her race, she longed only for revenge. To do that, she would have to get power, a lot of it. Over a century later, after dealings with the Thane, lessons in Malvan arena, and paths too dark to mention, she has that power. Indeed, some dub her "the most lethal female to travel the stars" a title she bears with pride. Between her own brutal business, she keeps ear out for the location of the being she hates more than any other. Now, she has gotten word that he is being held by a primitive planet, and is too weak to free himself. The justice of his enfeeblement is sweet to savor, but it is also her chance to face him in combat, and slay him letting him taste his defeat even as his life blood leaks out! But to do that, to truly humble him, she has to free him. Heaven help anyone, even heroes, who get in her way. Heaven help her and the planet Earth, if she has severely overestimated herself and fails to slay the very monster that let her live.

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