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Quote of the Week from my gaming group...


Darren Watts

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Re: Quote of the Week from my gaming group...

 

Session 19 of Vendetta Rhapsody:

 

Black Ice: "There's a new early retirement program for Second Syndicate agents, to be administered by Ghost Walker and myself. Option A: you retire without a beating. Option B: you retire with a beating. You wanna retire, just take off your costumes and throw away your popguns."

 

Koyotie: "Any Second Syndicate agent who tangles with me is going to regret it only once, and that is continuously."

 

Ferrous (OOC): "He has to be careful not to use his entire vocabulary in a single sentence."

 

GM: "Well, if you want to get all Freudian."

Koyotie (OOC): "What? They all eat bananas while driving through tunnels?"

(Game delayed for 5 minutes while GM collapsed.)

 

GM: "Flashburn is sterile, that's why she's crazy."

Sidewinder (OOC): "She can still get laid."

Ferrous: "Yeah, with a lead-lined condom."

 

Koyotie: "Are you doubting my people skills?"

Ferrous: "Not at all, I just want to watch you action."

 

Ferrous: "It's hard to wipe loser off of your boot."

 

GM: "Obituchary has a stick and a knife."

Ferrous (OOC): "So she knows Puerto Rico fore-play?"

(for the record, Ferrous's player is from PR)

 

Black Ice: "Ghost Walker, distract the guy in front of the RV."

Ghost Walker: "The one who just got shot?"

 

Ghost Walker attacks a female villain with his slimy ectoplasm powers.

Koyotie (OOC): "Somewhere, a doujin is being written."

 

Black Ice: "I'm not interested in fighting these chumps."

 

GM: "A large black man gets into the driver's seat. I think he notices you."

 

Koyotie (OOC): "You're stunned and I'm not talking to you."

 

(Michael on the special effect for Ghost Walker's 'ghost bullets)

Koyotie (OOC): "There's an infinite number of stupid people who've played Russian Roulette."

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Re: Quote of the Week from my gaming group...

 

I'm a little behind in my contributions - so here are quotes from our ongoing Chronicles of the Agency adventure...

 

-----

 

As the session opens up...

GM: Okay, since I'm a nice GM...

Patriot (OOC): When did that happen?

Rocket Ranger (OOC): Ixnay, dude! :shock:

 

Disguised as Nazi guard, Jake plays at being harsh to Mighty Huntress, whose disguised as a prisoner...

Jake French (OOC): I'll fake a swing with a riding crop at the cat-woman.

Mighty Huntress: Oh, right, I mean, OW!

 

The party is split up and the GM starts asking for long-term actions...

Clubber (OOC): We need to tell you about the plans we're working on in the prisoners' cells...

Mighty Huntress (fully in character): Meow-meow-meow-meow-meow...

 

Patriot is chosen to disguise himself as a German soldier...

Rocket Ranger: Just pretend to be a big, dumb Nazi, Patriot. The first two should be pretty easy.

Patriot: Yeah, but that last one is really tripping me up!

 

Diguised as a female Nazi S.S. aide, Havoc is called upon by one of the Ubermensch for her background - since she sounds American...

Havoc: My parents were sort of the black sheep of the family. It wasn't much of a surprise when they died unexpectedly. I've largely gotten over it.

Ubermensch: :nonp:

 

As she spotted sneaking down to check on her imprisoned teammates...

Havoc (OOC): Havoc is going to quietly mutter, 'oh, crap.'

 

When asked if she'll be cautiously sneaking or boldly attacking...

Havoc: I don't have that overconfident issue of Mighty Huntress...

Mighty Huntress: It's not an issue...it's a subscription! :D

 

Havoc overhears a guard returning as the prisoners try to break loose...

Havoc: Hey! Someone's coming...oh, wait, you guys can't turn invisible...um, try hiding or something...

 

While discussing how to disrupt the primitive power lines to kill the lights...

Havoc: Do we have a way to do this without getting electrocuted?

Rocket Ranger: Yeah, we have Clubber do it.

Havoc: Okay. As long as we've thought it through.

 

During a fast tactics talk before the big arena battle against the Ubermensh...

Rocket Ranger: You know, it's not exactly psychologically sound to enjoy being hurled at high speed across the battlefield...

Mighty Huntress: Don't knock it 'til you try it! :thumbup:

 

Clubber loves his personal tactics...

GM: There are plenty of rocks and boulders if Clubber wants to throw them...

Clubber (OOC): Who nees rocks? Looks at all the mooks we're fighting!

 

Rocket Ranger tries to figure out the Germans' modifications to his Battle Gloves...

Rocket Ranger: I need an index for these things now.

Patriot: Don't point those at me.

 

As the GM sets up miniatures for the big showdown...

GM: You'll need a marker for Ga'ron.

Rocket Ranger (OOC): We're fighting Grond???

Patriot (OOC): We're doomed!

 

As Mighty Huntress rushes forward toward unknown foes...

Mighty Huntress (OOC): I'm putting all levels into defense - 'cause I'm crazy but not stupid. All evidence to the contrary.

 

After the Mighty Huntress pounces on a Nazi colonel...

Clubber (OOC): And then she reflexively starts kneeding on his fallen form.

 

Patriot's player adds some color to his attack...

Patriot (OOC): As Patriot leaps into the air toward the Nazi soldier, the sound of John Phillip Sousa played by a brass band echoes across the arena...

 

Rocket Ranger tries out a new attack built into his weapons by the leader of the Ubermensch...and hits!

Rocket Ranger: This pain brought to you courtesy of...your boss!

 

Jake, a gunslinger, gets a little frustrated with the team's KB results...

Jake French: I need to keep moving up because you guys keep knocking guys out of my range! :mad:

 

Rocket Ranger and Patriot quip about revelations about RR's equipment made by the Ubermensch leader...

Rocket Ranger: Yeah, right, I don't believe that my gear was developed by Martians.

Patriot: The mad German scientist thinks it was designed by Martians.

Rocket Ranger: The mad scientist, you say?

Patriot: Right, yeah, that just dawned on me too...

 

As the GM replaces the Nazi soldier miniatures with wolf miniatures...

Clubber: You didn't mention that all your troops were gypsies!

Rocket Ranger: I call shenanigans on this whole battle!

Mighty Huntress: I want to run away now.

 

Counting up KB damage done to the Nazi werewolf colonel...

Patriot: I think we knocked him into some silver decorative spikes or something...

 

Mocking the Ubermensch called Der Schädel - the Skull...

Rocket Ranger: Schädel! Schädel! Schädel!

Patriot: I made you out of clay!

Rocket Ranger: Schädel! Schädel! Schädel

Clubber: I'll blow your @$$ away!

 

The pack of werewolves pounces on Patriot...

Rocket Ranger: Well, if someone has to get shredded, it might as well be the guy who regenerates.

Patriot: Only if you get me back to America!

 

Rocket Ranger asks for a sit-rep shortly after Clubber gets hammered by three of the Ubermensch...

Rocket Ranger: Where we at now?

Clubber: In a world of hurt. :help:

 

After taking a severe beating, Clubber brings down a couple of the Nazi villains...

Rocket Ranger: Way to go, Clubber!

Mighty Huntress: Hey, I helped!

Rocket Ranger: Yes, but Clubber had to work for it.

Mighty Huntess: I'll have to give you that.

 

After Rocket Ranger fires a high-energy ray beam at an enemy...

Patriot: That's the gear you stole from Doctor Sorras, right?

Rocket Ranger: I prefer to think of it as "commandeering for the American cause."

Patriot: God bless America! :thumbup:

 

After another massive damage roll by Clubber...

Rocket Ranger: I still think his code name should be "Clobber" not "Clubber."

 

Assaulted by mutiple werewolves, Havoc tries to uncharacteristically called for help...

Havoc: How about - "Eek! Save me from the doggies!"

Patriot: What man could resist that?

 

Rocket Ranger fights off remote control access by the Germans to manipulate his equipment...

Rocket Ranger: If I lose control of my gear, kill me before I hurt anyone innocent!

Patriot: Done!

Rocket Ranger: Could you have at least work up a little angst about my potential demise?

Patriot:

 

As the werewolves close again...

Patriot: Have you boys had your shots?

Clubber: Yeah, lycanthropic distemper is just really awful.

 

-----

 

I probably missed a few gems but enjoy anyway! :)

 

Lonewalker

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Re: Quote of the Week from my gaming group...

 

So if Huntress was a spare character while Patriot was out for the count who is controlling her now?

 

"Controlling" being loosely-defined in this case... :D

 

:rofl:

 

The story behind that is: We were expecting a friend of ours to join the game, so we kept MH around for her to play. But she didn't show up, so I've been playing both her and Patriot. Once we're out of the hollow earth, I'll likely put her aside (although she's a blast to play). :)

 

Oh, and one more quote that Lonewalker's post reminded me of...

 

One of the Ubermensch opens Mighty Huntress' cell to take her away. Her immediate reaction is to attack. After she's beaten him unconscious, Rocket Ranger searches his body...

Rocket Ranger: Why's he carrying a scalpel?

Mighty Huntress: Maybe he's a surgeon?

Clubber: Maybe he was going to dissect Huntress?

Mighty Huntress: OK, now I don't feel so bad about kicking him through a wall. :mad:

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Re: Quote of the Week from my gaming group...

 

Ah, the Golden Age... when "he's a Nazi," "he's a surgeon," and "he was going to dissect somebody" *didn't* go together by default....

 

But no, she shouldn't feel bad at all. After all, he *was* a Nazi, surgeon or not. It's like robots and giant bugs - you don't have to worry about the body count. ;)

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Re: Quote of the Week from my gaming group...

 

But no' date=' she shouldn't feel bad at all. After all, he *was* a Nazi, surgeon or not. It's like robots and giant bugs - you don't have to worry about the body count. ;)[/quote']

 

One we determined that the squad of Nazi soldiers were actually werewolves, the conversation went something like this:

 

Rocket Ranger: Can we kill these guys?

Patriot: Yeah, I think so. Nazis barely count as humans. Being werewolves on top of that puts them right over the edge. :mad:

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Re: Quote of the Week from my gaming group...

 

From our planar hopping D&D campaign:

 

We picked up a huge load of loot (cash, magic items, art), way out of our payscale, and we're trying to be subtle when selling it so as to not attract the wrong attention.

 

Warmage: "I let that guy know what else we had for sale ... what? I shouldn't have?"

Osborne (rogue): "No, that's ok. I've been poor most of my life."

 

Two women in the party discussing being hit on by the same male party member:

Xan: "I'm used to men being a lot more aggressive."

Osborne (rogue under discussion) OOC: "I'm proficient in sap!"

 

----------------------------------------------------------------

From our Children of Heracles: First Age, ancient Greek superheroes campaign.

 

About to engage in a grab/wrestling move with a giant-sized hyena*:

Critias: "It can't be stronger than me!" (OOC: boy, am I going to regret saying that)

 

Critias (only seconds later): "It's head didn't come off!"

 

* Since our Greeks had never seen or heard of a hyena, it was referred to as a "giant lop-sided dog".

 

 

Our heroes have just been teleported by an enemy's spell to deepest Africa (about Lake Victoria or Ukerewe area), right before an attack on Thebes was about to happen. The priest from the village we end up near is asking us for help with a killer demon-thing (the giant lop-sided dog).

 

Xander: "This might be the time to mention our pressing engagement."

 

Callisto, our "Hero of the People" is Unflappable (distinctive feature). We run into Luna, a Titan, who is posing as or is actually the moon goddess in the area. Everyone reacts with trepidation and concern (or toga-wetting). Someone quips "everyone except Callisto, she's unflappable".

 

Callisto (OOC): "No, I'm a little flapped, actually."

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Re: Quote of the Week from my gaming group...

 

A few sessions ago in the Wardens Chronicles...

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 

The Knight "How typical, he tells us he is going to the local coffee shop in a town filled with coffee shops."

 

+

Prime asks the Knight if he has turned the cosmic crystals into the government. The Knight says that he is working on it.

 

Prime - "We probably should have turned them in six months... or maybe even a year ago. They will probably forgive us though."

 

+

The Knight - "So he did want he normally does, he tried to heal everyone at the scene and succeeded."

 

+

The team in the ICU waiting room.

 

Prime "I wonder if I'll need to treat him"

The Knight "I'm sure that that will not be necessary."

Delta-Vee "You may want to make sure Prime doesn't try to 'improve' any equipment on the fly."

The Knight "Good idea, you're faster than him so keep an eye on him"

Delta-Vee "I told you, he isn't my problem. You watch him."

 

Prime "You're sure you don’t want me to transform him."

Chorus of Teammates "No"

Prime - "It might work"

Delta-Vee "You might turn him turn him into something from a dimension where slugs are the sentient species"

 

Amethyst - "Why did the wounds not kill him, so that he can heal."

 

+

Prime and the Knight in the hospital chapel.

 

Prime - "Are you feeling alright Knight, you have been acting weirdly lately."

The Knight - "I have just been doing my job as the security officer."

 

Prime - "I don't know who Johan Doyle is now, he is probably a shapeshifting alien, very small chance I am one, too."

 

Prime "I have read over two hundred versions of the Bible. In one, Jesus took over the Roman Empire. You would be surprised at what he could have done if he had not been crucified."

 

+

Hospital volunteer in ICU waiting room to Prime - "Sorry no children allowed"

Prime - "I am not a child, I am a compact superhero"

Hospital volunteer - "Oh, my apologies, you are a little person."

 

Prime makes several rude comments even including telling the Knight to tip her

 

Volunteers switch shift - "Watch out for the orange one, he is very rude."

 

+

Prime - "Did he completely drain his powers to heal others"

Amethyst - "Yes"

Prime - "It is very simple them. He feels on others pain and uses it to heal himself and others. We just need to find a psionic to feed 'pain energy' into him and he will heal."

Delta-Vee - "He might have a point there."

 

Prime - "Well, we can try the easy obvious solution or just leave him to die."

 

+

Someone mentions getting extra-dimensional spam emails...

 

Delta-Vee "Yes that explains it, I must be getting email from a dimension where I am straight. That is why I get emails from women wanting to show me their private parts."

 

+

Prime, Delta-Vee and The Knight discuss Prime researching how to cure Eon

 

Delta-Vee "Prime, that is not its extra dimensional equivalent, is it. Or are any of these other books."

Prime - "No, that is what we have the sphere for back at the base, in case a book is radioactive or explodes."

 

+

Prime - "Is he in a coma, which is where the vengeful evil spirit would come from."

 

+

Prime mentions electro-shock therapy as a treatment option...

 

The Knight - "Who do you think you are, Dr. Frankenstein."

Prime - "It is a possible option"

The Knight - "Amputation with a rusty saw is an option, but we are not going to use it."

 

+

Delta-Vee "It's Prime-a Donna, if it needs to be done then he needs to be doing it."

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Guest Major Tom

Re: Quote of the Week from my gaming group...

 

Originally posted by Lonewalker:

 

 

After Rocket Ranger fires a high-energy ray beam at an enemy...

Patriot: That's the gear you stole from Doctor Sorras, right?

Rocket Ranger: I prefer to think of it as "commandeering for the American cause".

Patriot: God bless America! :thumbup:

 

 

Eminent Domain...don't you just love it?

 

 

 

Major Tom :eg:

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Guest Major Tom

Re: Quote of the Week from my gaming group...

 

:rofl:

 

The story behind that is: We were expecting a friend of ours to join the game, so we kept MH around for her to play. But she didn't show up, so I've been playing both her and Patriot. Once we're out of the hollow earth, I'll likely put her aside (although she's a blast to play). :)

 

Oh, and one more quote that Lonewalker's post reminded me of...

 

One of the Ubermensch opens Mighty Huntress' cell to take her away. Her immediate reaction is to attack. After she's beaten him unconscious, Rocket Ranger searches his body...

Rocket Ranger: Why's he carrying a scalpel?

Mighty Huntress: Maybe he's a surgeon?

Clubber: Maybe he was going to dissect Huntress?

Mighty Huntress: OK, now I don't feel so bad about kicking him through a wall. :mad:

 

 

Herr Doktor probably had something other than dissection in mind when

he paid his "visit" to Huntress' cell...

 

 

Major Tom :eek:

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Re: Quote of the Week from my gaming group...

 

The Via Legacy campaign meets again . . .

 

Connor is seduced by one pair of a twin. Her sister is rejected quite forcefully by an embarrassed party member, so he agrees to, ahem, soothe her hurt. He explains it's in his disads. Briar replies, OOC, "You have a limitation that pertains to twins?"

 

Later, Hope has a discussion with The Creator, aka grampa. She asks him if she'll ever meet her True Love. Gillian chimes in, OOC, "Am I looking for a neon sign that says, 'Sleep at Joe's?'"

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Re: Quote of the Week from my gaming group...

 

Quotes from a standard dnd campaign I play in. First the characters:

Arkai: Technically a rogue; heavy munchkin with 4 classes at level 8 total, a diplomatic face man and moderating factor in the party; human.

Sam (me): Elf druid archer who rides to battle on a giant bat (called Batbat); chaotic neutral, and happy to do anything she considers fun; hates dwarves and has slight superiority complex; favorite combat tactic is dropping one enemy on another from 50ft up.

Durin: dwarf cleric; famous for not paying attention; Sam’s constant rival.

Kip: Ten year old centaur with no class, going barbarian eventually; party tank, and trolley; carried a boat around at some point; currently carrying a dead paladin skeleton we found.

Batbat: my pet bat, has cloak and boots of elvenkind, and acts like a stealth bomber.

 

Sneaking out of town:

Durin: I'm pretty sneaky, I can make lights and stuff.

...

Durin (Lawful Good Cleric): Or I could summon a Monster to kill people, and we could sneak out using it as a distraction.

...

Arkai: We could do shuttle traffic with Batbat.

Sam: No, he can't carry Kip or Durin

Arkai: We could push Durin up into Kip's behind, and dress Kip up as a moose.

Sam: I have a feeling we've done that one before...

GM: Me too.

Arkai: Good old times.

...

Durin: I could dig out.

Sam: he's a dwarf, he should be able to dig 500m in a night.

GM: He probably should be a badger to do that...

All players at once: He summons a dire badger.

GM: *Looks about in suprise*

Arkai: What, You weren't expecting that?

GM has us roll spot checks in the dark:

Arkai: We have to trust Durin on this one. (He has Darkvision)

Durin: I roll a 1.

GM: You see a Pink Elefant behind you.

Durin (incharacter to Arkai): Can I keep it?

Arkai: yeah, sure, what?

Durin: I go to pet it.

GM: You fall over a root, hit your head and take 1 damage.

Durin: I can still keep it, right?

 

We try to summerize what we know:

Sam: We always trust things the undead tell us.

...

Arkai: maybe we're wrong and the creatures are nice..

Sam: You mean the corpse lied to us?!

 

Combat question:

Sam: Can I take a five foot step strait up?

 

Sam calls a Flame Strike: FLOWER POWER

(the attack did 6 damage total)

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Re: Quote of the Week from my gaming group...

 

In 4th Edition D&D there is a character class called the Warlord who can heal with an ability called Inspiring Word. Basically, they heal with a pep talk to the target, and that target can also be themself. One of the PC's is a Warlord.

 

When he first used this ability to heal himself, the joke around the table was that he was looking into a mirror in the back of his shield and said:

 

"I'm good enough, I'm smart enough, and darn it, people like me!"

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Re: Quote of the Week from my gaming group...

 

Happening right now between two players who are convinced that each tried to kill the other :

"He tried to kill me!"

"You attacked me!"

"You attacked first."

"Nyu-uh!"

"Uh huh!"

"Who's this?" (indicating the corpse of one of the assasin's)

"It was you!"

"What?"

"It was you, and then I killed him, and he wasn't you anymore!'

"What? Then who am I?"

"Not dead!!!"

 

Lol, one of the few times Tinner and I actually agreeded on something. Actually that might be the only thing we ever agreed on...

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Re: Quote of the Week from my gaming group...

 

Some quotes from the first couple of adventures of my 13th District campaign:

 

Casefile #1: The Lost Child

 

"The Chinese mystic is the most normal one among us."

"That’s the scariest thing I’ve ever seen, and I’ve been in prison."

"If it’s breakable, blow it up."

"It’s like honey with an undertaste of arsenic."

 

 

Casefile #2: Night Hunters

 

"May I smoke? You’re already smoking hot."

"A nightclub called The Glamour Room? Sounds like a clue."

"She could be a vampire, but she pays well."

"The guy’s like a walking EMP."

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Re: Quote of the Week from my gaming group...

 

Lol' date=' one of the few times Tinner and I actually agreeded on something. Actually that might be the only thing we ever agreed on...[/quote']

 

Well, you guys both agreed that the situation needed to change.

 

It just never did. I swear, I've never seen an instance where people just seemed to communicate... PAST each other... like that. You guys couldn't even communicate enough to kill each other!

 

It was something else.

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Re: Quote of the Week from my gaming group...

 

The characters in my new supers campaign were trying to pick a group name...

 

Dart: We could call ourselves "The Champions"

 

Atlas: Theres a Queen song we need to get the rights to...

GM: "Im sorry, we couldnt get the rights to that song. But we -did- get another song. But it means we have to change our team name to the "Fat Bottomed Girls"

 

AJAX: I object!

 

Sharada (the hawt alien chick): YOU object!?!!

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Re: Quote of the Week from my gaming group...

 

Here's something that happened in the first few sessions of a new Super Campaign I just joined.

 

We were a large group, about 7 players and all hunting for about 3 Predator like aliens. We entered a dark room where we could barely see. All the bricks went near the back while the mentalists and martial artists stayed near the back.

 

Hamish (an annoying Teleporter): Could someone press the light switch.

 

No one listens to him. In a huff, he walks over and does it himself.

An explosion occurs, Con stuns him and most of the others (who all happened to be non-bricks). The bricks were unaffected and then the Predator things attacked.

 

Hamish (OOC): Did the lights turn on at least?

 

This reminded the GM about the light, who was about to let as all fight with full vision. "No the light does not turn on."

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Guest Major Tom

Re: Quote of the Week from my gaming group...

 

Here's something that happened in the first few sessions of a new Super Campaign I just joined.

 

We were a large group, about 7 players and all hunting for about 3 Predator like aliens. We entered a dark room where we could barely see. All the bricks went near the back while the mentalists and martial artists stayed near the back.

 

Hamish (an annoying Teleporter): Could someone press the light switch.

 

No one listens to him. In a huff, he walks over and does it himself.

An explosion occurs, Con stuns him and most of the others (who all happened to be non-bricks). The bricks were unaffected and then the Predator things attacked.

 

Hamish (OOC): Did the lights turn on at least?

 

This reminded the GM about the light, who was about to let as all fight with full vision. "No the light does not turn on."

 

 

Och, the haggis was well and truly in the fire for this group...

 

I have to wonder, though, if some of the group's members were sorely tempt-

ed to have Hamish experience a "friendly fire" incident.

 

 

 

Major Tom :eg:

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Re: Quote of the Week from my gaming group...

 

Och, the haggis was well and truly in the fire for this group...

 

I have to wonder, though, if some of the group's members were sorely tempt-

ed to have Hamish experience a "friendly fire" incident.

 

 

 

Major Tom :eg:

 

Im not sure switching on the light warrants a fragging...

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