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Quote of the Week from my gaming group...


Darren Watts

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Re: Quote of the Week from my gaming group...

 

From Sunday's Runequest game:

 

"Do not eat the Chaos God!"

 

And now we know where Cave Trolls come from.

 

(If you don't get it - inside joke from Glorantha)

 

Lucius Alexander

 

The palindromedary suspects the Runequest players will get it.

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Re: Quote of the Week from my gaming group...

 

My group was playing a fantasy merc game last friday. We were hired to "remove" a bunch of villagers, the one that hired us didn't care if we killed them or scared them off or paid them to leave so long as they left. After a bit of recon, and the half-vampire member of our group killing a villager, we decided to scare them off instead of kill them. We decided my character would pretend to be a prophet and deliever the usual doom and gloom and the rest of the group would make sure that everything came true. After delievering the very first omen, the GM asked me for a PRE attack. My character, a former guard for the king, had a 20 PRE and rolled about average. The GM rolled 3d6 to see how many listened and actually care, he rolled a critical failure. The whole village packed up and fled, confident that death would rain down on them any second, leaving me sitting in the center of town alone when my group showed up.:D

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Re: Quote of the Week from my gaming group...

 

Our D&D party has located a smallish keep (more like a bunker) belong to some Zhentarim slavers. We can't see anybody, but we're reasonably certain we've deduced which of the three buildings the slaves are in.

 

Our elven ranger asks, "Do we have a plan?"

My cleric of Tempus (god o' battle) replies, "I have a basic plan:

10 HIT SOMETHING

20 GOTO 10"

(sadly, the joke of it being a BASIC plan went unnoticed ...)

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Re: Quote of the Week from my gaming group...

 

Happy because that way our arrival in hypersonic insertion pods with no brakes won't cause any more civilian casualties. And it was blue with catastrophic Tiberium poisoning' date=' as indeed was 3/4 of the planet - the damn stuff [i']replicates[/i]

 

....are you playing a COMMAND AND CONQUEOR game???

 

 

 

And Mindscape- what´s your merc fantasy game like? Hell, how is that different from most fantasy games? (I keed, but only a little...)

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Re: Quote of the Week from my gaming group...

 

....are you playing a COMMAND AND CONQUEOR game???

 

*nods* C&C is the latest dimension the party is racing through in pursuit of the Black Paladin & Talisman. Some are relatively mundane, such as the Hatless Continuum :D

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Re: Quote of the Week from my gaming group...

 

Player: Ninja don't scream.

 

[Later]

 

Other Player: Ninja may not scream, but apparently they can whine.

 

[Even More Later]

 

Player: Ninja can freak out.

 

GM: Correction, Ninja can flip out, and then kill stuff.

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Re: Quote of the Week from my gaming group...

 

Our D&D party has located a smallish keep (more like a bunker) belong to some Zhentarim slavers. We can't see anybody, but we're reasonably certain we've deduced which of the three buildings the slaves are in.

 

Our elven ranger asks, "Do we have a plan?"

My cleric of Tempus (god o' battle) replies, "I have a basic plan:

10 HIT SOMETHING

20 GOTO 10"

(sadly, the joke of it being a BASIC plan went unnoticed ...)

 

 

Must spread rep around yadda yadda...

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Re: Quote of the Week from my gaming group...

 

The Hatless Continuum? :nonp::confused:
I'm going to say that one seemes relatively self-explanatory- no hats. Fnord.

 

Correct - we were stuck for a few days in pre-Archean Greece.

 

Zero
: "My god! We're in a time before hats!"

 

And then jumped into a Palladium setting

 

Zero
: But is anybody wearing hats? Are we still in the Hatless Continuum?

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Re: Quote of the Week from my gaming group...

 

Our D&D party has located a smallish keep (more like a bunker) belong to some Zhentarim slavers. We can't see anybody, but we're reasonably certain we've deduced which of the three buildings the slaves are in.

 

Our elven ranger asks, "Do we have a plan?"

My cleric of Tempus (god o' battle) replies, "I have a basic plan:

10 HIT SOMETHING

20 GOTO 10"

(sadly, the joke of it being a BASIC plan went unnoticed ...)

 

Not by me. :thumbup:

 

Worthy of rep but "must spread yadda yadda".

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Re: Quote of the Week from my gaming group...

 

Only a few I remember from last night's D&D game:

 

I don't think I could even try and put this into context:

"We'll put your testicles into your eye sockets to keep them warm."

 

(Failed pitch at recruiting men-at-arms to guard a keep, formerly owned by orcs, that we've now taken over):

Aren: It's miles from civilization, and all we've got to drink is elvish beer.

Ryan: Isn't that the stuff that tastes like elk piss?

Yllek: What do you mean 'tastes like'? It is elk piss!

 

Il'Marcum is approached by a pair of half-orc female warriors about hiring on with us. Over a year before, we had rescued them from an orc-breeding setup far far away.

Il'Marcum: The area around the keep may have orc clans in it. Do you have a problem with killing orcs?

(Half-orc female): I dunno. Will there be a contest on who can kill the most?

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Re: Quote of the Week from my gaming group...

 

And now... the rest of the non-beer related quotes from, well, all of April really.

(BTW, it established that In Game the fridge has whatever is needed, luckily the GM also had a beer...)

 

The Defenders;

 

one off session since a player couldn't make it;

 

Talking on the phone to Scotland Yard, we explain the situation:

Promethean: Wow – I think I felt the head-desk from here.

 

once it's all said and done:

Enigma: Inspector, next time we say it's about the Beatles and the Apocalypse, take our word for it.

 

BTL: We need a clever trap.

Promethean: I think using you as bait is clever.

 

Assumpta: Out of curiosity, do you idjuts always argue like this in the middle of a job?

Enigma & Promethean: Yep.

Buit To Last: It's Open Mic Nite here on the Comedy Channel!

 

after enlarging the hatchway to the Yellow Submarine with his knife hand, sticks his head through:

Built To Las:t Peeeekaboooooooo!

 

Random other Defeder's quotes:

The character's are stuck in Faery, and many different residents are gathered together.

GM: Currently Sigfreid and Ivan are in the corner looked dower.

Enigma: They're trying to out emo each other. . .

GM: Currently they're tied in double overtime with no end in sight!

 

GM: I'm sorry, you lost me at "The Lil' Abner Movie"

 

trying to remember specifically where a particular tale came from:

Grimm?

Non, no on died.

Had to be Hans. . .

(it was Grimm by way of Aesop, Cinderella for those really wondering)

 

Built To Last: I'm sorry I wasted my last question on "can I pee my pants"

GM: As last questions go, that's not bad.

 

And not many from sunday's Iron Bay City game:

 

Tracy: Where are we going?

Sergei: Calamar, Colombia

Tracy (OOC, looking at Google Maps): Why does the road end there?

 

GM: The leader's name is Isadola De'Lion De Derac

Aran: Someone write this down . . .

 

Tracy: Wait, we're in the middle of nowhere Colombia, and you want me to find six datapads out here? Do they have electricity? Third world countries look better!

Group: *stares at her.*

Tracy: Give me an hour.

(yeah, she found 'em. 'Cuz the story is cooler that way)

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We're here to serve a warrant...

 

The team is a group of cybernetically-enhanced US Marshalls. They are pursuing Mikhail (also known as Ivan, also known as Ilya, also known as...), a freelance corporate espionage agent. Ivan/Mikhail has stolen nanotechnology which he believes will cure his terminal lung cancer. The creator of the nanotechnology believes there is a "small" chance (less than 5%) that the untested nanites could kill millions of people if released. The team has located Mikhail's lab and is raiding it with the help of local police and SWAT. The team will secure the stolen nanotech while SWAT and the uniformed police evacuate and protect noncombatants.

 

Cast of characters:

Darnell: team shooter with wired reflexes

Eyes: team spotter and sniper with enhanced cyberoptics

Ham: ex-soldier, communications specialist

D-Tox: DNPC, one of Ham's army buddies, now works in hazmat (hazardous materials) disposal

Mr. Wexler: NPC, creator of the nanotechnology

 

How to unlock a door.

Ham: "I'll take a look at the lock."

GM: It's a standard maglock with a solenoid switch. You could override it in an hour or less.

Darnell: "Screw that!" (He pulls out his gun and fires a dozen shots into the maglock. Bullets ricochet around the room; sparks fly and the LED on the lock goes out.)

Ham: (over the SWAT tactical frequency) "The shots fired were just us taking out a lock."

SWAT sargeant: "Well, we're no longer having any trouble convincing the noncombatants to exit the building. They're now running for the exit."

 

How to unlock a door ... Part Two

Darnell: "No problem. I'll just shoot it out again."

Ham: "Let's try to be a little less conspicuous this time."

Eyes: "Fewer ricochets would be nice too."

Ham: "D-Tox, boost me up through the false ceiling. I want to look for the power cord to the maglock."

(Ham finds a power cord.)

Ham: "I'm cutting the power now."

(Ham cuts the power cable. The lights in the room go out. The monitors go out. The LED on the lock goes out, and there's a click from the solenoid switch.)

Ham: (now completely in the dark) "The door's unlocked."

Darnell: "Riiiight. That was much less conspicuous."

 

We realize that Ivan/Mikhail has started up the machine that creates the nanites.

Ham: (over the SWAT tactical frequency) "They've started creating the nanites. Could you move the perimeter back?"

SWAT sargeant: "How far should I move it back to keep people safe."

Ham: (to Mr. Wexler) "What would be a safe distance for the perimeter?"

Mr. Wexler: "Which way is the wind blowing?"

 

The group reaches the stairs to the basement.

Eyes: "I'm going to sneak down the stairs. Could you and Darnell stay at the top of the stairs and pretend to have a conversation about military tactics for going down the stairs?"

Ham: "Pretend? I'll get D-Tox in here and have that conversation for real."

(As Eyes sneaks down the stairs, a voice yells up from below...)

Russian Mafia Thug #2: "Who the hell are you people?"

Ham: "We're federal agents serving a warrant."

Eyes: (still sneaking downstairs) .oO(This is a lot better distraction than I'd planned.)

Russian Mafia Thug #2: "What the hell do you want with us?"

Ham: "We have an arrest warrant for an international fugitive. He goes by Ivan or Mikhail or a few other aliases." (Pause) "He's the only one listed in the warrant. If you turn him over to us, the rest of you can leave and have a nice day."

Russian Mafia Thug #2: (pauses to think) "The one you call Mikhail is working on a project. Give him two hours to finish it and he'll turn himself in voluntarily."

Ham: "In two hours he could end up releasing a bunch of nanites that could kill everybody in this city. That's really not an acceptable alternative."

Russian Mafia Thug #2: "You believe he is doing that? You are more paranoid than Russians."

 

The team needs to get down a hallway. At the end of the hallway the Mafia Thug is hiding behind an overturned metal table. He's covering the hallway with a high-power rifle. While SWAT brings the team some flash-bangs and a riot shield, Ham searches the BioLab for some empty plastic containers that look similar to the flash-bangs.

Ham: (explaining his plan) "I'll throw a flash-bang and a couple empty containers down the hall. As soon as the flash-bang goes off, Eyes will scoot out into the hallway behind the riot shield."

Darnell: "What are the empty containers for?"

Ham: "So the Russian will keep his head down while waiting for them to go off too."

(Ham throws, the flash-bang goes off, and Eyes scoots out into the hall. The Mafia Thug tries to put a couple rounds through the riot shield, then holds his fire while waiting for Eyes to expose himself.)

Eyes: "Ham, do you have a grenade?"

Ham: (grabbing another empty container) "One grenade coming right up."

(As Ham throws the empty container down the hall, the Mafia Thug ducks for cover behind his table. Eyes and Darnell use the diversion to cover the far end of the hallway.)

Russian Mafia Thug #2: "Very funny. You say you are police, but American police do not carry grenades."

Ham: "We're American police, not Russian police. We're allowed to have a sense of humor."

Russian Mafia Thug #2: "Da. And Russian police are allowed to have grenades."

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Re: Quote of the Week from my gaming group...

 

A few of us are getting together to do a street-level action PBeM game. My buddy and I are playing Carlos and Ian, adopted brothers; Carlos is Latino, Ian is Irish. We weren't letting a simple fact as the game not having started stop us from doing some roleplaying.

 

On the fact that Carlos and Ian are family...

 

Ian: "We
are
brothers."

 

Carlos: "Can't you see the family resemblance?"

 

Ian: "I have our mother's teeth."

 

Carlos: "In a jar!"

 

Ian: "I still have them."

We discussed the potential to have to feed the fishes with any uncooperative informants. The GM warned us that the campaign city was landlocked. :nonp:

 

That didn't stop our intrepid brothers...

 

Carlos: "Roadtrip?"

 

Ian: "Roadtrip."

 

Carlos: "Hey, you in there! Buckle up, we're going for a ride!"

:D

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Re: Quote of the Week from my gaming group...

 

We discussed the potential to have to feed the fishes with any uncooperative informants. The GM warned us that the campaign city was landlocked. :nonp:

 

That didn't stop our intrepid brothers...

Carlos: "Roadtrip?"

 

Ian: "Roadtrip."

 

Carlos: "Hey, you in there! Buckle up, we're going for a ride!"

:D

 

What, no rivers? Not even a pond?

 

:D

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