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Theme Super Hero Teams


Hermit

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Bored.

What can I do with myself?

 

Not that, that's illegal in my state, this is the bible belt after all....

 

:)

 

Ah, I Know, I'll pester fellow forum posters for ideas again. They LOVE that.

 

Okay, tolerate, anywho, close enough to count.

 

I was thinking of theme super villain teams, and then sort of lamented how there weren't many theme super hero teams.

 

Then I thought, well, what themes would work well for a super hero team?

Pretty much the same, but still...

so far I've got:

The Elements (either classic western 4, or Oriental take)

Animal group (All Birds, Spiders, Snakes, etc.)

The Zodiac (Since the bad guys version of 4th appears to be out)

The Tarot (Though I actually have an organization like that already)

Regular playing cards (Joker as a hero? Gasp!)

Chess (or some other game)

Colors (Rainbows are fun)

Music or Art (Though the bad guys the Choir have the former wrapped up in my campaigns)

 

 

Anyone wanna add to the list?

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Re: Theme Super Hero Teams

 

Sports theme (could conceivably all do one sport, but probably better with each hero doing a different sport)

 

Patriots (Captain America, Lady Liberty, Stars&Stripes, etc.)

 

Same/similar powers (all speedster team, all brick team, all gadgeteers, all weapon masters, all robots)

 

All based on one particular mythos, or all based on gods from different pantheons.

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Re: Theme Super Hero Teams

 

I was thinking of theme super villain teams, and then sort of lamented how there weren't many theme super hero teams.

 

 

Anyone wanna add to the list?

How about if I modify a bit?

 

 

Regular playing cards (Joker as a hero? Gasp!) - Something like The Royal Flush Gang from DC? (Where 10 is the babe?)

 

Chess (or some other game) - Checkmate ;) Maybe "Pawn" has duplication - 8 forms.

 

In Dark Champions we were Counterforce, but that really isn't a theme. In Champions we had 4 out of 6 members as bricks (40 STR or more) and one time, one of the players (and a GM also) joked that we should call ourselves The Wrecking Crew because pound for pound, we did more damge to the city than anyone else. It was really the four bricks who ended up doing things like jumping off a flying sled and grabbing onto a building wall with all of one's density increase on (don't ask me why), or throwing cars into walls (because they missed the villain) or shrinking and jumping from one buiding top to the next and when you're about to attack the villain, you turn on your full density increase & growth... and miss, plummetting through floor after floor after floor. (The player did this so often she knew not to hope to stop until after three floors.)

 

At least this worked in our favor once. We were on Dr. Destroyer's island and said density/growth PC decided to use one of Dr. D's agent's weapon, failed her roll and shot every round off, actually destroying a power grid on accident. That was the only time the wanton chaos destruction worked in our favor. Luckily, we never had to pay for our damages, since the villains were captured and blamed. :lol:

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Re: Theme Super Hero Teams

 

Patriots (Captain America' date=' Lady Liberty, Stars&Stripes, etc.)[/quote']

We had a Golden Age team like this, but for the life of me I can't remember the team name. The themed members were Patriot, Crimebuster, Sgt. Justice and Liberty Belle.

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Re: Theme Super Hero Teams

 

Animals are good, especially for lower-powered teams: cats, birds, fish or other aquatics, snakes or other reptiles, animals known for exceptional strength, speed, stealthiness etc.

 

How about abstract qualities or virtues, such as Strength, Courage, Leadership, Compassion or Cunning?

 

You could get a lot of mileage out of heroes based on mythic figures, either from a single tradition or similar heroes from different ones (like a team of bricks embodying the spirits of Gilgamesh, Heracles, Siegfried and Beowulf). I once read an old Teen Titans comic which had them fighting creatures patterned after various avatars of Vishnu... always wanted to do something with that.

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Re: Theme Super Hero Teams

 

Animals are good, especially for lower-powered teams: cats, birds, fish or other aquatics, snakes or other reptiles, animals known for exceptional strength, speed, stealthiness etc.

Best one I ever did was based on birds :)

They almost all flew, and had a heck of a sky base.

 

How about abstract qualities or virtues, such as Strength, Courage, Leadership, Compassion or Cunning?

Doh.After the Vatican super team, you'd think I'd remember that one and put it on the list. :o

You could get a lot of mileage out of heroes based on mythic figures, either from a single tradition or similar heroes from different ones (like a team of bricks embodying the spirits of Gilgamesh, Heracles, Siegfried and Beowulf). I once read an old Teen Titans comic which had them fighting creatures patterned after various avatars of Vishnu... always wanted to do something with that.

 

Good suggestions

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Re: Theme Super Hero Teams

 

I should add that Hero Games did publish a couple of themed hero teams, both in the 4E sourcebook Allies: the Cyberknights, all of whom carried, wore and/or were made of advanced technology; and the Zen Team, patterned after anime-style teams like G-Force/Gatchaman or the Power Rangers - cybernetic enhancements and transforming costumes, with names and powers based on various animals.

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Re: Theme Super Hero Teams

 

Weather themed

 

 

Disaster themed (volcanoes, tsunamies, etc)

 

 

Job themed (AKA the village people)

 

 

Geologicaly themed (Tectoglyph the earth mage, Molten man the lava brick, Hydrothermal the desolid puff of steam, Geotime the immortal drain/transform artist, Tectonic the concussive MA, etc.) I rather like this one, obviously :)

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Re: Theme Super Hero Teams

 

One of the ideas that's bounced around in the back of my head unused so far is sort of a theme team. All the heroes in the group have part of the powers of the iconic, Superman-style hero in the game-verse.

 

All are kind of tough and strong, but one gets lots of strength and invulnerability, another gets all the vision-based powers (heat vision, x-ray, telescopic, etc), another gets flight and speed, one gets super-breath, etc.

 

In the original idea, they were all going to be knock-off clones of him, activated after he's been long-gone, but it could also work with the powers granted to various individuals.

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Re: Theme Super Hero Teams

 

I should add that Hero Games did publish a couple of themed hero teams' date=' both in the 4E sourcebook [i']Allies[/i]: the Cyberknights, all of whom carried, wore and/or were made of advanced technology; and the Zen Team, patterned after anime-style teams like G-Force/Gatchaman or the Power Rangers - cybernetic enhancements and transforming costumes, with names and powers based on various animals.

 

Good source, and on a side anti-rant, I adored the Cyberknights. A high tech theme team, in Atlanta no less! I know it is silly of me, but some days I get so tired of the misconception that "South Equals Backwards", and voila, here's a team busting the stereotype wide open. :)

 

Besides, they would be a cool team anywhere.

 

The Zen Team also rocked;)

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Re: Theme Super Hero Teams

 

One of the ideas that's bounced around in the back of my head unused so far is sort of a theme team. All the heroes in the group have part of the powers of the iconic, Superman-style hero in the game-verse.

 

All are kind of tough and strong, but one gets lots of strength and invulnerability, another gets all the vision-based powers (heat vision, x-ray, telescopic, etc), another gets flight and speed, one gets super-breath, etc.

 

In the original idea, they were all going to be knock-off clones of him, activated after he's been long-gone, but it could also work with the powers granted to various individuals.

 

 

Darn it, this is a good concept, but it also reminds me of some old comic book I saw where Superman's powers got spread out over several individuals and he had to coach them in their use to save the day until they could reverse it...

At the time, it struck me as cool to see Supes depowered, but still a fairly good leader.

 

Wish I could remember where I saw that exactly.

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Re: Theme Super Hero Teams

 

Hmmm, heroic theme teams...

 

Algernon Files has The Aerie, an all bird motif team.

 

I have Team SPIRIT, the DOSPA sponsored team of all the Champions Archetypes with the Patriot add-on (Patriot Brick, Patriot MA, Patriot EB, etc.)

 

The Argonauts all took names from Greek Mythos.

 

Osirus 7: A team with a common background: all were normals present at the explosive death of the hero Osirus. All of them received a fraction of his power. Inspired by an old Silver Age Superman comic.

 

The above was posted without reading the whole thread first.

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Re: Theme Super Hero Teams

 

A theme is one way of ensuring that everyone on the team realtes well to one another... so it could be being part of the same family becomes the overriding theme. Now, if they were a particularly dysfunctional family, that could be great, particularly if any of those traits were played up.

 

Another idea would be The Nuclear Family, name taken from the common cultural way to describe a "typical" family.

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Re: Theme Super Hero Teams

 

The Legion of Steel - A team of Power Armoured Superheroes. Lead by a Gadgeteer/Inventor.

 

PSIber Force - A team of Cybernetically Activated Psionics created by the Canadian Department of Defense. They were Recruited from the Armed Forces, Intelligence, and Law Enforcement Organizations. All were tested for latent psionic potential and their powers were activated and magnified to superhuman levels using experimental cybernetic implants.

 

Gestalt - A team of Superhumans who's powers increaded by close proximity to each other. (Didn't fly)

 

Cheers

 

QM

 

P.S.: Hmmm... What if we hit you below the Bible Belt?

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Re: Theme Super Hero Teams

 

The paranormal agents for the Federal Security Service (campaign version of PRIMUS) were themed...

 

Response Force 1 - Dark Ages Team - Viking, Saxon, Celt, Norman - Viking and Saxon "retired" replaced by Centurion and Gladiator.

 

Response Force 2 - The Knights Team - Knight, Squire, Samurai, Ronin

 

Response Force 3 - Gem Team - Amethyst, Amber, Garnet, Ruby

 

Response Force 4 - Eclectic Team - Rayo (Spanish for Lightning), Dragon, Huntress, Estrella (Spanish for Star)

 

Response Force 5 - Western Team - Maverick, Ranger, Six Gun, Wrangler

 

Response Force 6 - "The Birds" - Osprey, Falcon, Goshawk, Falcon

 

A few Villain teams...

 

Assault - Military themed - AirCav, Armor, Artillery, Commander, Infantry, Sniper

 

Charade - Buffoon, Masquerade, Pantaloon, Phantasm

 

Bomb Squad - Cordite, Dynamite, Nitro, Plastique

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Re: Theme Super Hero Teams

 

I’ve started doing some preliminary work on making a villain team themed around the seven deadly sins. There would be Lust, as a mind controlling seductress (maybe go male just to break the stereotype), Gluttony a Blob like character, Wrath a martial arts specialist, Envy uses illusions etc.

 

And, since I have a short attention span, I’ve also been going for an aquatic themed super team. So much water, so few heroes, fish talkers need not apply.

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Re: Theme Super Hero Teams

 

One of the ideas that's bounced around in the back of my head unused so far is sort of a theme team. All the heroes in the group have part of the powers of the iconic, Superman-style hero in the game-verse.

 

All are kind of tough and strong, but one gets lots of strength and invulnerability, another gets all the vision-based powers (heat vision, x-ray, telescopic, etc), another gets flight and speed, one gets super-breath, etc.

 

In the original idea, they were all going to be knock-off clones of him, activated after he's been long-gone, but it could also work with the powers granted to various individuals.

 

 

Darn it, this is a good concept, but it also reminds me of some old comic book I saw where Superman's powers got spread out over several individuals and he had to coach them in their use to save the day until they could reverse it...

At the time, it struck me as cool to see Supes depowered, but still a fairly good leader.

 

Wish I could remember where I saw that exactly.

 

I think it was a Superman Annual from the late 90's and If I remember correctly Superman was appearently dead, It was an AI that had his memories coaching a hero group.

 

The invunrable man had to be carefully lead around or he would carelessly destroy things (he could not feel a thing) simular situation with the others. Their powers were their strength and their weakness.

 

Or so goes the memory of some one who calls himself LoresLost.

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Re: Theme Super Hero Teams

 

I think it was a Superman Annual from the late 90's and If I remember correctly Superman was appearently dead, It was an AI that had his memories coaching a hero group.

 

The invunrable man had to be carefully lead around or he would carelessly destroy things (he could not feel a thing) simular situation with the others. Their powers were their strength and their weakness.

 

Or so goes the memory of some one who calls himself LoresLost.

 

Could very well have been. Thanks :)

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Re: Theme Super Hero Teams

 

Less a team but a "duet", based on terminology used to describe

things perceived by the senses (from the pre-game history of my

not yet run game universe :rolleyes: ):

 

Shimmer - light based powers

Echo - sound based powers

 

And yeah, I did steal a bit from "Cloak And Dagger"...... :yes:

 

-Carl-

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