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Champions Jargon


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Re: Champions Jargon

 

A Stuka A character who can attack without any realistic possibility of his opponents counterattacking, or usually even knowing where he is.

 

The term originated in some WWII tabletop hex & counter game, where early war German air superiority was abstracted, and represented by up to 3 "stuka" counters (which the Russian player could do nothing about) that could be added any attack, shifting the odds 3 columns in the German player's favor.

 

 

Examples :

Tunnelling + NRay Vision + Indirect attacks (Character shoots his opponents from 20 hexes underground. The 20 hexes of dirt act not only as concealment, but also as 320 Body of cover)

Extreme Telescopic Vision + Increased Maximum/No Range Mod attacks (hahaha... I shoot you from the MOON!)

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Re: Champions Jargon

 

"The Golf Bag": A Multipower with TONS of ultra slots that could easily have a power in it for practically any ocasion. Often built for characters in campaign where VPPs are disallowed or restricted for PCs. Characters with such frameworks are often referred to as Duffers or Caddies.

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Re: Champions Jargon

 

Good lord, I found ours from years ago.....

 

(Note: This was a group effort, and contains terms used in more than just HERO/Champions games.)

 

THE GAMER’S GLOSSARY

 

A collection of terms, phrases, and sayings

used in relation to a number of roleplaying games.

 

A

Avalon Syndrome, The: An unexplainable attractiveness to women.

 

B

Bad Spanish: Any incomprehensible language spoken by a character.

Bartalone Machine: A focused attack of 2D6+1 RKA or better. Usually auto-fire, usually armor-piercing, usually overkill. Named for Andy Bartalone, master of the art.

Big Fluffy: A term used to further reinstate the obvious. Example: “Behemoth has big muscles.†“He’s got big fluffy muscles.â€

Biggle: An event not quite big, powerful, or serious enough to boggle someone (see "Boggle"). An example would be what would happen if Zapp the Magician met Col. Brannigin.

Big Jack Attack: Term used to describe the peculiar frame of mind that causes a player to break into a fit of Kirby Perspective for no apparent reason (see “Kirby Perspectiveâ€).

Big Orange Buttsicle: Descriptive term used when your character is hit by a very effective attack or one that activates a vulnerability. (see "Ecto Up The Butt")

“Blast ‘em, blast ‘em!â€: Advice given to slow to act players when villains are everywhere.

“Bob, give me your gun.â€: Statement made by the supervillian to the agent, right after the agent does something truly stupid.

Boggle: 1) An event of such magnitude that any normal person is rendered speechless for several minutes. 2) Making the GM fall out of his chair laughing (This may be good for an experience point).

“Brain Hurtâ€: Typical reaction to the consideration of any event of boggle magnitude. Example: “What would you suppose would happen if Darkseid went to war against Mongul?†“Oohh, brain hurt.†(see Boggle)

Brick: A character whose main attribute is strength. Usually in the 48 to 68 range.

Briquette: 1) A character with a STR of 30 to 45. 2) A female brick (see Brick).

 

C

Calvalinger: To delay, usually on Phase Twelve, for no apparent reason. Also called "Doing a John."

Cerebusis Finefinefine: Typical response from being sent to -31 Stun.

Chop-saki: 1) Auto-fire Martial Arts. 2) What happens when the Martial Artist goes berserk.

Claremont Sciences: Concepts of science that go against logic, and common sense. Example 1: Genetics in the X-Men (i.e. “All mutations are beneficialâ€). Example 2: The explanation of Solarinite from Plan Nine from Outer Space.

Clarke’s 3rd Law: 1) Any sufficiently advanced technology is indistinguishable from magic. 2) Any sufficiently advanced magic is indistinguishable from technology. 3) Any sufficiently advanced technology is indistinguishable from a rigged demo.

Clatter: The sound of a Megadice attack being rolled. Also known as "Deafening Clatter of Dice."

Corridor Cleaner: 1) Any large Bartalone Machine. 2) Big, auto-fire weapons that do 4D6 RKA or better with 250+ shots. Useful for evacuating hallways, hotel lobbies, airplane hangers, and small foreign countries. Also known as a Street Sweeper. (see "Bartalone Machine," "Room Broom," "Splat Gun")

Courageous Friend: Cannon Fodder.

Cross-gaming: 1) Talking about your paladin while your brick storms the Viper base. 2) Any similar obnoxious behavior.

 

D

“Details!â€: Standard GM response to unanswerable questions. Useful for ignoring reality and common sense.

Deus Ex Machina Machine: Any device which, when activated will either negate, or create about 50% of the GM’s notes. Often related to Kirby Machines (see "Kirby Machine").

Dice Lice: Microscopic creatures that live on dice. Their combined weight can influence die rolls. Activated by blowing on dice prior to rolling.

Dicked: Term commonly associated with Wiz-War. Depending on the circumstances it is preceded by either of these two phrases: "I’ve been..." or "You’ve been..." Used right after particularly effective spell combinations. Example: Destroy Wall; Fireball; Reuse Spell; Fireball, Amplified; Buddy (player went from 16 health to 1). Unfortunately, this construct is no longer legal.

Dorked: (see Dicked)

Douse Louse: Singular of Dice Lice. (see "Dice Lice")

 

E

Ecto Up The Butt: Descriptive term of what happens to your character when his one vulnerability is exploited to it’s maximum potential.

Eep: 1) An experience point. Plural: Eeps 2) an Energy Projector (see Energy Projector).

Energy Projector: Any character whose main attack is a ranged energy blast.

 

F

Faw Down, Go Boom: Going from full Stun to GM’s option in one Phase.

“Flames! In my head!â€: 1) Standard explanation for why your character went Berserk. 2) Statement often made just before your character goes Berserk.

FLAZ: Fly Around And Zap.

FLEP: Flying Energy Projector. (see "FLAZ," "Energy Projector")

Flossing: Brainless or stupid actions.

Fly Around And Zap: (see "FLAZ")

Flying Brick: Any high STR character with Flight powers.

Fuzzy Little Mind: Any character that has difficulty with the most mundane concepts. Often these characters are highly susceptible to EGO combat, even if no one is using any.

 

G

“Game over, man!â€: Phrase used when ever the characters find themselves vs hopeless odds.

G.A.M.F. (God-awful Motherf****r): Truly Powerful Villains. Can also be used to describe truly devastating offensive powers. Example: Graviton’s 30D6 armor-piercing EB is a GAMF attack. It should be noted that GAMF villains usually use GOMF attacks. (See "GOMF")

Going Hudson (Hudsoning Out): Trying for your Berserk roll, and making it. Lots of screaming and flying projectiles.

Going to Bermuda: Actions that have no relation to the surrounding situations.

G.O.M.F. (Get Outta My Face): Term used to describe large scale offensive attacks. Also used to describe attacks meant to distribute characters all over the battlefield. Example: 20†Teleport Usable Against Others, Ranged. Example 2: 20D6 EB, Does Double Knockback.

 

H

Haunted Stereo, The: An entity that inhabits stereos during game sessions, causes appropriate music to play at unlikely moments.

He’s/She’s Got a Gun: A character built around a single focused attack. Usually a Bartalone Machine. Take away the focus and the character is usually powerless (see "Bartalone Machine").

Hose(d): If used in the future tense (i.e. "Hose") describes how the GM is going to treat the players. Example: “When the Troubleshooters round this corner the Vulture Squadron will Hose them but good.†If used in the past tense (i.e. Hosed) then it describes the aftereffects of a combat. Example: The Rogues Gallery Hosed Nightwatch in the Ocean City combat. Often used in relation to Paranoia games.

Hoseacles: A truly impressive Hosing. (see "Hose[d]")

 

I

Impromptu: 1) Game played with GM’s intuition and a D12 (the total game components.) 2) Any game result loosely based on a 3D6 roll. Originated by that great GM: Indiana Jones.

Instant Police: Police that show up as soon as the fight ends.

 

K

Kirby Dots: Clusters of little black bubbles generated by Kirby Machines, GAMF characters, GOMF attacks, Perez Machines, Wally Wood Machines, and just about any other similar device.

Kirby Machine: 1) Any immense primitive appearing device covered with tubes, dials, switches, gauges, and buttons. It would crush a dump truck if dropped from ten feet up. Usually uses energy in the form of clusters of black bubbles.(see "Kirby Dots") End result is often Zap! Technology, or a “Take that you fiend!†attack. 2) Any large device that takes up space for no particular reason (see “Take that you fiend!â€, “Zap! Technologyâ€)

Kirby Perspective: Examples of forced perspective that result in a character's hands being about twice the size as the rest of him.

 

L

La-la Land: -31 stun. (see "Optionland")

 

M

Megadice: Very large attacks. Presence, Energy Blast, Mind Control, etc. (see "GAMF," "GOMF")

Mice Dice: 1) 5mm dice. 2) Any dice that let you do a 12 die attack in the dent in the bottom of a Coke bottle.

Mooks: Term found in Feng Shui for agents or other low-level flunkies. Also known as Cannon Fodder, Goons, Orcs, Popcorn, Stuntmonkeys, or Swordfodder.

Mouse Douse: Singular of Mice Dice (see "Mice Dice").

 

N

Na-na-na?: Response given when player's brain is overloaded by sensory stimuli.

No Bulls**t Villain: Reason given by Jack Kirby as to what concept inspired him to create Darkseid. No further definition would seem to be required (see "GAMF").

No S**t Story: The tale of you vs the 100 Viper agents that always begins with: “No s**t, there I was...â€

 

O

“Ooooo! They play killer volleyball!â€: Response to any attack that does much more damage than normal. Example: an 8 die move-by that does 10 Body, 43 stun, or the 12D6 EB that does 17 body 68 stun.

Optionland: -31 Stun. (see also LA-LA LAND)

Optioned Out: Being put to -31 Stun.

“Orcsâ€: Agents and other low level flunkies.

 

P

Perez Debris: Junk resulting from the explosion of Kirby, Perez, and Wally Wood Machines. (see)

Perez Lighting Effects: A combination of light and shadow on a character’s face that can only be caused by holding a flashlight 3†away. Also known as Miller Lighting Effects.

Perez Machine: A futuristic, streamlined Kirby Machine. (see Kirby Machine)

Plotline (Claremont): GM inspired, improbable actions generated just to keep the game on track.

Point Mashing: Cramming a 7D6 armor-piercing killing attack into 17 points.

Popcorn: Really useless extra that show up in Martial Arts adventures. Good only for getting in the player’s way.

Pouf: When a truly massive attack goes of with minimal effect.

Power- : Prefix used to elevate a term to a level of x? (also called Mega-).

PRICE OF FREEDOM Rules: GM’s response to players who complain about game mechanics in Paranoia. Example: “Don’t like these combat rules? Use Price of Freedom combat rules!â€

 

R

Romper Room(ed): Term used to describe a cuteness-based Presence attack.

Room Broom: Nickname originally given to the Atchison assault rifle. Also used to in describing certain types of Bartalone Machines, Corridor Clearers, and Splat Guns (see).

 

S

12-Second Police: Cops that show up one turn after the fight starts.

Sensor Array: 1) A character with 5 or more enhanced senses. 2) Having N-ray, +16 telescopic, and +8 vision powers.

She/he Doesn't Have An Ego: Any brainless character, prime egoist bait. (see Fuzzy Little Mind)

Significant Kirby Pose: Any exaggerated movement for the most mundane action.

Slice ‘n’ Dice: What you get when the Martial Artist goes berserk with his katana. (see Chopsakai).

Splat Gun: Shotgun style Bartalone Machines (see BARTALONE MACHINE).

Splatticus: End result of the 100 STR brick haymakering the agent.

Splash-splash-splash: Any off-camera sex.

Still Receiving: A term used to describe any player attempting to try and interact with the other characters while in Optionland.

Stinger: A character heavy in movement and offense, low in defense.

Superbrick: STR of 70 or better.

Sword Fodder: Fantasy Cannon Fodder.

 

T

“Teach Me!?â€: Advice given to players after mindless and pathetic character actions.

Thing hug: What happens when you grab about a dozen agents and squeeze. Works best vs Mole Men.

“Take-that-you-fiend†(attack): An attack usable only once or twice a day, or at an enormous end cost, with the capability to cause immense damage.

 

V

Vaporlock: Freezing up in combat, or missing the point of the action.

(Paul) Verhoeven Violence: This is the man who directed Robocop, Starship Troopers, and Total Recall. Need we say more?

 

W

Wally Wood Machine: A Really BIG Kirby Machine. (see Kirby Machine)

We will see ________ later: Used to describe optioned characters.

Winging it: Roll 3D6 and ignore the result.

“Wings of steel!â€: Typical explanation for why the 15d6 EB failed to affect your character.

 

X-Y-Z

“You People!â€: Statement made to cover a character’s failure to extract himself out of a specific situation. Often used in relation to “Flames!â€. (see Flames)

Zap! Technology: Zap! it happens sciences. (see Clarke’s Third Law).

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Re: Champions Jargon

 

Urrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr-doink!: A successful move-through or move-by (comes from a one-off commentary by John Madden many years ago, describing a linebacker making a tackle in the backfield during the slo-mo replay- "Here he comes - urrrrrrrrr-doink!").

 

Red smear: doing a lot of damage to an NPC Agent. "I turn him into a red smear."

 

Revolving door, turn into a: alternative to Red Smear, particularly for HtH attacks. "I turn him into a revolving door."

 

Bonk: damage roll that completely bounces off the target's defences. Used by the attacker, usually to indicate a poor roll against a high-DEF character.

 

Doof: synonym for Bonk. Used by the defender to indicate their DEF exceeds the damage roll.

 

Boxcars: 18 on an attack roll.

 

Drilled him: 3 on an attack roll.

 

Yahtzee: lots of 6's on a damage roll.

 

Doorknocker: weapon/attack that can't penetrate anyone's defence to a significant degree, if at all.

 

One-hit wonder: NPC Agent who gets taken out by a single attack.

 

Turkeys: Poor-quality NPC Agents (one-hit wonders carrying doorknockers).

 

Erotic maneuvering: originates from SFB's "erratic maneuvering". Doing something to increase DCV, usually Dodge.

 

Exit, stage left: either Dive for Cover, move to cover, or break-off from combat.

 

Surrender or Die: make a Presence attack.

 

Bamf: teleport.

 

Dunt-da-dah! (rising inflexion): Make a dramatic entrance. Usually followed by Surrender or Die.

 

[The Imperial March]: Done in unison when Dr Destroyer makes his entrance.

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Re: Champions Jargon

 

Wow... found another list of jargon. No idea who this is from (actually, it looks to be from multiple people).

 

Brick a roll: (to miss by a WHOLE bunch). Taken from the tendancy of low dex bricks (especialy those without many skill levels) to miss when not using cars or other scenery.

 

Rolled a three: Used in RL..Doing something well. Ex. seeing a really well directed movie. "Ridley Scott sure rolled a three there"

 

Area Effect Orc Destruction: FH- comments about the powerfull PC group.

 

Area Effect Pizza Destruction: (Pretty Self Explanitory)

 

"Shut UP, Westly": Taken from the early seasons of ST:TNG. Said (usually by a group of people) when someone makes an irrelivant or annoying comment, expecially in the midst of a very intense scene or combat.

 

You appear on a grassy knoll...: Used by myself inadvertantly three times in a row to describe the entrance scence from dimensional hops.. now used to tell someone they have been teleported or EDMed.

 

"Shoulder wound!" From the tendency in cop shows for the hero to get shot in the arm/shoulder and still function without a problem. Used to denote either a flubbed roll (What's your damage? Shoulder wound. Too bad....) or minimal damage (Yes! He only got me in the shoulder!)

 

"20 to 200" From an early Star Frontiers campaign where the players went way out of the adventure, it was late and I was badly improvising. The party came across an enemy base, sized it up, reconned for a day and then asked how many there are inside. My response was 20-200. Their response was moans of derision and a hail of pointy dice aimed at me. And quite rightly so. Now used whenever a quantity is needed (How large a Pepsi do you want? 20 to 200.)

 

No of Death: In 92' a few of us got together and decided to come up with some new phrases that made no sense just to see how many people we could get to use the phrases. No of death was one of these phrases which replaced the words cool, awesome ,and the sort. They are now used in the game by the players quite regularly with even the new players cathcing on very quickly.

 

Ruling of Death: see No of Death

 

Booped out of existence: Another one of our phrases that we created replacing getting blown out of the water by something that is either painful or amazing. "I'm booped out of existence that hero guy is actually the main villian."

 

Hosed: I believe that this one was already covered by someone else.

 

Kneecap Bob: We had a player that during an interrogation decided to threaten the criminal with shooting his kneecap if he did not talk. The criminal not truly expecting the "hero" to actually do this did not talk. Unfortunately the character was not all that good and blew off the guy's knee. Now any character that is not necessarily good when the GM asks for heroes is refered to as a kneecap Bob character.

 

Booping/Booped: go to someone else's message and read hosed

 

Children (only for anime games): In our anime games, children take on a whole new meaning. Almost all of the children that our teams have encountered have nearly devestated our teams with their raw power. All you will see is a look of fear across the player's faces when they hear the word child in one of our anime games.

 

Lawyers are dying off now a days: Caught breaking in to a lawyer's personal office and even worse the lawyer's personal files, the character knowing that she was not in any physical trouble, but possibly in law trouble made the statement "I hear that lawyers are dying off these days." As the stunned table of players recovered we all got a good laugh. We now fill in the blank for lawyers depending on what kind of trouble we are in. "I hear that Orcs are dying off now a days" etc.

 

Antimunchkin: The antimunchkin reasons that if munchkins are bad, doing exactly the opposite of munchkins must be good. Thus, the antimunchkin creates pathetically weak and wretched characters... and comes out nearly as annoying as the munchkin.

 

Blue Bolts: Arbitrary and unplanned action taken by a GM against a player, such as that PC suddenly tripping a trap that hadn't existed in that spot on the GM's map until he made a smart-*** remark about never failing "Detect Traps" rolls. Taken from a reference in the first edition DungeonMaster's Handbook for AD&D, in which "blue bolts from heaven" strike a disruptive character.

 

Evil Chaos Dice: Specifically, a set of Chessex red-inked black dice with a octo-arrow design on them; more generally, any sinister-looking set of dice that seem to be rolling strange. I have a history of making strange rolls with ECDs -- some esoteric number repeated 3 times, the one result on a random table that has a "must roll twice" instruction, and so on. Bad wierdness is attributed to insufficient sacrifices (and are usually followed by a series of ECD jokes equivalent to the Happy Fun Ball quips -- "Evil Chaos Dice talk to you at night..."); good wierdness is appropriately followed with a villainous laugh.

 

Experimental Loaf One: of the gamers at the club I used to be a member of is a professional chemist. He also bakes as a hobby, and brought fresh bread to Monday game sessions. At least once, he brought two loaves to a game, and labeled one "Experimental Loaf", the other "Control Loaf". Since then, any extensive wierdness during a game session was explained away with "Experimental Loaf". Only Erol could tell you if the Experimental Loaf still lives.

 

Gymp: A gamer who plays RPGs but does not roleplay; one who does not even try to stay "in character", or worse yet, does not believe it is possible to play a character fundementally different from oneself. A rather talented group of gamers in Normal, IL called themselves the "Dead Gymp Society".

 

1D6 RKA, Incantations, Gestures, OAF Bic: A fancy way of saying a character isn't going to be allowed. The incantation is, of course, "Not in my campaign".

 

Point Envy” The feeling that your character is massively less useful than one or more other characters on the team. For example, a player whose PC was the leader of the team created a new character and retired the old one; he tended to mumble "point envy!" every time the team brick did something after he'd (the new character) been knocked unconscious.

 

Shub-shub-niggurath, All Hail Lord Naga-Naga: The generic occultist phrase, beating out anything dealing with Flames of Faltine or Hoary Hosts of Hoggoth. Ironically, I don't think it started as anything occult -- during a Suicide Squad campaign, one of the PCs was trying to infiltrate the villain Kobra's forces, and got pressed for a password. This phrase was his inspired attempt.

 

Supernova Bob: This one I got from Roger Moore's "Living Galaxy" articles for Polyhedron (for a long time the sole reason I bothered staying in the RPGA). It refers to a GM whose campaign is non-interactive -- the PCs are essentially taken for a ride, and told not to touch anything. Supernova Bobs tend to create massively complex and powerful NPCs which actually do all the WORK in the campaign, while the PCs ooh and aah at their prowess.

 

Tazer: Not so much a separate term as the local pronunciation for the print term "T$R".

 

Transvesdie: I coined this one for a player who seems to insist on playing characters of the opposite sex, usually lethally competent versions of his/her dream date. Can also be used to refer to such characters. You'd think this would be a term of limited usage, but I've known at least three while in the same group.

 

PING: An attack that fails to do damage. Usually annouced by the recieving character's owner PING!!!

 

PINGK: An attack that only does a few points of stun. Announced by the recieving character's owner PINGK!.

 

THUD: An attack that does a reasonable amount of damage. Announced by the recieving character's owner THUD!

 

I'M/HE'S/SHE'S DOWN: Announced character's owner when the character is knocked unconiscious.

 

KABOOM/KABANG: An attack that does lots of damage. Announced by the recieving characters owner KABOOM! This term is also used to announce large explosions.

 

GUMMO: Any character who is knocked out, and doesn't get recoveries. The state of being GUMBY.

 

GUMBY: Any thing that is useless. That's a gumby attack. It can also be used to describe powers, or characters that you disapprove of. That's a gumby character, or that's a gumby power. Properly interpeted as a mild insult.

 

CHA-CHING!: (sound of cash register or slot machine) rolling _very_ well, lots of damage

 

Bonk: no or little damage done

 

Crispy Critters: end result of overkill (Originally becauce of using 10d6 Fireball on band of 20 Orcs.)

 

Thud: character is unconsious, dead, or heavily stunned, character falls over

 

GOMER!: (acronym: Get Our Med-Evac Ready, also name of our NPC pilot who always stayed with the vehicle) said out of desperation as characters start running down corridors shooting at anything that moves to get away.

 

Mumble-Mumble: (var.: Robble-Robble, Homina-Homina, Mutta-Mutta) starting to cast a spell. Add -Zoof and you are actually casting the spell.

 

A Tick Moment: saying or doing something that, taken out of content, leads to funny stares in your direction (At a con, lots of noise from close tables, we're playing FH and one character was turned into a pink monkey (Why? Frogs were passe

 

Tick Mode On/Off: to start/stop make long winded speaches, or exaggerate ('...it's then that you notice that you notice that is no ordinary fork lift, but ONE CRAFTED FROM THE VERY FABRIC OF TIME AND SPACE!)

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Guest HeroPink!

Re: Champions Jargon

 

Thin Pink Mist (rarely TPM): When a normal gets a HUGE attack that smashes him to about cellular level. Just some blood hanging in the air.

 

Greasy Smoke: a TPM from a fire, electricity or other "burning" attack. Nothing left but smoke.

 

Rabbit: A bounced attack esp. if multi-bounced. I tried to get this going but it died. No-one got the "Ping, ping ping! Ricochet Rabbit!" ref. :weep:

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Re: Champions Jargon

 

"DT says: hit 'em again!" A player whose character was named Dr. Toxin had advice for us newbies: if the villain goes into the negatives, hit him again so that he's so far gone he won't get up anytime soon. See also "GM Fiat"

 

"Eye-popping Death" This is a common one, though we generally don't see a lot of those in our games.

 

"GM Fiat" When a N/PC is so far into the negatives it is at the GMs discretion when they will miraculously come out of their coma.

 

I'll edit this if I think of more later, these are just off the top of my head. Jhamin may want to add to these.

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Guest HeroPink!

Re: Champions Jargon

 

This one's gonna be a regular.

Couple nights ago a gadget villian tries to impress us; waves around pistol saying "This gun'll do blow thru on a tank!" Team wiseass says back "Blow thru? Bo flu!" We all stare. Wiseass continues, stressing every sylalbe "Bo. Vine. Ee. Flu. Vee. Umm."

 

We all break up. We all say that's gonna be a team slang; "Bo flu" for "buncha BS". :D

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Re: Champions Jargon

 

A Stuka A character who can attack without any realistic possibility of his opponents counterattacking, or usually even knowing where he is.

 

The term originated in some WWII tabletop hex & counter game, where early war German air superiority was abstracted, and represented by up to 3 "stuka" counters (which the Russian player could do nothing about) that could be added any attack, shifting the odds 3 columns in the German player's favor.

Making reference to Avalon Hill's Thэ Russian Campaign?

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Re: Champions Jargon

 

Bounce - damage that doesn't penetrate DEF. Sometimes also "Tink!"

 

GM Discretion Land - below -31 STUN

 

Dice of damage - when you get hit by thrown dice. Happens when you make a terrible pun and get people tossing dice at you. ("I just took 10d6 damage!")

 

D&D toe sucker - the player who thinks he's playing D&D, and writes up this huge, planned-for-every-contingency equipment list, especially if he reads it off (sometimes someone sings "And a te-eh-eh-en foot pole!" to the tune of "And a partridge in a pear tree!")

 

Everything goes red - rolling a Berserk. If the character doesn't go berserk, the red goes away.

 

Six siders at ten paces - one player jokingly challenged another to a duel with "Choose your weapon!" This was the response, and became a running joke.

 

"You wake up naked in a sand pit" - I can already tell this game is going to be a train wreck (named after the first words of a memorable train wreck of a game)

 

"I want them boots!" - when one PC is left standing and at a disadvantage in the midst of a bunch of NPC thugs, mooks, etc.

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Re: Champions Jargon

 

Here's another couple from the table top:

 

Drama Queen -- a player who always creates highly unorthodox characters with no real combat capability, which means his or her character has to grab the spotlight off of the battlefield.

 

Normally, I have no problem with this sort of thing, but in the Champions games I run, it becomes a problem because said characters rarely have more than a minute amount of 1) DCV, 2) PD, 3) ED, and 4) Resistant Defenses. Occasionally, it makes for wonderful gaming moments when the non-combatant goes off doing heroic things, like rescuing innocents and the like, but more of the time, such a character is really nothing more than a wandering target, and virtually no help to the group.

 

Flyswatter -- a character optimized for, or having a power with the singular purpose of, taking out multiple agent-level characters with a single attack. The most extreme example of this was a character who had projecting teleportation powers who would simply do an AOE teleport his opponents 15 game inches above the battlefield, which usually would do enough damage to take out the agents -- messily.

 

Matt "Still-lovin'-this-thread" Frisbee

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Re: Champions Jargon

 

A new one from this week:

 

CLOSET FIGHT: A fight that takes place in a space so small that you can barely manage a Range Penalty on your attacks. Good for bricks and martial artists, bad for blasters and psionics.

 

FINGERPOKE OF DOOM: Stolen from the WCW 'storyline' (look it up at Wikipedia as 'Fingerpoke of Doom'), this just became our new 'attack that does no damage' line, after Cheshire Cat threw a 12d6 attack at our magnetic character and didn't even muster knockback).

 

THE SUPERHERO OPERATIONS MANUAL: A throwaway bit I invented early in the game that started catching on ... whenever you need a random source of advice, or a reason to follow a convention of the genre ("Why don't we take his mask off?"), it's because the Superhero Operations Manual says so. "Well, when laying face-down on the floor with a ticked off Black Diamond standing over you, the Superhero Operations Manual recommends prayer."

 

Possibly printed by the same publisher that printed the Junior Woodchuck's Guidebook.

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Re: Champions Jargon

 

Was goin' through some old campaign notes and came across one more.

 

Left Thumb It - it's kinda silly, but in the movie "The Presidio", Sean Connery (an army Lt. Col), says he's gonna use his "right thumb" to kick this guy's butt, cuz the guy couldn't handle the left (it was "too powerful"). Except I misremembered the quote and constantly said "cuz you can't handle the left thumb" in my best Connery voice. So, when a PC is told to "left thumb it" it usually means to tone the power back a bit or to use a secondary attack cuz the person couldn't handle the main one.

 

I know, I know. A lot of explanation for little payoff, but we enjoyed the quote at the time.

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Re: Champions Jargon

 

A new one from this week:

 

CLOSET FIGHT: A fight that takes place in a space so small that you can barely manage a Range Penalty on your attacks. Good for bricks and martial artists, bad for blasters and psionics.

 

Been there and done that! Liked the way Kill Bill Volume 2 handled it! A few weeks ago our group's long range specialist (Longbow) had to duke it out with two agents of Rogue Legion in a dressing room which was a total of four hexes in size. :)

 

THE SUPERHERO OPERATIONS MANUAL: A throwaway bit I invented early in the game that started catching on ... whenever you need a random source of advice' date=' or a reason to follow a convention of the genre ("Why don't we take his mask off?"), it's because the Superhero Operations Manual says so. "Well, when laying face-down on the floor with a ticked off Black Diamond standing over you, the Superhero Operations Manual recommends prayer."[/quote']

 

I like this one so much I'm stealing it! If I can, I'll rep you for the trouble.

 

Matt "Still-lovin'-the-thread" Frisbee

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Re: Champions Jargon

 

I like this one so much I'm stealing it! If I can, I'll rep you for the trouble.

 

Matt "Still-lovin'-the-thread" Frisbee

 

By all means, enjoy.

 

On another note ... whenever I click on the little '6' to move to the next page, or the '>', I come back to page 5. Anybody else having that problem?

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