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A DC Animated-style HeroMachine


Theron

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Re: A DC Animated-style HeroMachine

 

Introducing fraternal twins, both having similar powers that they use in very dissimilar ways.

 

He's a fire-based movement specialist (lots of Move Throughs, Move Bys, etc.).

 

She's a more traditional Energy Projector who throws flames around to devastating effect.

 

Together they are . . .

 

CrashFH.pngBurnFH.png

 

. . . Crash and Burn!

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Re: A DC Animated-style HeroMachine

 

I like 'em. They've got potential. I already got a story line for them. Let me use 'em' date=' please.[/quote']

 

By all means, use them. :thumbup: And let me know how it turns out. I'm curious now.

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A DC Animated-style Space Opera

 

more Space Corsairs:

 

deep down in the archaelogical site beneath that prison on Reykjavik 4 the prisoners of cell block Y were slowly approaching the powerful artefact. I've already presented the first five prisoners that were encountered by the Corsairs. In the deepest level they found another five. Then the fight against the prison guards, the mercenaries (Angels) and the prisoners broke out again.

 

Cerberus: legitimate king of Fenris 5; killed on Reykjavik 4 by an explosion

 

Tatonka: mutant chieftain of a nomadic tribe from Fenris 4; escaped from the prison on R4; now roams the icy wastelands of the planet

 

Platokles: philosopher, agitator,rebel; kidnapped Jaryn Voy and fell in love with her; right now fleeing from her father in a stolen space ship

 

Gibbons: dark skinned alien with reality altering powers, which were activated when the artefact was discovered; fell into a coma after exhausting his new powers; his body was taken to a laboratory by soldiers of the Reydar Empire

 

Torgowanov 49: mining robot from Lexington X; he was imbued with awesome power and an ancient sentience upon the discovery of the artefact (a chest that was opened by Gibbons); he allied with the Corsairs

 

the Space Corsairs are still on Reykjavik 4 since the only space ship was taken by Platokles and Jaryn Voy, so the Corsairs are now heading towards the capitol city of R4 in a plane to find a space transport to bring them to their space ship that is orbiting the planet

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Re: A DC Animated-style HeroMachine

 

I knew it, I saw it comin'.

The pin-up version of HM is so limited, it gets boring after the second try.

And...sorry, I don't like your version of Emma. Thanks for sharing, though.:hush:

 

No worries. It's a pretty limited utility, as you said. I've just doing FdH so much lately that I thought I'd try something different. And this was certainly different.

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Re: A DC Animated-style HeroMachine

 

Vyacheslav Mikhailovich was a simple peasant boy with a secret. He could transform himself into a walking giant of a man made entirely of metal. He would've kept this secret to himself, if the Great Patriotic War hadn't occurred. Like many of his fellow Soviets, he too was swept up in the war. He revealed his secret power to Stalin, and was given the code-name: Traktor. As Trakto he participated in many battles during the war. His finest day came when he help break the German blockade around Stalingrad. Alas this was also his last, and he died of his wounds, a true hero of the Soviet Union.

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Re: A DC Animated-style HeroMachine

 

can anyone figure out what is going on HERE

 

is he making a pay version ?

 

yes he is: here's the babelfish version:

 

Greetings gang,

 

how long I did not create a topic huh?

 

Well today is a day that I will make some of you many happy and sad. As is customary, the factory will change again.

 

After much time thinking about what was best (for the factory and not for me), I decided to rebuild the factory from scratch. That's it, redo all the items, code, models, etc..

 

But why Eduardo, are you crazy? You lost your mind?

 

Actually, no. This drastic decision was necessary for a reason: Continue the factory.

 

The factory is rather one of the best visual editors of character I have ever seen (not wanting to be proud) but has an unforgivable mistake in this day and age: It is a program that can never solicit funds, donations or sponsorship.

 

Working the way we are today, the factory did not last another year.

 

Why?

 

Because the Fabrica only generates costs and no gain. The factory is housed on a server in Locaweb that is paid. You ask me, why not put on a server for free?

 

Because no free server shut up the factory.

 

In less than 2 days the factory exceeded the rate of transfer of Google Pages, one of the largest that exist, making the program stay off the air. Imagine using the factory only 2 days in a month ... is a cool, huh?

 

The other is the cost of the factory of time. I will make a calculation for you:

 

A Webdesigner at my level (Upper Course, technical courses, more than 3 years experience), earns an average U.S. $ 2,500 a month in the Federal District.

 

Working 6 hours per day, 22 days a month, from a range of 132 hours per month.

 

2500 actual divided into 132 hours from an average of 19 reais per hour.

 

You know how many hours I worked in the factory? This is difficult. Let's assume that I have worked 2 hours a day, every day, for 6 months (ok, not worked all day, but had worked day in q q 6 hours and days not worked none, and was much more than 6 months ...).

 

Come on: 2 hours x 30 days x 6 months (right?) = 360 hours.

 

360 hours, winning 19 real time .. gives .. xo see ... 6840! Caraio until I was sad ...

U.S. $ 6840.00

 

It is more or less as the valley Factory ... only the program, not counting the hotel, time with tournaments and the rate of having to listen to hundreds of people filling his bag.

 

Adding all the factory would easily ...

 

U.S. $ 8000.00

 

And that was how I left to do to win the factory. For you. For free.

Well, let's go back to the point.

 

From now on the factory will face a more commercial, seeking sponsors, donations, partnerships, etc..

 

All this to keep it in the air is updated monthly.

 

Then the models of the next factory will be designed by me ... this is exactly .. for me .. (dramatic pause).

 

Now let's the news:

1 - Layout

 

1.1-size now is 800x600 pixels - for a better view of the character;

 

1.2-Centralization of Character - For a better environment and the character items;

 

1.3 - Position of Character - To improve the speed of creation and vectorization of new items, besides facilitating the vetorizações users;

 

=========

 

Are not ready yet

 

Oh and before you ask, will only be available next year.

 

Copyright. Source: http://www.orkut.com.br/Main # CommMsgs.aspx? CMM = 25658943 & tid = 5,202,833,334,187,176,128 & na = 2 & nst = 479

 

I can not gain anything with the designs of others, even taking Vectorizing almost everything, the designs are still basic designs of others, and the factory now has art from many people (Bruce Timm in the models, Ronaldo Barata on some heads and some of the artist publisher daemon for some weapons), as well as symbols and known brands.

 

After the case google (when canceled Adsense) I thought better and I saw that was wrong, even for sponsorship. Now we have some links on the blog, only to find out how many clicks an exhibition at the factory may have. Profit? None.

 

Making money with the factory is disrespecting the right of those people. I can get in touch with oo Ronaldo Barata and the Marcelo Del Debbio, closing a contract of partnership or asking permission, but I could do that with Bruce Timm, Warner, DC and Marvel? Almost impossible.

 

But stay calm, the next year we will have new in Factory Heroes.

 

Hugs

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