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Three Musketeers in Outer Space


Michael Hopcroft

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Let me tell you something weird; back in the day, when Star HERO wasn't even an idea and the RPG was brand new, I got completely the wrong idea about the Marines in Traveller. While everyone else was thinking grunts in space, I was thinking swashbuckling adventurers based on such things as the Cutlass and Gambling skills Marines learned in the basic chargen system. In other words, while everyone else was thinking Starship Troopers I was thinking The Emperor's Musketeers.

 

Which makes me wonder how to run a space intrigue campaign where player characters do everything they do in style, where rivalry between elite units of space soldiers can lead to occasional violence, and where everything boils down to personal rivalries, friendships and enmity. And of course the ultimate way to settle a dispute is at blade-point, even if it is a blade made of coherent light....

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Re: Three Musketeers in Outer Space

 

Let me tell you something weird; back in the day, when Star HERO wasn't even an idea and the RPG was brand new, I got completely the wrong idea about the Marines in Traveller. While everyone else was thinking grunts in space, I was thinking swashbuckling adventurers based on such things as the Cutlass and Gambling skills Marines learned in the basic chargen system. In other words, while everyone else was thinking Starship Troopers I was thinking The Emperor's Musketeers.

 

Which makes me wonder how to run a space intrigue campaign where player characters do everything they do in style, where rivalry between elite units of space soldiers can lead to occasional violence, and where everything boils down to personal rivalries, friendships and enmity. And of course the ultimate way to settle a dispute is at blade-point, even if it is a blade made of coherent light....

 

It seems a perfectly reasonable way to go...I remember back in the day a whole passel of storys based on the idea that nobody used projectile weapons on starships so a dueling culture was reborn...heck Dune is a knife fighting galactic empire, so it seems "possable" as far as suspension of belief goes....

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Re: Three Musketeers in Outer Space

 

Let me tell you something weird; back in the day, when Star HERO wasn't even an idea and the RPG was brand new, I got completely the wrong idea about the Marines in Traveller. While everyone else was thinking grunts in space, I was thinking swashbuckling adventurers based on such things as the Cutlass and Gambling skills Marines learned in the basic chargen system. In other words, while everyone else was thinking Starship Troopers I was thinking The Emperor's Musketeers.

 

Which makes me wonder how to run a space intrigue campaign where player characters do everything they do in style, where rivalry between elite units of space soldiers can lead to occasional violence, and where everything boils down to personal rivalries, friendships and enmity. And of course the ultimate way to settle a dispute is at blade-point, even if it is a blade made of coherent light....

 

Hell looking at it that way there's really no reason that one couldn't do that with the basic Traveller Imperium setting (Before the crappy fractured Imperium of Mega Traveller). The setting already has the idea of Nobility who run sectors of space. There's mercenary squadruns running around. Cutlass and other blade skills indeed are still used because of fear of piercing the hull/damaging fragile starship equipment with weapon's fire. Also the law levels of many of the "civilized" worlds of the imperium ban projectiles, but allow bladed weapons to be carried. Also the idea of Patrons who fund/direct the PC's is very well established. Just make that person a noble who is in covert (or semi-covert) struggle against a rival. (ie open war on the planets that the PCs and their Mercs wage war against other Mercs funded by their patron's rivals). Back in the capital planet, both the PCs and the Opposition do everything to make the others look bad.

 

Sounds fun and a refreshing way to look at a Traveller Campaign.

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Re: Three Musketeers in Outer Space

 

And a rule of pulp space campeigns everywhere "Everything is cooler with laser swords"

 

Very true. Even wielding regular swords makes space campaigns cooler.

 

And a Three Musketeers campaign is actually quite appropriate for Traveller.

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Re: Three Musketeers in Outer Space

 

In my still under development Star Hero Campain, the Emperor has 4 regiments of personal troops whose knickname is the Musketters. While not enjoying 100% participation most members do fence and try to act in a swashbuckle fashion. As an aside all information that would detail why this tradition started has been accidentally destroyed/damaged or hacked so many times it is considered unreliable ;)

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In my still under development Star Hero Campaign' date=' the Emperor has 4 regiments of personal troops whose nickname is the Musketeers. While not enjoying 100% participation most members do fence and try to act in a swashbuckling fashion. As an aside all information that would detail why this tradition started has been accidentally destroyed/damaged or hacked so many times it is considered unreliable ;)[/quote']

 

I presume the Prime Minister has his own cadre of elite bodyguards, who don't like Musketeers very much. (And that he probably has a much clearer vision of what is good for the Empire than the somewhat decadent monarch).

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I presume the Prime Minister has his own cadre of elite bodyguards' date=' who don't like Musketeers very much. (And that he probably has a much clearer vision of what is good for the Empire than the somewhat decadent monarch).[/quote']

 

Well there is a Parlimentary Security Force, they are more cops than soliders. But then we know how the original musketters where such quiet fellows when they were off duty ;)

 

Various Nobles are allowed to raise (limited numbers of) troop, frequently to suppliment the defense of thier area's of responiabilities. And the Emp's troops do get used as opfor in training exersises ... thanks for the Idea!!!

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Re: Three Musketeers in Outer Space

 

Hell looking at it that way there's really no reason that one couldn't do that with the basic Traveller Imperium setting (Before the crappy fractured Imperium of Mega Traveller). The setting already has the idea of Nobility who run sectors of space. There's mercenary squadruns running around. Cutlass and other blade skills indeed are still used because of fear of piercing the hull/damaging fragile starship equipment with weapon's fire. Also the law levels of many of the "civilized" worlds of the imperium ban projectiles, but allow bladed weapons to be carried. Also the idea of Patrons who fund/direct the PC's is very well established. Just make that person a noble who is in covert (or semi-covert) struggle against a rival. (ie open war on the planets that the PCs and their Mercs wage war against other Mercs funded by their patron's rivals). Back in the capital planet, both the PCs and the Opposition do everything to make the others look bad.

 

Sounds fun and a refreshing way to look at a Traveller Campaign.

 

And of course there's always the Imperial Warrant.

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Re: Three Musketeers in Outer Space

 

I remember there being a Star Wars campaign setting from West End Games which was set near the heart of the Empire. It was meant to be a more eleagant and sophisticated setting than the Rebel strongholds. If you can find it, it may be a good way to detail your campaign.

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Re: Three Musketeers in Outer Space

 

 

Fascinating articles. Turns out the historical D'Artagnan (Dumas based him on a real person) was actually in the service of the Cardinal (Mazarin, not Richelieu) for most of his career. That he spent four years guarding a suspected traitor he had arrested. And that he served as governor of the province of Lille (but wasn't very good at it).

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Re: Three Musketeers in Outer Space

 

Within 30 feet, a swordsman can beat a gunman. A professional baseball pitcher can throw in excess of 90 mph. The reason we can't run that fast is simply, we are not strong enough. Enhance strength, increase balance and coordination - If we take a reasonable high-end human sprint speed as 17-22 mph...We have no real increase in how fast someone can pull the trigger and a small increase in how fast they can draw.

 

90 / 17 = 5.29

90 / 22 = 4.09

End result is the "effectiveness range" of a swordsman increases from 30 feet to 120 to 150 feet. At those ranges, a sword (or other melee weapon) becomes a viable tool in boarding actions, perhaps exceeding that of a dedicated firearm. At the very least, bayonets will make a sharp return. "It" (the unknown common melee weapon system(s)) would probably also be useful for urban combat and (anti-)guerilla operations.

 

Someone with more knowledge than me could probably suggest useful boarding-action/other melee weapons in such a situation.

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Re: Three Musketeers in Outer Space

 

Within 30 feet, a swordsman can beat a gunman. A professional baseball pitcher can throw in excess of 90 mph. The reason we can't run that fast is simply, we are not strong enough. Enhance strength, increase balance and coordination - If we take a reasonable high-end human sprint speed as 17-22 mph...We have no real increase in how fast someone can pull the trigger and a small increase in how fast they can draw.

 

90 / 17 = 5.29

90 / 22 = 4.09

End result is the "effectiveness range" of a swordsman increases from 30 feet to 120 to 150 feet. At those ranges, a sword (or other melee weapon) becomes a viable tool in boarding actions, perhaps exceeding that of a dedicated firearm. At the very least, bayonets will make a sharp return. "It" (the unknown common melee weapon system(s)) would probably also be useful for urban combat and (anti-)guerilla operations.

 

Someone with more knowledge than me could probably suggest useful boarding-action/other melee weapons in such a situation.

 

Your analysis assumes that the gunman does not have his weapon out. (Within that context, it is valid.)

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Re: Three Musketeers in Outer Space

 

The movie 'Treasure Planet' perhaps is another way to have the whole "Musketeers In Space" thing. It is still 17th-18th century (sort of) - except that the ships are sailing through space, the guns fire energy bolts, a pirate's pegleg has built-in cybernetics, and so on.

 

Often thought the '7th Sea' background (pirates, musketeers and magic) could be adapted to this quite easily.

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