JmOz Posted February 28, 2003 Report Share Posted February 28, 2003 I am working on a memebr of my Centurians, at last count she is going to have 20 different character sheets: 1 for her 4 for her followers 1 for her base Okay so far not really that bad, here is where things get confusing, this part she is also getting points from another member (who also chipped in on the base): 2 Vehicle, one I have not designed yet, but it will probably only be one sheet, the other has the following however: 2 Multiforms 2 MORE multiforms 5 Duplicates, one of the duplicates has 1 Summon and 2 Multiforms For a total of 20 Character sheets...YIKES Also one of the multiforms (the first set of two) include the same summons AND the other includes one of the Duplicates, the second set of Multiforms all have the duplicates (all five) YOUCH Quote Link to comment Share on other sites More sharing options...
Tech Posted February 28, 2003 Report Share Posted February 28, 2003 Well, I don't know if this is quite the same but I'll throw this out. I have a character with roughly 20-25 sheets: 1 for the Character Sheet 1 for the Villains he's met 1 for the sheet I doodled on way back when as for the rest, well, they're a combination of old, cool looking sheets - not used but still cool to look at; a few sheets of other player suggestions how to use his small Variable Cosmic Power Pool; several pictures of the character ranging from B/W to color to variations of the picture; a couple sheets where I recorded Stun/Body/End use and kept it because by looking at it remember some most excellent episodes. Quote Link to comment Share on other sites More sharing options...
TheEmerged Posted February 28, 2003 Report Share Posted February 28, 2003 One of my PC's (Hexadecimal) has 17 characters, all told "Janie", the base form, which happens to have the ability to create 15 duplicates of herself (minus her Multiform) and 16 multiforms (one of which she can't enter willingly). At a total of 17 forms, an average of two pages per form... You get the picture Quote Link to comment Share on other sites More sharing options...
starblaze Posted February 28, 2003 Report Share Posted February 28, 2003 What do you mean too many character sheets!?!?!!?!? You can never have enough sheets!!!!!!!!!!!!! :D :D Quote Link to comment Share on other sites More sharing options...
Doug McCrae Posted February 28, 2003 Report Share Posted February 28, 2003 More than one, I'd say. But I'm a pretty hardcore minimalist. Quote Link to comment Share on other sites More sharing options...
Law Dog Posted March 1, 2003 Report Share Posted March 1, 2003 My old friend Chris would say even one is too many. We were playing back in the 80's with 275 point characters. He made an energy projector called Spectrum with a seven slot MP (One for each color). Everything was based around 60 active points and he could rattle the character off to you on demand, including XP spent, perfectly every time. Used to give the GM fits, which is okay since he was a pretty crappy GM. Quote Link to comment Share on other sites More sharing options...
Thirdbase Posted March 1, 2003 Report Share Posted March 1, 2003 Re: How many character sheets is to many? Originally posted by JmOz I am working on a memebr of my Centurians, at last count she is going to have 20 different character sheets: 1 for her 4 for her followers 1 for her base Okay so far not really that bad, here is where things get confusing, this part she is also getting points from another member (who also chipped in on the base): 2 Vehicle, one I have not designed yet, but it will probably only be one sheet, the other has the following however: 2 Multiforms 2 MORE multiforms 5 Duplicates, one of the duplicates has 1 Summon and 2 Multiforms For a total of 20 Character sheets...YIKES Also one of the multiforms (the first set of two) include the same summons AND the other includes one of the Duplicates, the second set of Multiforms all have the duplicates (all five) YOUCH Put the pencil down and step away from the character sheets. Quote Link to comment Share on other sites More sharing options...
BNakagawa Posted March 1, 2003 Report Share Posted March 1, 2003 Re: How many character sheets is to many? Originally posted by JmOz I am working on a memebr of my Centurians, at last count she is going to have 20 different character sheets: 1 for her 4 for her followers 1 for her base Okay so far not really that bad, here is where things get confusing, this part she is also getting points from another member (who also chipped in on the base): 2 Vehicle, one I have not designed yet, but it will probably only be one sheet, the other has the following however: 2 Multiforms 2 MORE multiforms 5 Duplicates, one of the duplicates has 1 Summon and 2 Multiforms For a total of 20 Character sheets...YIKES Also one of the multiforms (the first set of two) include the same summons AND the other includes one of the Duplicates, the second set of Multiforms all have the duplicates (all five) YOUCH Is there any need for other player characters in this game? Aside from helping to pay for the base, I mean. Quote Link to comment Share on other sites More sharing options...
st barbara Posted March 1, 2003 Report Share Posted March 1, 2003 Gee I have a nice, simple little energy projector and the character sheet runs to about eight pages. I hate to think what it might look like if I had "multiform" or "followers' or a vehicle ! Please chief "st. Barbara's" head hurts, can I take an aspirin and lie down for a while ?" Quote Link to comment Share on other sites More sharing options...
Agent Escafarc Posted March 1, 2003 Report Share Posted March 1, 2003 Originally posted by st barbara Gee I have a nice, simple little energy projector and the character sheet runs to about eight pages. I hate to think what it might look like if I had "multiform" or "followers' or a vehicle ! Please chief "st. Barbara's" head hurts, can I take an aspirin and lie down for a while ?" I know what you mean my Cat[iI](martial-artist) and just her background/orgin runs 5+ pages. But then again I've been playing her off & on again for 20 years;) Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 1, 2003 Author Report Share Posted March 1, 2003 This is actualy just an NPC type of thing Quote Link to comment Share on other sites More sharing options...
DoctorItron Posted March 1, 2003 Report Share Posted March 1, 2003 Did I read that correctly? A vehicle with duplication, multiform, and summon??? Wow! Weird game balance issues can happen with any 1 of those 3 powers. If you combine all 3 of them, abandon all hope of game balance. I'm not saying that it's a bad idea, but it's an extraordinarily very complex character that stresses the rules. Hero will still do a better job with it than any other system, though. My suggestion is to just fudge the character sheets. What's the concept for the vehicle? Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 2, 2003 Author Report Share Posted March 2, 2003 Originally posted by DoctorItron Did I read that correctly? A vehicle with duplication, multiform, and summon??? Wow! Weird game balance issues can happen with any 1 of those 3 powers. If you combine all 3 of them, abandon all hope of game balance. I'm not saying that it's a bad idea, but it's an extraordinarily very complex character that stresses the rules. Hero will still do a better job with it than any other system, though. My suggestion is to just fudge the character sheets. What's the concept for the vehicle? It's not as bad as it looks: The vehiicle is a Mecha similar to the ones in Macross (a fighter/Robot/Hybrid) that can combind into a giant mecha. The dups are the other vehicles, the two multiforms are (1) the Mecha/hybrid/fighter and (2) the giant Mechas. the other vehicle with Multiform is the same type of fighter/Hybrid/Mecha, The summons is a missile. like I said not quite as bad as it sounds It has two giant mechas, one is when all six vehicles merge, the other is when only five merge So most of the multiforms have the dup power on it to some degree (3/4 have it, 1/2 have it at the same level) Quote Link to comment Share on other sites More sharing options...
Chaosliege Posted March 2, 2003 Report Share Posted March 2, 2003 Originally posted by JmOz It's not as bad as it looks: The vehiicle is a Mecha similar to the ones in Macross (a fighter/Robot/Hybrid) that can combind into a giant mecha. The dups are the other vehicles, the two multiforms are (1) the Mecha/hybrid/fighter and (2) the giant Mechas. the other vehicle with Multiform is the same type of fighter/Hybrid/Mecha, The summons is a missile. like I said not quite as bad as it sounds It has two giant mechas, one is when all six vehicles merge, the other is when only five merge So most of the multiforms have the dup power on it to some degree (3/4 have it, 1/2 have it at the same level) And all this is played with one PC? Man.. My GM would never alow it.. Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 2, 2003 Author Report Share Posted March 2, 2003 No, it's an NPC, and an exercise in how to model certain abilities... Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 2, 2003 Author Report Share Posted March 2, 2003 Originally posted by DoctorItron Did I read that correctly? A vehicle with duplication, multiform, and summon??? Wow! Weird game balance issues can happen with any 1 of those 3 powers. If you combine all 3 of them, abandon all hope of game balance. I'm not saying that it's a bad idea, but it's an extraordinarily very complex character that stresses the rules. Hero will still do a better job with it than any other system, though. My suggestion is to just fudge the character sheets. What's the concept for the vehicle? Actualy you did not: The Summon is only on a Multiform, and on a single dup, the main vehicle does not have it (It is still digusting, will post it when I get it done... Quote Link to comment Share on other sites More sharing options...
Chaosliege Posted March 2, 2003 Report Share Posted March 2, 2003 Originally posted by JmOz Actualy you did not: The Summon is only on a Multiform, and on a single dup, the main vehicle does not have it (It is still digusting, will post it when I get it done... If you're doing this with Hero Designer(plug), you could post the files to the thread on the Hero Designer Board(shamesless plug for thread I started...). Quote Link to comment Share on other sites More sharing options...
Brutal Posted March 2, 2003 Report Share Posted March 2, 2003 OMFG I usually have 1 (per character of course), sometimes 2 if i need it for a mutliform, vechile or whatever. The Gamemaster keeps check of any villains, npc's etc. But 20 of them? Im still pondering how can you keep check of them all. Because really, the thought of bringing 20 sheets to the table when I play gives me the creeps Quote Link to comment Share on other sites More sharing options...
Mayday Posted March 3, 2003 Report Share Posted March 3, 2003 I bring... .... a black spiral binder. It serves as both screen and holds any sheet I might need to access. No chance of players seeing a picture by accident and I can write on the plastic sleeves instead of on the character sheet. I run things very much on the fly however, with an idea of what I'd like to do but I always start off with "So you wake up and.... tell me what you do?" The players can follow up any lead they've been given at any time, if they want to go off on a tangent that's fine too. Just more fun to me to have at least 5 plotlines going on at once, but as a result I have to bring the binder. I dont print out my histories anymore tho. I put them online and give the GM the url. Quote Link to comment Share on other sites More sharing options...
death tribble Posted March 3, 2003 Report Share Posted March 3, 2003 No of sheets I thought this was going to be about numbersof heroes and villains not just the sheets for one character. Let's see the Flame has his original sheet, one with a handgun when he lost his powers, one with an armoured suit when he lost his powers and at least three revisions. All sifferent drawings. I kept the same sheet for the Magician except that one last time. Quote Link to comment Share on other sites More sharing options...
st barbara Posted March 4, 2003 Report Share Posted March 4, 2003 Yes,well if we are going to get into how much space our ORIGINS take up i'm sure that we will all be up for several more pages. "St Barbara's" origin is several pages and explains such things as why she has a Dutch S & M porn producer as a (minor) hunted. Unless the @#*&@ has developed super powers I just WISH that he would track "St B" down (Snigger !). I'm sure that she'd like to have a word with him ! Quote Link to comment Share on other sites More sharing options...
AnotherSkip Posted November 14, 2010 Report Share Posted November 14, 2010 Re: How many character sheets is to many? Sheer mechanics? no background bs? Ill top everyone else so far. 1 150 point hero a mercenary unit captain/leader 3 50 point followers a 'priest' and his acolyte, plus a Mage (25 points cost to the main character) 1 DNPC follower for the mage (no cost to the main character) 4 30 point 'leaders' (16 points off of main character) 32 25 point followers (the rest of the unit) (35 points cost to the main character) and because it was fantasy the other characters sheets were "only money" 1 Base 36 light warhorses 5 Wagons (1 for the spellcasters, 4 for the supplies) 10 oxen (for pulling the wagons) 1 Ballista 1 Catapult A fan of the Earthdawn system took one look at the stack of paper I had and swore he would never run HERO. Sigh, good GM though. oops just remembered. the spellcasters could summon 5 critters among them.... Quote Link to comment Share on other sites More sharing options...
Badger Posted November 14, 2010 Report Share Posted November 14, 2010 Re: How many character sheets is to many? Well, as many as you need I'd say. However, I've never had that kind of energy. Heck, I think I've probably given characters flying or teleportation just so I wouldnt have to bother creating a vehicle. (well, nothing really out of character, of course. It still would fit in character ) Quote Link to comment Share on other sites More sharing options...
Ice9 Posted November 19, 2010 Report Share Posted November 19, 2010 Re: How many character sheets is to many? I had a metamorph named Slick (natural form looked like a cat-sized blob of black oil, with eyes), that could change his/its structure and chemical composition, resulting a quite a number of Multiforms. In practice, this wasn't actually hard to keep track of however. I used a bunch of half-sheets (as in, the top half of a piece of paper) for the abilities that changed with each form, and a base sheet with the unchanging abilities on the bottom half. So to assume a form, I just set the relevant form sheet on top of the base sheet, put a paperclip on, and I was ready to go. I've also played a dream-shaping summoner with a couple dozen summon-sheets (as possibilities, not all summoned at once), but I kept their stats simple enough to fit on notecards, so it wasn't unwieldy. Same thing as playing a VPP character - you just have to plan your moves while other people are acting, so your turn doesn't drag. Obviously, it helps to abbreviate abilities as much as possible. I find you can cut the verbiage down 50% or more from what HD gives you without losing any information. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted November 19, 2010 Report Share Posted November 19, 2010 Re: How many character sheets is to many? Depends on the capabilities of the player, really. Some people can juggle sheets with ease, some can't even handle one. Quote Link to comment Share on other sites More sharing options...
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