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How many character sheets is to many?


JmOz

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I am working on a memebr of my Centurians, at last count she is going to have 20 different character sheets:

 

1 for her

4 for her followers

1 for her base

Okay so far not really that bad, here is where things get confusing, this part she is also getting points from another member (who also chipped in on the base):

 

2 Vehicle, one I have not designed yet, but it will probably only be one sheet, the other has the following however:

 

2 Multiforms

2 MORE multiforms

5 Duplicates, one of the duplicates has

1 Summon and

2 Multiforms

 

For a total of 20 Character sheets...YIKES

 

Also one of the multiforms (the first set of two) include the same summons AND the other includes one of the Duplicates, the second set of Multiforms all have the duplicates (all five)

 

YOUCH

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Well, I don't know if this is quite the same but I'll throw this out. I have a character with roughly 20-25 sheets:


  • 1 for the Character Sheet
    1 for the Villains he's met
    1 for the sheet I doodled on way back when

 

as for the rest, well, they're a combination of old, cool looking sheets - not used but still cool to look at; a few sheets of other player suggestions how to use his small Variable Cosmic Power Pool; several pictures of the character ranging from B/W to color to variations of the picture; a couple sheets where I recorded Stun/Body/End use and kept it because by looking at it remember some most excellent episodes.

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One of my PC's (Hexadecimal) has 17 characters, all told

 

"Janie", the base form, which happens to have the ability to create 15 duplicates of herself (minus her Multiform) and 16 multiforms (one of which she can't enter willingly).

 

At a total of 17 forms, an average of two pages per form... You get the picture :)

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My old friend Chris would say even one is too many. We were playing back in the 80's with 275 point characters. He made an energy projector called Spectrum with a seven slot MP (One for each color). Everything was based around 60 active points and he could rattle the character off to you on demand, including XP spent, perfectly every time. Used to give the GM fits, which is okay since he was a pretty crappy GM. :D

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Re: How many character sheets is to many?

 

Originally posted by JmOz

I am working on a memebr of my Centurians, at last count she is going to have 20 different character sheets:

 

1 for her

4 for her followers

1 for her base

Okay so far not really that bad, here is where things get confusing, this part she is also getting points from another member (who also chipped in on the base):

 

2 Vehicle, one I have not designed yet, but it will probably only be one sheet, the other has the following however:

 

2 Multiforms

2 MORE multiforms

5 Duplicates, one of the duplicates has

1 Summon and

2 Multiforms

 

For a total of 20 Character sheets...YIKES

 

Also one of the multiforms (the first set of two) include the same summons AND the other includes one of the Duplicates, the second set of Multiforms all have the duplicates (all five)

 

YOUCH

 

Put the pencil down and step away from the character sheets.

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Re: How many character sheets is to many?

 

Originally posted by JmOz

I am working on a memebr of my Centurians, at last count she is going to have 20 different character sheets:

 

1 for her

4 for her followers

1 for her base

Okay so far not really that bad, here is where things get confusing, this part she is also getting points from another member (who also chipped in on the base):

 

2 Vehicle, one I have not designed yet, but it will probably only be one sheet, the other has the following however:

 

2 Multiforms

2 MORE multiforms

5 Duplicates, one of the duplicates has

1 Summon and

2 Multiforms

 

For a total of 20 Character sheets...YIKES

 

Also one of the multiforms (the first set of two) include the same summons AND the other includes one of the Duplicates, the second set of Multiforms all have the duplicates (all five)

 

YOUCH

 

Is there any need for other player characters in this game?

 

Aside from helping to pay for the base, I mean.

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Gee I have a nice, simple little energy projector and the character sheet runs to about eight pages. I hate to think what it might look like if I had "multiform" or "followers' or a vehicle ! Please chief "st. Barbara's" head hurts, can I take an aspirin and lie down for a while ?"

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Originally posted by st barbara

Gee I have a nice, simple little energy projector and the character sheet runs to about eight pages. I hate to think what it might look like if I had "multiform" or "followers' or a vehicle ! Please chief "st. Barbara's" head hurts, can I take an aspirin and lie down for a while ?"

 

I know what you mean my Cat[iI](martial-artist) and just her background/orgin runs 5+ pages. But then again I've been playing her off & on again for 20 years;)

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Did I read that correctly? A vehicle with duplication, multiform, and summon??? Wow!

 

Weird game balance issues can happen with any 1 of those 3 powers. If you combine all 3 of them, abandon all hope of game balance. I'm not saying that it's a bad idea, but it's an extraordinarily very complex character that stresses the rules. Hero will still do a better job with it than any other system, though.

 

My suggestion is to just fudge the character sheets.

 

What's the concept for the vehicle?

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Originally posted by DoctorItron

Did I read that correctly? A vehicle with duplication, multiform, and summon??? Wow!

 

Weird game balance issues can happen with any 1 of those 3 powers. If you combine all 3 of them, abandon all hope of game balance. I'm not saying that it's a bad idea, but it's an extraordinarily very complex character that stresses the rules. Hero will still do a better job with it than any other system, though.

 

My suggestion is to just fudge the character sheets.

 

What's the concept for the vehicle?

 

It's not as bad as it looks:

 

The vehiicle is a Mecha similar to the ones in Macross (a fighter/Robot/Hybrid) that can combind into a giant mecha. The dups are the other vehicles, the two multiforms are (1) the Mecha/hybrid/fighter and (2) the giant Mechas. the other vehicle with Multiform is the same type of fighter/Hybrid/Mecha, The summons is a missile. like I said not quite as bad as it sounds

 

It has two giant mechas, one is when all six vehicles merge, the other is when only five merge

 

So most of the multiforms have the dup power on it to some degree (3/4 have it, 1/2 have it at the same level)

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Originally posted by JmOz

It's not as bad as it looks:

 

The vehiicle is a Mecha similar to the ones in Macross (a fighter/Robot/Hybrid) that can combind into a giant mecha. The dups are the other vehicles, the two multiforms are (1) the Mecha/hybrid/fighter and (2) the giant Mechas. the other vehicle with Multiform is the same type of fighter/Hybrid/Mecha, The summons is a missile. like I said not quite as bad as it sounds

 

It has two giant mechas, one is when all six vehicles merge, the other is when only five merge

 

So most of the multiforms have the dup power on it to some degree (3/4 have it, 1/2 have it at the same level)

 

And all this is played with one PC? Man.. My GM would never alow it..

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Originally posted by DoctorItron

Did I read that correctly? A vehicle with duplication, multiform, and summon??? Wow!

 

Weird game balance issues can happen with any 1 of those 3 powers. If you combine all 3 of them, abandon all hope of game balance. I'm not saying that it's a bad idea, but it's an extraordinarily very complex character that stresses the rules. Hero will still do a better job with it than any other system, though.

 

My suggestion is to just fudge the character sheets.

 

What's the concept for the vehicle?

 

Actualy you did not: The Summon is only on a Multiform, and on a single dup, the main vehicle does not have it (It is still digusting, will post it when I get it done...

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Originally posted by JmOz

Actualy you did not: The Summon is only on a Multiform, and on a single dup, the main vehicle does not have it (It is still digusting, will post it when I get it done...

 

If you're doing this with Hero Designer(plug), you could post the files to the thread on the Hero Designer Board(shamesless plug for thread I started...).

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OMFG

I usually have 1 (per character of course), sometimes 2 if i need it for a mutliform, vechile or whatever.

 

The Gamemaster keeps check of any villains, npc's etc. But 20 of them? Im still pondering how can you keep check of them all. Because really, the thought of bringing 20 sheets to the table when I play gives me the creeps :)

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I bring...

 

.... a black spiral binder. It serves as both screen and holds any sheet I might need to access. No chance of players seeing a picture by accident and I can write on the plastic sleeves instead of on the character sheet.

 

I run things very much on the fly however, with an idea of what I'd like to do but I always start off with "So you wake up and.... tell me what you do?" The players can follow up any lead they've been given at any time, if they want to go off on a tangent that's fine too. Just more fun to me to have at least 5 plotlines going on at once, but as a result I have to bring the binder.

 

I dont print out my histories anymore tho. I put them online and give the GM the url.

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No of sheets

 

I thought this was going to be about numbersof heroes and villains not just the sheets for one character.

 

Let's see the Flame has his original sheet, one with a handgun when he lost his powers, one with an armoured suit when he lost his powers and at least three revisions. All sifferent drawings.

 

I kept the same sheet for the Magician except that one last time.

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Yes,well if we are going to get into how much space our ORIGINS take up i'm sure that we will all be up for several more pages. "St Barbara's" origin is several pages and explains such things as why she has a Dutch S & M porn producer as a (minor) hunted. Unless the @#*&@ has developed super powers I just WISH that he would track "St B" down (Snigger !). I'm sure that she'd like to have a word with him !

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  • 7 years later...

Re: How many character sheets is to many?

 

Sheer mechanics? no background bs?

Ill top everyone else so far.

 

1 150 point hero a mercenary unit captain/leader

3 50 point followers a 'priest' and his acolyte, plus a Mage (25 points cost to the main character)

1 DNPC follower for the mage (no cost to the main character)

4 30 point 'leaders' (16 points off of main character)

32 25 point followers (the rest of the unit) (35 points cost to the main character)

 

and because it was fantasy the other characters sheets were "only money"

1 Base

36 light warhorses

5 Wagons (1 for the spellcasters, 4 for the supplies)

10 oxen (for pulling the wagons)

1 Ballista

1 Catapult

 

A fan of the Earthdawn system took one look at the stack of paper I had and swore he would never run HERO.

 

Sigh, good GM though.

 

oops just remembered.

 

the spellcasters could summon 5 critters among them....

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Re: How many character sheets is to many?

 

Well, as many as you need I'd say. However, I've never had that kind of energy. Heck, I think I've probably given characters flying or teleportation just so I wouldnt have to bother creating a vehicle.:doi: (well, nothing really out of character, of course. It still would fit in character :sneaky:)

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Re: How many character sheets is to many?

 

I had a metamorph named Slick (natural form looked like a cat-sized blob of black oil, with eyes), that could change his/its structure and chemical composition, resulting a quite a number of Multiforms. In practice, this wasn't actually hard to keep track of however. I used a bunch of half-sheets (as in, the top half of a piece of paper) for the abilities that changed with each form, and a base sheet with the unchanging abilities on the bottom half. So to assume a form, I just set the relevant form sheet on top of the base sheet, put a paperclip on, and I was ready to go.

 

I've also played a dream-shaping summoner with a couple dozen summon-sheets (as possibilities, not all summoned at once), but I kept their stats simple enough to fit on notecards, so it wasn't unwieldy. Same thing as playing a VPP character - you just have to plan your moves while other people are acting, so your turn doesn't drag.

 

Obviously, it helps to abbreviate abilities as much as possible. I find you can cut the verbiage down 50% or more from what HD gives you without losing any information.

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