Enforcer84 Posted November 16, 2015 Report Share Posted November 16, 2015 It is. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted November 16, 2015 Author Report Share Posted November 16, 2015 So it is. I probably shouldn't have posted at all today as horrible as I feel. I can fix that to be Nightwind instead of Nighthawk. Quote Link to comment Share on other sites More sharing options...
steriaca Posted November 17, 2015 Report Share Posted November 17, 2015 Another character who's stars have been ported to 5th edition, even if I cannot recall the book (he was a temporary replacement for Nighthawk before the speeder character joined the Champions). Quote Link to comment Share on other sites More sharing options...
Lixivious Posted November 17, 2015 Report Share Posted November 17, 2015 Nightwind's pose reminds me of one of my favorite comic book heroes: Badger Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted November 17, 2015 Author Report Share Posted November 17, 2015 I agree, he definitely has a Badger vibe in addition to Nightwing. He's not a lunatic like Badger, though. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted November 17, 2015 Author Report Share Posted November 17, 2015 Kagamishoki is a traditional mirror demon from Japanese legend. Almost all of his powers involve using mirrors to trick and move, which makes me think of Enter the Dragon's mirror scene. KAGAMISHOKI Val Char Cost 15 STR 5 24 DEX 28 23 CON 13 20 INT 10 23 EGO 13 25 PRE 15 8 OCV 25 8 DCV 25 8 OMCV 15 8 DMCV 15 14 PD 12 14 ED 12 7 SPD 50 12 REC 8 60 END 8 15 BOD 5 45 STN 13 12m RUN 0 4m SWIM 0 6m LEAP 1 Characteristics Cost: 273 Cost Power 34 Shape Shift: Shape Shift (Sight, Hearing and Touch Groups, any humanoid shape), Reduced Endurance (0 END; +1/2) (34 Active Points) 45 Soul Drain: Drain BODY 3d6, Reduced Endurance (0 END; +1/2) (45 Active Points) 15 Claws: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) 5 Infrared Perception (Sight Group) 5 Ultraviolet Perception (Sight Group) 10 Mental Defense (15 points total) (Base MD) 12 Power Defense (12 points) 5 Sight Group Flash Defense (5 points) 40 Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) Mirror Powers 37 Mirrrorwalking: Teleportation 60m, Reduced Endurance (1/2 END; +1/4) (75 Active Points); OIF Fragile (-3/4), Unified Power (-1/4) 17 Mirrorsight: Clairsentience (Sight Group), x8 Range (1,600m) (35 Active Points); OIF Fragile (-3/4), Unified Power (-1/4) 10 Step Through the Mirror: Invisibility to Sight Group (20 Active Points); OIF Fragile (-3/4), Unified Power (-1/4) 14 Shattered Reflection: Killing Attack - Ranged 2d6, Penetrating (+1/2) (45 Active Points); Requires A Roll (Dexterity roll; Must be made each Phase/use; -1), OIF Fragile (-3/4), No Knockback (-1/4), Unified Power (-1/4) 13 Reflected Force: Reflection (60 Active Points' worth) (40 Active Points); Requires A Roll (Dexterity roll; Must be made each Phase/use; -1), OIF Fragile (-3/4), Unified Power (-1/4) 7 The Mirror's Curse: Sight Group Flash 4d6 (20 Active Points); Requires A Roll (Dexterity roll; Must be made each Phase/use; -1), No Range (-1/2), Requires appropriate light source (-1/4), Unified Power (-1/4) 13 False Reflections: Sight Group Images, Reduced Endurance (1/2 END; +1/4), Area Of Effect (16m Radius; +3/4) (20 Active Points); OIF (Requires Multiple Foci or functions at reduced effectiveness; -1/4), Unified Power (-1/4) Powers Cost: 282 Cost Martial Arts Maneuver 12 +3 HTH Damage Class(es) 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 40 STR for holding on 5 Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 3d6 +1 , Disable 5 Redirect: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 4 Strike: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike 5 Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 40 STR to take weapon away 3 Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/10, Target Falls Martial Arts Cost: 41 Cost Skill 3 Acting 14- 3 Charm 14- 9 +3 with Mirror Powers 4 +2 OCV with Soul Drain 10 Defense Maneuver I-IV 3 Disguise 13- 3 Mimicry 13- 3 Persuasion 14- 3 Stealth 14- 3 Ventriloquism 13- 6 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons Skills Cost: 50 Cost Talent 16 Combat Sense 14- 20 Universal Translator 13- Talents Cost: 36 Total Character Cost: 682 Pts. Complication 20 Hunted: Zen Team Frequently (As Pow; NCI; Harshly Punish) 15 Hunted: Monster Hunters Frequently (As Pow; Harshly Punish) 15 Negative Reputation: Mirror Demon, Very Frequently (Extreme; Known Only To A Small Group) 15 Physical Complication: Confined by pentagrams and other magical barriers (Infrequently; Greatly Impairing) 20 Psychological Complication: Casual Killer (Very Common; Strong) 25 Psychological Complication: Thoroughly Evil, exists only to cause misery and despair (Very Common; Total) 20 Psychological Complication: Must flee if directly confronted with own reflection (Common; Total) 20 Vulnerability: 2 x STUN Holy or consecrated attacks (Common) 20 Vulnerability: 2 x BODY Holy or consecrated attacks (Common) Complication Points: 170 Kagamishoki.hdc pinecone 1 Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted November 18, 2015 Author Report Share Posted November 18, 2015 The Gossamer Storm, first member of the Chinese national super team Tiger Squad. A sorceress, she's the "Dragon Lady" type of the team: beautiful, mysterious, and generally benevolent, but working for the dictatorial communist Chinese government. Its not impossible that Tiger Squad is in the Champions Universe book or something, but these are my versions, from the 4th edition book. GOSSAMER STORM Val Char Cost 13 STR 3 21 DEX 22 18 CON 8 15 INT 5 22 EGO 12 13 PRE 3 7 OCV 20 7 DCV 20 7 OMCV 12 7 OMCV 12 8 PD 6 10 ED 8 5 SPD 30 8 REC 4 40 END 4 10 BOD 0 34 STN 7 12m RUN 0 4m SWIM 0 5m LEAP 1 Characteristics Cost: 177 Cost Power 6 Mental Defense (10 points total) (Base MD) 5 Power Defense (5 points) 12 Enchanted Eye: Detect Magic 12- (Unusual Group), Range, Sense 10 Enchanted Eye: Detect Ch'i 12- (Unusual Group), Range, Sense 7 Wrist Radio: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2) 53 Chinese Sorcery: Variable Power Pool, 40 base + 40 control cost, (60 Active Points); all slots Only for sorcery effects (-1/2) 50 Mental Powers: Multipower, 50-point reserve 3f 1) Drawing Down the Veil of Heaven: Sight and Hearing Groups and Normal Smell Images, Area Of Effect (8m Radius; +1/2) (27 Active Points) 5f 2) Landscape of the Mind: Mental Illusions 10d6 (50 Active Points) 5f 3) Fist of Shang Ti: Mental Blast 4d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points) 5f 4) Opening the Book of the Mind: Telepathy 8d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points) Powers Cost: 161 Cost Hsing-I Maneuver 4 +1 HTH Damage Class(es) 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 3 Eagle Claw: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 28 STR for holding on 4 Low Kick: 1/2 Phase, +0 OCV, +2 DCV, 5 1/2d6 Strike 3 Throw: 1/2 Phase, +0 OCV, +1 DCV, 3 1/2d6 +v/10, Target Falls Martial Arts Cost: 18 Cost Skill 3 Acrobatics 13- 3 Breakfall 13- 17 Chinese Sorcery 19- 3 +1 with Chinese Sorcery 6 +2 with Mental Powers 0 Language: Mandarin Chinese (idiomatic) (4 Active Points) 2 Language: English (fluent conversation) 3 Scholar 2 1) KS: Chinese History and Culture (3 Active Points) 12- 2 2) KS: Chinese Legends and lore (3 Active Points) 12- 2 3) KS: Chinese Philosophy (3 Active Points) 12- 2 4) KS: Chinese Sorcery (3 Active Points) 12- 2 5) KS: Hsing-I (3 Active Points) 12- 2 6) KS: The Mystic World (3 Active Points) 12- 3 PS: Sculptor 13- 2 PS: Lapidary 11- Skills Cost: 54 Total Character Cost: 410 Pts. Complication 10 Distinctive Features: Powerful Mystical Aura (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 5 Physical Complication: Failure to maintain religious traditios and ceremonies may result in a decrease or loss of her powers (Infrequently; Barely Impairing) 15 Psychological Complication: Dislikes and distrusts technology (Common; Strong) 15 Psychological Complication: Devout Taoist and Buddhist (Common; Strong) 5 Psychological Complication: Vain (Uncommon; Moderate) 15 Social Complication: Secret Identity Frequently, Major 25 Susceptibility: Contact with quantities of salt 2d6 damage per Phase (Common) 15 Watched: Chinese Government Very Frequently (Mo Pow; Watching) Complication Points: 105 Gossamer Storm.hdc pinecone 1 Quote Link to comment Share on other sites More sharing options...
steriaca Posted November 19, 2015 Report Share Posted November 19, 2015 The current listing of members of the Tiger Squad are in the Champions Worldwide suppliment for 5ed, and Villains Volume 2: Teams. I'm not shure Gossamer Storm is in eather book beyond a name (but I could be wrong). Quote Link to comment Share on other sites More sharing options...
pinecone Posted November 19, 2015 Report Share Posted November 19, 2015 I think Gossamer was in the e zine....? Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted November 19, 2015 Author Report Share Posted November 19, 2015 The next member of Tiger Squad, Dijhen Quan (thunder fist or some such). He's got basic vibratory powers, the only real odd thing about him is that since the age of 14 he's vibrated so constantly and violently that nobody can see his features, but he has a secret identity. My only guess is that he keeps anyone from knowing who his family is or something DIJHEN QUAN Val Char Cost 30 STR 20 20 DEX 20 25 CON 15 10 INT 0 11 EGO 1 20 PRE 10 7 OCV 20 7 DCV 20 4 OMCV 3 4 DMCV 3 13 PD 11 12 ED 10 5 SPD 30 11 REC 7 50 END 6 17 BOD 7 50 STN 15 12m RUN 0 4m SWIM 0 22m LEAP 9 Characteristics Cost: 207 Cost Power 15 Vibratory Attunement: Active Sonar (Hearing Group) 5 Pain Resistance: Energy Damage Reduction, Resistant, 25% (15 Active Points); Requires A Roll (Constitution roll; Must be made each Phase/use; -1), Must be aware of attack (-1/2), vs Stun damage only (-1/2) 5 Pain Resistance: Physical Damage Reduction, Resistant, 25% (15 Active Points); Requires A Roll (Constitution roll; Must be made each Phase/use; -1), Must be aware of attack (-1/2), vs Stun damage only (-1/2) 11 Find Weakness: Naked Advantage: Armor Piercing (x2; +1/2) for up to 45 Active Points (22 Active Points); Extra Time (Full Phase, -1/2), Requires A Roll (14- roll; Must be made each Phase/use; -1/4), One level of Armor Piercing per successful roll (-1/4) 8 Wrist Radio: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2) 45 Vibratory Powers: Multipower, 45-point reserve 2f 1) Molecular Synchronization: Desolidification (40 Active Points); Can only be used to walk through solid objects (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 3f 2) Rapidfire Punch: Blast 6d6, Autofire (5 shots; +1/2) (45 Active Points); No Range (-1/2) 4f 3) Vibratory blast: Blast 8d6 (40 Active Points) 3f 4) Earthquake Fist: Blast 6d6, Indirect (Source Point is the Character, path can change with every use; +1/2) (45 Active Points); Only vs targets touching solid object he is (-1/2) Powers Cost: 101 Cost Pa-Kua Maneuver 8 +2 HTH Damage Class(es) 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Escape: 1/2 Phase, +0 OCV, +0 DCV, 55 STR vs. Grabs 3 Joint Lock: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb, 50 STR to hold on 4 Kick: 1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike 5 Palm Strike: 1/2 Phase, -2 OCV, +1 DCV, 12d6 Strike 3 Sweep: 1/2 Phase, +2 OCV, -1 DCV, 9d6 Strike, Target Falls Martial Arts Cost: 35 Cost Skill 2 +1 with Multipower 4 +2 With Pa-Kua 6 +2 deflect and block 2 KS: Pa-Kua 11- 0 Language: Mandarin Chinese (native) (4 Active Points) Skills Cost: 14 Total Character Cost: 357 Pts. Complication 20 Distinctive Features: Constant blurring effect (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 10 Physical Complication: Vibrates constantly (Frequently; Barely Impairing) 15 Psychological Complication: Looking for a good fight (Common; Strong) 10 Psychological Complication: Rebellious, dislikes taking orders (Common; Moderate) 10 Social Complication: Secret Identity Infrequently, Major 10 Vulnerability: 2 x STUN Vibration or Sonic powers (Uncommon) 10 Vulnerability: 2 x BODY Vibration or Sonic powers (Uncommon) 20 Watched: Chinese Government Very Frequently (Mo Pow; NCI; Watching) Complication Points: 105 Dijhen Quan.hdc Quote Link to comment Share on other sites More sharing options...
PhantomGM2602 Posted November 20, 2015 Report Share Posted November 20, 2015 How about Bringing in: the Arcadian Academy[CH:TNM] The Redeemed[Allies] Zen Team[ALLIES} Braverman Foundation[Allies] New Knights [Kingdom of Champions] Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted November 20, 2015 Author Report Share Posted November 20, 2015 I did some of the New Knights earlier but I want to finish off Kingdom of Champions some time. That's long been one of my top 10 Champions books from 4th. Looking over this list, I decided to do an index/summary on the first post, so people can see what's been done and find them easily. Wow, over a year, we've gotten a lot of characters converted! Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted November 20, 2015 Author Report Share Posted November 20, 2015 The third member of Tiger Squad, Luan, who is more or less a typical martial arts sort. She has the same strange weapons construction as Nightwind, earlier instead of a weapons pool. LUAN Val Char Cost 15 STR 5 28 DEX 36 20 CON 10 13 INT 3 14 EGO 4 18 PRE 8 9 OCV 30 9 DCV 30 5 OMCV 6 5 DMCV 6 10 PD 8 8 ED 6 7 SPD 50 7 REC 3 40 END 4 10 BOD 0 30 STN 5 18m RUN 6 4m SWIM 0 30m LEAP 13 Characteristics Cost: 233 Cost Power 18 Bladed Weapons: Killing Attack - Hand-To-Hand 1 1/2d6 (2d6+1 w/STR), Weapons do appropriate damage (+0), Ranged (+1/2) (37 Active Points); OAF (-1) 4 Variable Special Effects (Any bladed martial arts weapon; +1/4) for up to 37 Active Points of Yengtao Weapons (9 Active Points); OAF (-1), Can Only be changed in an arsenal (-1/2) 12 Blunt Weapons: Blast 5d6, Weapons do appropriate damage (+0) (25 Active Points); OAF (-1) 8 Wrist Radio: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2) 2 Variable Special Effects (Any bladed martial arts weapon; +1/4) for up to 25 Active Points of Yengtao Weapons (6 Active Points); OAF (-1), Can Only be changed in an arsenal (-1/2) Powers Cost: 44 Cost Wu Shu Maneuver 8 +2 HTH Damage Class(es) 7 Weapon Element: Blades, Chain & Rope Weapons, Clubs, Hook Sword, Polearms and Spears, Staffs, Three-Section Staff 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 35 STR to Disarm 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 5d6 +v/10 Strike; You Fall, Target Falls; FMove 5 Kick: 1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike 4 Punch: 1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike 3 Throw: 1/2 Phase, +0 OCV, +1 DCV, 5d6 +v/10, Target Falls Martial Arts Cost: 42 Cost Skill 3 Acrobatics 15- 3 Breakfall 15- 3 Climbing 15- 12 +4 with Wu Shu 6 +2 with Chain and Rope Weapons 6 +2 with DCV (10 Active Points); Requires A Roll (Acrobatics Skill Roll; -1/2), Side Effects (-1/4) 4 +2 OCV to deflect or block missiles 3 Contortionist 15- 2 KS: Chinese Healing 11- 3 Stealth 15- 9 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Hook Sword, Three-Section Staff, Thrown Sword 0 Language: Mandarin (idiomatic) (4 Active Points) Skills Cost: 54 Cost Talent 15 Combat Sense 12- 3 Lightsleep Talents Cost: 18 Total Character Cost: 391 Pts. Complication 5 Negative Reputation: Wu Shu Champion, Infrequently 15 Psychological Complication: Loyal to the Chinese Government (Common; Strong) 10 Psychological Complication: Showoff (Common; Moderate) 15 Social Complication: Secret Identity Frequently, Major 15 Watched: Chinese Government Very Frequently (Mo Pow; Watching) Complication Points: 60 Luan.hdc Quote Link to comment Share on other sites More sharing options...
PhantomGM2602 Posted November 20, 2015 Report Share Posted November 20, 2015 AWWWW YEEAAAH!!! Thanx for the redeux of the knights. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted November 23, 2015 Author Report Share Posted November 23, 2015 Shuiyin is another member of Tiger Squad, "Quicksilver" in Mandarin. He's a pretty simple speedster martial artist. SHUIYIN Val Char Cost 10 STR 0 33 DEX 46 20 CON 10 10 INT 0 12 EGO 2 15 PRE 5 11 OCV 35 11 DCV 35 4 OMCV 3 4 DMCV 4 4 PD 2 With Padded Suit: PD 14; rPD 3 4 ED 4 With Padded Suit: PD 10; rPD 3 9 SPD 70 9 REC 5 50 END 6 10 BOD 0 36 STUN 8 60m RUN 48 4m SWIM 0 4m LEAP 0 Characteristics Cost: 292 Cost Power 6 Padded Costume: Resistant Protection (3 PD/3 ED) (9 Active Points); OIF (-1/2) 5 Padded Costume: +7 PD (7 Active Points); OIF (-1/2) 1 Padded Costume: +1 ED; OIF (-1/2) 7 Wrist Radio: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2) Powers Cost: 19 Cost Martial Arts Maneuver 5 Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove 5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 20 STR for holding on; FMove 3 Flying Throw: 1/2 Phase, +0 OCV, -1 DCV, 2d6 +v/10 Strike; You Fall, Target Falls; FMove 5 Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 20 STR to Disarm; FMove 5 Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 2d6 +v/10; FMove 5 Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, 2d6 +v/10; Target Falls; FMove 5 Rapid-fire Punch: 1/2 Phase, +1 OCV, -2 DCV, Strike Martial Arts Cost: 33 Cost Skill 16 +2 with HTH Combat 6 +2 with Running 0 Language: Mandarin Chinese (native) (4 Active Points) Skills Cost: 22 Total Character Cost: 366 Pts. Complication 15 Psychological Complication: Curious (Common; Strong) 15 Psychological Complication: Code against killing (Common; Strong) 15 Social Complication: Secret Identity Frequently, Major 10 Social Complication: Isolated life, culturally ignorant Frequently, Minor 0 Susceptibility: Must consume at least 500 calories per hour 1d6 drain running per Hour (Uncommon) 5 Unluck: 1d6 10 Vulnerability: 1 1/2 x STUN Drugs poisons and related items (Common) 20 Watched: Chinese Government Very Frequently (Mo Pow; NCI; Watching) Complication Points: 90 Shuiyin.hdc Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted November 30, 2015 Author Report Share Posted November 30, 2015 OK time to start up again. This time its an ancient Chinese general, sadly not General Tso because that stuff is tasty. He's kept alive by his armor, but wants to die. First, though, he wants to destroy the Death Dragon, the big bad guy of the Watchers of the Dragon module/sourcebook. The general has a pretty terrifying sword (5d6/6 1/2d6 with martial arts, armor piercing) but is depicted in his image with a Naginata for some reason. GENERAL HSENG Val Char Cost 50 STR 40 15 DEX 10 30 CON 20 13 INT 3 17 EGO 7 30 PRE 20 6 OCV 15 6 DCV 15 6 OMCV 9 6 DMCV 9 25 PD 23 Resistant PD: 25 20 ED 18 Resistant ED: 20 5 SPD 30 16 REC 12 60 END 8 20 BOD 10 60 STN 20 12m RUN 0 4m SWIM 0 20m LEAP 8 Characteristics Cost: 277 Cost Power 60 Ghost-Cutting Sword: Killing Attack - Hand-To-Hand 3d6 (5d6 w/STR), Reduced Endurance (0 END; +1/2), Affects Desolidified Any form of Desolidification (+1/2) (90 Active Points); OIF (-1/2) 12 Enchanted Armor of Immortality: Resistant (+1/2) (12 Active Points) applied to PD 10 Enchanted Armor of Immortality: Resistant (+1/2) (10 Active Points) applied to ED 5 Enchanted Armor of Immortality: Mental Defense (8 points total) (Base MD) 10 Enchanted Armor of Immortality: Power Defense (10 points) 40 Enchanted Armor of Immortality: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 32 Enchanted Armor of Immortality: Regeneration (2 BODY per Turn) 25 Enchanted Armor of Immortality: Danger Sense (immediate vicinity, out of combat) 12- 37 Enchanted Armor of Immortality: Spatial Awareness (Unusual Group), Increased Arc Of Perception (360 Degrees) Powers Cost: 231 Cost Fa Dao Maneuver 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 60 STR to Disarm 4 Pommel Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND 5 Slash: 1/2 Phase, -2 OCV, +1 DCV, 14d6 Strike 4 Stab/Thrust: 1/2 Phase, +0 OCV, +2 DCV, 12d6 Strike Martial Arts Cost: 21 Cost Skill 12 +4 with Ghost-Cutting Sword 3 Scholar 2 1) KS: Chinese Legends and Lore (3 Active Points) 12- 2 2) KS: Death Dragon (3 Active Points) 12- 2 3) KS: Martial Arts world (3 Active Points) 12- 0 Language: Mandarin Chinese (idiomatic) (4 Active Points) 5 Riding 13- 5 Stealth 13- 3 Survival 12- 7 Tactics 14- 7 Tracking 14- 7 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Hook Sword Skills Cost: 55 Cost Perk 2 Positive Reputation (A small to medium sized group) 14-, +2/+2d6 Perks Cost: 2 Cost Talent 15 Combat Sense 12- 3 Simulate Death Talents Cost: 18 Total Character Cost: 604 Pts. Complication 25 Distinctive Features: Undead ancient Chinese General (causes fear and discomfort) (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 15 Hunted: Death Dragon whenever it is free Infrequently (Mo Pow; Harshly Punish) 20 Physical Complication: Will die if removed from armor (Infrequently; Fully Impairing) 25 Psychological Complication: Obsessed with destroying Death Dragon (Very Common; Total) 5 Psychological Complication: Weary of life, filled with ennui (Uncommon; Moderate) 10 Social Complication: Ancient, ignorant of modern customs Frequently, Minor 15 Susceptibility: Magnetized Iron 1d6 damage per Phase (Uncommon) 10 Vulnerability: 2 x Effect Necromantic Magic (Uncommon) Complication Points: 125 PS, this guy has a great vulnerability I wish I'd thought of for my Bestiary, and a new edition will definitely have: vulnerability to necromantic magic. That makes necromancers really really powerful against undead without having to spend 800 points, and makes sense. Undead just are affected by necromacy. General Hseng.hdc General Hseng.hdc Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted May 21, 2016 Report Share Posted May 21, 2016 Thank you Sir! Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 21, 2016 Author Report Share Posted May 21, 2016 I'm kind of buried right now with work but some time I plan to get back to this project again. If anyone else wants to do conversions and put them here, that would be great, too Quote Link to comment Share on other sites More sharing options...
Dominique Posted April 26, 2017 Report Share Posted April 26, 2017 Just wanted 1) Bump this back up, and 2) see if you're up to adding more material to the thread. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted April 27, 2017 Author Report Share Posted April 27, 2017 Really busy with other stuff right now but if someone else wanted to post some characters that would be great Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted April 8, 2018 Author Report Share Posted April 8, 2018 Just bumping this in case people missed it. I would love to get back to this some time, there are so many old groups and characters that could be done. Quote Link to comment Share on other sites More sharing options...
steriaca Posted April 8, 2018 Report Share Posted April 8, 2018 May I suggest the Lost Villains from the 4th edition hardback of Champions, and then the Lost Villains of Classic Enimies? Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 8, 2018 Report Share Posted April 8, 2018 21 minutes ago, steriaca said: May I suggest the Lost Villains from the 4th edition hardback of Champions, and then the Lost Villains of Classic Enimies? I’m getting the itch again of updating the characters from the BBB to 6th myself. I’m curious though how others would define Crusader’s shield. A limited form of Deflection or just skill levels with a limitation. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted April 8, 2018 Author Report Share Posted April 8, 2018 I built Crusader's shield as resistant protection that requires a successful block in my rebuild Ninja-Bear 1 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 8, 2018 Report Share Posted April 8, 2018 CT, curious did you build his shield with armor because that is what you feel it should have always been or because of the way 6th changed missile deflection? Quote Link to comment Share on other sites More sharing options...
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